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- Statistical Leaders Help
-
- The statistical leaders screen is a powerful database tool,
- which can sort and display the players' statistics in a
- variety of categories.
-
- There are four important areas on the screen:
- 1. The main display of statistics. This shows all the
- players' numbers, sorted in descending order, according
- to the column in red. When the screen first comes up,
- the red column is G (for games), so the players are
- sorted by the number of games they have played.
-
- 2. The brown bar near the top. This lists the different
- statistical categories the program keeps track of. To
- sort the players according to a different statistic, click
- on a different column. For example, select AB to sort the
- players according to the number of at bats they have.
-
- 3. The scroll arrows. The statistics leaders screen can
- display up to 60 different players' numbers. Click on
- the down arrow to show the next group. In addition,
- there are 19 batting, 22 pitching, and 7 fielding
- categories. These do not all fit on the brown bar. Click
- on the right arrow to show the next group of statistical
- categories.
-
- 4. The options at the bottom. Use these to change how the
- statistics are sorted and which players go into the sort.
- For example, when the screen first comes up, 'BEST' in the
- left most column is highlighted. This means that the red
- column of statistics is displayed from best to worst.
- Click on 'WORST' to reverse the order.
-
- Each column controls a different aspect:
-
- BEST/WORST: sort BEST first or sort WORST first
-
- BOTH/A/N: use players from BOTH leagues, or just from
- the A league, or just from the N league
-
- BATTING/PITCHING/FIELDING: use BATTING, PITCHING, or FIELDING
- statistics. Clicking on one of these options changes
- the categories on the brown bar near the top.
-
- ALL PLAYERS/ONE TEAM/BY POSITION/BY TEAM: choose 'ALL
- PLAYERS' to include all the players in the sort.
- 'ONE TEAM' limits the players to those of only one
- team. 'BY POSITION' limits them to only players of
- a single position. 'BY TEAM' changes to team
- statistics, instead of players' stats.
-
- TOTAL/VS R/VS L: Some batters hit better against right
- handed pitchers and some prefer left handed pitching.
- Similarly, pitchers do better or worse against
- hitters of one side or the other. 'VS R' limits the
- hitters' statistics to those compiled only against
- right handed pitchers, or the pitchers' stats to
- those facing right handed hitters. 'VS L' limits
- to against lefties, or facing left handed batters.
- Choose 'TOTAL' to combine the VS L and VS R categories.
-
- HISTORICAL/SIMULATED: 'HISTORICAL' presents the players'
- "canned" stats, the ones that they come with, and
- that their initial performances are based on.
- 'SIMULATED' uses the statistics compiled during a
- simulated season of play.
-
- Glossary of abbreviations:
-
- Batting Statistics
-
- AB: at bats
- AVG: batting average
- BB: bases on balls (walks)
- CS: caught stealing
- D: doubles
- G: games
- H: hits
- HR: home runs
- OBA: on base average
- PAB: pinch hit at bats
- PH: pinch hits
- PHR: pinch home runs
- R: runs scored
- RBI: runs batted in
- SA: slugging average
- SAC: sacrifice bunts and flies
- SB: stolen bases
- SO: strike outs
- T: triples
-
- Pitching Statistics
-
- BB: bases on balls (walks)
- BK: balks
- CG: complete games
- D: doubles
- ER: earned runs
- ERA: earned run average
- G: games
- GS: games started
- H: hits
- HAVG: hitters' batting average
- HOBA: hitters' on base average
- HSA: hitters' slugging average
- HR: home runs
- IP: innings pitched
- L: losses
- R: runs
- SH: shutouts
- SO: strike outs
- SV: saves
- T: triples
- W: wins
- WP: wild pitches
-
- Fielding Statistics
-
- PO: put outs
- A: assists
- E: errors
- DP: double plays
- FA: fielding average
- PB: passed balls (catchers only)
- RTO: runners thrown out percentage (catchers only)
- *
- Edit Team and League Names Help
-
- Leagues and teams come with standard names: "A" and "N"
- for the leagues; "California," "Chicago A," "Kansas City,"
- and so on for the teams. These names are not fixed.
