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- The Elder Scrolls: Daggerfall
- Demo Version 1.0
-
- Copyright (c) 1996 Media
- Technology Limited, all rights
- reserved
-
-
- Table of Contents
-
- 1. Installation
- 2. Known Hardware Problems
- 3. Windows 95 Notes
- 4. Corrections to the Manual
- 5. Commonly Asked Questions
-
-
- 1. Installation
- ================
- There may come a point where you
- want to reinstall the Daggerfall Demo
- with a larger install size. As noted
- in the installation program, a larger
- install size can improve performance.
- The install program can be run with a
- /U switch to update the existing
- files, which is much faster than a
- complete reinstallation. Running
- INSTALL /U disables the disk
- space check as well. It is up to you
- to make sure that there is enough
- room for the larger footprint of the
- reinstalled Daggerfall Demo.
-
- 2. Known Hardware Problems
- ================
- a) Daggerfall Demo does not work well
- with disk caching software that uses
- write behind cache. The Demo will
- automatically deal with
- SMARTDRIVE and Windows 95
- disk caching. If you are using some
- other disk caching software, make
- sure the write behind caching is
- disabled.
-
- b) Daggerfall Demo does not work well
- with stealth mode memory
- managers, such as certain
- configurations of QEMM. We
- recommend that you disable stealth
- modes in your memory manager if
- you are using one.
-
- c) If you are using a PS/2 mouse,
- and you have less than 16MB of
- memory on your computer, there is
- a chance that your mouse will lock
- up or otherwise get confused. This
- has to do with how the PS/2 mouse
- works. If this problem occurs, just
- restart the demo. You can save
- your current game using CTRL-B
- to pull up the save game menu. The
- TAB key will move you from slot
- to slot. Press ENTER to save the
- game in that slot. CTRL-SHIFT-X
- will quit the demo. Alternately, you
- can try using a different mouse
- driver.
-
- d) Occasionally Ensoniq sound
- cards will not initialize properly.
- Restart the demo until you get
- sound and music.
-
- e) We recommend that DOS users
- with 8MB of memory use a disk
- cache of 512KB. Anyone with
- 16MB or more should have a 2MB
- disk cache.
-
- f) Some people may want to switch
- which speakers are left or right.
- Rather than physically moving the
- speakers, Daggerfall will allow you
- to switch the sounds instead.
- Daggerfall uses a configuration file
- names Z.CFG, located in the
- \DAGDEMO directory. In that file,
- add a line that reads STEREO 1 to
- switch left and right speaker
- sounds.
-
- g) In the rare event that the demo
- does crash, we recommend that you
- run SCANDISK immediately. It is
- not necessary to do a surface scan.
-
- h) Customer Service:
- (301) 963-2002
- or send e-mail to
- tech@bethsoft.com
-
- Send all comments and suggestions
- as e-mail to dagger@bethsoft.com
-
- i) Users with MS-DOS 6.0 and 6.1
- may experience crashes to DOS with
- a message saying "Daggerfall has
- encountered an internal error at 0.
- The error reported was: Error
- reading faction file."
-
- To fix this problem, update to
- MS-DOS 6.22 or higher, or update
- your CD-ROM driver (MSCDEX.EXE).
-
-
- j) NextGen and Cyrix CPUs are not
- fully compatible with the Intel
- CPUs. Users with Cyrix and NextGen
- CPUs will experience problems with
- Daggerfall. The demo works fine
- with Intel and AMD CPUs.
- We have had some success with
- the Cyrix chips when the CPU cache
- is disabled. However, that causes
- a noticable performance decrease.
-
- k) Gravis Utrasound uses need to
- turn off MIDI music in the SETUP
- program. The Ultrasound is an
- older sound card and is not
- general MIDI compatible. The
- LOADPATS.EXE program that
- loads the instrument banks into
- the card is only capable of
- putting 30 or so instruments
- into memory. General MIDI
- requires 128 instruments, plus
- a drum bank. Daggerfall uses
- just over 100 instruments for
- it's music scores.
