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- Gabriel Knight : Sins of the Fathers.
- -------------------------------------
-
- Things to do everyday :
- Read the newspaper.
- Ask Grace about any new messages.
-
- Things to do if you are stuck :
- Ask Grace to do some research. (maybe something poped up).
-
- Miscellaneous :
-
- When you talk to anybody , read and ask about evrything on the list, talk
- about the same subject until what they say repeat itself or they dont have
- anything else to say on the matter.
- As the discussion progresses, new options for the dialog will appear.
- Remember that the (!) icon can be used to talk to the characters.
-
- Talk to everybody at every the locations present on the map.
- Also, look at everything present on the screen, try to manipulate the
- object present for some fun.
-
- Show your evidences to everybody for points and if it is
- appropriate (and logical) (no point in trying to give grandma a heart attack)
-
- Watch then talk : watch the cut scene then talk to whoever is there.
-
- I will not describe the cut scenes that happen after certain actions have
- been executed.
-
- Bug : (for version 1.0 all floppy disk based, not CD-Rom)
- -----
- The main game engine is bugged. It uses a sort of memory dump as game saves.
- The game is also very sensitive to your config -> boot from a boot disk with
- minimal config.sys and autoexec.bat . NO EMS,TSR,etc....
- something minimal like "himem.sys and mouse.dev loader"
- Beyond that and the game will have bugs : old text not correctly erased and
- staying on screen, system error messages, crash on day 7.
-
- If you need more informations, just dial 411.
-
- Day 1 :
- -------
-
- Office :
- -talk to Grace.
- -get the tweezer, magnifying glass from the desk.
- -check the bookcase(s) and read the Poetry book, the book on snakes and the
- german-english dictionary.
-
- Bedroom :
- -get the flashlight from the dresser next to the bed and the gel from the
- bathroom.
-
- GrandMother Knight's house :
- -talk to her.
- -in the attic get the sketchbook and use the clock sitting on the chest.
- set the dragon head (outer dial) to the 12 o'clock position and the
- time hands (inner dial) to 3 o'clock then manipulate the clock key.
- -show granny the new findings.
-
- Police Station :
- -talk to Frisk the front desk officer. (get the pix).
-
- Church :
- -pick a piece of clothing (black shirt) and a priest collar.
-
- Park :
- -go to the mime, have him follow you, go to the cop then manipulate his bike
- radio.
-
- Murder scene :
- -copy the pattern onto the sketchbook, use the mag. glass to look into the
- grass and use the tweezer to pick the snake scale.
- -get some clay from the shore of the lake.
-
- Police Station :
- -talk to mosely for some more infos.
-
- Cemetary :
- -get the red brick and take down the message written on the grave.
-
- Voodoo Museum :
- -use the wall swith and see what happens.
-
- Bookstore :
- -Ask Grace to do some research (options available will show up).
-
-
- Day 2 :
- -------
-
- Office :
- -get the gift certificate from the cash register.
-
- Museum :
- -talk to Dr John.
-
- Moonbeam residence :
- -ask her to dance, while she prances around, pick up the shed snake skin from
- the cage. (compare with the scale from the crime scene).
- -show her the message that was written on the tomb.
-
- Station :
- -increase the thermostat temperature (just outside of mosely's office).
- -go in then ask him for some coffee, then get his police badge.
- -get out ask (!) the female officer about the file.
- -get back in , ask for a group picture, ask to fix your hair, get out, get the
- file and xerox it and get back in.
-
- Gedde Residence :
- -use the police badge to get in.
-
- The Park:
- -look/talk to the painter and wait until he loses his painting.
- -go get a hot dog (trade with gift certificate), give the hot dog to the tap
- dancer and ask him to get the picture.
- Give the picture back to the painter and then give him the pattern you got
- from the crime scene and the xeroxed patterns.
-
- Dixieland Drug store :
- -watch then talk.
-
- Bookstore :
- -ask for some research.
-
- Day 3 :
- -------
- -you'll get more messages and one page from a phone book.
- -when Bruno the girly-man comes in, just sell him the painting for some cool
- dead presidents.
