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-
- THE INCREDIBLE MACHINE WALKTHRU
-
- THE INCREDIBLE MACHINE is one of the those games whose puzzle solutions can
- be most difficult to describe with words. Still, I'm going to give it my best
- shot. For those of you interested in getting a hint before the proverbial
- beans are spilled, I've tried to begin most of my solutions with just such a
- clue.
-
- The nice thing about most of TIM's puzzles is that many of them can be solved
- in several different ways. Thus, I neither claim that my answers are the
- easiest nor the most elegant. They do work, however, if executed properly. I
- encourage you to use my solutions as a springboard to your own, more
- imaginative Rube Goldberg contraptions.
-
- Instead of listing all of the passwords for levels 2 through 87, I will
- simply note that "GULF" is the password for level 87. Once you've entered this
- password for the last level, TIM will allow you access to any of the game's
- puzzles.
-
- A word of explanation: At times, I may refer to a size "x" trampoline or
- conveyor belt. Size 1 refers to the smallest (or shortest) of these objects,
- size 2 indicates that the object should be one step larger, and so forth up to
- the maximum size (size 4 for an incline, size 5 for a conveyor belt).
-
-
- 1. PUT THE BALL IN THE HOOP
-
- This puzzle provides introductory practice to using mouse motors and belts.
- The far left bowling ball should land on a mouse motor connected to the first
- conveyor belt. Each successive ball should travel right bumping into another
- mouse motor connected to the next higher conveyor belt. When the basketball
- takes its turn on its conveyor belt, it will fall directly into the hoop.
-
- 2. MIRROR IMAGES
-
- More tutorial. Build a machine on the right that's a mirror image of the
- left. Be sure you reverse the position of the mouse motor or the bowling ball
- will fly off to the right.
-
- 3. BELLOWS AND BALLOONS
-
- Practice with bellows. Blow the top balloon into the rotating gear. Blow the
- bottom balloon into the scissors.
-
- 4. FLIP, FLIP, FLIP
-
- Practice with seesaws. Position a seesaw under each cannonball so that each
- flipped cannonball will flip the next, and the next, and the...
-
- 5. PUNCH OUT
-
- Practice with boxing gloves and seesaws. Place a seesaw under each cannon-
- ball, a boxing glove to the left of the second bowling ball, and a boxing
- glove to the right of the baseball. The top bowling ball will flip up the top
- cannonball, which will engage the second boxing glove, projecting the second
- bowling ball onto the second seesaw, flipping the second cannonball into the
- lower channel so that its collision with the bottom boxing glove will send the
- baseball home.
-
- 6. BOUNCING OVER TO MORT
-
- Practice with trampolines. Here, it's important to realize that the lower the
- trampoline, the more bounce (and height) you'll get out of the basketball. So
- place 2 trampolines to the right of the first (and at the same level) and
- place your last trampoline a few spaces to the left of Mort's cage. Make sure
- the basketball falls squarely on each trampoline.
-
- 7. JACK SAYS, "HI BOB"
-
- Practice with Jack-in-the-boxes. Connect the top mouse motor to the middle
- jack-in-the-box. When the cannonball gets flipped into the air, have it hit
- another mouse motor connected to the jack-in-the-box under Bob the Fish.
-
- 8. TILTING AT WINDMILLS
-
- Practice with Windmills. Place a windmill to the right of the top bellows,
- then connect it to the top conveyor belt (you'll need to reverse the windmill
- in order to move the conveyor belt to the left). The baseball will travel left
- and fall through the gap where you should have it land on another set of
- bellows blowing another windmill connected to the second conveyor belt. This
- time, the tennis ball will move right where it should fall through the hole
- and land on another set of bellows blowing the bottom windmill connected to
- the gear. Bye Bye Balloon!
-
- 9. LOWER ALL THE BUCKETS
-
- Practice with scissors. Have the cannonball fall onto a pair of scissors that
- you position on the first rope to the left. The baseball on the right should
- fall onto the trampoline positioned immediately beneath it so that it bounces
- up and collides with the scissors on the right.
-
- 10. BANG, BANG, BANG
-
- Practice with guns. Tie a rope from the left side of the seesaw to the pulley
- below and then to the bottom gun. Place a pail under the pulley on the left
- and tie a rope from the pail to the pulley to a gun that you position to the
- right of the pulley.
-
- 11. LIKE A HURRICANE
-
- Practice with switches and fans. Place a trampoline under the right switch
- and a fan to its immediate left. The baseball will fall on the trampoline and
- bounce back up, flipping the switch, turning on the fan, which will blow the
- balloon to the left so that it turns on the middle fan. Finally, position a
- fan immediately to the right of the lower left switch.
-
- 12. GENERATORS AND MOTORS
-
- Practice with...well, you know. Position a windmill to the left of the fan
- and connect it to the top generator. Position an electric motor next to this
- outlet and connect it to the conveyor belt (if necessary, reverse the motor so
- that its belt connector is on the right; otherwise, the conveyor belt will
- turn in the wrong direction). The basketball should roll right, onto the mouse
- motor which you should connect to another generator to the left of the tennis
- ball. Finally, place a fan to the right of the generator and the left of the
- tennis ball. The fan should blow the tennis ball into the pipe hole.
-
- 13. PUTTING THE GEARS IN MOTION
-
- Practice with gears and solar panels. Position a motor to the right of the
- top solar panel (you'll need to reverse it) and connect it to the top conveyor
- belt. The cannonball should roll right, fall through the gap, and onto a
- flashlight which you should aim at the middle solar panel. Position a fan
- under this middle outlet so that it blows the windmill which you should
- connect to the bottom conveyor belt. Tie a rope from the pail to the lower
- lightbulb so that when the pail falls it will turn on the light, powering the
- bottom outlet, and turning on the electric motor. Lastly, of course, connect
- this motor to the gears.
-
- 14. LIGHTING A FUSE
-
- Practice with cannons and fuses. Follow the example with the first cannon and
- place a magnifying glass and flashlight to the right of the middle cannon
- (you'll need to reverse the magnifying glass), and another flashlight and
- magnifying glass to the left of the bottom cannon.
-
- 15. BOOM, BOOM, BANG
-
- Practice with dynamite. Tie a rope from the pail to the lightbulb. Position
- your dynamite to the right of the lightbulb and magnifying glass and below
- and to the left of the basketball (be sure its fuse is on the left!). Arrange
- for the flying basketball to turn on a flashlight/magnifying glass combination
- which you should position to the right of the bottom cannon (this magnifying
- glass will need to be reversed).