-
- 3. Windows 95 Notes
- ================
- a) You must run Windows 95 in a
- mode that allows for at least 256
- colors.
-
- b) If the demo crashes when run
- from a DOS window, try running it
- from a DOS session. This means
- restarting your computer in DOS,
- then manually starting the demo by
- typing DAGDEMO from the
- \DAGDEMO directory. Double
- clicking the Daggerfall shortcut
- icon runs the demo from a DOS
- window.
-
- c) If you have a 486 computer
- with only 8MB of memory, Daggerfall
- may not run properly under Windows
- 95. Try running it from a DOS
- session as described in point b)
- above.
-
- 4. Corrections to the Manual
- ================
- CHARACTER CREATION:
- CLASSES
-
- Burglar - The Running major skill
- listed in the manual should be Short
- Blade.
-
- Rogue - The Climbing primary skill
- listed in the manual should be
- Stealth. The Axe primary skill
- should be Dodging.
-
- Bard - The Backstabbing major
- skill listed in the manual should be
- Short Blade. The Critical Strike
- major skill should be Hand-to-
- Hand.
-
- Ranger - The Blunt Weapon major
- skill listed in the manual should be
- Archery.
-
- Barbarian - Replace the major skills
- listed in the manual with Jumping,
- Running, and Swimming.
-
- Battlemage - The Short Blade
- primary skill listed in the manual
- should be Axe. The Dodging major
- skill should be Hand-to-Hand. The
- Mysticism major skill should be
- Alteration.
-
- Spellsword - the Running primary
- skill listed in the manual should be
- Blunt Weapon.
-
- Nightblade - The Pickpocketing
- major skill listed in the manual
- should be Short Blade.
-
- Custom Character - The Acute
- Hearing advantage enables the
- player to hear sound far away that
- other characters cannot hear. The
- Resistance and Immunity
- advantages are always active. There
- is no choice for GENERAL, IN
- LIGHT, or IN DARKNESS.
-
- Note: Not all character classes are
- created equal. Some, like the
- Spellsword, Warrior, Battlemage,
- Knight, and Ranger have an easier
- time. For a real challenge, try the
- Healer, Nightblade, or Bard.
-
- CHARACTER CREATION:
- DERIVED ATTRIBUTES
-
- Dam - Each successful strike of a
- weapon does this much extra or
- less damage based upon your
- character's strength.
-
- Max Enc - This is the maximum
- number of kilograms of stuff your
- character can carry, based upon his
- strength.
-
- Spell Pts - Spell points are higher
- for those characters that have a
- high intelligence.
-
- Magic Resist - This bonus or
- penalty is applied to your
- character's saving throw vs. magic.
- It has a relatively minor effect.
-
- To Hit - This bonus or penalty is
- applied to your character's attack
- roll. It has a relatively minor
- effect.
-
- Hit Pts - Each time your character
- advances in level, he gets this many
- hit points in addition to his normal
- adjustment.
-
- Healing Rate - When your
- character rests, he recovers this
- many points more or less each hour
- than he would normally.
-
- CHARACTER CREATION:
- REFLEXES
-
- This is basically the difficulty
- setting for the game. If you choose
- HIGH or VERY HIGH settings,
- your character will run, walk, and
- fight at the same speed. However,
- your opponents will be faster,
- creating a higher action
- environment. If you choose LOW
- or VERY LOW, your opponents
- will move and fight slower,
- creating a more strategic
- environment. Since having the
- monsters move slower can be a big
- advantage, there is a small
- disadvantage associated with it.
- Your character's skills will improve
- slower. Correspondingly, your
- character's skills will improve
- faster if you choose HIGH or
- VERY HIGH reflexes. The change
- in advancement is not that great, so
- choose the Reflexes setting that
- most reflects your play style.
-
- EXPERIENCE POINTS
-
- Daggerfall does not use any form
- of experience points. To advance in
- level, increase your primary and
- major skills. After second level,
- your character needs approximately
- 15 points of increase among these
- skills to go up a level. This is not
- an exact calculation, only an
- estimate.
