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- WarWizard(TM) -- the Readme file
- (c) 1995 MicroGenesis(TM).
- - by Steve Clover & Brad McQuaid, 8/25/94
-
- Updated on 12/18/95 (Read the Revisions Part for new stuff).
-
- PLEASE READ THIS!!!!
- This file contains important information pertaining to the game
- that is NOT in the manual.
-
-
- REQUIREMENTS:
- ■ - VGA graphics and color monitor.
- ■ - 80386 or faster processor.
- ■ - 4 Megabytes of memory minimum and DOS 5.0 or higher.
- ■ - Hard Drive with at least 10 Megabytes of free storage (more for
- multiple saved games).
- ■ - Mouse and proper mouse drivers loaded.
-
- RECOMMENDED:
- ■ - Sound Blaster & compatibles, Pro Audio Spectrum series,
- or Adlib soundcards -- for high quaility digital sound effects.
- ■ - Running SMARTDRV.EXE or equivalent disk caching program (to speed
- up disk access).
-
-
- TEXT FILES THAT YOU SHOULD HAVE...
-
- readme.1st -- We know you have this one since you are reading it now!
- order.doc -- This is an Order Form that can be printed out for your
- convienience and will help us fill your order properly.
- hotkeys.doc -- This file shows all the keyboard shortcuts for the game
- and should be printed out for quick reference.
- vendor.doc -- Important information that you should read if you are, or
- want to be, a vendor.
- license.doc -- All that fun Legal stuff.
- manual.wp -- The manual for the game in the popular WordPerfect format.
- manual.txt -- The manual, but in the normal raw text format that you can
- read using Edit, or whatever you are using to read this.
-
- NOTE : If you are missing any of these files, please call us at 909-699-4581
- between the hours of 11am and 6pm Pacific Standard Time and we will
- help you get a complete copy of the game.
- Also, if you are going to upload this game to other people, etc.
- please upload the original and complete compressed file that you
- received.
-
-
-
- RUNNING THE GAME...
-
- In your WW1 directory at the prompt just type WW1 to run the game.
- Next you will be prompted to select a valid soundcard. Pro Audio
- Spectrum Series (option 3 on the menu) should work with the full range
- of Pro Audio Spectrum soundcards, such as the Pro Audio Spectrum/
- Studio 16. If your soundcard is not on the list, then try
- Soundblaster (option 1 on the menu) -- a number of soundcards on the
- market today have Soundblaster support, or emulate the Soundblaster
- card. Please read your soundcard manual to make sure that yours is
- set up correctly for Soundblaster support. If you get kicked back out
- of the program with a bunch of obscure error messages, then just run
- the game again and select "0" or None for the soundcard and the game
- should run fine, albeit without sound. :(
-
-
- THE REVISIONS PART...
- Version 2.3 : Final WarWizard release.
- Additions/Changes:
- (1) No code has been changed, so the game remains as it was under version 2.2,
- however, much information about ordering and how you can reach us HAS
- changed.
- (2) We no longer have an 800 number for orders.
- (3) We no longer accept credit cards of any kind -- check or money order ONLY.
- (4) We have a new phone number for technical support for our Registered customers.
- (5) We have a new address.
- (6) Please see the ORDER.DOC file for all of the new info stated above.
-
- Version 2.2 : Third WarWizard release.
- Additions/Changes:
- (1) Random Encounter frequency is now selectable. Alt-1 will turn
- off random encounters completely, Alt-2 will set random encounters
- to reduced frequency, and Alt-3 sets them back to normal (though
- reduced in comparison to earlier versions).
- (2) A Possessions button was added to the second search screen which
- will enable the player to access his/her inventory screen in order
- to drop their old armor in favor of a newly found pieces, etc...
- (3) The durations for spells such as Search, Tongues, and others, have
- been doubled; therefore, these spells will now stay in effect at
- least twice as long as in previous versions.
- (4) The workings of the increment/decrement food and gold buttons on
- the second search screen will now drop/take all available food
- or gold when clicked with the left mouse button. The right mouse
- button can be used to drop/take in increments (the way it used
- to work).
- (5) The keys 1,2,3,4 (non-numeric keypad) will now change the current
- character while on the Possessions screen (where you view and work
- with a character's inventory) and Spellbook Screen (where you
- scribe new spells into a character's spellbook and memorize/forget
- spells). This allows much faster memorization of spells,
- trading of items, and equiping characters by eliminating several
- added steps that were previously required to select a different
- character.
