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- List compiled by Paul Falstad (pjf@cts.com), last updated Jan 25, 1995
-
- [1] SECRETS LIST
- ================
-
- This is a list of all the secrets in Heretic. For each official
- secret, I've included the sector number (which is only useful for
- people with wad editors), the hex coordinates (which is probably not
- useful, since I don't know of any cheat keys to give you your
- coordinates), the decimal coordinates (again, only useful for people
- with wad editors), and an explanation of how to find the secret.
- There are also descriptions of how to find other useful items in the
- game.
-
- E1M1: The Docks
- 1 6 < 21c0000,fc6d0000> ( 540, -915)
- In the southeast corner of your starting room, behind the barrels, is
- a secret door (hit the space bar on the light patch of wall) containing
- a gargoyle and a silver shield.
- 2 144 <f88a0000,fcbc0000> (-1910, -836)
- Behind the yellow door is a hallway which leads west to a corner leading
- north. If you walk up to the southwest part of the corner, a door will
- open revealing gauntlets.
- 3 15 <fd5c0000,fed30000> ( -676, -301)
- 4 24 < b00000, 4d40000> ( 176, 1236)
- In the area behind the yellow door is a circular area with a switch
- on a ledge to the north of it. Just to the north of the switch is a
- secret door (under the low ceiling) leading to a crossbow (#3) and a
- tome. Hitting the switch opens the door to the south of the
- circular area, as well as a door south of the windowed area to your
- north. The door leads to a teleporter which takes you to the lake
- north of that area. There is a golem standing by the teleporter
- exit, so be careful. Out on the lake you will find some goodies and
- some warriors guarding a bag of holding. The teleporter to the east
- (#4) gets you out of the lake.
-
- E1M2: The Dungeons
- 1 83 < 2580000,fb550000> ( 600, -1195)
- South of the central area is a door which has three other doors behind it.
- Just to the right of the last door is a secret door which leads to a tome;
- also, it provides a convenient way to kill the warriors who would otherwise
- be throwing stuff at you from behind a one-way wall.
- 2 96 < 5a00000, 600000> ( 1440, 96)
- In the southeast is a room with seven pillars in it. To the west of the
- pillars is an area with a switch that opens a door (#2) east of the yellow
- key, which leads to a staircase with lots of monsters on it. When you reach
- the bottom of the staircase, a dragon claw is revealed to the southwest.
- Be careful of the ceiling when getting it, though.
- 3 32 <fe9a0000,fbe00000> ( -358, -1056)
- On the west side of the courtyard behind the yellow door is a dark patch
- of wall. This is a secret door which leads to a shadowsphere and health,
- and some gargoyles.
- 4 47 <fe100000,fe490000> ( -496, -439)
- 5 38 <ff1a0000,fde70000> ( -230, -537)
- South of the slime pit is a small room with some warriors in it. Behind
- the warriors is a secret door which leads to some time bombs and a map (#4).
- As you return from getting the map, you will be attacked by some golems
- who were hiding behind a newly opened door. East of this door is another
- secret door which leads to the gauntlets (#5).
- 6 190 < 1600000, 50c0000> ( 352, 1292)
- In the northwest area of the map is a long stairway that leads east
- and curves around to the southwest. At the point where it starts to
- curve around is a dark area; southwest of this area is a secret door
- which leads to some wings (#6). At the top of the staircase is a door
- to a room with some orbs; as you enter the room, doors will open on
- either side revealing some monsters. In the middle of the south wall
- is a secret door leading to a staircase with a bunch of goodies just
- out of reach. Near the bottom of the staircase is a trigger line which
- lowers a lift. If you get on the lift and wait for it to go back
- up, it will take you to the ledge with the goodies on it. The
- trigger line which lowers the lift also lowers the high platform
- behind the yellow door; this platform contains a quartz flask and a
- quiver of arrows. You can also use the wings to get these goodies.
- 7 161 < 5310000, 75a0000> ( 1329, 1882)
- As you get the blue key, a lot of monsters are revealed, including some
- warriors to your east. There is a bag of holding in the area where the
- warriors were hiding. Northwest of the bag of holding is a secret door
- which leads to a long hallway (#7) with some ammo and health, and a lot of
- gargoyles. The hallway leads to the northwest area.
-
- E1M3: The Gatehouse
- 1 9 <fabf0000,f4ca0000> (-1345, -2870)
- Getting the yellow key causes a switch to be revealed on the way back.
- It lowers the platform that silver shield is on, south of the starting
- area. Hit the switch behind it, then go north towards the starting
- point. As you go through the wall which separates the north and
- south sides of the courtyard, you will see a teleporter on your
- right, which takes you to a ledge to the south. Get the tome and
- jump off the ledge, and go back north. This time, you will see a
- teleporter on your left with takes you to the ledge to the north
- (#1), which contains lots of goodies. When you've gotten them all,
- jump off the ledge onto the pool in the southwest part of the
- courtyard; the pool contains a dragon claw.
- 2 106 <fc600000, 2680000> ( -928, 616)
- After going through the yellow door, take the south steps first; near
- the top of the steps is a trigger line which opens a door in the room
- through the window to your east. Go back down the steps, and take
- the north set of steps this time. This will eventually lead you to
- the room which has the door you just opened; the room beyond the door
- contains the gauntlets, arrows, and a switch. Hit the switch and
- go back to the yellow door. There will be a small staircase southwest
- of the door with a tome at the top. Get the tome and jump into the
- lake. At the south end of this (very windy) lake is a shore with
- lots of ammo (#2); this ammo will come in very handy, as it turns out.
-
- E1M4: The Guard Tower
- 1 42 <f2b60000, 1bc0000> (-3402, 444)
- In the southeast corner of the map is a ledge south of a lake. The south
- wall of this ledge contains a secret door which leads to a teleporter;
- this takes you to an area in the west part of the map where you can find
- a map, an egg, and some ammo.
-
- Just east of your starting point is a secret door with a tome
- behind it.
-
- In the south area of the map (west of the double spiral staircase) is a
- ledge leading south to a small building with some warriors and a
- shadowsphere in it (This is at the top of the stairs which lead west
- from the yellow door). To open the building's door, jump off the
- ledge and go east, then north through the corridor into the center of
- the spiral staircase. This will open the door to the building; also,
- the green key is in this area.