-
- The manual erroneously states that
- primary skills are easier to increase
- than major, and major are easier
- than minor, etc. All skills in all
- categories use the same basic
- formula to determine whether or
- not there will be an increase.
-
- INTERFACE
-
- The mouse controls contain a
- button labelled REVERSE
- VERTICAL. Only applicable in the
- View Mode, when REVERSE
- VERTICAL is highlighted pushing
- the mouse forward makes you look
- down.
-
- The default interface in the manual
- is identical to the interface in
- Arena. However, endless hours of
- beta testing have led the Bethesda
- Softworks staff to believe that the
- best interface for Daggerfall uses
- the view mode and a different
- keyboard mapping. If you want to
- see what we liked best, replace the
- BETAPLYR.DAT file in your
- DAGDEMO\ARENA2 directory with
- the VIEWPLYR.DAT file from the
- DAGDEMO\ARENA2 directory on
- the CD-ROM.
-
- CTRL-SHIFT-X will terminate the
- demo immediately.
-
- SAVE GAME
-
- There is a keyboard short cut for
- saving a game. CTRL-B will pull
- up the save game menu. You can
- use the TAB key to switch from
- slot to slot. ENTER will save your
- current game in the highlighted
- slot.
-
- MODES OF TRAVEL
-
- The manual does not show SHIP as
- a travel option when you click on
- the legs icon. When you buy a ship
- at the bank, click on this button to
- go to your ship. To return to land,
- just click SHIP again.
-
- FAST TRAVEL MENU
-
- Cautious vs. Reckless - Travelling
- cautiously takes longer, but your
- character always arrives in
- daylight, when the city gates are
- open.
-
- Foot/Horse vs. Ship - Travel by
- ship is faster, but more expensive.
- The greater the amount of water
- between your character and his
- destination, the greater the
- difference in cost and travel time.
- If you own a ship, travel over
- water is free, but you will not be
- placed on the vessel itself for the
- journey.
-
- Inns vs. Camp Out - Camping out
- is always free. However, it
- increases travel time a bit to
- account for the need to hunt for
- your food.
-
- TAVERNS
-
- If you rent a room in a tavern for
- many days, you can leave your
- stuff there safely. So long as you
- return before the time expires, your
- stuff is safe. When you enter a
- town, a message appears on the
- screen if you have a room at any
- tavern anywhere in that town.
-
- Once every four hours you can buy
- food or drink at a tavern. This will
- restore a small amount of health.
-
- CHARACTER STATUS
-
- Each region keeps track of your
- character's legal reputation. The
- lower your legal reputation, the
- more likely you are to be attacked
- by guards for no apparent reason.
- Once they attack your character,
- your legal reputation determines
- whether or not they will ask you to
- surrender.
-
- INVENTORY
-
- When your character readies a new
- weapon, there is a delay of a few
- seconds before it appears. The
- length of the delay depends upon
- the weapon. If you are firing
- arrows at your enemies, be sure to
- leave some time to draw your
- sword before they close on you!
-
- There is no rope item, as described
- in the section on CLIMBING.
-
- There is no HIDE option in
- inventory. However, there is a
- GOLD option which is used to drop
- gold pieces in the unlikely event
- that you would rather pick up that
- magical, daedric dai-katana than
- hold onto a few thousand measly
- gold pieces.
-
- The IDENTIFY function works
- immediately. You do not have to
- leave the item with the guild and
- come back to pick it up.
-
- When buying and selling items, a
- COST bar appears above your
- character portrait. The first number
- is the base value of the items being
- exchanged. The second number is
- how much gold your character is
- carrying. Beware! You will never
- buy or sell items for the price
- shown here. However, you can find
- out how badly you bargained or
- how dramatic the economic
- conditions of the region are
- influencing prices. Even in the best
- of circumstances, there will be a
- significant difference between the
- buying and selling prices of items.
