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- Welcome to V for Victory 3.1!
-
- This patch will automatically upgrade your Utah Beach 2.0, Velikiye Luki,
- and Market Garden games to v. 3.1 of the V for Victory game system. Please
- make certain that you read through the section entitled "V4V 3.1 Pre-Install
- Information" before installing the patch. If you experience any problems
- during the application of the upgrade, please feel free to call our Technical
- Support Hotline at 409-776-2187 (M-F 9:00 a.m. to 6:00 p.m. CST).
-
- TABLE OF CONTENTS
-
- Section 1: V4V 3.1 PRE-INSTALL INFORMATION
- Section 2: INSTALLING THE 3.1 PATCH
- Section 3: INSTRUCTIONS TO OWNERS OF GOLD - JUNO - SWORD
- Section 4: V FOR VICTORY 3.1 SYSTEM REQUIREMENTS AND SETUP
- Section 4.11: CONFIGURING YOUR SYSTEM UNDER DOS 6.0 FOR V4V 3.1
- Section 5: INTERFACE CHANGES
- Section 6: TROUBLESHOOTING NOTES
-
- SECTION 1: V4V 3.1 PRE-INSTALL INFORMATION:
-
- Please note that save games from previous versions of V for Victory will not
- be compatible with v. 3.1. Thus, you may wish to finish your save games
- before updating and deleting your old files.
-
- It should also be noted that the 3.1 upgrade will not be able to find/upgrade
- your V for Victory game sets if they are not all on the same hard drive
- (i.e. C: - not C: and D:) or in the same hard drive partition. Thus, please
- make certain that all the files from each of your V for Victory gamesets are
- on the same hard drive or hard drive partition. If this is not the case,
- then you may either simply copy the files onto one hard drive, or re-install
- the various games onto the same hard drive.
-
- The 3.1 patch will not update V for Victory v. 1.1 or 1.2 (the original Utah
- Beach). If you wish to play your Utah Beach scenarios under the same
- directory as your other V for Victory gamesets, then you will need to
- purchase the Utah Beach 2.0 Data Upgrade from Three-Sixty ($5.00 - US). The
- upgrade may be ordered directly from Three-Sixty via our toll-free sales line
- at (1-800 653-1360 US) or (1-800-697-2360 Canada) M-F 9:00 a.m to 6:00 p.m
- CST. If you own the Utah Beach 2.0 Data Upgrade then your scenarios will be
- updated automatically with this patch.
-
- If you do not own all the V for Victory gamesets (Utah Beach 2.0, Velikiye
- Luki, and Market Garden) then the 3.1 patch will patch only those games which
- you currently own. If you buy these games in the future then you will need
- to run the patch again to make sure that all your game data is v. 3.1 (some
- stores still have older versions of V for Victory in stock/on the shelves).
- If you have ordered the Utah Beach 2.0 Data Upgrade but have not yet received
- it, go ahead and run the patch anyway - when you receive the upgrade you can
- install it, and then run the patch again. The program will automatically
- recognize your newly patched files and copy them into the directory where
- your V for Victory files currently reside.
-
- SECTION 2: INSTALLING THE 3.1 PATCH
-
- Step 1: If you own V for Victory: Velikiye Luki, then you should re-install
- this gameset into a directory on your hard drive entitled, "V4V3_1" If you do
- not own Velikiye Luki then you may skip this step.
-
- NOTE: If you have not been playing your Velikiye Luki scenarios under your
- Market Garden game system, then this step is not necessary.
-
- Step 2: Copy the 3.1 upgrade files (UPDATE.EXE, PATCH.EXE, and PATCH.RTP)
- into one of your V for Victory game directories (either Market Garden,
- Velikiye Luki or Utah Beach 2.0). If you just re-installed Velikiye Luki
- onto your hard drive, then you should copy this file into your newly created
- V4V3_1 directory.
-
- Step 3: From within the directory you copied the upgrade files into, type
- "UPDATE" At this point the upgrade will automatically search out and find
- the gamesets which you own (again, assuming that they are all on the same
- hard drive), and copy the appropriate files into your current directory and
- update the data to v. 3.1. The update will also delete the old files from
- your hard drive, thus saving you hard drive space.
-
- Step 4: After the update is finished (the process may take up to 30 minutes
- depending upon processor speed), you will be ready to play all of your V for
- Victory gamesets under the 3.1 game system. At this time you may wish to go
- into your other V for Victory game directories and delete the remaining files
- as they will use up your valuable hard drive space.