-
- E1M5: The Citadel
- 1 287 <fd400000,fab00000> ( -704, -1360)
- The building in the southwest (the one just north of your starting
- point) has two sets of steps leading east up to the second floor.
- Take the north set of stairs. On the right, just before the door at
- the top of the stairs, is a secret door to a room with a quiver
- (#1). Now go through the other door and run down the steps, jumping
- across to the ledge on the south side of the building. This side
- contains the yellow key, a silver shield, and gauntlets. The yellow
- key will allow you to get into the southeast building, which
- contains a green key and a switch that will raise the stairs leading
- to the green doors.
- 2 73 <fe600000,fe440000> ( -416, -444)
- Inside the northeast building is a set of steps which lead down to a
- teleporter. This takes you to an area in the center of the map with
- two quivers and two teleporters (#2). Each teleporter takes you to
- another area of in the center of the map with some disciples and ammo.
- A strong wind will try to blow you off a ledge in the center into an
- area with some wings. There is a strong wind in this area which
- blows you south into a teleporter, so make sure you get the wings
- first.
- 3 123 <fc980000, 2780000> ( -872, 632)
- The northwest building has a small opening on the northwest side to
- a dark place with a switch. Hit the switch and run to the north
- side of the building; a lift will be lowered. On the left side of the
- lift is a small niche with an egg (#3); go into this niche as the lift
- raises. If you go to the top of the lift, you can get to the south part
- of the building, which contains a dragon claw and some orbs. To get
- to the tome on the northwest corner of the building, go to the west side
- of the courtyard and go up the steps you see on the north end of the wall.
- At the top of the steps is a ledge which leads back east. Walk along
- this ledge, and run southeast to get the tome you see there.
- 4 20 < 2a20000,ffa00000> ( 674, -96)
- In the northeast part of the north courtyard is a set of steps which
- lead north. Go up these steps. At the top of the steps is a ledge which
- leads back west; go back along this ledge, and follow it south.
- Then run southeast to the outcropping you see to the south; from there,
- you can make it to another ledge to the southeast (#4). Here you will
- find a ring and some time bombs.
-
- E1M6: The Cathedral
- 1 214 <f5400000, 7940000> (-2752, 1940)
- 2 193 <f6800000, 7940000> (-2432, 1940)
- Northwest of your starting point is a niche with a secret door.
- Behind it are some gauntlets (#1). When you enter this room, the niche
- to the northeast of your starting point will open, revealing a golem (#2).
- You have to actually enter the niche to get credit for the secret.
- 3 258 < c00000,ff0b0000> ( 192, -245)
- 4 2 < c00000,f8f70000> ( 192, -1801)
- 5 282 <fe880000,fe600000> ( -376, -416)
- In the dark room with the stained glass windows and the four pillars which
- go up and down from the ceiling, you will find three secrets. Go up
- the steps on the east end and walk north along the ledge to the north
- side of the ledge. There is a one-way wall here which leads to an area
- with some warriors (you probably figured that out already), some golems,
- and a tome (#3). Leave this area and walk south along the ledge.
- On the south side of the room is a secret door behind one of the
- stained glass windows (between the skulls). The room behind this door (#4)
- has another secret door on the east side, which leads to a teleporter
- back to the starting point. This west side of the room contains ammo
- and some time bombs. Returning to the stained glass window room, you
- will find a secret door in a niche in the northwest corner which
- reveals a map scroll (#5). Behind the map is a secret door which leads
- back to the room behind the yellow door.
- 6 248 <fa850000, 4390000> (-1403, 1081)
- 7 187 <f7400000, 5180000> (-2240, 1304)
- The building in the center of the graveyard has a secret door on its
- outer west wall, which leads to a shadowsphere (#6). Inside the
- building, you will find the southwest corner lit up; there is a secret
- door here leading to some ammo, a switch, and a teleporter. The switch
- raises the steps leading to the green door. The teleporter leads to
- the tome on the east side of the building. Northwest of the building you
- will find a door which leads to a teleporter. This takes you to a small
- room with an egg (#7). North of the egg is a secret door which takes you
- back to the starting room.
- 8 47 <f7cd0000,f8350000> (-2099, -1995)
- In the area behind the green door you will find a switch near a ledge
- which looks out onto the room east of the yellow door. Hitting the
- switch will reveal a second switch on the northeast side of this room;
- this switch will reveal the exit teleporter in the center of the room.
- Walking off the ledge where you found the first switch will reveal a
- secret door just south of it. Go back through the green door and
- return to the first switch; on the way, you will see an open door on
- your left, just past a series of windows. Through this door (#8) is
- a lot of goodies and disciples. You will find a switch in here which
- opens a door at the bottom of the steps which leads to the secret
- exit teleporter. This takes you to the secret level, level 9.
-
- E1M7: The Crypts
- 1 136 <f8500000, 14c0000> (-1968, 332)
- North of the large west-east crushing ceiling is a small niche to the left,
- and some stairs on the right. Walk into the niche; a door will be
- revealed to a room with a little bit of ammo and some monsters.
- Killing the monsters now saves some trouble later, since they can
- throw things at you through the windows to the north and west.
- 2 216 <fd580000,ff540000> ( -680, -172)
- 3 222 <fd8f0000, 340000> ( -625, 52)
- In the northeast part of the map is a square tower with 8 pillars
- embedded in it, with a river of slime running west and east through it.
- Standing on the ledge west of it, go south and cross the chasm on the path
- you find there. At the end of the path, you will see a secret door
- straight ahead of you. This door leads to some goodies, plus a ledge
- across the slime to more goodies (#2). South of this ledge, in the slime
- pit, is a staircase leading up to a tome (#3). Jump down from the tome
- ledge; there is a switch to the northwest that will lower a lift that
- you can use to get out of the slime pit.
- 4 314 < 2ee0000,f8d80000> ( 750, -1832)
- North of the square tower, in the pit, is a path leading to a shadowsphere.
- Behind it is a lift; hurry along the path, since the lift is triggered
- by a line at the bottom of the stairs. The lift takes you to an
- area which (assuming you have already gotten the stuff in the tower)
- contains a teleporter to a ledge in the southeast part of the map
- (#4). Here you will find a tome, arrows, a quartz flask, and some
- warriors (which you should probably kill beforehand).
