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- The Warcraft Unit Editor
-
- 1. What This Utility Changes
- 2. Creation and Configuration
- 3. Bug Report
-
-
- WHAT THIS UTILITY CHANGES
-
- This utility will allow Warcraft owners to alter numerous characteristics of
- every unit in the game. We strove to make as many of the game aspects able
- to be edited as possible through this program. Although not every change was
- possible, players will be able to edit the following aspects within the game:
-
- 1. Edit Men
- 2. Edit Buildings
- 3. Edit Spells
- 4. Edit Technology
-
-
- 1. Edit Men
- Attack Range: This is the range that your units can attack.
- This can only be edited if the unit has an initial ranged attack
- (archers, spearmen, etc.)
-
- Armor Points: This is the amount of armor each unit has.
- Armor stops damage before it reaches the target.
-
- Hit Points: This is the amount of damage a unit can sustain before dying.
-
- Minimum Damage: This is the amount of damage that a unit will ALWAYS do
- regardless of armor.
-
- Random Damage: This is the potential amount of damage that the units
- attack can do.
-
- Time to Build: This is the time increments that each unit takes to train.
-
- Gold Cost: This is the amount of gold that the unit costs to train.
-
- Lumber Cost: This is the amount of lumber that the unit costs to train.
-
- Decay Rate: This is how long summoned creatures remain in play before
- taking damage.
-
- 2. Edit Buildings
- Armor Points: The amount of armor that each building has.
- Armor stops damage before it reaches the target.
-
- Hit Points: This is the amount of damage a building can sustain
- before being destroyed.
-
- Time to Build: This is the time increments that each building takes
- to construct.
-
- Gold Cost: This is the amount of gold that the building costs
- to construct.
-
- Lumber Cost: This is the amount of lumber that the building costs
- to construct.
-
- 3. Edit Spells
- Range: This is the range that your spells can be cast.
- This can only be edited if the spell has an initial range
- (cloud of poison, rain of fore, etc.)
-
- 4. Edit Technology
- Time to Research: This is the time increments that each technology
- takes to upgrade.
-
- CREATION AND CONFIGURATION
-
- When you have made edits to your units and buildings, you will have the
- options to load configuration, save configuration, and Configure WAR_HACK.EXE
- with current settings.
-
- Load Configuration: This is for saved WAR_HACK configurations that you wish
- to further edit.
-
- Save Configuration: This is to save a WAR_HACK configuration for later
- editing.
-
- Configure WAR_HACK.EXE with current settings: This is to save a WAR_HACK
- Configuration for use within a Warcraft game.
-
- Note: Both WAR_HACK.EXE files must be (A) configured identically for
- two-player games. If the files are incompatible, you will receive an
- "Incorrect Version Number" message. Make sure that the two versions of
- WAR_HACK.EXE have the same changes to units, buildings, spells and
- technologies in them.
-
- BUG REPORT
-
- If you edit Warcraft so that the Hit Points are at maximum for a unit type,
- save the game, and then re-edit so that those units have less hit points,
- some of the originally edited units MAY have an incorrect HP bar, in that it
- will be longer than normal. The statistics that have changed will be correct,
- and this bug is only a cosmetic flaw that does not affect game play.
-
-
- Blizzard plans to electronically release the Warcraft Unit Editor in January
- of 1995 through America On-line, CompuServe, Internet and the Blizzard IceNet.
- This utility will be offered FREE to fans of the real time Fantasy/Strategy
- hit Warcraft: Orcs and Humans as a response to their desires to take elements
- of the game design into their own hands. Blizzard Entertainment looks forward
- to offering continued support and service of their products that meets the
- needs and desires of their customers. Please feel free to distribute this
- program to other Warcraft players.
-