-
- 16. BLASTOFF
-
- Practice with rockets. Have the bowling ball hit a flashlight to the left of
- the second rocket so that it lights its fuse (with the help of a magnifying
- glass, of course). Place the lowered end of a seesaw above this second rocket
- and tie a rope from this end of the seesaw to a lightbulb (which you position
- to the left of the candle) via a pulley below the lightbulb. The light from
- the bulb should shine through a magnifying glass and light your way free of
- this level.
-
- 17. DOING SOME BLASTING
-
- Practice with dynamite plungers. Place the upper end of a seesaw under the
- falling bowling ball and tie a rope from the lower end to a pulley to the
- right of the gun, then to the gun's trigger. Place a stick of dynamite on each
- of the 3 brick shelves on the left of the screen. (The stick of dynamite on
- the top shelf will need to be as far left as possible.)
-
- 18. SENDING MORT THE MOUSE HOME
-
- Practice with cats and mice. Position a trampoline under the bowling ball so
- that it bounces up and smashes Bob's bowl. Place a conveyor belt under Mort
- and connect it to the mouse motor. Finally, place a Pokey the Cat on the
- bottom brick level (facing right), far enough left that he'll chase Mort into
- his hole without eating him.
-
- 19. MONKEY BUSINESS
-
- Practice with monkeys and bicycles. A piece of cake: Tie a rope from the cage
- to the left monkey's shade.
-
- 20. BRIDGING THE GAP
-
- Practice with inclines. Reduce the size of your incline to a size 2 so that
- it fills in the middle gap. Place a seesaw in the far left gap with its left
- end down and right end up (the left end of this seesaw should be level with
- the wooden track). Tie a rope from its left end through both pulleys to the
- left end of the middle seesaw.
-
- 21. CLIMBING A HILL
-
- This one's similar to puzzle 1. Fill each gap with a connected mouse motor
- and size 1 conveyor belt. Then say "So Long" to Pokey.
-
- 22. TURN, TURN, TURN... POP, POP, POP
-
- Okay, the tutorial's behind you...now comes the fun! The idea here is to
- properly connect all of your gears. Tie the left end of the upper seesaw to
- the top monkey's shade. Connect the two free gears under this monkey with a
- belt. Place a gear immediately to the left of the lower-most gear so that
- they're properly meshed. Connect this newly added gear to the conveyor belt
- and the mouse motor to the gear at the top of the screen. Finally, connect the
- bottom monkey to the gear immediately under the mouse motor.
-
- 23. TRICK SHOOTING
-
- This one's interesting. Position a gun above and to the right of the top
- seesaw and tie it to the left end of the seesaw. This gun's bullet should hit
- the top baseball sending it into the container on the right. (Don't hit it too
- squarely or it will bounce off the right wall and away from the container.)
- Place a gun below and to the right of this same seesaw and tie it to the lower
- end of the top seesaw. This gun should take care of the middle baseball.
- Finally, place a gun above and to the right of the bottom seesaw and tie it to
- the upper end of the bottom seesaw. Have its bullet take out the bottom
- baseball.
-
- 24. SAVE THE BALLOONS
-
- This one's a cinch. Simply tie balloons 2 and 4 together the same way that
- balloons 1 and 3 are tied. Stringing the rope around the bottom of pulley 2
- and the top of pulley 4 will create a sort of counterweight so that balloon 2
- will pull on 4 and vice versa preventing either from floating too high.
-
- 25. POP TWO BALLOONS
-
- The trick here is to drag the right most balloon to the middle of the screen.
- Place a pulley above and to the right of the bottom left brick, roughly level
- with the bottoms of the balloons. Position a balloon to the far left of the
- screen at the same level as the other balloons and tie it to the balloon on
- the far right via the pulley. The left-most balloon will rise and drag the
- right-most balloon toward the gear, then will swing right, engaging the mouse
- motor.
-
- 26. DROPPING THE BALL
-
- The gun is what will send the bowling ball into the cave. Timing is what will
- ensure that the pails are not in the way. Position the gun between the two
- pails and aim it right at the bowling ball. We'll need the use of a
- cannonball, so tie the lower end of the seesaw to a pulley at the bottom of
- the screen to a lightbulb which you position to the right of the cannon. Use
- a magnifying glass to light the fuse. To get the cannonball to fall into the
- right-most pail, place a mouse motor just above the gun. To fire the gun,
- place a seesaw below and to the right of the first seesaw, and tie a rope from
- its lower-left end via a pulley to the gun. Finally, place a size 1 conveyor
- belt just above the lower-left end of the top seesaw and another one between
- the two seesaws to create a "step" that will slow down the bowling ball's
- progress. The bowling ball will then hit the top seesaw (turning on the light
- and setting off the cannon), bounce off the conveyor belt, roll off the right
- end of the top seesaw onto the conveyor belt step (slowing it down while the
- cannonball gets the pail out of the way), and fall onto the upper-right end of
- the lower seesaw, firing the gun.
-
- 27. POPPING BALLOONS ON THE MOON
-
- Plan on popping the first balloon with the left-most gear, the second balloon
- with the scissors, and the third balloon with the gun. To take care of the
- first balloon, use an incline to get it onto the trampoline, and another
- incline above and to the left of the upper-left gear to send the balloon to
- its doom. Position a gun to the right of the seesaw aimed at where the balloon
- will be when it falls on the seesaw. Tie a rope from the lower-left end of the
- seesaw to the pulley in the lower-right corner, and then to the gun. The third
- balloon will commit suicide by teetering the teeter-totter which will fire the
- gun at it. The second balloon will bounce off the seesaw where it will then
- find its point in life...and death.
-
- 28. A BASEBALL IN EVERY POT
-
- This one's simple only after you've solved it. All you need are the 6 seesaws.
- Position 3 seesaws so that their lower-left ends are immediately under the 3
- baseballs on the left. Position the other 3 seesaws so that their lower-right
- ends are immediately under the 3 baseballs on the right (you'll have to reverse
- them first, then position them under the baseballs). Then watch the bowling
- ball do its thing.
-
- 29. WEIGHING THE SITUATION
-
- This puzzle is one of my favorites. All that's needed is to set up the pails
- as counterweights and time everything just right. First, tie pail 1 to pail 2
- via the 2 pulleys above them. Then do the same with pails 3 and 4. Place one
- tennis ball high above pail 1 and another immediately above pail 2. Place the
- third tennis ball above pail 4 and the cannonball on the upper-right-most
- incline. When the tennis ball falls into pail 2, it will start falling and
- pail 1 will start rising. The tennis ball falling into pail 1 from high above
- should stop this motion when there's enough room under pails 1 and 2 for the
- baseball to roll underneath. The tennis ball falling into pail 4 will raise
- pail 3. And if the timing is just right, the cannonball will fall into pail 3,
- raising pail 4 when the baseball is between them.