- 5 32 <fb3c0000,fc010000> (-1220, -1023)
- After you get the blue key, a door will open in the lake just east of
- the yellow door. This leads to a shield, an energy orb, and a teleporter
- to the tower with 8 pillars. (There's a secret door in the southwest
- corner of the blue key room, BTW; you need it to finish the level, but
- it's somewhat hard to find.)
- 6 76 <f5700000,f4a00000> (-2704, -2912)
- Just east of the exit door is a coffin. Stand on it to reveal a passage
- to the south to a place with some disciples and goodies, just south of your
- starting point.
-
- E1M8: Hell's Maw
- 1 31 <fd200000, 4050000> ( -736, 1029)
- 2 33 <fee00000, 4050000> ( -288, 1029)
- 3 54 <fee00000, 13a0000> ( -288, 314)
- 4 58 <fd200000, 13a0000> ( -736, 314)
- The room south of your starting point (the one with all the exploding
- green balls) has a secret door in each corner (#1-4); one of the
- doors leads to an invulnerability ring, which comes in very handy
- later. Also, note that if you open the door to the south and walk
- through it, the ledge separating you from the golems will drop down
- so you (and they) can walk through it. You may want to open this
- door right away, and then go back north and shoot the green balls to
- kill the golems. The area the golems are in has a lot of health
- and ammo as well.
-
- Finishing this level isn't that hard if you make frequent use of tomes,
- wings (especially in the room with the liches), invulnerability rings,
- and eggs.
-
- E1M9: The Graveyard
- 1 125 < a120000,fb1e0000> ( 2578, -1250)
- South of the building with the blue doors is a door leading to the
- room with the yellow key. At the east end of this room (south of where
- the disciples will appear) is a secret door to a bag of holding (#1).
- 2 87 <11180000,f7da0000> ( 4376, -2086)
- Behind the blue key is a not-very-secret door to a room with ammo and
- wings (#2).
-
- E2M1: The Crater
- 1 3 <fc740000, 8870000> ( -908, 2183)
- The room southwest of the starting room has a secret door on a brightly
- lit portion of the wall, just north of the entrance. Inside you will
- find ammo, a shield, and a tome.
- 2 19 <fc600000, 2840000> ( -928, 644)
- The last room (the one with the green door) has a pathway over the slime.
- In the slime north of the pathway is a secret door just to the right
- of the green key. Look for some strange texturing near the floor.
- In it, you will find a mystic urn; it's not an official secret, though.
- Halfway along the pathway through the slime is a trigger line that opens
- some secret doors. Walk along the pathway, and then walk back west to
- the pillar just to the left of the entrance. Behind it you will find
- a secret door to the southwest room. Walk through the door, and then
- look on the wall to your south for a newly opened door to a room
- with a bag of holding and a hellstaff (#2).
-
- E2M2: The Lava Pits
- 1 127 < 3c00000, 1cb0000> ( 960, 459)
- In the southeast is a room with two wedge-shaped lifts west of a river
- of slime. (At the east side of the river is a pit with a lot of
- goodies, BTW.) Go to the top of one of the lifts and get all the
- stuff up there. When you're done, stand in the middle of the
- western ledge and jump off to the west. This will open a door to
- your south, at the edge of the dark area; through the door you will
- find a shadowsphere (#1). Watch your back, though.
- 2 31 < 3e00000, 8190000> ( 992, 2073)
- 3 46 < 7600000, 5300000> ( 1888, 1328)
- To the east of the green door is a staircase leading to a room with
- strange lighting on the floor. In the northwest corner of this room
- is a secret door to a room with ammo and a hellstaff. In the northeast
- corner of the strangely-lit room is a staircase leading down to a ledge
- overlooking the room with the river of slime. In the northeast corner
- of this room is a blue tapestry. This marks a secret door leading to
- a tome, a quiver, and an egg.
- 4 5 < 2830000, 6110000> ( 643, 1553)
- The exit room has a secret door in the southeast corner; the door is opened
- by the same switch that reveals the exit teleporter. The door leads to
- a room with ammo and a bag of holding (#4). There is also a door to the
- south which leads to a teleporter to the river room.
- 5 140 <fe990000, 3420000> ( -359, 834)
- After you get #4, a door will open south of the lava lake in the west.
- This leads to a room with an ironlich (#5), an enchanted shield, and
- an urn.
-
- E2M3: The River of Fire
- No official secrets. The switch behind the blue key lowers two platforms
- with some goodies on them at the bottom of the two lavafalls (for lack of
- a better word) down the west and east steps from your starting point.
- One platform has a phoenix rod, and the other has an urn.
-
- E2M4: The Ice Grotto
- 1 207 < 1ae0000,fda80000> ( 430, -600)
- In the middle of the starting area, along the boundary between the
- annoying ice and the lava, you will find a niche with a low ceiling,
- southeast of the egg. In it, you will find a crossbow. Entering the
- niche will open an area to the north containing a tome (#1).
- 2 112 < 3280000,ef440000> ( 808, -4284)
- Just past the blue door is a trigger line which opens a door to the
- secret exit. After opening the blue door, walk down the first few steps
- and then come back (or clear out that area if you want, but don't take
- the exit you find there). Go get the wings if you haven't already;
- they're in the room northeast of the little pillar that had the
- torch on it; the door to this building opens when you get the blue key.
- After getting the wings, a door will open revealing a teleporter in
- the northeast part of the blue key building (just south of the building
- with the wings). This will teleport you back up to the ramparts overlooking
- the starting area. (I suppose you could just use the wings if you want.)
- Jump down to the southeast and go through the yellow door. In the south
- part of the room is an open door leading to a short hallway (#2) which
- takes you to the exit to level 9. By the way, the teleporters in this
- room take you up to the towers west and east of the entrance. The south
- end of each tower overlooks a stained glass window which has a fire orb
- on it; jump down to get it.
-
- E2M5: The Catacombs
- 1 140 <f8010000,fbb70000> (-2047, -1097)
- On the east side of the map is a series of waterfalls leading down to
- a room with an ironlich. Just before you jump down into this room,
- you will see a switch to your north. Hit the switch, then jump down
- and take one of the teleporters that just lowered. This will take you
- to the northeast corner of the room. West of you is an opening to
- the north, leading to an area with mace spheres and a tome (#1).
