home *** CD-ROM | disk | FTP | other *** search
- Ecstatica Walkthrough by Harry Maragos
-
- First off, walk forward and turn to the right. Keep an eye out for
- the Wolfman, if he appears just run away and return to the same spot
- later. Do not try to fight him as he can only be destroyed with a
- magical item. Once the coast is clear, go into the first door on
- your left. There should be some sort of key type sign, and you
- should be able to see the church behind your character in the
- background.
-
- Enter the building, there should be an old Knight fighting with the
- green Dragon. Walk towards the Dragon and it will fly out of the room.
- Pick up the Knight's bludgon, then hang around and talk to him. Your
- character will automatically pick up the knight and take him to the
- building that is on your right when you begin the game.
-
- Listen to the knight speak, he will explain about the evil that
- has engulfed the village. Head to the shelves next to the door and pick
- up the vegetable lying on the shelf. This is one of the ingredients
- you need for a magical spell. If the wolfman bursts through the door,
- quickly jump into the barrel. Eventually, he will leave the room.
-
- Walk into the next room, and there will be a man lying on the ground
- holding a key. You do not need to pick up the key because the Knight
- has already openned the door for you.
-
- Next, go outside, you should be back at the 'beginning' point of the
- game. Walk towards the open barn, keeping to the left. Tread too
- close to the middle of the path, and you will be knocked unconcious
- by the Wolfman. At the barn turn left and continue down the path.
- If you are confronted by a blue dragon or the spider attack them
- with the bludgon, they will die after three to five successful
- hits. However, if the Wolfman appears, hit him a couple of times
- and he will back off. Again do not attempt to kill him, he cannot be
- killed with ordinary weapons.
-
- Once you reach the door that has a paved walkway open it and go
- inside. There should be demon sitting at the foot of the stairs
- drinking and belching. The easiest way to kill him is to sneak
- behind him (press F1) and hit him from behind. Once he is dead
- climb up the stairs. You will be in a bedroom. Pick up the diary
- and you will find out some details about the witch. Do not pick up
- the teddy bear, you do not need it just yet. Go up the next flight
- of stairs and look at the book. It will show you the other two
- ingredients you need for the spell to turn into a beaver. Touch
- the open pot and you will automatically put the vegetable into the
- device.
-
- Exit the house and walk to the church next to the open barn. Enter
- the church and get the little stick figure thing that is on the ground
- near the hanging priest. Return to the room with the spell device and
- add the stick to the pot.
-
- Go back to the church and grab the bible. Head back to the doorway
- that leads to the spell device. Go left down the alley, and continue
- walking until you find an opening that will lead to vegitation and grass.
-
- At this junction you will see a person hanging upside down on a cross.
- Face the person on the cross and head right. You will see another person
- on a cross. Head right again and this will lead down a path. In
- the distance you will see beggar walking in front of a small well
- fortified Abbey. At this point the Wolfman might try to attack you
- from behind, if he does, just run towards the abbey.
-
- Once you get to the abbey, you should read the book automatically.
- This will allow you to enter the abbey. Drop the bible and enter
- the monastery. Grab the Holy Relic that the two monks are
- worshipping. The monks will turn on you but unfortunately you will
- have no choice but to kill them. Make sure that the monks do not have
- a chance to lock the doors.
-
- Walk outside of the Abbey, and down the path towards the
- town. There will be a flower, drop the relic and pick up the flower.
- It is the last part of the magic potion. Return to the room where
- you put the other two ingredients, but instead of using it just yet,
- drop the flower, and pick up the teddy bear.
-
- Go outside again and head towards the open barn (next to the church).
- Walk inside the Barn, and you should automatically throw the teddy.
- At this point, the girl will start talking to you. When she asks you
- to follow her do so. She will try to lead you into a hole in the
- wall but unfortunately you are too big to fit through. Realizing
- this, she will open up the Dungeon for you. Decend into the dungeon,
- and you will be greeted with six skeletons. These are easy to kill.
- Once they are dead another secret door will open, walk through it
- and proceed down the stairs, until you get to the bottom.
-
- Your character will freak out with what he sees and will run back to
- the top. Go back to the bedroom where you dropped the flower. pick
- the flower up, and place it in the device. The potion will be
- complete. At this point, you will drink the potion and turn into a
- warped looking beaver. Return to the hole that the girl tried to
- take you through. You can easily enter it with your new body.