-
- 30. POP ALL THE BALLOONS
-
- With the help of conveyor belts and an incline, we should be able to coax the
- first balloon to collide with the gears on the right. First, place a seesaw
- near the bottom right corner of the screen, and Kelly the Monkey to the right
- of the gears. Tie the lower-right end of the top seesaw to the lower-right end
- of the bottom seesaw, and tie the upper-left end of the bottom seesaw to the
- monkey's shade. Connect the monkey to the right-most gear. Place two size 4
- conveyor belts immediately below the pipe (the left balloon has to float up and
- stop under the left end of the left conveyor belt). Connect the left conveyor
- belt to the gear at the bottom and the right conveyor belt to the middle of the
- top three gears. Place a size 1 incline (pointing down and to right) against
- the right edge of the right conveyor belt. Finally, place an incline under the
- bowling ball. The idea is that the bowling ball will hit Pokey, who will set
- off the seesaws and get the monkey to pedal. The left-most balloon will rise
- and rest just underneath the left-most conveyor belt until the rotating gears
- drive the conveyor belts and start this balloon moving to the right. It should
- eventually bounce off the incline and down to its destruction. Of course, the
- balloon on the right never has a chance.
-
- 31. PUT AWAY THE BASKETBALLS
-
- A size 4 conveyor belt will move the balls in the right direction. Position it
- several spaces below the right two basketballs. Position an incline under the
- lower-most ball so that it, too, will roll onto the conveyor belt. Place the
- mouse motor just above the lower-most ball so that the top ball hits it and
- bounces off to the right. Connect the mouse motor to the conveyor belt and the
- rest is history. (If necessary, you can place the seesaw above and to the left
- of the wooden container to prevent any of the basketballs from bouncing out.)
-
- 32. FIVE GUN SALUTE
-
- The trickiest part of this machine is the correct alignment of the four
- seesaws. First, set some balloons free by having the baseball (on the screen)
- hit a pair of scissors (cutting the rope under the fourth balloon), bouncing
- off to the right, and hitting another pair of scissors (cutting the rope under
- the fifth balloon). Use the baseball and third pair of scissors to set the
- second balloon free. Now the seesaws: The first balloon should hit the
- lower-right end of a seesaw whose upper-left end is tied to the left-most gun.
- The second balloon should hit the lower-right end of a seesaw whose upper-left
- end is tied to the gun just below the latter gun. The fourth balloon should
- hit the lower-left end of a seesaw whose upper-right end is tied to the
- lower-most gun and whose lower-left end is tied to the upper-most gun via a
- pulley below and far to the right of this seesaw (got that?). The fifth
- balloon should hit the lower-left end of a seesaw whose upper-right end is tied
- to the right-most gun via a pulley on the right edge of the screen. Simple,
- huh?
-
- 33. A FAREWELL TO BALLOONS
-
- A traditional Rube Goldberg contraption where the "energy" of the falling ball
- must be passed on from device to device until the objective is reached. In
- this case, we'll be moving in a counter-clockwise direction, and ultimately
- break the balloon with a flaming rocket. Start by placing your fan below and
- to the right of the switched outlet (the fan will be partially off the screen)
- where it will blow the tennis ball to the left. The tennis ball should
- eventually hit and turn on the flashlight. Place a magnifying glass between
- the flashlight and the candle to light the candle. Position a gear immediately
- above the gear in the bottom right corner. Connect this gear to the right-most
- generator, and connect the nearby electric motor to the jack-in-the-box.
- Connect the upper-left motor to the left-most generator. Connect the right-
- most of the set of six gears to the bottom-right conveyor belt.
-
- 34. POP GOES THE WEASEL
-
- The motion of the mouse motor is what will turn the jack-in-the-box.
- Indirectly connect the mouse motor to the jack-in-the-box using 2 pairs of
- meshed gears. Then arrange for the tennis ball to fall onto a seesaw whose
- lower-left end is tied to a lightbulb (to the left of the tennis ball) via the
- pulley. The bulb should power a solar panel to the right of a fan that you
- position to the right of the basketball. The basketball will blow off to the
- left where you should arrange for it to hit a seesaw whose lower-right end is
- tied to the lower-right end of the seesaw above the mouse motor.
-
- 35. WHEEEEEEE!
-
- Line up the trampolines. Place one trampoline to the immediate left and one
- trampoline to the immediate right of the bottom trampoline (creating a set of
- three). Place a size 1 incline just above the right side of the lower-left
- incline to deflect the bowling ball onto the first of the set of three
- trampolines. Position a size 3 incline to the left of the right-most
- trampoline (not the one you placed on the screen) so the ball will eventually
- roll onto this trampoline. Place another trampoline immediately to its right
- and a seesaw, whose left end is up, immediately to the right of this last
- trampoline to keep the ball from falling beneath the pipe basket. If
- everything's just right, the ball should eventually make its way into the
- basket (you may have to watch it bounce for a while).
-
- 36. POKEY AND BOB SHOOT IT OUT
-
- Once again, timing is everything. Position the scissors below the top left
- pulley over the rope holding the left-most pail. Position the second bowling
- ball at the top of the screen so it hits the scissors (cutting the rope), and
- bounces off to the right down the channel. The original bowling ball will
- follow it. You'll have to tweak the position of the bowling ball and scissors
- until the timing is such that the bouncing pails and/or the original bowling
- ball block the bullets.
-
- 37. MOUSE IN THE HOUSE
-
- Keep Mort away from Pokey! Blow Mort left with a fan so that he collides with
- the right edge of an incline that you position to the left of the upper piping.
- Place a motor below the upper-right outlet and connect it to a generator
- positioned below the gear on the screen. Place a fan immediately below this
- generator to blow Mort into his house.
-
- 38. INSIDE THE WALLS
-
- More trampoline alignment. Place a size 5 conveyor belt under the bowling
- ball. Power the conveyor belt with a windmill blown by a set of bellows hit by
- the falling baseball. Fill the gap in the second level of piping with a
- trampoline and use one or two other trampolines to bounce the ball into the
- brick basket.
-
- 39. TRAP POKEY THE CAT
-
- The trick is to control the direction and pace of the cannonball. To do that,
- we'll place the cannon a little bit above the second vertical brick wall; in
- this position, the cannonball will hit the brick wall, then bounce off the
- cannon which will give us a little more control over its movement. A
- magnifying glass and flashlight should be positioned to the right of the cannon
- (keep the flashlight as low as possible). Place the scissors to the left of
- the top of the second vertical brick wall over the rope holding up the pail.
- The scissors should be pointing left. Place a size 4 incline to Pokey's left.