- League names may be anything, up to 14 letters or numbers;
- teams names can be up to 13 characters in length.
-
- To change a league name, click on it and type. Press
- backspace to delete a letter or number. Change team names
- in the same way.
-
- At the bottom of the screen are two buttons: 'other league'
- and 'restore.' 'Other league' switches between the 'A'
- league and the 'N' league. 'Restore' cancels any changes
- you have made to either league, returning all names to what
- they were when the Edit Team Names screen came up.
- *
- Edit Team Colors Help
-
- Each team has a 'main' color, used on the players' cap,
- sleeves, belt, and socks, and an 'accent' color for
- details and stripes. Just as the team names and league
- names are not fixed, nor are the team colors.
-
- To change a team's main color, click on a color from the
- color bar labeled 'main.' You will see the color change
- on the animations. Change the accent color using the
- accent color bar in the same way.
-
- At the bottom of the screen are two buttons: 'new team' and
- 'restore.' Click on 'new team' to edit the colors of another
- team. This will save any changes you have made to the
- colors of the team on the screen. Choose 'restore' to
- cancel any changes you have made to the team colors on
- the screen.
- *
- Assign Stadiums Help
-
- In Tony La Russa Baseball II, each team plays in its own
- home stadium. The Assign Stadiums screen allows you to
- change which park each team plays its home games in.
-
- Click on a team name to see which stadium is assigned
- to that team. The information about the park will appear
- in the top half of the screen. To change to a different
- stadium, click on a different name.
-
- To see what a stadium looks like, select it, then click on
- 'view stadium' at the bottom of the screen. Use the arrow
- keys or the mouse to scroll around the park and take in
- the sights.
-
- Click on the 'restore' button at the bottom of the screen to
- cancel any stadium assignments you have made since you
- came to the screen.
- *
- Trades Help
-
- Teams may trade zero, one, two, or three players with each
- other. The players may be all pitchers, all batters, or
- a combination of each. The only limitations are that after
- the trade, both teams must be left with 15 to 24 batters
- and 10 to 16 pitchers.
-
- At the bottom of the screen are three buttons:
-
- SEE 'TEAM ABBREVIATION': Only one team's pitchers' or
- batters' names will fit on the screen at one time. Click
- on this button to view the other team's players.
-
- BATTERS/PITCHERS: Click here to display the other players
- on the team.
-
- RESTORE: Trades do not become final until you leave the
- trades screen. Until that time, you may cancel all trades
- between these two teams by clicking on the 'RESTORE'
- button.
-
- To propose a trade, click on one, two, or three batters
- or pitchers from one team (the names will appear in one
- of the "offered" boxes near the top of the screen), switch
- teams (click on the "see" button at the bottom), then
- choose players from the other team. You may offer zero
- players in a trade. To remove a player from the offered
- box, click on his name there.
-
- For the trade to go through, each team must "agree."
- Click on the the "agree" button beneath the players
- offered box to accept the trade for each team. If the
- trade would result in either team having too many or too
- few pitchers or batters, the trade will not be allowed.
-
- Click on 'reject' to cancel the trade and return the
- offered players to their rosters.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F4, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
- F4: switches between historical and simulated statistics
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
- *
- Edit Batting Stats Help (Part I)
-
- The batting statistics for each player fill two separate
- pages. On this first page are the player's name,
- personal stats, position, primary batting statistics,
- and so on.
-
- At the bottom of the screen are six buttons:
-
- DONE: click here when you are finished editing this
- player's stats. This will return you to the 'Choose
- Player' screen.
-
- MORE: this will take you to the second page of batting
- stats for this player, including his tendencies and
- the various ratings, such as arm, speed, and power.
-
- CLEAR: choose 'clear' to zero all the player's statistics,
- including pitching and fielding stats.
-
- PITCHING: click here to edit the player's pitching stats.
-
- FIELDING: click here to edit the player's fielding stats.
-
- RESTORE: this undoes any changes made to this player's
- stats from this screen. Restore will reverse a 'Clear,'
- returning all batting, pitching, and fielding stats to their
- previous values. Restore will only cancel changes made
- on this screen. For example, if you change the player's
- GAMES from 100 to 150, then select 'PITCHING,' then return
- to this screen, restore will not change 150 back to 100.
