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- EYE OF THE BEHOLDER III WALKTHU
-
-
- STAGE - 1: THE GRAVEYARD
-
- Q- What needs to be accomplished here ?
- A= Simply find an axe to cut through the trees. Your characters will
- warn you if the trees are weak. The axe makes a good weapon for
- now as its an "Axe +2".
- In the trees are also hidden some nifty goodies: weapons and armor.
- Try finding the "Two-Handed Sword +3". It makes a great weapon.
- Keep chopping the trees until you find a gate. Go through that
- gate and you will be in the next are of the game.
-
- Q- I found a mausoleum. Its pretty darned difficult, what do I do here ?
- A= Nothing. The mausoleum is an optional part of the game.
- You get an Amulet of Friendship for completeing it. The Amulet will
- allow you to move through some of the trees without cutting them.
- However, its faster and easier to just go on and skip it.
-
- STAGE - 2: THE FOREST
-
- Q- I walked through the gate...am I in the right place?
- A= If you have been prompted for a password by the copy-protection
- routine, you're on the right track.
-
- Q- As soon as I walk through the gate, I get the way back blocked behind
- me. Also the way ahead is blocked. The only place to go has weird
- looking holes in the bottom. What am I supposed to do here ?
- A= Each of the holes represents a different way to go. Click on the hole
- that you wish to enter. This is quite confusing maze. However in this
- one, you only need to get the "Everburning Torch". Wander around until
- you come across the torch. Once you get it, get back to the main
- corridor ( the one you came from ) and use the torch ( like you'd use a
- weapon ) on the trees that block your way. You will meet an elven
- ranger, who offers to join your party. Let him. He is a were-tiger
- and a good fighter. You're onto the next part of the forest.
-
- Q- The Elven Ranger "Demirier" mentions something about a sword able to
- slay undead with one shot. I could use that. Where is it ?
- A= You don't get it until MUCH later on.
-
- Q- Now what ?
- A= Be careful here. Many of the trees can now be burned with the torch.
- Keep trying everywhere you go. There are many hidden goodies inside
- like "Gauntlets of Fire Giant Strenght". The way you must go is also
- hidden, so burn away.
-
- Q- I was walking along, and I am attacked by weird looking things
- that are invisible most of the time. What do I do ?
- A= Kill them. When they are invisible, they can still be hit. Also,
- it means you are in the right part of the forest.
-
- Q- I am at an entrance to another one of those mazes with holes at the
- bottom....should I go in ?
- A= Yes. By all means, go in. There will be some tough encounters, and
- eventually, you should make your way to a large clearing. In the back
- of the clearing ( explore every square ) there is an old man...he will
- whine about you cutting his trees down, and give you a book to read.
- I got passed that part by reading the "Book of Daring Deeds" with the
- were-tiger character. I am sure there are other ways of doing it.
-
- Q- Ok, I read the right book. Now what ?
- A= Reading of the right book should open a passage to Myth Drannor.
- Go to the left ( when facing the place where the old man was ) and
- on your right, an entrance to Myth Drannor should open. Enter.
-
- STAGE - 3: MYTH DRANNOR
-
- Q- What do I do here ?
- A= There is some goodies lying around. In the manticore area you should
- find a "Helm of Underwater Breathing" it will come in handy.
- In the troll area you will find a "Polearm +3 called Zymoks". It
- is a good weapon. Walk around. This place is easy to explore, has
- lots of fighting room, and a lot of goodies.
-
- Q- If found a niche full of items, but it has some sort of a forcefield.
- How do I get the items ?
- A= Cast Dispel Magic on it. Also in front of the niche should lie a
- "Short Sword +3 called Frostbite". Good weapon. Within the niche
- you should find a crystal key, as well.
-
- Q- I got a Crystal Key. Where does it go ?
- A= You have two choices with the crystal key. You can use it at a door
- in the Myth Drannor troll area, the "ICE CAVES"....or you can save it,
- and use it in the Mage Guild or the Temple...altought both of those
- locations have a sufficient number of crystal keys hidden about, it
- would help to have an extra one to cut down on the searching time.
- If you decide to go to the "ICE CAVES", the answers to the riddles are:
-
- "Ice, coveted Ice" - put a diamond in the niche ( diamond is found
- around Myth Drannor somewhere.
- "Do you fear for - put in a fear wand, found around Myth Drannor.
- your child"
-
- "Choose Wisely" - means nothing. Grab the items and go ( you have
- to cast Dispel Magic on some of the niches.
-
- Q- Ok, so where do I go ?
- A= The Mage Guild. Its the building around the place with the apple trees,
- and the manticore statue. Get in that guild.