- The bowling ball should be positioned so that it first hits the flashlight
- (turning it on) and then hits Pokey (without first hitting the incline),
- bounces off the incline, and hits Pokey a second time putting the cat into
- position under the cage. By this time, the cannonball should be hitting the
- scissors, cutting the rope, and lowering the cage. If the rope is getting cut
- too soon, raise the cannon slightly. If necessary, use an incline to deflect
- the cannonball into the pail and a rocket to limit the pail's movement after it
- falls.
-
- 40. GOING IN THE HOLE
-
- Should be easy. Roll the top basketball left by placing a seesaw under it.
- Blow both balls right with a fan next to a switch-operated outlet. The balloon
- should turn on the switch, activating the outlet.
-
- 41. HELP POKEY GET HOME
-
- The positioning of "Pokey lures" is crucial. Place a fishbowl immediately to
- the right of each of the two gaps in the brick flooring. This will get Pokey
- to the third level. Place a mouse on the third level to lure Pokey to the
- right and a fishbowl an inch or so to the right of the third level to get Pokey
- to walk off the edge. A mouse inside his house is all that will be needed to
- finally get Pokey home.
-
- 42. RING OF FIRE
-
- This may look foreboding but all you really need to do is light one piece of
- dynamite. Place a size 4 incline so that its left edge is just under the
- tennis ball and another incline to the left of the flashlight so that the ball
- hits the flashlight, turning it on. Position a magnifying glass between the
- flashlight and the second piece of dynamite from the lower right corner, and
- the resulting explosion will do the rest.
-
- 43. LOWER THE BUCKET
-
- The key is to break the balloon with a lighted candle. Extend the lower brick
- floor with 3 size 5 conveyor belts to its left. Place a lightbulb and
- magnifying glass to the left of the candle. Position a bowling ball so that it
- falls onto the top seesaw whose lower end is tied to the lightbulb via a pulley
- (below the level of the lightbulb). Place the solar panel below and to the
- left of the upper most gear so that its far enough right that the outlet is
- activated by the lighted candle and not by the lightbulb. A motor (with its
- belt connector on the right) above the outlet should be connected to the left
- of the bottom set of three gears and the upper-left gear should be connected to
- the conveyor belt under the candle. The candle will then be shot to the right,
- blowing out the balloon, and lowering the bucket.
-
- 44. PLAY A SET
-
- Once you realize how to project the tennis ball to the right, the hardest
- part's behind you. A piece of dynamite above and slightly to the left of the
- tennis ball will do the trick. Now all that's necessary is to light it. With
- its fuse hanging over the left edge, we'll be able to transport a flame to it
- via the rocket. The rocket will do double duty. First, it must hit the
- scissors, cutting the rope, releasing the pail, and turning on the flashlight
- which you should place to the right of the magnifying glass, underneath the
- pail. After the rocket hits the scissors, it should bounce left and land on a
- launching pad to the left of the magnifying glass made of a horizontal wooden
- block and two vertical blocks. There, it will be in position to be lighted by
- the flashlight. The rocket will take off and ignite the dynamite, blowing the
- ball to the right. Now all that's necessary is to elevate the ball. Place a
- trampoline to the left of the "net", slightly elevated. Place a seesaw
- (left-end down) between the tennis ball and trampoline. Tie the upper-right
- end of the seesaw to a gun placed off to the left to prevent the seesaw from
- tipping as the ball rolls up.
-
- 45. YOU GOTTA SMILE
-
- Hope you found this easy. Let the tennis ball hit the balloon, bouncing
- into a switched outlet which starts a motor attached to a gear positioned just
- below the right eye.
-
- 46. SAVE BOB THE FISH
-
- The way to prevent the cannonball from destroying Bob's home is to blow out the
- bottom right section of wall so that the ball rolls out to the right before it
- hits the incline to the right of the fishbowl. Place the dynamite on the small
- brick shelf near the bottom center of the screen with its fuse sticking out to
- the right. Place a baseball in the gap above the flashlight. Position a
- magnifying glass to light a candle that you've placed on top of the conveyor
- belt. Position Kelly the monkey above and to the left of the candle (Kelly
- should be facing left). Tie the lower-right end of the second seesaw to the
- monkey's shade via a pulley located below the monkey. Connect Kelly's bicycle
- to the conveyor belt, and you (and Bob) should be all set.
-
- 47. FETCH A PAIL
-
- The tough part of this puzzle is getting the right pail on the right side.
- We'll transport it there using the conveyor belt at the bottom of the screen.
- First, position a mouse motor on the right side of the screen, along with three
- vertically meshed gears to its left, and two horizontally meshed gears on the
- third brick shelf from the bottom right. Connect the mouse motor to the first
- of the three vertically meshed gears. Connect the third of the three gears to
- the conveyor belt under the right pail. Connect the second of the three gears
- to one of the gears on the brick shelf. Connect the last gear to the remaining
- conveyor belt. Dropping a ball on the mouse motor will send both pails off to
- the left. The left-most pail should fall to the left of the brick wall and the
- right-most pail should fall to the right. Place another mouse motor on top of
- the left side of the second conveyor belt from the bottom and connect it to the
- bottom conveyor belt. The right-most pail should strike the mouse motor and
- fall to the activated conveyor belt on the bottom, throwing it right.
-
- 48. EXERCISE KELLY THE MONKEY
-
- The object here is to hit the seesaw tied to Kelly's shade with a rocket.
- Place a trampoline under the left-most cannonball, and have it bounce into a
- mouse motor (the mouse should be facing right) connected to a size 2 conveyor
- belt in the column under the second cannonball. The mouse motor should send
- this cannonball to the adjacent column to its right where it should land on a
- trampoline and bounce up and off a seesaw at the top of the column into the
- next column to the right (tie the lower-left end of this seesaw to the upper-
- right end of the seesaw below and to the left to prevent it from tipping). The
- rest is easy: the cannonball should land on a flashlight pointed at a
- magnifying glass and a rocket positioned on the piece of pipe in the lower
- right corner.
-
- 49. FEELING A LITTLE OUT OF SORTS
-
- This puzzle doesn't require so much timing as it does time. How to position
- the seesaws, inclines, and such just right. Try this: Place a size 3 incline
- 2 spaces under the first ball deflecting it to the right. Place a seesaw 2
- spaces above the wooden floor with its fulcrum lined up between the second and
- third balls. Position a size 3 incline 2 spaces under the fourth ball
- deflecting it to the left. Place a size 2 incline on the wooden floor under
- the fifth ball deflecting it to the right. Position a size 2 incline 3 spaces
- under the sixth ball deflecting it to the left. Finally, place a size 1
- incline under the seventh ball deflecting it to the right. If you did
- everything right, the following should happen: The third ball should be the
- first to hit the seesaw. It should hit the seesaw's right side (a moment
- before the second ball hits the seesaw's left side) and bounce over to the
- right hole. Upon hitting the right side of the seesaw, it will flip the second
- ball off to the left hole. Next, the first ball should hit the seesaw's center
- point and bounce off to the right hole. Then, the fourth ball should hit the
- seesaw's left side (flipping it down) and bounce off to the left hole. The
- fifth ball should hit the incline on the wood floor and bounce off to the right
- hole. The sixth ball should hit its incline and roll underneath the seesaw
- to the left hole. And, lastly, the seventh ball should hit its incline and
- bounce over to the right hole. Nothing to it!