- The computer saves changes when you switch screens.
-
-
- To edit a stat, click on it. Most of the stats are
- numbers, which you can type in yourself. But a few
- are non-numeric values, such as throwing arm or position.
- Click on these to cycle through the possible values.
-
- The first page of the individual batting statistics
- follows. For each numeric stat, the range of values
- is in parentheses.
-
- LAST NAME: this can be up to 12 letters or numbers.
-
- FIRST NAME: maximum of 8 characters.
-
- YEAR (1870-2125): each player's statistics are taken from
- a single season of baseball. This is the year of that
- season.
-
- AGE (0-255): this is the age of the player for the year.
-
- EXP (0-255): stands for experience, or the number of years
- of major-league experience the player had up to this year
- of his career.
-
- SALARY (0-65535): the annual salary of the player in
- thousands of dollars. The number is calculated based on
- the player's performance for classic teams, but is the
- actual amount for the 1992 teams.
-
- B: stands for batting side, and can be 'R' for right, 'L'
- for left, or 'S' for switch hitter. Click on this stat
- to cycle through the various possible values.
-
- T: throwing arm, either 'R' for right or 'L' for left.
- Click to switch between 'L' and 'R.'
-
- S: means skin color, and can be either 'D' for dark or 'L'
- for light. Click to switch back and forth.
-
- POS1: this is the player's primary position, the one he has
- the most experience at. Click to cycle through all the
- positions, including DH.
-
- POS2: the player's secondary position. He can play here,
- but is better playing POS1, his primary position. Click
- to cycle through the positions.
-
- MORALE (1-12): Morale is how well a player stands up to
- adversity. A player with a high morale will resist
- slumps better - he will "break out of it" sooner. A
- player with a low morale will slide deeper into a slump,
- and stay in it longer.
-
- L'SHIP (1-12): means leadership. This is the innate ability
- of a player raise the morale of all players on the team.
- Players with high leadership can boost the morale of
- lesser players, keeping them from slumping and hurting
- the team.
-
- EDIT TOTALS ONLY/EDIT TOTALS AND VS LEFT: this is not a
- statistical category; it is an option. Choose 'EDIT
- TOTALS ONLY' to avoid the vs left and vs right breakdown
- of some of the batting stats. The computer will
- automatically compute the 'VS L' and 'VS R' columns based
- on a league-wide average. Select 'EDIT TOTALS AND VS
- LEFT' to specify the exact values. The computer will
- calculate the 'VS R' column by subtracting 'VS L' from
- 'TOT.'
-
- AT BATS (0-9999): the number of at bats.
-
- HITS (0-9999): the number of hits.
-
- DOUBLES (0-9999): two-base hits.
-
- TRIPLES (0-255): three-baggers.
-
- HOME RUNS (0-255): the number of round-trippers.
-
- BASES ON BALLS (0-9999): walks.
-
- STRIKE OUTS (0-9999): the number of times the player has
- fanned.
-
- BATTING AVG: this is the batting average of the player,
- based on the statistics above. You may not enter a
- value here; the computer calculates the average for you.
-
- SLUGGING AVG: slugging average, or the number of total
- bases divided by the number of at bats. Again, the
- computer figures this one out for you.
-
- ON BASE AVG: on base average is the number walks plus
- the number of hits all divided by the number of at bats
- plus the number of walks. The computer computes this
- stat too.
-
- GAMES (0-255): the number of games the player appeared in.
-
- RUNS (0-255): runs scored.
-
- RUNS BATTED IN (0-255): the number of runs the player
- drove in.
-
- SACRIFICES (0-255): this is the sum of sacrifice bunts and
- sacrifice flies.
-
- STOLEN BASES (0-255): stolen bases.
-
- CAUGHT STEALING (0-255): the number of times the player was
- thrown out attempting to steal.
- *
- Edit Pitching Stats Help
-
- Each player has pitching statistics, whether he is a pitcher
- or a position player. Non-pitchers usually have zeros in
- most pitching categories, but, if necessary, they can be
- used as pitchers in a game.