- -Cabrit san cor will be important in your conversations here .
-
- Station :
- -watch then talk.
-
- Park :
- -get the reconstitued pattern from the painter.
-
- University :
- -watch then talk.
- -give the pattern to the Professor.
-
- Cemetary :
- -go to the back lot then watch.
-
- Park :
- -watch the gipsy ,"watch" as she dances (she'll dance with you).
- -get the veil and give it back to her.
-
- Office :
- -ask for some research.
-
- Bedroom :
- -use the phone and call the numbers from the phone page.
- -Then call the pet store (on the same page) and talk about her dancing dog.
-
- Cazanous Res. :
- -to get in use the priest clothings and use the gel to groom your head.
- -key word is cabrit san cor (defined by the university professor) and
- also voodoo honfoor.
- -as you look at the bracelet, use the clay on it .
-
- Dixieland :
- -buy the mask.
-
- Bar :
- -give the gambling oil to sam (one of the chess players)
- -watch then give him the clay pattern .
-
- Park :
- -talk to the gipsy again (!) then watch.
-
- Day 4 :
- -------
-
- Granny :
- -talk (key words are shatten jager, Wolfgang ritter)
-
- Bar :
- -pick up the bracelet.
-
- Station :
- -talk to Mosely.
-
- The park (haa ... I remember .. it's called Jackson Square) :
- -try to talk to Crash (!), then go to the overlook (binoulars) then watch
- him from there.
-
- Cathedral :
- -talk to crash by showing him the bracelet.
- -go over the topic list TWICE then watch.
- -look at crash and open his shirt, copy his chest tattoo onto the sketchpad.
-
-
- Museum and Cemetary :
- -talk about Marie Laveau.
-
- Office :
- -call Wolfgang (talking to granny MUST have been successfull).
-
- Day 5 :
- -------
- - you'll get a load of new stuff from Grace.
-
- University :
- -look at the professor, get the paper he was working on.
-
- Cemetary :
- -write down the new message on the grave. use the first decrypted message
- on the second message. A few letters are missing. ("dj keep and eYe on gk bUt
- do harM")
-
- Museum :
- -watch, as soon as you have control back, manipulate the swith next to the
- door
-
- Office :
- -watch and then use the tweezers to get the scale from the ashtray.
- -compares all the scales you have (with the mag. glass).
-
- Station :
- -show mosely everything you've got (very important is the Prof.'s paper).
-
- Day 6 :
- -------
-
- -wait for the mailman.
-
- Park :
- -use the Rada Code book on the drummer guy. Decode it as "call conclave
- tonight swamp". (you'll hear a *ping* if it's correct).
- -talk to the donut guy and convince him to go back to Royal/Conti.
-
- Station :
- -watch (wait untill the 2 cops are out). use the key to open Mosely's office.
- -open his desk drawer and get the tracker system.
-
- Museum :
- -talk to Dr John, (key words Ogoun Badagis, Damballah).
- destroyer of men, snake
- -put a tracking device in the Sekey Madoule (coffin/briefcase next to the
- door).
-
- Cemetary :
- -put a new message on the grave using the 2 pages of translated code.
- something like "DJ BRING SEKEY MADOULE" (you can add more fluff to it, but
- hey !! you are not getting any younger and you have a S.O. to get back to in
- real life).
-
- Office :
- -show grace the Tattoo you got from crash (for her to tattoo you).
-
- Swamp :
- -use the tracking device on youto start it. Follow the bleep.
- -as you see the fire, use the crocodile head.
- -answer Dr John (brother Eagle) then watch.
-
- Day 7 : Bug warning (check note above) !
- -------
-
- -call Wolfgang.
-
- Cemetary :
- -go to the Gedde crypt, go in, and use the flash light. open the center
- grave then watch.
- -open the center grave again and pick up whatever is in there.
- -look at your new wealth.
-
- Office :
- -call the travel agency (from the phonebook leaf). and book for a trip to
- Rittersberg.
- -then go to the airport. (now on the map).
-
- Germany :
- -talk to Gerde about your family,
- -get the knife from the wall.
- -go in the chapel and look at the panels.