- 2 206 <f7a00000, 1500000> (-2144, 336)
- Behind the green door you will find a staircase with six pictures
- of cloaked figures on either side. The middle one on the right
- (the one that blinks) conceals a secret door to a niche with an
- inferno orb. Once you get it, the other five pictures will open to
- reveal niches containing various other goodies and monsters.
- 3 87 <fa000000, 3e00000> (-1536, 992)
- At the top of the steps past the green door is a platform with steps
- to the north and south of it. At the bottom of the north set of steps
- is another secret door concealed by a picture of a cloaked figure.
- Behind this door is a teleporter to a small area with a phoenix
- rod (#3) and an enchanted shield; behind the shield is a secret door
- to an area with some ammo and a bag of holding. On the east side of
- this area is a switch which lowers a lift (actually a waterfall)
- that takes you up to the top of the series of waterfalls on the east
- side of the map. (Actually, you can get into the room with the bag
- from the east side, too; just hit the switch to lower the waterfall,
- jump down, and walk west. You can't open the secret door to #3 from
- that side, though.)
- 4 32 <fa070000,fe400000> (-1529, -448)
- 5 25 <fc690000,f9700000> ( -919, -1680)
- West of the platform with the blue key is a small area with wings and
- some mace spheres (#4); just jump across to the opening. Then jump
- down into the slime. (Now would be a good time to use the ring of
- invincibility.) Then run south and go through the opening to the
- southwest. In it, you will find ammo, a hellstaff (#5), a ring of
- invincibility (to replace the one you just used?), and various monsters.
- There is also a teleporter back to the starting area.
- 6 63 <fe3f0000,ff630000> ( -449, -157)
- After getting the green key, go back to the top of the series of
- waterfalls at the east end of the map. Jump down to the area below
- the first waterfall. North of the yellow door you will see a door
- which opened after you hit the switch behind the yellow door.
- Through this door is an area with some ammo and a tome. Also, if
- you got the green key, there will be an opening to an area with more
- ammo and a chaos device (#6).
-
- The starting area has a dragon claw in it. Go up the first set of steps
- leading north, and then jump down to the southeast.
-
- E2M6: The Labyrinth
- 1 242 <fe2a0000, 560000> ( -470, 86)
- 2 233 < 7560000, 1560000> ( 1878, 342)
- 3 65 < 8560000,f82a0000> ( 2134, -2006)
- 4 37 <ff2a0000,f72a0000> ( -214, -2262)
- In each of the four corners of the area surrounding the maze, you will
- find a small area with a door and a picture of a cloaked figure. When
- you walk through the door (or, in the case of the northwest one, out into
- the ice hallway surrounding the maze) the cloaked figure will raise up
- to reveal a secret room. The northwest one contains gauntlets (#1);
- the northeast one contains a bag (#2); the southeast one contains a
- ring of invincibility (#3); and the southwest one contains a tome (#4).
- 5 151 < 7880000,fca00000> ( 1928, -864)
- In the hallway east of the maze is a picture of a figure wearing a
- loincloth; this picture conceals a secret door to an egg and a shield.
- 6 21 <ff060000,f6180000> ( -250, -2536)
- 7 30 <fd150000,f64e0000> ( -747, -2482)
- South of the blue key is a teleporter. When you take the
- teleporter, a secret door will be opened, south of the green door,
- on the west wall. This area (#6) leads back to the area near the
- start; it contains ammo and an enchanted shield. At the west end of
- this area is a bright patch of wall; walk up to it, and it will open
- to reveal a disciple or two and a phoenix rod (#7).
-
- E2M7: The Great Hall
- 1 30 <f7780000,f5890000> (-2184, -2679)
- In the south area of the map is an area with some crates. In the
- northeast corner is a staircase leading down to the north; when you
- get to the bottom of it, a door will open to the west of the crates
- room; behind it you will find ammo, health, and time bombs (#1).
- 2 156 <fbdc0000,f8800000> (-1060, -1920)
- The blue door room has two ledges to the north and south; each one has
- a lift on the east side. Go up the south lift, and go to the west end
- of the ledge. Stand back a bit, and then walk west over the side;
- you should land on the ledge on the west side of the room. The west
- wall is a secret door to an area with ammo and a tome (#2).
- 3 72 < 11b0000,f30b0000> ( 283, -3317)
- The south ledge of the blue door room has an opening to the south;
- when you walk through it into the next room, a door will open on the
- south side of it. Go through the door; you'll find ammo and a ring
- through there (#3).
- 4 106 <f8c70000, d50000> (-1849, 213)
- Getting the blue key opens a door to a small area west of the green
- door. Hit the switch in this area; it will open a door to the
- northeast, which leads down to a slimy area to the north, where
- you'll find ammo, a phoenix rod (#4) and an enchanted shield. There
- is also a path to the east which leads to the area just northwest of
- the starting point. There is a switch there which lowers a lift which
- takes you back up to the start; on top of the switch is a shadowsphere.
-
- E2M8: The Portals of Chaos
- 1 34 <f3d00000,ff000000> (-3120, -256)
- In the west area of the map is a platform with a crossbow. Get the
- crossbow, and then walk behind the wall to the west of it. There
- you'll find a chamber with mace spheres, wings, urn, and
- an enchanted shield (#1).
- 2 73 < b000000,ff130000> ( 2816, -237)
- In the south area of the map is a platform with a dragon claw; get it.
- Then go northeast to the east part of the map, and go behind the wall;
- there, you will find mace spheres, a chaos device, a shadowsphere,
- and a bag (#2).
-
- E2M9: The Glacier
- 1 170 <ffbf0000,fcdf0000> ( -65, -801)
- From the start, go down the first three sets of steps, then back up
- two sets, then walk into the area to the west. There you will find
- a quiver and a bag.
- 2 97 < 800000, abd0000> ( 128, 2749)
- In the north area of the map is a large ice "staircase". The north
- side of the room has three stained glass windows. Walk up to one of
- them, and they will open to reveal lots of goodies (#2).
- 3 68 <fd400000, 4b00000> ( -704, 1200)
- Southwest of the ice staircase is a stained glass window. Standing
- on the staircase, you can run southwest and land on the edge of it.
- When you do, the window will open, revealing an ironlich and a possible
- mace (#3).