-
- At the bottom of the screen are five buttons:
-
- DONE: click here when you are done editing this player's
- stats. This will save your changes and return to the
- 'Choose Player' screen.
-
- CLEAR: choose 'clear' to zero all the player's statistics,
- including batting and fielding stats.
-
- BATTING: click here to edit the player's batting stats.
-
- FIELDING: click here to edit the player's fielding stats.
-
- RESTORE: this undoes any changes made to this player's
- stats from this screen. Restore will reverse a 'Clear,'
- returning all batting, pitching, and fielding stats to their
- previous values. Restore will only cancel changes made
- on this screen. For example, if you change the player's
- GAMES from 100 to 150, then select 'BATTING,' then return
- to this screen, restore will not change 150 back to 100.
- The computer saves changes when you switch screens.
-
-
- To edit a stat, click on it. Most of the stats are numbers,
- which you can type in yourself. But a few are non-numeric
- values, such as throwing arm or pitch 4. Click on these to
- cycle through the possible values.
-
- The individual pitching statistics follow. For each numeric
- stat, the range of values is in parentheses.
-
- LAST NAME: this can be up to 12 letters or numbers.
-
- FIRST NAME: maximum of 8 characters.
-
- PITCH 4: this is the fourth pitch in the pitcher's arsenal.
- Click to cycle through the different choices.
-
- YEAR (1870-2125): each player's statistics are taken from
- a single season of baseball. This is the year of that
- season.
-
- AGE (0-255): this is the age of the player for the year.
-
- EXP (0-255): stands for experience, or the number of years
- of major-league experience the player had up to this year
- of his career.
-
- SALARY (0-65535): the annual salary of the player in
- thousands of dollars. The number is calculated based on
- the player's performance for classic teams, but is the
- actual amount for the 1992 teams.
-
- B: stands for batting side, and can be 'R' for right, 'L'
- for left, or 'S' for switch hitter. Click on this stat
- to cycle through the various possible values.
-
- T: throwing arm, either 'R' for right or 'L' for left.
- Click to switch between 'L' and 'R.'
-
- S: means skin color, and can be either 'D' for dark or 'L'
- for light. Click to switch back and forth.
-
- POS1: this is the player's primary position, the one he has
- the most experience at. For pitchers, this is always P.
-
- POS2: the player's secondary position. For pitchers, this
- is always P.
-
- MORALE (1-12): Morale is how well a player stands up to
- adversity. A player with a high morale will resist
- slumps better - he will "break out of it" sooner. A
- player with a low morale will slide deeper into a slump,
- and stay in it longer.
-
- L'SHIP (1-12): means leadership. This is the innate
- ability of a player raise the morale of all players on
- the team. Players with high leadership can boost the
- morale of lesser players, keeping them from slumping and
- hurting the team.
-
- EDIT TOTALS ONLY/EDIT TOTALS AND VS LEFT: this is not a
- statistical category; it is an option. Choose 'EDIT
- TOTALS ONLY' to avoid the vs left and vs right breakdown
- of some of the pitching stats. The computer will
- automatically compute the 'VS L' and 'VS R' columns based
- on a league-wide average. Select 'EDIT TOTALS AND VS LEFT'
- to specify the exact values. The computer will calculate
- the 'VS R' column by subtracting 'VS L' from 'TOT.'
-
- OPP AT BATS (0-9999): opponents' at bats, or the number of
- batters this pitcher faced.
-
- HITS (0-9999): the number of hits given up.
-
- DOUBLES (0-9999): two-base hits given up.
-
- TRIPLES (0-255): three-baggers hitters got.
-
- HOME RUNS (0-255): homers hit off this pitcher.
-
- WALKS (0-9999): the number of bases on balls given up.
-
- STRIKE OUTS (0-9999): batters set down on strikes.
-
- ERA: earned run average. This is the average number of
- runs the pitcher gave up per nine innings pitched. You
- may not enter a value here; the computer calculates the
- ERA for you.