-
- SECTION 3: INSTRUCTIONS TO OWNERS OF GOLD - JUNO - SWORD
-
- If you own V for Victory: Gold - Juno - Sword, follow the installation
- instructions as described above. Next, enter your Gold - Juno - Sword
- directory and type, "UPDATE." At this point all of your 3.1 files will
- be copied into your Gold - Juno - Sword directory and be made available
- for play under GJS.
-
- SECTION 4: V FOR VICTORY 3.1 SYSTEM REQUIREMENTS AND SETUP
-
- V for Victory v. 3.1 now requires that you have at least 2000k allocated to
- EMS memory, as well as 615,000 bytes free conventional memory. To make
- certain that your system configuration meets these requirements, please read
- the the following discussion: (Users of DOS 6.0 should skip this section
- and proceed to Section 3.11 - CONFIGURING YOUR SYSTEM UNDER DOS 6.0 FOR
- V4V 3.1)
-
- V for Victory 3.1 requires the following lines to be present in your
- CONFIG.SYS file:
-
- DEVICE=C:\DOS\HIMEM.SYS
- DEVICE=C:\DOS\EMM386.EXE 2000 RAM
-
- Note to OS2, QEMM, 386MAX, and DR DOS users: These lines are not required
- to be present in your CONFIG.SYS file. However, it is necessary that at
- least 2000K EMS be available in order to play GJS. Thus, the equivalent
- command parameter for each of these various operating systems must be
- employed if your current configuration is not yielding enough memory.
-
- This assumes that your DOS directory is located on your hard drive under
- C:\DOS. If this is not the case, then you will need to change these path
- statements to reflect the proper path name.
-
- If you are not certain if you have these lines in your CONFIG.SYS file, then
- from the C:\> prompt you should type <TYPE CONFIG.SYS> <ENTER>. This will
- give you a read-out of your current CONFIG.SYS file. If these lines are not
- present, then you should next type <EDIT CONFIG.SYS> <ENTER>.
-
- At this point you will be using DOS's EDIT feature to view and edit the
- contents of your CONFIG.SYS file. Please type in the following lines at the
- beginning of the file:
-
- DEVICE=C:\DOS\HIMEM.SYS
- DEVICE=C:\DOS\EMM386.EXE 2000 RAM
-
- You should also have the following lines in your CONFIG.SYS file:
-
- DOS=HIGH,UMB
- FILES=30
- STACKS=0,0
-
- If you do not have these lines in your CONFIG.SYS file, please add them in
- now. After you are finished editing this file, go to the FILE menu at the
- top of the screen and choose SAVE.
-
- Your system should now be ready to play V4V 3.1. However, if for some
- reason during play V for Victory crashes with an error message to the
- regard of, "Insufficient Conventional Memory" then you will need to
- go back and free up some conventional memory (until you have at least
- 615,000 bytes free). This is typically done by loading device drivers
- such as mouse drivers, etc. into high memory. If you are not certain
- how to do this yourself, please feel free to call the Three-Sixty Technical
- Support Line at 409-776-2187 (M-F 9:00 a.m. - 6:00 p.m. CST).
-
- SECTION 4.11: CONFIGURING YOUR SYSTEM UNDER DOS 6.0 FOR V4V 3.1
-
- Before playing V for Victory v. 3.1 please make certain that you have your
- system configured to yield at least 615,000 bytes of conventional memory.
- To determine how much conventional memory your system is configured
- to yield, type "MEM" from the DOS prompt. Examine the line which
- reads, "Largest Executable Program Size." If this number is below 615,000
- then you will need to increase the amount of free conventional memory your
- current system configuration is providing. To do this with DOS 6.0, simply
- type, "MEMMAKER." At this point you will be utilizing DOS 6.0's built in
- memory optimization utility. Please follow the instructions as presented on
- screen. After you are finished using running MEMMAKER, you will need to
- insert the following line(s) into your CONFIG.SYS file:
-
- DEVICE=C:\DOS\HIMEM.SYS
- DEVICE=C:\DOS\EMM386.EXE 2000 RAM
-
- This assumes that your DOS directory is located in the path as described
- above. If not, then you will need to change the path statement as necessary.
-
- To enter the above two lines in your CONFIG.SYS file, type <CD\> <ENTER>
- followed by <EDIT> <CONFIG.SYS>. You will now be using DOS's editing feature
- to view the contents of your CONFIG.SYS file. Now, simply type these lines
- in at the very beginning of the file listing. When you are finished,
- choose "SAVE" from the file menu. You must now reboot your machine before
- these changes will take effect.