-
- 50. POP, POP, POP, POP, AND... POP
-
- Not as bad as it seems once you realize that conveyor belts should be
- positioned under the balloons. Place 3 size 5 conveyor belts under the
- balloons (leave space between the conveyor belts and the balloons) extending off
- to the left. Position a magnifying glass above the middle of the left-most
- conveyor belt and a flashlight to its left. Drop a baseball onto the
- flashlight to light the candle that has fallen onto the left-most conveyor
- belt. The ball should bounce off the flashlight to the left where it should
- land onto a trampoline to the left of the left-most conveyor belt, bounce up
- into the air, and onto a mouse motor sitting atop the two left-most gears (all
- of this is necessary in order to stall the movement of the conveyor belts while
- the candle gets lit). Connect the mouse motor (mouse facing right) to the
- conveyor belt, and watch the pops.
-
- 51. REPLACING BOB'S BOWL
-
- Bounce the cannonball over to Bob. First, place a size 3 conveyor belt under
- it connected to a mouse motor situated above the balloon (mouse should face
- left). Position a size 2 incline next to the incline that's below left of the
- cannonball to form a "V". This will move the cannonball past the first
- vertical channel. Next, place a size 1 incline (pointing up and to the right)
- below and to the right of the pulley to once again prevent the ball from
- rolling into the center channel. After a moment, the cannonball will "fall
- through" the vertical wall under the pulley where you should arrange for it to
- land on a trampoline. The ball will then bounce into the channel under Bob
- where another trampoline will complete the solution.
-
- 52. TRAP MORT THE MOUSE
-
- This puzzle requires just a little tweaking. Have the tennis ball fall onto a
- switched outlet which turns on a fan blowing the ball left. Use the boxing
- glove and seesaw to send the ball onto a trampoline on the floor under the
- scissors.
-
- 53. RED ALERT!
-
- A lighted candle is the trick to lighting all of the rockets. And there are
- plenty of tools to work with. I placed my candle on a size 1 conveyor belt
- immediately to the left of the lip on the lower brick floor. A bowling ball
- falling onto a seesaw lights a bulb which lights the candle (via a magnifying
- glass, of course). A cannonball falls from on high (to give the candle time to
- light) onto a mouse motor connected to the conveyor belt which sends the lighted
- candle to the right to create the fireworks.
-
- 54. SET OFF FIREWORKS
-
- Speaking of fireworks, this one's a bit trickier than #53 since you have to set
- off a chain reaction. Place a flashlight under the baseball to light the
- rocket in the bottom right corner. The rocket should crash into Bob the Fish
- which will lure the Pokey the Cat onto the level with Mort the Mouse. Mort
- will run off to the left where he should fall onto a pair of scissors placed so
- as to cut the rope holding up the pail. Have the pail fall onto the dynamite
- plunger blasting the tennis ball up into the air (make sure the dynamite is
- below and ever so slightly to the right of the ball) and onto a trampoline at
- the bottom of the narrow pipe channel under the switched outlet. The ball
- should switch on the outlet which should start an electric motor connected to a
- generator which should power on a fan blowing a windmill connected to the
- jack-in-the-box. All that's left is to have the cannonball fall onto a
- flashlight next to the magnifying glass.
-
- 55. PUNCH THE BUCKET
-
- Which balls to use? How about the bowling ball in the top right, the baseball,
- and the cannonball in the bottom left. Place a seesaw with its lower-right end
- under the baseball and another seesaw with its lower-left end under the
- cannonball in the bottom left. Position a size 1 incline four spaces under the
- bowling ball and adjacent to the far right wall. The bowling ball will deflect
- to the left and land on the seesaw, flipping the baseball into the gap between
- the incline and the short vertical block to the right of where the baseball
- was. The baseball will roll down the lower channel onto the seesaw where it
- should flip the cannonball into the channel on the left. There you should use
- a trampoline at the bottom of the channel and a seesaw with its upper-right end
- at the top of the channel to direct the cannonball into the boxing glove.
-
- 56. HAPPY SECOND BIRTHDAY
-
- This solution is pretty much the same as that for puzzle #55. Have the
- cannonball fall onto a trampoline and bounce into the upper-right end of a
- seesaw. This should deflect the ball into a boxing glove to the left of the
- pail.
-
- 57. LET MORT OUT OF THE BOX
-
- This should be more like "Blow Mort Out of the Box." Place a trampoline under
- the baseball and a boxing glove above it to deflect it right, onto a dynamite
- plunger, blowing a hole in the bottom left corner of the box. The ball should
- then bounce back to the left onto a seesaw whose upper-right end is tied to
- Kelly the Monkey inside the box. Kelly's pedaling should then drive a conveyor
- belt placed under Mort at the bottom of the box, sending Mort to the left, down
- into the hole and oblivion.
-
- 58. EXERCISE ALL FOUR MICE
-
- In this puzzle, you not only have to exercise all 4 mice but you must get them
- running simultaneously. The resulting solution is a relatively symmetrical
- one: Position a seesaw so that it's centered under the vertical wall
- separating the two basketballs. This will cause each basketball to perpetually
- flip the other into the mouse motors in the center. Connect these two mouse
- motors to size 3 conveyor belts under the tennis balls and send one down the
- brick chute to the left, and the other down the brick chute to the right. Send
- each tennis ball down a combination size 4 and size 1 incline so that they land
- right on top of a trampoline at the bottom of each pipe chute. There, the
- tennis balls should eventually make there way up to the mouse motors at the far
- left and right. (Make sure the size 1 inclines are adjacent to the
- trampolines; this will ensure that one tennis ball doesn't stop bouncing before
- the other tennis ball has reached its mark.)
-
- 59. LOWER THE BOOM
-
- Drop the pail into the "hole" at the bottom center of the screen. You only
- need to use one of the cannons here. Have the baseball fall onto a seesaw
- whose upper-left end is tied to a lightbulb next to the cannon on the right.
- Use the lightbulb with a magnifying glass to ignite this cannon, and position a
- pair of scissors so that the ejected ball hits the bottom of the scissors,
- cutting the rope, and releasing the pail. If necessary, line up a couple of
- pieces of pipe to direct the falling cannonball into the pail.