- (6) The amount of points of experience required to reach the next level
- of proficiency has been added to the Possessions screen and the
- Spellbook screen. This information will appear below your level
- of proficiency when you click on a spell in your spellbook or
- memory slot (on the Spellbook screen), and when you click on a
- weapon, or the armor that you are wearing on your torso (which
- reflects your Evasion proficiency, or ability to successfully
- dodge attacks). If you have reached the maximum proficiency
- for a certain weapon type or spell class, then the message will
- tell you that you have mastered that particular ability.
- (7) Combat will no longer deduct movement points when you attempt to
- attack an enemy that is out of range.
- (8) If you are on the second combat screen (where you select your
- weapon(s) to use and bodypart to attack) and do not want to
- attack, you can now hit the Right Mouse Button, or the Esc key
- to return to the first combat screen without performing an
- attack. No movement points will be deducted for this action (or
- lack of action).
- (9) The first time you enter combat, it will automatically default to
- Weapon instead of Fist (on the second combat screen), unless there
- is no weapon in a hand, which will then cause it to default to
- Fist for that hand.
- (10) The HOTKEYS.DOC file was modified to take into account the three
- new Alt keys for random encounters and other new keys (for the
- screens that were altered as stated above).
-
- Version 2.1 : Second WarWizard release.
- Bugs Fixed:
- (1) Healer bug where gold went negative after too many healings.
- (2) Game crash if trying to trade without 1st selecting what to trade.
- Additions/Changes:
- (1) You may save your game from the main screen at any time, not just
- inside Inns.
- (2) You can now hit Ctrl-Q (hold down the Control key and press q) to
- quit out of the game from anywhere, but it will not save your game.
- (3) Ctrl-D will toggle the combat damage popup messages on/off.
- (4) Diagonal movement was added to combat (diagonal movement outside of
- combat would take weeks to complete, but we might consider this for
- future versions).
- (5) The message window on the search screen now shows the name of the
- item that you are clicked on, instead of it's type. It will say
- that it is a "Long Sword +1" instead of just "Long Sword".
- (6) The Enter key on the numeric keypad now functions identically to
- the normal Enter key.
- (7) A new question (and answer) was added to the Q & A portion near the
- end of the manual in order to better explain how the player
- acquires spells in the game.
- (8) HOTKEYS.DOC was modified to include the two new Control keys.
- (9) Users who find that the game runs too slow (especially in combat)
- should try running the game by typing: WW1386 at the command
- prompt, instead of using the usual: WW1.
-
- Version 2.0 : This is the first release of WarWizard(TM) for the
- IBM PC and compatibles!
-
- Earlier Versions were for the Commodore Amiga.
-
-
- THE HOTKEYS PART...
-
- All of the keyboard shortcuts for this game can be found in the
- HOTKEYS.DOC file, which you may want to print out for reference
- until you are more familiar with them, or just use the mouse!
-
-
- THE QUESTIONS & ANSWERS PART...
-
- We strongly suggest that you at least read the last two sections of the
- manual that come before the Appendices. They are the QUESTIONS AND
- ANSWERS section and the GAMEPLAY HINTS section. Reading these will help
- you get off to a better start.
-
- If you have any other questions, first make sure you've read through the
- manual carefully. We did some different and original things in WarWizard,
- so don't necessarily assume it's just like other RPG's. READ THE MANUAL.
- If you still have a question, you have two options:
- 1. Call Steve @ 909-699-4581 (from 11am to 6pm PST).
- 2. Mail one of us on the internet. Our addresses are :
- sclover@ix.netcom.com
- and bmcquaid@cts.com
-
- We also welcome any comments, feedback, and bug reports you may
- have -- please send these also by email on the internet, or by
- regular (snail) mail to our address at the top of the Order Form
- that is found in the ORDER.DOC file.
-
-
- THE MONEY PART...
-
- First of all, this game is Shareware, NOT public domain. It is fully
- functional and contains several completable quests, but additional quests
- (including your final showdown with the the Evil WarWizard) must be
- ordered. If you enjoy this game and decide you wish to complete the
- additional quests, please print out and complete the ORDER.DOC file and
- send it to the address at the top of the Order Form.
-
- Please be sure to specify which size of disks we should ship your
- Registered Version on, otherwise we will ship you High Density 3 1/2" disks.
-
-
-
- THE INSTALLATION PART...
- Please type install in the current directory, which will uncompress
- the game into your current directory. Then simply type ww1 to run
- the game.
-
-
- THE LAST PART...
-
- We, the designers of WarWizard(TM), set out to make an CRPG that we would
- find fun to play and hopefully others would enjoy as well. We hope that
- you will have as much fun playing this game as we did in creating it for
- you.
-
- Enjoy the game!
-
- Credits:
- =============================================================================
- Brad McQuaid & Steve Clover -- Programming & Design
- Milo Cooper -- Art
- Jim Dobson -- Sound
- =============================================================================
-
-