- -go back to Gerde and talk again.
- -go back into the chapel and look at the panels 1 by 1.
-
- -get the salt (sitting next to Gerde).
-
- Bedroom :
- -open the bedroom window and use the snow to wash your hands.
- -pickup everything from the cabinet and get the scroll hanging on the wall.
- -cut your hair with the scissors.
-
- Chapel :
- -put the chamber pot on the altar, the the salt in the pot.
- -use the knife on yourself.
- -kneel at the altar.
- -use the scroll on yourself.
- -watch .
-
- Day 8:
- ------
- -use the key at the feet of your bed to open the library's door.
- -there are a few books to find. The first is about the
- "people's republic of Benin". Reading it will lead to finding a second book
- and so on and so on .
- click/watch around then if something is to be found, the prg. will tell you.
- Peoples' republic of Benin (Center back shelf)
- Primal ones (Right back shelf)
- Ancient roots of Africa (Left wall shelf)
- Sun Worshippers (Left back shelf)
- Ancient digs of Africa (right back shelf)
- *ping*
- -go to Gerde and show her the last book.
-
- Day 9: (tedious and a bit hard).
- ------
- -pick up every tiles (on the floor and on the wall) you can in one pass.
- get the snake rod also. (it is somewhere in the rooms.
- -2 of the tiles are nor removable. In all there are 12 tiles. They are to
- be put back in order. The 2 tiles will tell you the order.
- But the entrance (inside outside world) is tile #7 (has 7 snakes on it).
- and as you go "down" the screens the tile number goes decreasing.
- Put them back on pass 2. (like a 2 pass assembler).
- The arangement is like the numbers on a clock 1->12.
- -when done you'll hear a ping.
- -go to the room with tile #3.(I might be wrong here. but it's around here)
-
- -save the game .
-
- -use the snake rod on the tile hole , you'll hear ping and a click.
- -now time to haul ass. Go up screen as fast as you can .
- -you'll get to a room with *3* zombies. use one of the leftmost vines to
- pull an Indiana Jones.
- -you'll then meet Unc' Wolfie.
- -use the rod on a shaded tile then rush into the room.
-
- -use the rods (2 of them) hanging on the wall on the sacrifice table. Try to
- open it.
- -then use the knife on the inanimate zombie.
-
-
- day 10 : (dec 10 ? Doomsday ? .... Doomsday !!!)
- --------
-
- Office :
- -get the note from the cashier.
- -talk to whoever is there and devise a plan.
-
- Cathedral :
- -go to the Parlor furthest away and use the snake rod on the knothole.
- -leave a tracking device and the rod in the parlor.
-
- The Base :
- It is made of 2 wheels : Outer Wheel has rooms
- Inner Wheel is the Ceremony room
-
- -there are 12 rooms : In order
-
- T' :Elevator (you got here by using it)
- T" :Supply room.
- T"' :Locked -> Grace
- T"" :Empty
- TT :Zoo (pet the snake)
- TT' :Locked -> Surgical room
- TT" :empty
- ' :locked -> money, Money, MONEY !!!
- " :Dr John's room
- "' :Malia's room
- "" :Computer Room (business office)
- T :Computer Room
-
- -visit around.
- -go to the supply roomand pick up 2 costumes and 2 masks.
- -From one of the 2 computer rooms, you'll get a black code book with code
- names and their Rada code translation.
- -go in the inner wheel and use the 2 Rada code books on the Drums and code
- something like "Summon Bro'Eagle". leave by the entrance which is on the
- upper right portion of the screen.
- -Find Dr. John's room, and grab the Keys that are hanging on the wall.
- -leave and wait until you hear a *woosh* (DJ is back in his room).
- -visit around again, and use the card keys.
- -Visit Grace last.
-
- -watch.
- -use the medallion on Grace .
- -Give Mosely one of the disguises. use the other.
-
- -watch.
- -when you get control back, use the medallion on Malia/Tetelo.
- -then throw it to Mosely after he is with Grace.
-
- -watch.
- -Grab the little statue that has poped up.
-
- -you can either try to save Malia or run as a coward.
- -watch and savor the taste of victory.
-