-
- 60. CAT-A-PULTING
-
- Another timing puzzle. Here, you must first lower the middle bucket with the
- cannonball, then "punch" Pokey off the right edge of the brick floor. Position
- a seesaw with its lower-right end just under the left edge of the cannonball.
- Center a horizontal piece of pipe over the bucket that's suspended just under
- the gap in the brick floor. Place a basketball to the right of the suspended
- bucket in the top left corner of the screen and have it fall onto a size 4
- incline. Lastly, place a boxing glove to Pokey's left. The basketball should
- roll down the incline and fall onto the seesaw flipping the cannonball into the
- air where it will hit the metal piping and fall down into the bucket. This
- bucket will fall and raise the bucket blocking Pokey's path. In the meantime,
- assuming the basketball built up enough momentum, it should bounce over to the
- boxing glove, scooting Pokey off the right edge and down below.
-
- 61. PUT MORT IN PRISON
-
- Cut the rope holding up the cage, blow up the wooden flooring, and you're home
- free. You can cut the rope by positioning two size 4 inclines end to end to
- lead the baseball onto a pair of scissors pointing right. A trampoline under
- the dynamite should bounce and deflect it onto the wooden shelf above Mort.
- Tie the gun to the upper-left end of the seesaw and aim it at the ultimate
- destination of the dynamite. All that's left is to delay the bowling ball's
- arrival onto the seesaw via a couple of size 4 inclines and maybe a mouse
- motor.
-
- 62. ELIMINATE THE BALLOONS
-
- A fairly simple puzzle complicated by the fact that Kelly is preventing the
- baseball from directly falling onto the seesaw. So use a size 4 incline to
- send the baseball right, bouncing off the tip of the cannon onto a size 2
- incline, leading the ball back to the left, where it can fall onto a size 4
- incline (positioned below and to the right of Kelly) and, finally, deposited
- onto the seesaw. [Alternatively, you can have the baseball turn on a
- flashlight and with the help of a magnifying glass, ignite the cannon
- (positioning of the flashlight and magnifying glass is very tight); then use a
- size 2 incline under the first gap in the wood floor to roll the cannonball to
- the right, down, and to the left into the boxing glove; a pair of size 4
- inclines can then be used to get the basketball onto the seesaw.] With the
- help of a rope tied from the seesaw to Kelly's shade, start Kelly bicycling.
- Connect Kelly to the first of three meshed gears (above and to the left of the
- conveyor belt), the third of which should be connected to the conveyor belt.
- This will then help convey a dire message to the balloons.
-
- 63. LAUNCH ALL THE ROCKETS
-
- Use the baseball and basketball. With the help of a size 4 incline, roll the
- baseball onto the seesaw whose lower-right end is tied via a pulley to a
- lightbulb/magnifying glass combination in the bottom right to ignite the two
- rockets there (the space is a little tight). Similarly, position a seesaw
- under the basketball and tie its lower-right end via a pulley to a
- lightbulb/magnifying glass combination in the bottom left to ignite the rocket
- there.
-
- 64. FIRE THE CANNON
-
- Perhaps this puzzle should be more aptly titled "Try Lighting the Flashlight
- with the Baseball." Actually, this puzzle is not too bad. Have the ball hit
- the lower-left end of a seesaw onto a mouse motor/conveyor belt combination
- which should whoosh it off to the left and down. There it should collide with
- another mouse motor/conveyor belt combo which should whoosh it back to the
- right. Use another conveyor belt to direct the ball into the wooden channel
- and onto the flashlight.
-
- 65. BREAK BOB'S FISHBOWL
-
- Chain reaction time again. Have the boxing glove hit a mouse motor connected
- to the generator which should power an electric motor connected to a the single
- "free" gear. Deflect the tennis ball with a fan or two so that it falls on top
- of the flashlight which then shines through a magnifying glass, ignites the
- dynamite, and does Bob in.
-
- 66. KNOCK IT OFF
-
- Keep it simple. Have the falling baseball drop onto a conveyor belt leading to
- the baseball on the wooden block. Connect this conveyor belt to the mouse
- motor. Deflect the floating balloon into the mouse motor with a gear
- positioned against the bottom right corner of the lower conveyor belt.
- Baseball in the side pocket...
-
- 67. TEN, NINE, EIGHT, IGNITION SEQUENCE START...
-
- You may not like my solution. The puzzle goal says that you should "make the
- rocket fly off the top of the screen." It doesn't actually say you have to
- ignite it. Position a seesaw so that the rocket falls on its lower-right end
- and the cannonball falls on its upper-left end. Flip the rocket onto a
- trampoline. Up, up, and away!
-
- 68. MORT-TRAP
-
- This puzzle's not terribly different from #61. Connect the gear to the
- conveyor belt under Pokey and mesh this gear with another gear connected to the
- mouse motor. Have Pokey land on a seesaw tied via the pulley to the gun.
- Place a stick of dynamite under the cage to blow up the brick and land the cage
- on Mort. You'll need to position an incline on the lower piping to keep Pokey
- from eating his dinner too early.
-
- 69. SHEDDING SOME LIGHT
-
- The first seesaw's connected to the...first pulley. The second seesaw's
- connected to the... You got the idea. First, place a mouse motor under
- bowling ball 2 (have the mouse face left) and connect the motor to a
- conveyor belt under bowline ball 1. Tie lightbulb 1 to pulley 1 (the first of
- the triplet of pulleys) to the right end of seesaw 1. Tie lightbulb 2 to
- pulley 2 to the right end of seesaw 2. Tie lightbulb 3 to pulley 3 to the
- right end of seesaw 4. Tie lightbulb 4 to the pulley in the bottom left corner
- to the pulley in the top left corner to the left end of seesaw 2.
-
- 70. SAVE THE BOB SQUAD
-
- Another simple puzzle whose layout is trying to make you think that the
- solution is a complicated one. All you need to do is deflect the left
- cannonball with a seesaw and cut the rope connected to the lightbulb with a
- baseball/scissors combination. The worst part is waiting for TIM to realize
- you've solved the puzzle.
-
- 71. THE WOODEN SHAFT
-
- The trick here is to compress the bellows with a balloon-powered seesaw. Have
- the tennis ball drop onto the upper-left end of a seesaw on the brick floor and
- ricochet into a pair of scissors setting the balloon free. The balloon should
- collide with the lower-left end of a seesaw (whose lower-left end is about 3/4
- of an inch under the tip of the bellows). The rising seesaw will set off the
- bellows which should blow a windmill connected to a generator powering a motor
- connected to a conveyor belt placed under all three baseballs.
-
- 72. LAYING DOWN A BUNT
-
- More like blowing down a bunt. Have the cannonball drop onto a seesaw tied to
- a lightbulb. The lightbulb should shine on a solar paneled outlet which should
- power a fan blowing the baseball to the left. Direct the ball into the bucket
- with one or two carefully placed pieces of pipe.
