home *** CD-ROM | disk | FTP | other *** search
-
- Dear Ultima Fans,
-
- With each Ultima we have created, we have made massive changes
- in technology, interface and approach. This pattern was started with the
- first few Ultimas. Back in those days we were just learning how to make
- games. By the time one was finished it was clear that there was a much
- better way, so the best plan was usually to start over from scratch.
- Interestingly, it had another effect as well. Since each game was really,
- measurably, noticeably better than its predecessor, it also sold better.
- Whereas, most of Ultima's competitors, were cranking out sequels in the
- same old engine and selling to a subset of their initial market. So our
- pattern of innovation and experimentation that began as a learning
- experience became a powerful tool to insure success.
-
- With each new game it is always the interface and play style
- experiments that cause the most debate. With each product it is interesting
- to note how changes we have made are received. I remember how much
- debate there was about converting from keyboard control to mouse control,
- a decision I am very pleased with now. There is still an ongoing debate
- about 'mono scale maps' like we have had in the last few Ultimas. In fact it
- appears that for Ultima IX we are going to have two scales, town scale and
- outdoor travel scale. This will allow more interesting travel by horses,
- ships, dragons and such. I'm sure these debates will continue. Probably the
- most debated play style changes, though, came in Ultima VIII.
-
- In Ultima VIII, we worked very hard to reach a lofty goal of audio
- visual impact. We wanted the Avatar to be seen in greatly detailed
- animation. We wanted it to feel like you were really there. In addition we
- were concerned by the fact that Ultimas had become so big, that only hard
- core gamers were willing to play them. They were especially daunting to
- new, non-Ultima-playing gamers. So we decided to really focus on the
- scope and pace of the game to try to reach some of this 'new' audience. To
- a large degree, we succeeded at many of our goals. Ultima VIII is easily the
- most beautiful Ultima to date; the animation is smooth and detailed. This
- helped draw new players to the product who had never bothered to look
- before, especially in Europe. This did, however, come at some cost.
-
- Many aspects of what people had grown accustomed to in an Ultima
- were less emphasized, and some new aspects felt a bit out of place. And,
- overall, there was so much change that I think we had not yet mastered the
- new style. Like they say, hindsight is 20/20...
-
- We have studied and examined Ultima VIII, considered customer
- feedback, and debated new directions for Ultima IX. We have come up
- with a plan that, we believe, will retain the strong advancements we made
- in Ultima VIII and really give people the epic game that will be worthy of
- the last game in the trilogy of trilogies!
-
- Origin has always prided itself on strong customer interaction.
- Customer feedback consistently mentioned issues with the implementation
- of jumping, the arcade feel, a frustrating user interface, holes in the
- storyline, and low interactivity. The design of Ultima IX (which is still in
- progress) relies heavily on this feedback and has resulted in a dramatic
- turnaround back toward classic role playing. Even better, it has resulted in a
- classic Britannian Ultima.
-
- Some of the new design features were tested in the Ultima VIII
- engine. The jumping was improved by removing the fixed distance and
- allow a 'targeted' jump. The user interface was also improved. Ultima VIII
- game play was enhanced so much that Origin decided to publish a patch.
- As long as a patch was going to be published, some members of the Ultima VIII
- team got together and fixed other parts of the game: interface, story, and
- even some map details. In all, nearly 100 different modifications and
- enhancements were made.
-
- I am confident that if you try out this patch, you will be very
- pleased.
-
- Lord British
-
-
-
-
-