-
- SECTION 5: INTERFACE CHANGES
-
- Supply Bars. You will notice when playing V4V, that the unit data window
- has been changed. Now you will see the unit name on top, followed by its
- type, with its HQ attachment on the bottom. Between its type and HQ there
- is now a colored bar - the left half of the bar indicates the unit's current
- supply level assigned by the HQ (Attack, General, Defensive, Minimal, NONE)
- while the right half shows the unit's supply state (In Supply, Out 1, Out 2,
- Out 3, Out 4). The colors you will see are green, blue, orange, red, and
- black with black being the worst.
-
- Restricted Movement. In the same box as described above, you will now
- see an orange (or white) letter 'R' in the upper left hand corner. This
- indicates that the unit's movement is restricted. This either means that
- the unit is part of a garrison or is fixed in place and cannot move.
-
- Temperatures. Negative temperature values will now be represented by
- green numerals on both the calendar and sidebar. Thus, a green numeral
- "5" would indicate -5 degrees.
-
- The Victory Graph. If you capture a victory location hex during the last
- turn of the last day then you will not receive victory points for that hex.
- You must hold this hex for at least one turn to receive the allotted
- victory points for that particular hex.
-
- Please note that the Victory Graph is no longer representative of the entire
- scenario. The graph now logs the last 26 turns of game play.
-
- Velikiye Luki Movement Costs. If the temperature rises above freezing then
- units in Velikiye Luki will utilize standard terrain movement costs (as
- opposed to LF, HF, DS).
-
- SECTION 6: TROUBLESHOOTING NOTES
-
- Please do not run V for Victory under Microsoft Windows. It was demonstrated
- during testing that these two products are not compatible. This is
- attributable primarily to the fact that both of these products are very
- memory intensive in nature.
-
- When playing against a human opponent, selecting "Handle All Ops" may cause
- problems with the game. Please do not select this option while playing
- another human.
-
- Please note that V for Victory requires a Logitech mouse driver of 6.0 or
- later, or a Microsoft mouse driver of 8.0 or later. Earlier versions of
- these drivers may cause erratic mouse movements or system lock ups under
- V for Victory.
-
- QEMM users should make certain that they are utilizing MOUSE.COM as opposed
- to MOUSE.SYS. The use of MOUSE.SYS may result in erratic mouse movements
- or a system lockup.
-
- If your computer's Video Card has 512k of memory and IS VESA compliant, yet
- you are still receiving an error message to the effect of, "Your Video
- Card Does Not Support Video Mode 0x101..." then you may wish to try one
- of the following solutions:
-
- 1) Some manufacturer's VESA drivers will not function properly when loaded
- into high memory. Thus, try loading your VESA driver into lower memory
- (i.e. remove the LOADHIGH statement from the line in your AUTOEXEC.BAT
- file where you load your VESA driver).
-
- 2) If you have tried loading all the VESA drivers included with V for
- Victory, and you are still receiving the above described error message,
- please look through your video card documentation to determine exactly
- what VESA driver your video card requires to support video mode 0x101. If
- no such driver is mentioned, or included with your video card software,
- please contact the manufacturer of your video card and ask for the exact
- name of the VESA driver which your card requires to support extended video
- modes. Many companies will even send you this driver for free, thus you
- may want to request this as well.
-
- 3) If you are using QEMM with the Stealth Ram option (ST:M or ST:F), try
- adding the following line to your CONFIG.SYS file:
-
- DEVICE=C:\QEMM\QEMM386.SYS <your old parameters> XSTI:10 XST:C000
-
- If V for Victory crashes with an error message to the regard of,
- "Insufficient Conventional Memory" then please read the section in this
- file entitled, "V FOR VICTORY 3.1 SYSTEM REQUIREMENTS AND SETUP."
-
- If you require assistance editing your CONFIG.SYS file, please feel free
- to call the Three-Sixty Technical Support Hotline at 409-776-2187 (M-F 9:00
- a.m to 6:00 p.m CST).
-
-
- *** AND A SPECIAL THANKS TO ALL OUR BETA TESTERS! ***
-
- Mark Lam David Lindeman Robert E. Clements
- Douglas Olin David A. Becker Steven Hartzell
- Walter O'Hara David Rothman John Dutko
- Robert Gurske Dennis Lee Ken Hill
- David Hecht Michael McCarthy Delwin Hinkle
- John Bendel Darren Pierson James Eckert
- Judith Weller Edward Cetron James P. Dusek
- John F. Hays Gordon Shenkle Danny Lee
- Jay Leazott Keith Polan Albert Y. Leung
- Richard Allen Marcus Jurado Frank Egan
- Peter Morris David Pope Paul Greenberg
- Loyd Towe Paul Sanders Gene Dunn
- Michael Andress James Weaver John Parson
- Ron A. Belcher Robert Hobbs John Bartula
- Felix Pierdolla Mike Aspinall Mike Saleme
-
-
-
-