-
- 73. A PIRATE'S LIFE FOR ME
-
- Free the candle. Center a mouse motor (mouse facing right) on the brick
- flooring directly under the tennis ball. Next, position a flashlight above the
- mouse motor so that the tennis ball first hits and turns on the flashlight and
- then bounces to the right without directly hitting the mouse motor. The
- flashlight should shine through a magnifying glass so that it can ignite a
- stick of dynamite sitting on the left side (but not too far to the left) of the
- brick shelf below the candle. After the explosion (which should free the
- candle but not disturb the mouse motor), the candle should fall onto a size 5
- conveyor belt centered two spaces below the brick shelf where the dynamite was
- sitting. There, the candle will also be lit by the flashlight. Meanwhile, the
- falling baseball should hit a pair of scissors freeing the balloon so that it's
- not in the bouncing tennis ball's path. Have the tennis ball bump into another
- pair of scissors and bounce back to the left where it can collide with the
- mouse motor. Connect the mouse motor to the conveyor belt and the candle will
- be delivered to its appointed destination. (Alternate: Instead of deflecting
- the tennis ball to the right and back to the left into the mouse motor, use a
- series of seesaws to delay the cannonball's collision with the same mouse motor
- connected to the conveyor belt.)
-
- 74. CHASE AWAY THE MICE
-
- I found this one to be especially mean. That cannonball has to perform three
- tasks: turn on the fan, start a conveyor belt, and set off some dynamite.
- Use a block to fill in the gap to the right of the upper mouse. Place three
- size 4 inclines to create a path from the opening in the sidewall (below the
- tennis ball) up toward the mouse motor. Position a size 5 conveyor belt to
- Pokey's left, connect it to a gear (placed beneath Pokey's wooden perch) meshed
- with a second gear connected to the mouse motor. Have the cannonball flip on a
- switched outlet powering a fan blowing at Pokey. The cannonball should then
- bump into the left side of the gun (placed above the mouse motor pointing
- right), bump into and set off the mouse motor, fall onto the triplet of
- inclines, roll into the sidewall gap, where it should fall onto a dynamite
- plunger (blowing up the horizontal brick lip on the left center side of the
- screen), and, finally, roll off the side of the screen. Meanwhile, Pokey gets
- thrown to the left toward the mouse and the two of them subsequently fall
- through the hole in the flooring. Position a size 4 incline under the dynamite
- wiring allowing enough room underneath it for the mouse to sneak through but
- not enough room for Pokey. (For an even greater challenge, skip this last
- incline and try to get the cannonball to arrive in the bottom left corner of
- the frame about the same time that Pokey and the mouse do. Then the cannonball
- can intercede between Pokey and the 5 mice.)
-
- 75. BLOW UP
-
- This solution is similar to puzzle #28. Place a seesaw beneath each of the
- three inclines under the bowling ball. Each of the three seesaws should have
- its left-end down and their fulcrums should be lined up directly under the
- bowling ball. Place two more seesaws between the inclines on the right so
- their left-ends are pointing up. Place a sixth seesaw below the lower-right
- incline so that it's upper-left end barely lines up underneath the upper-right
- end of the bottom seesaw on the left. At this point, if the solution is
- started, the bowling ball should hit each seesaw and, finally, set off the
- boxing glove. Once this is in place, position five pulleys just under the
- lower end of each of the first five seesaws. Tie the lower-ends of the first
- five seesaws via their corresponding pulleys to the top five guns. Tie the
- upper-end of the sixth (lower-right) seesaw to the sixth gun via a pulley
- positioned under pulley 5. Now as the seesaws are flipped, the guns will be
- fired and the first six sticks of dynamite set off. Place a magnifying glass
- and lightbulb to the right of the candle. Tie a rope from the lightbulb to a
- pulley beneath the brick flooring (yes, it can fit) to the lower-right end of
- the sixth seesaw. When the sixth seesaw flips (firing the sixth gun), it will
- also turn on the lightbulb, lighting the candle, which will set off the last
- stick of dynamite after being hit by the boxing glove.
-
- 76. BALLOONS IN DANGER
-
- The trick to this puzzle's solution is understanding that a balloon will not
- only break upon being hit by a flying bullet, but that it will also prevent
- that bullet from hitting anything else. That said, place a balloon to the
- right of the third gun as close to the brick wall as possible. Position the
- scissors over the rope tied to the third gun, and place a second balloon under
- the scissors. This balloon should hit the scissors (cutting the rope) and be
- deflected toward the first balloon positioned above. The first balloon will
- stop the first balloon, the second balloon the second, and the third gun will
- never fire.
-
- 77. GETTING THE BALLS TOGETHER.
-
- This can be pretty sticky until you figure out how to have the basketball both
- nudge the bowling ball off the edge and follow it. The trick isn't to put the
- basketball on the incline but rather to place it above and right of the bowling
- ball's center. Then, the falling basketball will knock the bowling ball off,
- bounce to the right onto the incline, and then roll off itself. Position a
- mouse motor against the wooden wall one space below the bowling ball and
- connect it to a size 5 conveyor belt positioned several spaces below the
- baseball. After the bowling ball hits the mouse motor, have it flip a seesaw
- whose fulcrum is 1 diagonal space away from the bottom left corner of the
- mouse motor. Place a trampoline just above the incline at the mouth of the
- hole to the right of the balloon. Both the bowling ball and basketball should
- bounce off the mouse motor, onto the seesaw, bounce onto the trampoline, and
- into the hole. Position a magnifying glass and flashlight to the right of the
- cannon fuse. Place a stick of dynamite on the wooden flooring above the
- flashlight, and a gun to its left, tied to the lower-right end of the seesaw.
- When the bowling ball lands on the seesaw, the gun will be fired, exploding the
- dynamite, and providing a path for the baseball to fall down onto the
- flashlight setting off the cannon.
-
- 78. FREE POOR POKEY THE CAT
-
- This is another puzzle whose solution can be elusive. The trick behind raising
- the cage is dropping the cannonball into the bucket. And the trick to flipping
- the cannonball off the seesaw is to tie a balloon to the seesaw's lower end.
- First, the easy stuff. Position a size 1 incline (pointing up from right to
- left) with its bottom point directly on top of the right balloon so that the
- balloon bounces off the third mouse motor into the second mouse motor. Tie the
- bucket to the cage via the two prepositioned pulleys. Finally, don't have the
- cannonball fall onto the prepositioned seesaw...it's too low. Instead,
- position another seesaw whose lower-right end is immediately under the
- cannonball and tie that end to the balloon in the lower-left corner. Use a
- size 1 incline to bounce this balloon off the side of mouse motor 1, then let
- it rise and pop the cannonball off the seesaw and into the bucket.