- 4 93 < 600000, e050000> ( 96, 3589)
- After you get the yellow key, don't get the teleporter to the east;
- instead, jump down and go through one of the doors in the northeast
- and northwest corners of the room. Hit the switch back there, then go
- to the northwest corner of the area, jump down into the passage,
- where you see the banner, and take the teleporter at the end of the
- passage. Here you will find a tome, wings, arrows (#4), and a
- teleporter back to the starting room.
- 5 162 < 1a00000,fa600000> ( 416, -1440)
- Go through the green door, walk to the south end of the hallway,
- then walk west to the other hallway; just to the northwest is a
- secret door, on the west wall, right by the step. Walk up to it,
- and it will open to reveal a ring of invincibility (#5).
- 6 33 < 2800000, 1400000> ( 640, 320)
- Go through the green door, walk to the south end of the hallway, then
- walk to the north end of the passage to the west; this passage ends
- at an urn. Walk east of the urn, and then walk up to the north wall
- to reveal a hellstaff (#6).
- 7 64 < 3a00000, 3e00000> ( 928, 992)
- The room on the east side of the map, the room with the lava pool,
- has a secret door in the northwest corner, south of the stairs,
- between the skulls on poles. Behind it is a teleporter to a small
- room; the south side of the room has a secret door to a room with a
- phoenix rod (#7). The north side of the room has a secret door to
- the ice staircase room. There is also a teleporter to a small room.
- This room has a secret door on the east side to the lava pool room;
- it also has a tome in multiplayer mode.
- 8 145 <ff090000,fa080000> ( -247, -1528)
- 9 134 < 9700000,fe600000> ( 2416, -416)
- After you enter the exit room, a secret door will open to the south,
- revealing two teleporters. The west one goes to a room with ammo and
- a map (#8); the east one goes to an area east of the lava pool, with
- an urn (#9) and health and ammo.
-
- E3M1: The Storehouse
- 1 139 < 6400000,f8f00000> ( 1600, -1808)
- The ring of invincibility, which is on a platform northeast of the
- lake with the ironlich. Use the wings to get it.
- 2 108 < 4880000,f1600000> ( 1160, -3744)
- Just north of the exit teleporter is a room with a secret door on the
- east side. Open it to reveal a hellstaff.
-
- E3M2: The Cesspool
- 1 62 < 3d20000, 4310000> ( 978, 1073)
- Go through the east yellow door, go down to the east end of the hallway,
- and go north; behind the banner is a secret door to a room with a shield
- and a bag (#1).
- 2 111 < 1900000, 780000> ( 400, 120)
- There is an area in the southeast with various goodies on crates,
- including a map up on a ledge; get the map, then open the secret door
- just to the west of it to reveal a ring of invincibility.
- 3 142 <fe700000, 780000> ( -400, 120)
- Standing north of the blue door, go west, then go north through the
- first opening until you see a banner to the east; behind the banner
- is a secret door to a phoenix rod.
-
- E3M3: The Confluence
- 1 132 < 5fd0000,fe800000> ( 1533, -384)
- Go through the yellow door and go to the end of the hallway. At the
- end of the hallway is a secret door to the west which reveals a crossbow.
- 2 71 < 1840000, 4a00000> ( 388, 1184)
- Go through the east green door, and go north until you come to a
- door to the east. Go through the door, and go down the steps to the
- south. When you hit the bottom of the first set of steps, you will
- see a yellow symbol on the wall, marking a secret door to a tome
- (#2).
- 3 72 < 1ae0000, 5730000> ( 430, 1395)
- Go through the east green door, and go north until you come to a
- door to the east. Go through the door, and go through the door to
- the east. Then look south behind the health; there's a secret door
- there to a room with a bag of holding (#3).
- 4 57 <ff4a0000, 4950000> ( -182, 1173)
- Go through the west green door, and get the quartz flask you see in
- the southeast corner of the room. Then go back through the green
- door. East of the river will be a newly opened door to the north
- to an area with an urn (#4).
- 5 24 <fba80000, bf20000> (-1112, 3058)
- Go through the blue door, then go north up the steps. You'll enter
- a room with a banner between two switches on the north end.
- The banner has a secret door behind it to a room with some gauntlets (#5).
- 6 177 <f8c80000, 2400000> (-1848, 576)
- Through the blue door, and to the south, is a room with a crushing
- ceiling. West of the crushing ceiling is a red banner on the wall,
- with a secret door behind it revealing a tome (#6).
- 7 187 <f90b0000, 180000> (-1781, 24)
- South of the crushing ceiling room is a set of stairs. Go up both
- sets of stairs; at the top, you will find a secret door to the north,
- revealing a room with some wings (#7).
- 8 144 <ffd30000,f9200000> ( -45, -1760)
- 9 140 <ffe80000,f9600000> ( -24, -1696)
- There are two sets of stairs that lead to the exit. The east one has
- a secret door on the west wall, at the bottom of the stairs; open it
- to reveal a map (#8), and a switch which lowers a lift with a hellstaff
- and a tome (#9). You can also reach #9 from the secret door just to the
- east of your starting point.
-
- E3M4: The Azure Fortress
- 1 67 <fd8b0000,ffb20000> ( -629, -78)
- 2 113 < f50000,ffb20000> ( 245, -78)
- Take the first teleporter you come to; it will take you back to the
- starting room. At this point, you will be able to walk into the
- pools to the west and east. The west pool (#1) has wings, and
- the east pool (#2) has a tome.
- 3 212 <fe200000, cda0000> ( -480, 3290)
- North of the first teleporter is a room with a pool, with steps at
- the north end leading down into it. After you walk off the steps, a
- secret door will open to the north. Go back up the steps and get
- the health and shadowsphere (#3). When you get the crossbow on the
- south side of the pool, a door opens on the south side of the
- structure to the south of the pool, revealing a bag of holding, a
- quiver, and ammo.
- 4 180 < 3c60000, 9830000> ( 966, 2435)
- To the east of the pool room is a room with three dark cages with
- knights in them. Go through the southeast door, and go east and then
- north up the first set of steps. There is a secret door to the north
- between the torches. Inside it is some health and ammo (#4).