-
- STAGE - 4: MAGE GUILD
-
- Q- Ok, I am in a place with 3 teleportals. Where do I go ?
- A= First of all, cast the True Seeing spell...there is a *lot* of
- illusionary walls in this place.
- Now, explore each of the teleportals, but you need to make your way
- towards the top of the tower. I do believe its the telportal opposite
- to the entrance.
-
- Q- I am at a place that has inscriptions on the walls, and a whole bunch
- of telportals...what do I do ?
- A= Get out of there....you need to get something from the top of the tower
- first.
-
- Q- I am at the top of the tower. What do I do here ?
- A= Find "Torbridam's Ring". Its a VITAL item to the quest. It should be
- on the top level of the tower, in a niche together with some potions
- and such.
-
- Q- Where to now ?
- A= Ok, now it is time to go to the place with 4 criptic inscriptions and
- four telportals.
- The inscriptions are of the form:
- "TO SAVE THE REALM blah blah RAIN OF SPRING"
- "TO SAVE THE REALM blah blah HEAT OF SUMMER"
- "TO SAVE THE REALM blah blah WIND OF AUTUM"
- "TO SAVE THE REALM blah blah CHILL OF WINTER"
- So, to solve this puzzle, you must first go through the telportal near
- summer inscription, and then once you get teleported, you must choose
- the teleportal back with the pictures of the sun/heat/fire.
- Then, go through the spring teleportal, and come back through the one
- near the pictures of water. Then go through the autum telportal and
- come back through the one near the tapestry with a wind vortex.
- Then go into the winter one, and come back through the one with pictures
- of mountains. Once you do all that, go through the central telportal
- while holding "Torbridam's Ring" (I am not sure if this ring wielding
- is necessary, but I did it this way) .
-
- Q- Where am I ?
- A= Next part of the maze....advance forward until you meet the NPC Bug...
- He sucks, reject his services...by now you should have picked up a
- couple of good NPC's in Myth Drannor.
-
- Q- There is all sorts of monsters around, where do I go ?
- A= Go either left or right of Bug...either way, you will make it to a
- place with a plaque "INSERT THE LURE OF BEASTS HERE". This is where
- you place the "Torbridam's Ring".
- Note: The monsters ( scorpions ) will not attack you frontally as long
- as the ring is in your possession. Once the ring is inserted, a way
- opens up.
-
- Q- Ok, so now what ?
- A= You should be at the part of the maze, where there is two grates locked,
- with a pull string in front of them. Pull the string. The doors are
- now open. While facing the string, the door on the left is useless...
- there is nothing of value there. The door on the right, however, is
- where you should be heading.
-
- Q- What's this "WEAPONS LAB" ?
- A= Seems to be useless...there is just a bunch of weird items there.
- Things like "Rock +4".
-
- Q- Ok, where to now ?
- A= You should be near a part with a whole bunch of grates, with monsters
- in-between....step on the grate and keep moving quickly through the
- passage. This will minimize the damage. After you get to the other
- side, there is a button on your left. This is the only way to get back.
-
- Q- So many traps! How do I get through them.
- A= Somewhere in this area there should be a brick. Push it, and all the
- traps will be disarmed. Go to where the traps blocked the way, and
- pull a string that should be somewhere around there. This will reveal
- a hidden staircase down.
-
- Q- I am in a passage after the staircase. Something keeps teleporting me
- around.
- A= Ok, look at the plaque it says "THE KEY IS IN THE LEARNED ONES HAND".
- There is also two gems in the niches below the plaques.
- Take at least one of them and wield it with someone to get through
- the forcefield.. One gem is to go one way, and the other to go back.
- Make sure you pick up the grappling hook.
-
- Q- Where now ? I can't seem to get anywhere ?
- A= There is a brick at the end of the teleporting passage way. Push it.
- Once the T intersection is formed, take the left fork. To the right
- is just a bunch of items and a grate with a silver key, but the whole
- place below that grate is quite useless.
-
- Q- What am I supposed to get from the left fork ?
- A= You will need to find:
-
- -a brass key
- -a silver key
- -a green gem
- There is also a part where a brick is blocked by a trap. You can
- throw an item at the brick to switch it, without having to disarm
- the trap.
-
- Q- I am at a large field full of traps, what do I do ?
- A= First of all, pull the string that's close by. You should also make
- sure that you have the silver key, brass key, and one green gem.
- Now, find a safe path through the traps, and head to the passage
- way from which the Stone creatures appeared.. Don't go into the
- doorway yet. Now, find the place with two bricks. They will open
- a two grates once pushed. Go through those grates, and recover another
- green gem and a copper key. Once you have two green gems, find a place
- with the plaque that reads "ONE EMERALD FOR EACH WILL YIELD THE KEY".