-
- Items with a green background are
- used in one of the quests you
- are currently running.
-
- NOTEBOOK
-
- Daggerfall does not include a
- notebook. Dialogue comments are
- copied to a special section of your
- logbook. Your character's
- background is displayed when you
- select HISTORY from the character
- sheet.
-
- OPTIONS MENU
-
- The DETAIL setting on this menu
- controls how much of the world is
- visible. If you have a slower
- computer, say a 486, you can gain
- a little extra performance out of the
- game by setting the detail slider
- down.
-
- DUNGEON AUTOMAP
-
- You can left click on a piece of the
- dungeon to make it flash. Clicking
- on the gray bar at the bottom of the
- screen produces a cursor. Whatever
- you type in there is attached to that
- piece. To see the description again,
- click on the dungeon piece, and its
- description appears in the bar at the
- bottom of the screen.
-
- You can right click on a piece of
- the dungeon to hide it temporarily.
- If you are having trouble seeing
- parts of the dungeon, this is a good
- way to reveal the solution to the
- maze.
-
- GUILDS
-
- Each guild judges whether or not a
- character is worthy to be enrolled.
- Worthiness is determined by the
- character's skills and his reputation.
- If he has moderate ratings in one or
- more of the skills the guild deems
- relevant, and the guild has nothing
- against him, he will be admitted.
- For example, to get into the
- fighter's guild, you need to have at
- least one weapon skill in the
- twenties. If you believe you have
- appropriate skills, but the guild will
- not admit you, try doing some
- quests for them. This will boost
- your reputation.
-
- MAGICAL ITEMS
-
- The manual incorrectly states that
- magical items can be repaired and
- recharged. It should state that
- magical items cannot be repaired
- or recharged.
-
- When making a magical item, it is
- possible to use a soul gem to
- increase the magical potential of an
- item. First, make sure you have a
- soul gem in your inventory. Cast
- Soul Trap on a monster. Kill the
- monster while the spell is still
- active. Now carry the soul back to
- a guildhall that has an Item Maker.
- When making the item, select the
- special advantage Soulbound. You
- will be shown a list of available
- souls to use.
-
- SPELLS
-
- The following spells from the
- manual do not exist in Daggerfall:
- Acidic Field, Flare, Ghost Form,
- Harbour Air, Notorgo's Curse,
- Sanctuary. The spells listed below
- have been added to the game and
- may not appear in your manual.
-
- Fenrik's Door Jam Mysticism
- A minor door unlocking spell.
-
- Tame Thaumaturgy
- Has a small chance of preventing
- a monster (living and non-
- humanoid) from attacking.
-
- Quiet Undead Thaumaturgy
- Has a small chance of preventing
- an undead monster from attacking.
-
- Balyna's Balm Restoration
- A minor healing spell.
-
- Recall Mysticism
- The first casting places an
- invisible marker in that spot. The
- second casting teleports the player
- to that spot. After being teleported,
- the marker is removed. The spell
- must be cast again to place a new
- marker.
-
- Calm Humanoid Thaumaturgy
- May prevent a humanoid monster
- from attacking.
-
- Charm Mortal Thaumaturgy
- May prevent a human enemy
- from attacking.
-
- Holy Touch Mysticism
- Dispel an undead monster.
-
- Tongues Mysticism
- Increases the chances that a
- monster with language will not
- attack your character.
-
- Frostbite Destruction
- A minor offensive spell. Must be
- in contact with the opponent to cast
- it.
-
- Buoyancy Thaumaturgy
- Increases your character's
- underwater speed for a time.
-
- Wildfire Destruction
- Sends a fiery blast toward a
- single opponent. Even after it
- strikes, it continues to do damage
- for a short while.
-
- 5. Commonly Asked Questions
- ================
- a) Fighting monsters is really hard!
- What can I do?
-
- Different people have different
- play styles. Those used to actions
- games where quick, accurate mouse
- control will find combat easier.
- Players that are not will have a
- more difficult time with combat.