-
- OPP BAT: opponents' batting average. The batting average
- opposing hitters compiled against this pitcher. Again,
- the computer figures this one out for you.
-
- OPP SLUG: opponents' slugging average. The slugging
- average of opposing batters versus this pitcher. This
- is computed.
-
- OPP OB: opponents' on base average. Another calculated
- value.
-
- EARNED RUNS (0-9999): runs scored against this pitcher
- without the aid of one or more defensive errors.
-
- GAMES (0-255): number of games the pitcher played in.
-
- INGS PITCHED (0-999): number of innings pitched, in whole
- innings and thirds. For example, 11.2 means 11 and two-
- thirds innings. The computer will automatically round
- off any decimals to one or two thirds.
-
- WON (0-255): victories.
-
- LOST (0-255): losses.
-
- STARTS (0-255): number of games this pitcher started.
-
- COMPL GAMES (0-255): games this pitcher started and finished.
-
- SAVES (0-255): games this pitcher saved.
-
- SHUTOUTS (0-255): complete games in which the opponents did
- not score any runs.
-
- BALKS (0-255): balks.
-
- WILD PITCHES (0-255): wild pitches this pitcher threw.
-
- CONTROL (1-12): this rates how well this pitcher can throw
- the ball where he wants to. The higher the number, the
- better the control.
-
- VELOCITY (1-12): the speed of this pitcher's throws. For
- all pitchers, the fastball is faster than the curve, but
- a hurler of velocity 12 has a "faster" fastball than one
- with a lesser velocity.
-
- ENDURANCE (1-10): roughly, 10 times the endurance is the
- number of pitches this pitcher can throw before he starts
- to tire.
-
- PICKOFF (1-12): this rates how good the pitcher is at picking
- off opposing base runners. A 12 will have a better
- chance of nailing a runner than a 6 would.
-
- RELEASE (1-12): this is how quick the pitcher is at getting
- rid of the ball once he starts his motion toward the
- plate. The higher the release the faster he is.
-
- QUALITY 1 (1-12): "quality 1" stands for "quality of the
- fastball," or how good the pitcher is at throwing
- his fastball. This effects two things: the higher the
- quality of the pitch, the harder it is for the opposing
- players to hit it; and computer players throw higher
- quality pitches more frequently. So, if the computer
- is managing a pitcher with a quality 1 of 12, he will
- try to blow his fastball by you a lot - and will succeed
- often. On the other hand, setting quality 1 to 1 will
- "turn off" the fastball: the computer will only throw it
- if all four pitches have a quality of 1, and then the
- pitch will be very easy to hit.
-
- QUALITY 2 (1-12): This is the quality of the pitcher's curve.
-
- QUALITY 3 (1-12): quality of the change up.
-
- QUALITY 4 (1-12): quality of the pitcher's pitch 4.
-
- CLUTCH (1-12): This measures the ability of the pitcher to
- "bear down" when runners are on base. A high clutch
- rating improves the pitcher's chances of getting the
- batter out when he is in a tight situation with runners on.
-
- STREAK (A-L): Different players handle the long season
- differently. The streak rating describes how well the
- pitcher plays during different months. This is how the
- different streak ratings work:
-
- A: pitches evenly all season
- B: Better in April, weakens a little in September
- C: Stronger in April and September, a weaker in July
- D: Stronger in July, weaker in April and September
- E: Similar to rating I, but less extreme
- F: Similar to J, but less extreme
- G: Similar to K, but less extreme
- H: Similar to L, but less extreme
- I: Hot at the start and the end of the season, awful
- during the summer
- J: Hot in the summer, awful in April and September
- K: Starts out awful, gradually improves to awesome by
- September
- L: Starts out very hot, gradually cools to terrible by
- September
-
- DAY-NIGHT (A-L): Some pitchers are great during the daylight
- hours, but can't seem to find the plate at night; while
- others are better in the dark, but average during the day.
- The day-night rating describes these tendencies using a
- gradually changing scale:
-
- A: Awesome by day, awful by night
- B-F: gradually worsening by day, and improving by night
- G: equally good during the day and at night
- H-K: Better and better at night, worsening by day
- L: Awesome by night, terrible by day
- *
- Change Leagues Help
-
- Tony La Russa Baseball II can maintain up to 50 different
- leagues of players, each with its own name. Use change
- leagues to switch from one league to another.