- 5 199 < e90000, d670000> ( 233, 3431)
- West of the crushing ceiling is a hallway which narrows at two
- points. At the second narrowing is a secret door to the south, marked
- with a yellow symbol. Open it to reveal a room with ammo, a torch,
- and a tome (#5).
- 6 104 < 1960000, 1410000> ( 406, 321)
- 7 79 <ff790000, 1e10000> ( -135, 481)
- 8 115 < 5360000, 1e00000> ( 1334, 480)
- 9 94 <ff150000, 4c80000> ( -235, 1224)
- 10 58 <fc670000, 4d10000> ( -921, 1233)
- Get the green key, and then go back to the yellow door. You can now
- go north down the steps. The bottom of the staircase (#6) is dark,
- but has a light area to the west with a hellstaff. Just to the west
- of the hellstaff is a secret door to an area with time bombs and
- ammo (#7). When you open the secret door, another secret area opens
- to the east of the dark area; this contains some health (#8) and a
- teleporter to an area with an enchanted shield (#9) and another
- teleporter to an area with an egg (#10) and a secret door which
- leads to the pool room.
- 11 6 <fa5c0000, 100000> (-1444, 16)
- 12 8 <fa5c0000, 1b00000> (-1444, 432)
- 13 68 <fc860000, 1000000> ( -890, 256)
- Behind the green door is an area which overlooks a pool to the west
- with a number of ironliches. To the south of this pool is a hallway
- which leads east to a room with a low ceiling and a phoenix rod. In
- the north and south corners of this room are secret doors on the
- west wall, which lead to some monster pens with ammo (#11, #12).
- After getting the phoenix rod, walk back and clean out the monster
- pens east of the pool. Also, on the way back from the phoenix rod
- room, north of the octagonal room, you will see a passage which
- leads to a switch. Hit the switch; this switch opens the door to
- the exit, which is east of the pool room to the north of the green
- and yellow doors. It also opens the way to the secret exit, which
- seems easier to find than the real exit. To get to the secret exit,
- go back east to the room with the low ceiling. There will be a
- passage open to the east (#13) which leads to the secret exit, which
- takes you to level 9.
-
- E3M5: The Ophidian Lair
- 1 114 <ffe00000,fd2b0000> ( -32, -725)
- 2 101 <ff200000,f9880000> ( -224, -1656)
- 3 73 < 3240000, 4240000> ( 804, 1060)
- The yellow key room has a number of pillars. The two westmost pillars
- have switches on their west side. The north switch opens a secret
- door on the north side of the room, which leads to a room with ammo,
- health, and a torch (#1); the south switch opens a door on the south wall
- which leads to a hellstaff (#2). Getting the yellow key causes three
- doors to open to the north, south, and west; walking through one of the
- open doors causes the stained glass windows at the far east side of
- the room to raise up. Run back there and take the teleporter, which
- takes you an area northeast of the starting room (#3) with lots of
- goodies, and some very nasty monsters.
- 4 84 < 2d80000, 380000> ( 728, 56)
- Go through the door east of the green key; it leads to a hallway with
- some niches to the west and east, with dark patches between them.
- The west niche in the middle is larger than the others; walking into
- it will reveal a secret door to the west which leads to some monster
- pens with ammo and time bombs (#4), and a teleporter to a shadowsphere.
-
- E3M6: The Halls of Fear
- 1 23 <fb400000, 6020000> (-1216, 1538)
- 2 9 <fa970000, 3d40000> (-1385, 980)
- West of the yellow door is a hallway with two switches at the west end.
- Hit both switches; some doors will open to the north and south.
- The area to the north has ammo and a shield (#1); the area to the
- south has ammo and an urn (#2).
- 3 213 <f7a80000,fc450000> (-2136, -955)
- Southwest of the blue door is a walk-through wall, just between the
- banners. Behind the wall is a hallway (#3) leading to some ammo,
- an egg, and those annoying ophidians that have been shooting at you.
- 4 11 <fc800000, 3600000> ( -896, 864)
- 5 74 <fba40000,fc200000> (-1116, -992)
- 6 85 <fef00000,fb740000> ( -272, -1164)
- 7 54 < 1e90000,fac20000> ( 489, -1342)
- After you hit the switches mentioned in #1, run south from your
- starting point to reach the staircase to the south. (You can also
- get here by going through the opening east of the exit.) Go to the
- west side of the pool and walk north over the three red patches.
- After you cross the second red patch, a door will open to the west.
- Go west through the door, and go up the steps; in the room at the
- top of the steps, you will see a small room to the east with a bag
- of holding (#4). Now go back and get the phoenix rod, southwest of
- the pool in the starting area. Some doors will open to the west and
- south, with some goodies inside. Then go through one of the windows
- to the left or right of the phoenix rod. There's a map in there
- (#5). In the south part of the room is a staircase leading down to
- the east. At the bottom of the staircase is a secret lift to the
- north (#6), which takes you up to an area with a bag of holding and
- time bombs. If you go east from the bottom of the staircase, you
- will come to a secret door, which opens to reveal an area with an
- urn, a bag of holding, and some mace spheres (#7).
- 8 122 <f6d00000, 2e00000> (-2352, 736)
- 9 223 <f6d00000,fee00000> (-2352, -288)
- Go through the green door and walk into the water; this will open some
- secret doors west of the hallway you just left. Go back and go into
- the secret areas to the north and south; they contain some ammo,
- a possible mace, a shadowsphere (#8), and a tome (#9).
- 10 107 <f9aa0000, 2080000> (-1622, 520)
- Go to the top of the steps at the south side of the maulotaur pool
- east of the green door. This will lower the pool, revealing an area
- to the north (#10). It contains wings, ammo, and a teleporter back
- up to the top of the steps.
-
- In the west side of the pool in the starting area, in the northwest
- corner, is a quiver. West of the quiver is a secret door which
- contains a ring of invincibility and a teleporter to a ledge in the
- east part of the pool, which has a hellstaff, some ammo, and health.
-
- E3M7: The Chasm
- 1 21 < 00000,16070000> ( 0, 5639)
- North of the yellow door is a room with a ledge on the north side.
- You can get to it from the first step to the west or east. Once on
- the ledge, you can open the door to the north, which reveals a
- switch (#1). Hit the switch to reveal a teleporter to the west,
- which takes you to an energy orb and a dragon claw.