- You have several options to help
- yourself. First of all, not all the
- character classes are equally easy.
- Those that specialize in weapons
- are the easiest in combat. Those
- that have no primary weapon skills
- and no offensive magic are going to
- be the toughest. The easiest
- character class to play is probably
- the Spellsword. Close behind it are
- the Warrior, Knight, Battlemage,
- and Ranger. Amongh the most
- difficult to play are the Healer,
- Nightblade, and Bard.
- Your second option is to set the
- REFLEXES for your character.
- Setting it to VERY LOW will slow
- down the monsters considerably. Of
- course there is a penalty. LOW and
- VERY LOW cause your character
- to advance in level at a slower
- pace.
- Finally, get sneaky. Not every
- monster should be slain. There is
- no shame in running away from
- some encounters. Only attack those
- that you need to kill to reach your
- objective. Even then there are
- tactics that can improve your
- chances in combat. Swing and back
- up is a good one. The monsters
- have less chances to hit you.
-
- b) Why do my saved game pictures
- have strangely colored skys?
-
- Daggerfall dynamically alters the
- color palette, particularly with the
- sky. Since there are multiple
- pictures on the one saved game
- menu screen, each trying to use a
- different palette, the palettes for the
- skies get messed up. In short don't
- worry about it, your saved game is
- safe.
-
- c) When I switch weapons, why
- doesn't it appear right away?
-
- As discussed above, there is a
- short delay for equipping weapons
- to simulate how long it would take
- to put away your bow and draw
- your sword.
-
- d) I keep running into walls. Why
- am I having a hard time controlling
- my character?
-
- Try adjusting the TURNING
- RATE setting, or the
- HORIZONTAL and VERTICAL
- mouse sensitivity. You can find
- them by pressing ESC to get the
- OPTIONS menu, then click
- CONTROLS, then MOUSE. If you
- are using the default cursor based
- mode (also on the MOUSE menu),
- try the view based mode. For many
- people it is an easier interface.
-
- e) Why are the sounds messed up
- in the animations?
-
- Any CD-ROM drive less than a
- quad speed may lose some of the
- sound when trying to play an
- animation. For the truly hard core
- players, copy *.VID files from the
- CD-ROM drive onto your hard disk
- to fix this problem. Warning, they
- will take up a lot of hard disk
- space.
-
- f) I can't ever seem to find a
- residence (so-and-so's home).
- Where are they?
-
- When talking to people on the
- street, click on the GENERAL
- category of places. You will find
- the residences and palaces under
- this heading.
-
- g) Why am I not getting a new
- level?
-
- To advance in level, your
- character must use all his primary
- and major skills. Depending upon
- your character class, this may mean
- using a variety of different
- weapons, casting different types of
- spells, or even doing more sneaking
- and running. If your character has
- skills that you just don't use very
- often, considering joining the
- appropriate guild and train in those
- skills.
- Some characters start the game
- with an ebony dagger. This is a
- rather potent item that is sure to be
- your character's principle weapon
- for some time. If your character
- has Short Blade as a primary or
- major skill, this is fine. If not, your
- character may not advance in level.
- Try using primary and major skills
- to defeat weaker opponents (rats
- and bats), and save the ebony
- dagger for the tougher monsters.
-
- h) Why does fast travelling from
- one region to another take so long?
-
- The game is calculating all the
- global events for each minute of
- each day of your journey. This can
- mean a bit of a wait while the days
- go by on your trip.
-
-
- i) How can I contact Bethesda on the
- internet?
-
- http://www.bethsoft.com
-
- j) Where are all the formulas for
- how things work?
-
- In the Daggerfall Chronicles
- hintbook!
-
- k) When I use the SpellMaker to
- create a spell, I can't seem to
- change CHANCE, DURATION or
- MAGNITUDE. What am I doing wrong?
-
- Some players have been confused
- when using the SpellMaker. You can
- adjust the CHANCE, DURATION and
- MAGNITUDE by clicking on the top
- or bottom of the gray box that
- displays the current value.
-
-