-
- To select a league, click on the name.
-
- To see more leagues, click on the scroll arrows.
-
- To discard the currently selected league, click on 'delete
- league' at the bottom of the screen. The program will ask
- for confirmation.
- *
- Setup Leagues Help
-
- Tony La Russa Baseball II is flexible when it comes to
- managing leagues, divisions, and teams. Play one or
- two leagues of either one or two divisions each. Mix
- and match teams however you like. Use setup leagues to
- create and modify leagues.
-
- NUMBER OF LEAGUES
- Usually, baseball teams are arranged into two leagues
- ('N' and 'A,' for example), each of which has two
- divisions ('west' and 'east'). To play with only one
- of these two leagues, click on the '1' box next to
- 'number of leagues.'
-
- NUMBER OF DIVISIONS
- To play with only one division per league, click on the
- '1' box next to 'number of divisions.'
-
- To play one league with two divisions and the other with
- only one, select two divisions, then remove all the teams
- from the division you do not want to use. To remove a
- team from a division, click on it.
-
- Each division of each league has a number of teams in it.
- Normally, these are all the teams from a certain league,
- such as the classic teams. You may accept these, or
- create new ones, or choose teams from other leagues.
-
- CHOOSE FROM CLASSIC TEAMS
- To add a team to the league, click on the team, then click
- on an empty slot in the league. To replace a team in the
- league with another team, choose the team you want, then
- click on the league team you want to replace. Notice that
- the program must duplicate an existing team to add it to
- the league. It must do this to maintain separate statistics
- for each team. To delete a team from the league without
- replacing it, click on it.
-
- NEW TEAM
- Click on 'new team' to create a new, empty team. All
- players on the new team will have the last name, "empty,"
- and will have no statistics - you will have to fill those
- in yourself. Also, new teams start out with no players
- on the reserved list. To add stats to the new players,
- add the new team to the league, then select 'Edit Player
- Stats.' You may only edit player stats from a team that
- is in the league.
-
- COPY TEAM
- To duplicate an existing team, choose a team, then click
- on 'copy team.' Use this command to be sure a team is
- duplicated before putting it in a league and altering the
- players' statistics. The program will not automatically
- copy a team that is not in use in a league.
-
- DELETE TEAM
- To delete a team, choose a team, then click on 'delete
- team.' The program will ask for confirmation.
-
- NEW SOURCE LEAGUE
- A "source league" is a group of teams from which you may
- choose teams for your league. Click on 'new source
- league' to see teams from another source league for your
- league. Teams from different source leagues may be mixed
- together in one league.
-
- NEW LEAGUE
- Click here to start a new league. This erases the
- league display, and sets up a new league with one
- division and one league.
-
- CLEAR LEAGUE
- This removes all the teams from the league.
-
- RESTORE
- Click on 'restore' to undo all the changes you have made
- to the league. This will return the number of teams,
- number of leagues, and the actual teams in the league to
- the way they were when you came to the Setup Leagues
- screen.
- *
- Edit Batting Stats Help (Part II)
-
- The batting statistics for each player fill two separate
- pages. On this second page are the player's name,
- personal stats, position, tendencies, and ratings.
-
- At the bottom of the screen are six buttons:
-
- DONE: click here when you are done editing this player's
- stats. This will return you to the 'Choose Player'
- screen.
-
- MORE: this will take you to the first page of batting
- stats for this player, his primary batting stats.
-
- CLEAR: choose 'clear' to zero all the player's statistics,
- including pitching and fielding stats.
-
- PITCHING: click here to edit the player's pitching stats.
-
- FIELDING: click here to edit the player's fielding stats.
-
- RESTORE: this undoes any changes made to this player's
- stats from this screen. Restore will reverse a 'Clear,'
- returning all batting, pitching, and fielding stats to their
- previous values. Restore will only cancel changes made
- on this screen. For example, if you change the player's
- SPEED rating from 2 to 9, then select 'PITCHING,' then
- return to this screen, restore will not change 9 back
- to 2. The computer saves changes when you switch
- screens.
