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- Notes:
-
- This patch updates the English version of 'Ultima 8: Pagan'
- to v2.12 and makes the following changes to the game:
-
-
- #01) Targeted Jumping
-
- Simply place the cursor on the spot you want the Avatar to jump to
- and press both mouse buttons simultaneously. If the spot is a valid jumping
- location, the Avatar will jump there unerringly. If not, he will shake his
- head.
-
- #02) The Birthplace of Moriens
-
- The Birthplace of Moriens now exists. This area now connects the Earth
- plot with the subsequent plot sequences, directing the player toward the lost
- Zealan Shrine.
-
- #03) The Fire Spells
-
- The pentacle-based spells related to the Fire Plot are now much easier to
- cast. The pentagram points are now less restrictive for the placement of
- components. Also, user feedback is given from Bane or Vardion during the
- Avatar's 'Acolyte' test.
-
- #04) Character Conversations
-
- Many problems related to character conversations have been fixed:
-
- a) Argentrock Isle characters now respond more intelligently to game
- events.
-
- b) Many characters provide more detailed information related to plot
- elements and/or puzzles.
-
- #05 Keyboard Hotkeys
-
- The following hotkeys have been added to enhance the user interface:
-
- a) F7 will now save the game to a special hotkey savegame file. This
- does not require the use of one of the journal entries.
-
- WARNING! This feature can become so addictive that it becomes
- the sole way of saving the game. It is not wise to depend on
- one saved game throughout the entire Ultima VIII quest.
-
- Remember to save in your journal every time you play Ultima VIII!
-
- b) F8 loads the hotkey savegame file.
-
- c) B will activate the bedroll.
-
- d) R will activate the Recall Item.
-
- e) K will activate the keyring. Simply place the crosshair on any
- locked door you'd like to attempt to open; if you have the correct
- key, the door will be unlocked.
-
- #06) Item Placement/Enhancement
-
- The following items have been properly placed and/or enhanced:
-
- a) The magic armor related to the Ghost Subplot is now much more
- effective at protecting the wearer.
-
- b) Bonecrusher, the fabled magical hammer mentioned in books within
- Pagan, now exists, replacing the Hammer of Strength.
-
- c) The Argentrock Isle library now contains a book helpful in
- completing the Theurgists' wisdom test.
-
- #07) Floating Platforms
-
- They no longer move; they now levitate in place, and jumping to them is
- much easier.
-
- #08) Inventory Management
-
- Reagents will now stack or combine properly, making inventory management
- much easier.
-
- #09) Dropping Items
-
- Placing items on the ground is now much less restrictive.
-
- #10) The Recall Item
-
- This item does not have a finite number of charges, and will now function
- in all areas except the Obsidian Fortress.
-
- #11) The Wood Reagent
-
- The game now differentiates between the spell components 'Wood' and 'Dead
- Man's Elbow' (which used to be labeled as 'Stick'). 'Wood' is now used for
- most Necromancer spells, and 'Dead Man's Elbow' is the component that Vividos
- sends the player in search of.
-
- #12) Falling Down During Combat
-
- The Avatar will no longer fall down during combat when he takes a heavy
- blow. Now he will remain on his feet until an enemy strikes a death blow.
-
- #13) The Breath of Wind
-
- Taking the Breath of Wind from Stratos prior to moving on to the Fire
- Plot no longer prevents the player from continuing the game.
-
- #14) The Ethereal Pentacle
-
- User feedback is now provided to inform the player as to which point
- each blackrock fragment should be positioned on within the ethereal plane.
-
- Most of these changes have been effected as a result of user feedback. We feel
- confident that the changes will enhance the game's fun-factor. Enjoy!
-