-
- Hop down the little hallway until you get to some stairs, Here
- you should turn back into a human. Kill the gnomes if you want, then
- go up the stairs. You will open a trap door and there will be an old
- man waving a sword. Hang around for a bit and he will drop it. Pick
- up the sword. You do not have to kill the man. Collect the relic
- from where you left it last.
-
- Go outside, and go back to where the path leads in two directions,
- the person hanging upside down on the cross). You can either fight
- or avoid the two Minotaurs.
-
- Head towards the castle, take the steps down to the fountain. Walk
- past the fountain and keep heading in that direction. At the lake,
- stand on the rock, you will automatically throw the sword into it.
- The Lady of the lake will knight you. Turn around and head back
- towards the fountain.
-
- Walk down the path from the fountain towards the single house.
- Inside this house you will find the lovestruck witch. You can use
- the broom to fly around the village. If you find the witch give her
- a couple of hits. She will love you for it. Head towards the
- castle.
-
- At the castle do not take the front entrance, use the side entrance
- instead. The Wizard will welcome your new knighthood and tell you to
- go to the tower. Proceed to the top of the tower and read the spell
- book. You will need both items to create a fireball wand.
-
- Head straight down the tower towards the dungeon. At the bottom
- there will be statue that will swing at you. Timing is needed to
- avoid being hit. Keep going forwards, there will be two phantom
- warriors that will try to attack you, just smack them around, they
- die quick.
-
- Proceed forward until you get to the room that has "X" shaped
- staircases. Walk towards the RIGHT side of the room (the one with
- the fire breathing stone dragon). Take the stairs down. If you go
- the other side, a spike will come up and kill you. Once you are in
- the centre of the first two sets of stairs, proceed down the next
- flight of stairs in the same direction; that is do not turn around.
- If you do this you will not get nailed by the second spike.
-
- Go down those stairs, avoid the spikes in the floor, towards the
- center room. There will be two coffins standing on end and a hole
- in the ground. If you fall into the hole, you can avoid fighting
- the first skeleton. Walk past the coffin opposite the hole and the
- coffin door will open. A skeleton wearing armour will appear. Grab
- the armour and go to the outside of the inner room (the floor with
- the spikes) and pick an entrance that has gargoyles around it.
-
- There are three entrances. The first entrance is the door with the
- open grill. This takes you to the torture chamber. Avoid this
- door, as one of the guards will jump you from behind and knock you
- unconcious.
-
- The second entrance leads to the pleasure room. You will see two
- females relaxing and two naked guys fanning an empty bed. You can lie
- down on the bed they are fanning. This room will contain two exits
- besides the one you came in. One will be a stairwell going down.
- (The room view will show you at the top of the stairs with the
- 'Camera' being at the very bottom). Do not go there just yet. The other
- exit, located behind the two ladies is a deathtrap. If you go through
- this doorway you will be impaled on a spear.
-
- The third entrance will contain a red dragon inside. Kill the dragon
- and walk through the door. At this point you should be only carrying
- the relic. Walk inside to meet a green creature. Listen to the creature
- and he will tell you your destiny lies behind the demon's head.
- Pick up the book and head back up to the top of the castle.
-
- Leave the castle through the side door again and follow the path to
- the lake. Avoid the nymph as her music will put you into a sleep.
- Keep following the path until you get the stone statues forming a circle.
- Stand on the pedestal in the centre of the circle and you will create
- the fireball spell.
-
- If you have not done so, you can use the wand to kill the minotaurs as
- well as the annoying wolfman. Revenge is so sweet. Return to the
- tower and climb down the stairs until you get to the pleasure room.
- Climb down the stairs where the view is from the bottom looking up.
- Tou will enter the throne room. There will be a duplicate of yourself
- waiting. The only way to destroy your alter ego is to fire a fireball.
- Talk to the king for a few minutes, then run back to where you picked
- up the magic book. The demon's head should now be gone and the door
- will be open.
-
- Climb down the swirling staircases until you encounter the devil
- himself. He will invite you to his table. Follow him and he will
- talk to you. Do not give him the fireball wand. Instead stand up
- and walk away. He will turn into a green dragon. Destroy him (10-15
- blows should be enough) and you have finished the game.
-