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- Dark Legions Quick Docs
- ~~~~~~~~~~~~~~~~~~~~~~~
- by The Beholder
-
- Background
- ~~~~~~~~~~
- This kick ass game is definately one of this years best games.
- It is sort of like that game, back in the old C64 days, called Archon.
- Two armies must battle it out over different types of terrain, with
- the ultimate goal of killing the enemy orb holder, thus winning the
- battle. However, to accomplish this goal you must master both the art
- of fighting and strategy. You can include different creatures and
- characters within your army, each having special powers. You also
- have the option of seting traps for your opponents to fall into, of
- course they can do the same to you, so beware!!!
-
- Game Overview
- ~~~~~~~~~~~~~
- After you have bypassed the dockcheck, you are given three options
- Start New Game, Load Saved Game, and Play Via Modem (Pretty Cool). After
- you choose Start, you are given two more options Play a Quick Start Game
- and Configure your Battle. The Quick Start game will give you a list
- of Pre-Configured games to play, you will not be able to choose your
- army. The other will let you chose Computer Difficulty, Starting Money,
- Battle Terrain, and the Creatures & Characters you want in your army.
-
- When choosing your army, the Eye button will let you examine the specs
- of the creatures, how many you have, as well as a little background on
- the creatures. The rings have special properties when given to your
- creatures. The Strength, Speed, Defense, Restoration, Life, ect... all
- raise your creature's apropriate stats (Usually by one). Your characters
- can only each hold 5 of the rings, and your orb holder can can't have
- any. (Of course the orb holder benefits from special bonuses from the
- orb) In addition to the characters (creatures?) and rings, you can also
- select traps. The traps are represented by different character types
- being affected by the appropriate trap. (ex Stone trap, Fire trap,
- teleport trap, insanity trap, poison trap, ect) I'm sure you're smart
- enough to figure it on your own.
-
- Once you have finished purchasing your army, you must place your
- characters and traps on the Battle Terrain. You may then select your
- orb holder and start playing.
-
- This will take you to a close-up view of the playing field. You can
- scroll about the playing field by letting your mouse go to the edge
- of the screen. Pressing F1 will bring you to an overview and options
- screen. Some commands of note are:
- The Lightning bolt: Activates character's special powers.
- (If any. To see your charcter perform it, it is better
- to be in close-up view. Cannot use during a battle.)
- The Sword: Moves your player to appropriate square and possibly
- fight an oponent if on same square.
- Magnifying Glass: Duhh... View your character's stats.
- The Double Arrow: Order your character to move to selected
- ally.
- Single Arrow: Order your character to move to selected square.
- Orb: Order character to move to orb holder.
- Glowing Hand: Order character to move to selected templar for
- healing.
- The red no-smoking thing: Cancels any orders you have placed
- on that character.
- I'm sure you can figure the rest on your own.
-
- Characters
- ~~~~~~~~~~
- Here are some characters worth mentioning and their abilities.
-
- Demon- Probably the most powerful creature.
- Special Power: Death Cry. Costs 20 hp, and causes damage
- to all oppenents within range.
- Combat: In battle, button A will make him breath fire, B makes
- him take a terrible swipe.
- Vampire- Fastest. Can fly over everything making him usefull.
- Special Power: Can turn victims into zombies.
- Combat: A - Paralyzing Gaze (long distance)
- B - Drain Blood (You MUST hold button down for this
- to be usefull)
- Conjurer- Looks cool. Always a valuable asset. Keep her back.
- Special Power: Guess??? She conjures other creatures.
- Combat: A - Powerful lightning magic.
- B - Sort of the same as above.
- Wizard- Ice wizard. Good to have just behind your flanks.
- Special Power: Freezes opponent. Cost 10hp. Range 3-6 squares.
- Combat: A - Freeze Bolt (Long Distance)
- B - Ice bolt (Long Distance)
- Illusionist- Make her create lost of inexpensive illusions to throw
- your opponents off your main attack. Usefull for diversions.
- Special Power: Create Illusions.
- Combat: A - Sorry, forgot...
- B - Does it matter? She's not good in battles anyways.
- Templar- Essential in all troops. Keep one back with Conjurer &
- illusionist to regain hp's faster. One up front also helps
- your troops especially your wizard.
- Special Power: Heals.
- Combat: A - Death Surge.
- B - Staff swing.
- Seer- A must for large battles. Keep her up front protected by your
- flank. Works in colaberation with your thief.
- Special Powers: Detects all traps and illusions within range.
- Combat: A - Disorientates oponent (Not usefull vs CPU)
- B - Pathetic Swing (Don't use her in battles)
- Shape Shifter- Very useful.
- Special Powers: Changes shape. Can not use sp of form.
- Combat: A - That of Shape.
- B - "".
- Troll- Good defensive troop. Too slow for offense.
- Special Powers: Turn into stones, undetectable to opponent.
- Combat: Both - Swings
- Thief- Use as scouts to disarm traps. No good without help of seer.
- Special Powers: Disarms Traps.
- Combat: A - Tumble rolls forward, Attacks, Tumble rolls back.
- B - Throws Dagger (long distance)
- (This is actually a usefull character to have in battles against
- slow creatures who have no long range weapons. If you are good
- enough, you can beat a demon 9 times out of 10.)
- Wraith,Berserker,Orc,Phantom- The basic bulk of your army. Phantom
- can turn invisible, & wraith can teleport long distances.
- Fire & Water Elemental- Both are effective long distance attackers.
- Fire Elementals can go nova, hurting everyone within range. Water
- elementals gain powers when in water. Use for front attacks, or
- backup support.
-
- - The Beholder.
-
-