- Insert the green gems into the far niches.
- This will produce a crystal key for the green locks.
-
- Q- Whew, that was tough...now where ?
- A= Go to the doorway opposite to where you are at now. You will notice a
- grate locked with green key there. Use all your keys to open it.
- Use the grappling hook on the open grate to enter it.
-
- Q- There were also other locked grates which I saw around ?
- A= Yes, but they are all useless.
-
- Q- Ok, I am underwater. Now what ?
- A= Explore. You should be wary, as there are some areas where your
- Breathe Underwater spell will expire, and you won't be able to
- cast another one. Be sure to move quickly through that.
- You will need to find another copper key underwater.
-
- Q- There is a bunch of pipes here, they keep throwing me around.
- A= No need to panic. The pipes come in 2's there is one lever to control
- each pair of pipes. If one is spewing water, the other one isn't.
- Use this fact to manipulate the pipes to push you into new areas.
- Keep in mind that a wall of force spell blocks the water stream.
-
- Q- I got the second copper key, and I am stuck at a place with a plaque
- that talks about force and a red gem.
- A= Cast a wall of force in front of the pipe, to block the water flow.
- And use the red gem in the niche to open the way.
-
- Q- Ok, I found a way up....different than the way I came in. I get
- constantly teleported. What do I do?
- A= Every step you take, you should search the walls for a secret button.
- Once you find it, you can easily get out of the trap. Once you're out
- there you will make your way to a column with all sorts of locks on it.
- Use your keys on it.
-
- Q- I opened the column, used the keys, killed the Stone things, now I am
- at a place where there is a whole bunch of rings of protection stowed
- in niches, and there is some ancient scale, too. What to do ?
- A= Ok, collect all the rings of protection. Now, while facing the scale,
- insert them into the tiny niches so the rings are arranged in such
- order:
-
- Left Right
- +3 -3
- +1 -1
- -2 +2
- -2 +2
- ( the numbers are the pluses of the rings )
-
- Q- Ok, I am confronted by the Lich...he whines and complains...should
- I kill him ?
- A= Yes...He is a easy. Kill him. He will teleport you near the next
- stop on your journey.
-
- STAGE - 5: TEMPLE OF LATHANDER
-
- Q- First level, what's here ?
- A= Watch those black puddings...they eat your weapons, but are
- vunerable to fireballs/magic.
- There is a number of things to do on this level. First of all,
- you have to fill up the altars with the proper offerings.
- You will need:
- "Drought is dispelled by drink of clear water"
- -a cup of water
- "Famine is driven away by generous"
- -a food ration
- "Pestilence is subdued by waft of fresh air"
- -a bag of incense
- "War is averted by forsaking the sword"
- -a sword
- You will know if you got the right item on an altar when the eyes
- of the sun open up.
- You have to bring your own food and sword, but water and incense are
- somewhere close by, as is a fire key.
- Once these altars are filled, go to the statue of the god, and attach
- the arm to it ( the arm can also be found on the first level ).
- You will get a little story, and that's it.
- Also, you may wish to attach the water spout to the fountain in the
- centre. This will give you free prayer spells.
- Now, you may also go downstairs to the morgues...but unfortunately,
- there is nothing there, and the drawers contain nothing.
- There is also an NPC there, but she is quite horrible..you should have
- some better NPC's by now.
-
- Q- I went down on the first level, and I am by a place that says
- "MORNINGLORDS SHIELD YOU FROM THE NIGHT". What do I do there ?
- A= Just place items ( preferably shields ) on the pressure pads.
- The shields can be found behind another staircase down from the
- first level, behind a door locked with a fire key.
- This puzzle will yield you a holy symbol.
-
- Q- I see a door locked with a fire key...is it important ?
- A= No, but there is some useful items. The key is on the entance
- level.
-
- Q- I got the altars filled, now what ?
- A= Go through the centre door. You should see a sign "SURELY
- GOODNESS SHALL REPLACE THE EVIL THAT LURKS IN OUR MIST"
- This means that you have to replace each of the unholy symbols
- from the altars with a holy symbol. You can get some holy symbols
- from Myth Drannor itself, or from the Morninglord's Shields puzzle.
-
- Q- Am I finished ?
- A= Yes, go on. Don't forget to pick up any incense you see, and burn it
- in any of the holders you see. I am not sure how important it is,
- but hey...a God tells you to do it, right ?