- 2 160 < 1230000, 59c0000> ( 291, 1436)
- 3 147 < 00000, 5130000> ( 0, 1299)
- Southwest of the green door is a room with four teleporters. After you
- take the two north teleporters, take the southeast one; this will take
- you to the green key. To the south of green key is a secret door which
- reveals some time bombs (#2). The southwest teleporter is not really
- a teleporter; once you walk over it, it opens an area to the south
- (#3) with a hellstaff.
- 4 173 < 1280000, 3840000> ( 296, 900)
- On the way to the windy chasm in the south part of the map is a
- staircase with a pool at the bottom. Just to the south of the pool
- is an area with a torch to the east; just opposite the torch is a
- secret door to a phoenix rod (#4).
- 5 192 <f9ce0000, a40000> (-1586, 164)
- 6 205 < 4fe0000,fb580000> ( 1278, -1192)
- At the south end of the chasm are a pair of wings and a blue key.
- Use the wings to fly to the west and east sides of the chasm; there are
- some paths there which lead to all sorts of neat stuff in the areas
- which look out into the chasm (#5, #6).
- 7 162 < 3800000, 6440000> ( 896, 1604)
- 8 178 < 2ae0000, 48c0000> ( 686, 1164)
- 9 200 < 75e0000, 4100000> ( 1886, 1040)
- 10 203 < 5fa0000, 2280000> ( 1530, 552)
- After getting the blue key, a bunch of secret areas open up in the
- area northeast of the chasm, southeast of the green door. There is
- a chaos device (#7), a map (#8), a tome (#9), and an urn (#10).
-
- Up the stairs to the east of the yellow door is a room which has a
- passage to the south which leads to a switch. When you hit the
- switch, some knights are revealed to the south. The room they're in
- has an opening in the southwest corner; go through this opening to
- get some goodies.
-
- E3M8: D'sparil's Keep
- 1 6 < 4240000, 5e00000> ( 1060, 1504)
- There are four teleporters in the starting area. Just southeast of
- the northeast one is a secret door; look for a weird texture near
- the floor. Open the door to reveal a bag of holding, a tome,
- a chaos device, and a quartz flask (#1).
- 2 3 < 3800000, 7440000> ( 896, 1860)
- 3 13 < 400000, 7440000> ( 64, 1860)
- When you reach the exit building, go outside and follow the ledge
- around the building to the east. At the south end of the ledge is
- a secret door which leads to an urn (#2) and a teleporter to the start.
- Follow the ledge around to the west side of the building to find
- another secret door at the south side of the ledge; open it to reveal
- a ring of invincibility (#3) and a teleporter to the north part of the
- battlefield.
-
- E3M9: The Aquifer
- 1 86 < 4e90000,fac40000> ( 1257, -1340)
- 2 81 < 6740000,fc7a0000> ( 1652, -902)
- Go through the yellow door, and then walk east; you will find a dark
- area that blinks on occasionally. There is a secret door to the
- north, which leads to a chaos device and a possible firemace (#1).
- Now walk down the hallway to the east, and then go north; one part
- of the hallway is blinking. There is a secret door to the west here
- which leads to ammo and a ring of invincibility (#2).
- 3 17 < 4590000, 4ed0000> ( 1113, 1261)
- 4 47 < 3360000, 5e00000> ( 822, 1504)
- Behind the green door is a room with four vials on four red squares;
- get one of them, and then go through the door which opens up to the
- northwest to get the dragon claw you see through the window (#3).
- Then go north down the stairs and open the secret door to the west,
- marked with a yellow symbol. Behind the secret door are some
- gauntlets (#4).
- 5 70 <fce40000,fdc40000> ( -796, -572)
- The exit door is in a moat-enclosed area. In the south part of
- this area is a teleporter with a pair of wings on it. The teleporter
- takes you to the moat (#5), which has lots of cool stuff in it--
- ammo, a tome, a shield, and a teleporter back to the start.
- 4 71 <fd200000,fb5b0000> ( -736, -1189)
- 5 76 <fd200000,fa960000> ( -736, -1386)
- After you reach the exit door, a door will open west of the starting
- room. There you will find an orb, a shield, and an urn (#4);
- a door will open to the south revealing a possible mace (#5).
-
- E4M1
- The only secret in this level is that it exists. Start the
- game and type "engage41" to get here; it's a deathmatch level.
- You can also start the game with the arguments "-warp 4 1".
-
- [2] MONSTER COUNTS
- ==================
-
- This list is for smitemeister, single-player mode only. In case you
- have the shareware version and don't have any documentation: gargoyles
- are the red flying things; golems are the mummy-like things that walk
- up and hit you; warriors are the knights; disciples are the whispering
- cloaked figures; and you'll know an ironlich when you see it.