-
- 79. PUT THE BALLS INTO THE BASKETS
-
- Figuring out where to position a seesaw tied to the right balloon in order to
- activate the lower mouse motor is the secret here. Place the seesaw just above
- the opening to the smaller wooden basket and tie its lower-left end to the
- right balloon. Then connect the lower mouse motor to the conveyor belt under
- the basketball. Connect the upper mouse motor to the upper conveyor belt
- (under the bowling ball) via a pair of meshed gears (in order to reverse the
- direction of the conveyor belt). Also, place another seesaw so that its
- lower-left end is adjacent to the lower-right corner of the vertical piece of
- brick that's roughly center screen. This should deflect the bowling ball into
- the taller basket.
-
- 80. BASKETBALL ON THE MOON
-
- A jack-in-the-box will perform the foul shot. Place it immediately under the
- basketball and connect it to the left-most gear. Connect the meshed gear to
- Kelly's bicycle which you should locate just below the gears. Tie Kelly's
- shade to the cage and blow up a stick of dynamite placed under the cage using
- the flashlight, magnifying glass, and baseball.
-
- 81. BREAKING DOWN THE WALL
-
- The title says it all. But how and where to position the dynamite? My idea is
- as follows: Position the trampoline so that it is adjacent to the brick wall
- and its legs are level with the cannon muzzle. Position the dynamite just
- above the trampoline. The bowling ball should fall onto the seesaw whose
- upper-right end pulls on a lightbulb located just to the left of the highest
- piece of brick (above and to the left of the trampoline) and whose lower-left
- end turns on a lightbulb (via the lower pulley) located to the left of the
- cannon. The lightbulb by the brick should light the dynamite (via a magnifying
- glass positioned close to the lightbulb) and, naturally, the other lightbulb
- (and magnifying glass) should light the cannon. Tweak the positions of these
- various objects until the cannonball safely makes its way into the bucket.
-
- 82. BOUNCE, BOUNCE, BOUNCE GO THE BALLS
-
- It's all in the positioning. Place one trampoline at the bottom of the far
- right well (under the basketball). Place another so that's it level with the
- top of the adjacent well to the left. (Deflect the basketball to the left of
- the first well by placing a size 2 incline high above the first well so that
- half of the incline is off the top of the screen.) Then play with three more
- trampolines. I put one just to the left of the bottom of the wells, a second
- above and to the right of the pipe basket, and a third just to the right of the
- pipe basket.
-
- 83. LIGHT MY FIRE
-
- Light the rocket and fly it sideways! Have the cannonball fall onto the left
- side of a flashlight and bounce to the left. The flashlight should light the
- candle via a magnifying glass; the cannonball should bounce onto a size 2
- conveyor belt and then land on a mouse motor (the conveyor belt prevents it
- from landing on the mouse motor prematurely) connected to the gear above and to
- the left of the candle. Mesh two more gears to the right of this gear and
- connect the third of the three to the lower-right conveyor belt (under the
- rocket) and the second of the three to one of the pair of gears above the
- rocket. The second of the pair of gears should connect to a size 5 conveyor
- belt positioned immediately under these two gears. Thus, the candle is lit,
- then shifted right on the conveyor belt to light the rocket which takes off and
- hits the upper conveyor belt moving it to the left. Use a size 4 incline, then
- a pair of unpowered size 5 conveyor belts following by another size 4 incline
- to continue to move the rocket to the left lighting the four candles sitting on
- the brick pedestals. The candle that originates in the top left corner (the
- last one to be lit by the rocket) should fall onto the upper-left end of a
- seesaw whose lower-right end turns on a lightbulb (via a pulley beneath the
- brick flooring). This lightbulb in conjunction with a magnifying glass can be
- positioned near the bottom-left corner to light the remaining two candles.
-
- 84. REMOVING THE PATTERN
-
- Perhaps this one should be called "Tweak till Your Blue in the Face." I placed
- a pair of scissors pointing left just above and to the right of the the
- farthest right pulley (in the cross). I placed one cannonball so that it
- dropped immediately into the left bucket and the second cannonball above the
- right bucket and just under the top piping. This way, the second cannonball
- falls into the right bucket at exactly the same time that the bucket itself
- bumps into the scissors cutting the rope (don't let the cannonball hit the
- scissors and bounce away from the bucket). Then it's a matter of watching the
- puzzle unravel.
-
- 85. PUT THE CAGE IN THE HOLE
-
- Swing your cage to the left, then promenade back to the right. Tie a rope so
- that the falling bucket fires the gun at the cage and the bucket hits the mouse
- motor. The cage should be tied to the hook under its wooden base. Place a
- size 3 conveyor belt just above (but not right on top of) the wooden flooring
- at the bottom of the screen so that the right edge of the conveyor belt lines
- up with the hook. Place a size 5 conveyor belt right on top of the wooden
- flooring at the bottom of the screen so that its left edge lines up with the
- scissors' red handles. Fill the gap between the wooden incline and the brick
- with a size 3 conveyor belt. Now wire it all up. Connect the mouse motor to
- the far-right gear, the far-left conveyor belt to the far-left gear, the lower-
- middle conveyor belt to the bottom gear, and the lower-right conveyor belt to
- the third of the top four gears. The cage should be shot off the side of its
- wooden base, and land on the first conveyor belt. It should then fall off the
- right edge of this conveyor belt and just hang there by the rope until the
- baseball hits the scissors and cuts it free. The cage should then fall onto
- the lower conveyor belt, move right, climb the incline onto the last conveyor
- belt, and be dumped into the hole.
-
- 86. SAVE MORT FROM THE CATS
-
- This one's nothin' compared to the last few. When Mort falls through the first
- gap, have him bump into a mouse motor (mouse facing right) and fall to the left
- toward the gears onto a size 4 conveyor belt whose left edge is immediately
- above the far right gear. Connect the conveyor belt to the mouse motor, and
- Mort's problems are behind him.
-
- 87. UP, UP, AND AWAY
-
- Lots of options and lots of red-herrings. But when you figure that all you
- need is for the lower baseball to fall onto the flashlight, the problem gets
- easier. Keep the cannonball from blocking the gap by placing a size 1 conveyor
- belt immediately below it. Roll the baseball left by placing a seesaw
- immediately below it. The baseball should land on a size 5 conveyor belt
- connected to a mouse motor (mouse facing right) off to the left. The rolling
- basketball should hit the mouse motor before the baseball rolls off to the
- left. Once the mouse starts motoring, the baseball will get thrown to the
- right, down the hole, and onto the flashlight. Then all you need is a
- magnifying glass, and patience while you wait for "More Incredible Machines"
- coming to a store near you in early '93.
-
-