- ( there is two incense burners/holders in one of the morgues )
-
- Q- Ok, I went up the stairs, and now I can't get anywhere ?
- A= That's because there are spinners. Simply pay attention to your
- compass, and when you see it change the direction all on its own,
- adjust yourself.
-
- Q- Ok, I am at a set of three golden doors...where do they lead ?
- A= Well, you need to find a golden key. This is accomplished by
- taking the centre door...and then a staircase down.
- Then you're in the right area.
-
- Q- While looking for the golden key, I stumbled onto a room where
- there is two doors, but I am unable to get through them. I am
- stuck ?
- A= No...search the walls for a button.
-
- Q- I got the golden key. Now what do I need ?
- A= Ok, you'll also need to find the frost key. Don't worry its
- somewhere on the second level. Look for it.
-
- Q- Ok, now what ?
- A= Yes, there is another place where there only seems to be
- two doors, and a wall where a third was in another section.
- Just face the wall, turn around, and you will see a button.
- Push it to reveal the way through.
-
- Q- Ok, I am at a place that says "BLESSED BE THE PURE OF HEART FOR
- THEY SHALL FIND THE WAY"...how do I get through this ?
- A= Easy...its just another bunch of spinners with a fancy name.
- You will need your frost key here.
-
- Q- I am at a place with 4 holes that shoot stuff at me, and 4 plates.
- Am I stuck ? I can't get out ?
- A= No, place items on all plates to get out.
-
- Q- I am at a golden door ?
- A= Yes, use your key, enter, and grab the Morning Light. Lathander will
- appear and give you a +5 Golden Sword....the only weapon capable of
- seriously harming the Dark God.
- Now go up the stairs.
-
- Q- What do I do here ? This place is huge ?
- A= Ok...there is a few things to do here:
- You need to find some copper keys.
- You need to find 4 embers of Hope.
- You need to find beacons of Hope.
-
- The copper keys lie strewn all over the place. A notable exception
- is a place where you have to touch Lathanders statue for the key
- to appear in the neighbouring niche.
- The Embers are also all over the place. One is in a room with two
- pressure pads and fireballs. Throw an item on the pressure pads to
- weigh them down. Then you can grab the items in the niches in the
- corridors protected by fireballs.
- Another is behind a place "HAVE FAITH IN WHAT YOU SEE"...this is
- simply fake pits.
- All of the beacons of hope can be found from the central point of
- the feasting hall. In order to receive free healing from the feasting
- hall, replace the cups of cheer ( 4 ) into their niches. They are
- found close to the feasting hall.
- After each of the beacons had an Ember placed into it, go to the
- Altar of Devotion ( just an empty niche ) and pick up the key of
- faith.
- Now, find the place where a door closes every time you step on the
- pressure pad in front of it. Just throw an item through the door,
- and it will weigh down a pressure pad beyond the door ( which will
- keep the door open ).
-
- Q- What do I do now ? I keep getting sent back by the teleportal.
- A= It should say "FAITH MUST GO BEFORE ALL GOOD SOULS".
- Toss the key of faith into the teleportal. Step through it.
-
- Q- How do I open these %$%$ doors ?
- A= Just cast Dipel Magic on one of the doors.
-
- Q- OK, what do I do now ?
- A= Go trough one of the doors, and you will come to a double-doors
- locked with a crystal key ( Pick up the crystal key on the way ).
- Explore the ways to the left and right of those double doors. You
- should find another crystal key, and a coin.
-
- Q- What do I do with the coin ?
- A= Go to another of the three doors (The ones that needed Dispel Magic).
- Use the coin on the fountain, and a third crystal key should appear.
-
- Q- Now what ?
- A= Go back to the double doors, open them....go straight, and pick up the
- Shield Sun Mask..now, drink from one of the blessed fountains. Your
- characters should comment that its the little spirit of Lathander
- left in this place. The water in the basin can be restored by resting.
-
- Q- I opened another crystal locked door, there is a shadow on the wall,
- but I can't do anything to it !
- A= You need to open the other door first.
-
- Q- I opened the other door farther in the maze.....I see a staff,
- but something keeps teleporting me back a square. What gives ?
- A= You must have the effects of the blessed water of Lathander to get
- past that teleportation trap.
-
- Q- So what do I do to the shadow on the wall ?
- A= Use the staff from the other room ( the one with the teleportation
- trap ) on this apparition of the Evil God.
-
- Q- So what happened ?
- A= Go back...you will see a door with a black hole in the middle...place
- the Sun Mask Shield in the hole.
-
- Q- ??!?!?
- A= Ok, that's it for the puzzles. Just kill the God and his goons to
- win the game.
-