-
- Episode One: City of the Damned
- ----------------------------------------------------------
- Level 1 2 3 4 5 6 7 8 9 Tot
- ----------------------------------------------------------
- Gargoyle 23 82 42 49 44 32 42 6 25 345
- Fire Gargoyle . . 18 14 12 11 16 3 11 85
- Golem 18 52 35 28 30 53 61 . . 277
- Golem Ghost . . . . . 2 5 . 28 35
- Nitrogolem . . . 7 6 13 7 16 . 49
- Nitrogolem Ghost . . . . 1 1 1 14 27 44
- Warrior 3 19 21 8 18 18 26 6 . 119
- Warrior Ghost . . 1 . . . 1 . 20 22
- Disciple . . . 3 10 9 3 14 2 41
- Ironlich . . . . . . . 3 . 3
- ----------------------------------------------------------
- Total 44 153 117 109 121 139 162 62 113 1020
- ----------------------------------------------------------
-
- Episode Two: Hell's Maw
- ----------------------------------------------------------
- Level 1 2 3 4 5 6 7 8 9 Tot
- ----------------------------------------------------------
- Gargoyle 25 38 24 53 39 42 46 . 32 299
- Fire Gargoyle 8 8 4 10 11 16 8 22 9 96
- Golem . 5 . . . 14 4 . . 23
- Nitrogolem . . . . . 3 3 8 8 22
- Nitrogolem Ghost . . . . . . . 3 . 3
- Warrior . 12 . . . . 1 5 5 23
- Warrior Ghost . 3 . . . . . . 1 4
- Disciple . 6 11 12 4 6 2 10 23 74
- Ironlich . 1 . 1 1 1 1 1 2 8
- Sabreclaw . 30 35 11 23 14 36 4 17 170
- Weredragon 12 4 18 24 18 15 19 7 20 137
- Maulotaur . . . . . . . 3 . 3
- ----------------------------------------------------------
- Total 45 107 92 111 96 111 120 63 117 862
- ----------------------------------------------------------
-
- Episode Three: The Dome of D'Sparil
- ---------------------------------------------------------------
- Level 1 2 3 4 5 6 7 8 9 Tot E1-3
- ---------------------------------------------------------------
- Gargoyle 37 33 26 39 26 28 19 8 . 216 860
- Fire Gargoyle 12 17 15 16 5 8 11 . 28 112 293
- Golem . 3 16 13 . 8 8 . 2 50 350
- Golem Ghost . . 3 . . . . . . 3 38
- Nitrogolem . 1 10 7 . 7 4 7 9 45 116
- Nitrogolem Ghost . . . . . . . . 2 2 49
- Warrior 1 . 5 16 . 4 7 . 14 47 189
- Warrior Ghost 3 . . . . . . . . 3 29
- Disciple 4 16 10 15 10 10 6 2 15 88 203
- Ironlich 2 1 2 3 2 4 5 1 6 26 37
- Sabreclaw 10 14 28 24 38 11 33 . . 158 328
- Weredragon 6 3 6 14 . 10 6 . 5 50 187
- Ophidian 3 11 15 12 21 14 17 3 9 105 105
- Maulotaur . . . . 1 1 1 . . 3 6
- D'Sparil . . . . . . . 1 . 1 1
- ---------------------------------------------------------------
- Total 78 99 136 159 103 105 117 22 90 909 2791
- ---------------------------------------------------------------
-
- [3] ITEM COUNTS
- ===============
-
- This chart shows where the following items appear in the game, and how
- many times they occur in each level. This chart is for Smitemeister
- single-player mode only.
-
- CB = Crossbow GA = Gauntlets DC = Dragon Claw
- FM = Firemace Spot PR = Phoenix Rod HS = Hellstaff
- BG = Bag of Holding EG = Egg TB = Time Bomb
- WG = Wings of Wrath SS = Shadowsphere RG = Ring of Invincibility
- A1 = Silver Shield A2 = Enchanted Shield
- MP = Map Scroll TM = Tome of Power TR = Torch CD = Chaos Device
- CC = Crushing Ceiling T1 = One-way Teleporter T2 = Two-way Teleporter
-
- Note that there can't be more than one firemace on each level. In
- each level with a firemace, there are a number of possible locations
- for it; the FM column shows how many possibilities there are. When
- you start a level, the location is chosen randomly; the other
- locations are filled in with weredragons (in E2) or ophidians (in E3).
-
- CB GA DC FM PR HS BG EG TB WG SS RG A1 A2 MP TM TR CD CC T1 T2 Total
- E1M1: 1 1 . . . . 1 . . . . . 1 . . 1 . . . 2 . 7
- E1M2: 1 1 1 . . . 1 . 5 1 1 . 1 . 1 2 1 . 2 . . 18
- E1M3: 1 1 1 . . . 1 1 . . 1 . 1 . . 2 1 . . 3 . 13
- E1M4: 1 1 1 . . . . 1 . . 1 . 1 . 1 2 1 . 1 1 . 12
- E1M5: 1 1 1 . . . 1 1 4 2 1 1 2 . 1 3 2 . . 4 . 25
- E1M6: 1 1 1 . . . 2 1 7 1 1 1 3 . 1 3 1 . . 3 1 28
- E1M7: 1 1 1 . . . 1 1 4 1 1 . 2 . 1 2 2 . 5 3 . 26
- E1M8: 1 1 1 . . . 2 1 . 2 1 3 1 . . 2 . . . 3 . 18
- E1M9: 1 1 1 . . . 1 1 4 1 1 1 1 . 1 2 1 . . . . 17
-
- E2M1: 1 . 1 . . 1 1 . . 1 1 . 1 . . 1 1 . . 2 . 11
- E2M2: 1 1 1 . . 1 2 1 . 1 1 1 2 1 1 3 . 1 . 1 . 19
- E2M3: 1 1 1 3 1 1 1 . 6 1 1 1 1 1 . 2 . 1 . . . 23
- E2M4: 1 1 1 . 1 1 2 1 3 1 1 . 1 1 1 3 1 1 . 4 . 25
- E2M5: 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 3 1 1 . 13 . 31
- E2M6: 1 1 1 4 2 1 1 1 4 1 1 1 1 1 1 2 . 1 . 2 . 27
- E2M7: 1 1 1 . 1 1 1 1 5 1 1 1 1 1 1 2 1 1 . . . 22
- E2M8: 1 1 1 . 1 1 1 1 8 2 1 1 1 1 . 1 . 1 8 5 . 36
- E2M9: 1 1 2 4 1 1 1 1 7 1 1 1 1 1 1 2 2 1 . 9 . 39
-
- E3M1: . 1 1 . . 1 1 . . 1 1 1 1 . 1 1 1 1 . . . 12
- E3M2: 1 1 1 5 1 1 2 1 8 1 1 1 1 1 1 2 1 1 . 4 . 35
- E3M3: 1 1 1 6 1 2 1 . 4 1 1 1 1 1 1 4 1 1 1 1 1 32
- E3M4: 1 1 1 . 1 1 1 2 4 1 1 1 2 2 1 2 3 1 1 3 . 30
- E3M5: 1 1 1 . 1 1 1 1 4 . 1 1 2 1 1 2 1 1 . 1 1 23
- E3M6: 1 1 1 6 1 2 3 1 4 1 1 1 1 1 1 2 . 1 . 4 . 33
- E3M7: 1 1 1 . 1 1 2 1 4 3 2 1 1 1 1 3 2 1 . 8 . 35
- E3M8: 1 1 1 . 1 1 1 . . 2 1 1 1 1 . 2 . 1 . 9 . 24
- E3M9: 1 1 1 4 1 1 1 1 . 1 1 1 2 1 1 2 1 1 1 2 1 26
-
- Total:26 26 27 32 16 20 34 21 85 29 27 22 35 17 20 58 25 17 19 87 4 647
-
-
-