-
-
- To edit a stat, click on it. Most of the stats are
- numbers, which you can type in yourself. But a few
- are non-numeric values, such as throwing arm or position.
- Click on these to cycle through the possible values.
-
- The second page of the individual batting statistics
- follows. For each numeric stat, the range of values
- is in parentheses.
-
- LAST NAME: this can be up to 12 letters or numbers.
-
- FIRST NAME: maximum of 8 characters.
-
- YEAR (1870-2125): each player's statistics are taken from
- a single season of baseball. This is the year of that
- season.
-
- AGE (0-255): this is the age of the player for the year.
-
- EXP (0-255): stands for experience, or the number of years
- of major-league experience the player had up to this year
- of his career.
-
- SALARY (0-65535): the annual salary of the player in
- thousands of dollars. The number is calculated based on
- the player's performance for classic teams, but is the
- actual amount for the 1992 teams.
-
- B: stands for batting side, and can be 'R' for right, 'L'
- for left, or 'S' for switch hitter. Click on this stat
- to cycle through the various possible values.
-
- T: throwing arm, either 'R' for right or 'L' for left.
- Click to switch between 'L' and 'R.'
-
- S: means skin color, and can be either 'D' for dark or 'L'
- for light. Click to switch back and forth.
-
- POS1: this is the player's primary position, the one he has
- the most experience at. Click to cycle through all the
- positions, including DH.
-
- POS2: the player's secondary position. He can play here,
- but is better playing POS1, his primary position. Click
- to cycle through the positions.
-
- MORALE (1-12): Morale is how well a player stands up to
- adversity. A player with a high morale will resist
- slumps better - he will "break out of it" sooner. A
- player with a low morale will slide deeper into a slump,
- and stay in it longer.
-
- L'SHIP (1-12): means leadership. This is the innate ability
- of a player raise the morale of all players on the team.
- Players with high leadership can boost the morale of
- lesser players, keeping them from slumping and hurting
- the team.
-
- Hitters have tendencies. Some are more likely to pop the
- ball up; some have a better chance of hitting it on the
- ground. Some pull the ball; some hit to the opposite field.
- The next six values rate the hitter's tendencies.
-
- GROUNDER % (0-100): this is the percentage chance a hit ball
- will be on the ground.
-
- PULL (0-100): of the ground balls the batter hits, this is
- the percentage he will pull.
-
- OPPOSITE FIELD (0-100): the percentage of grounders the
- batter will hit to the opposite field. The 'PULL'
- percentage and the 'OPPOSITE FIELD' percentage don't add
- up to 100 because some of the ground balls go up the
- middle.
-
- FLY BALL % (0-100): this is the percentage chance a hit
- ball will be a fly. For example, if the fly ball % is
- 65.0, it means 65% of this batter's hit balls will be in
- the air, which means that 35% will be grounders (see
- GROUNDER % above; the grounder % added to the fly ball
- % must equal 100).
-
- PULL (0-100): of the flies the batter hits, this is the
- percentage he will pull.
-
- OPPOSITE FIELD (0-100): the percentage of fly balls the
- batter will hit to the opposite field. The 'PULL'
- percentage and the 'OPPOSITE FIELD' percentage don't
- add up to 100 because some of the flies go up the
- middle.
-
-
- The remaining values are totals or ratings, not percentages
-
- PINCH AT BATS (0-162): this is the number of times the
- player pinch hit for another hitter.
-
- PINCH HITS (0-162): number of pinch hits.
-
- PINCH HOMERS (0-162): pinch home runs.
-
- SPEED (1-12): This is how fast the player runs. The higher
- the number, the faster he is.
-
- POWER (1-12): Every player has a certain amount of raw
- power, that's what this rating measures. The more power
- a batter has, the more likely he is to hit a screaming
- line drive or smash one out of the park.
-
- BUNT (1-12): This measures the player's skill at bunting.
- The higher the rating, the better the batter is at
- successfully laying one down.
-
- HIT AND RUN (1-12): The hit and run rating measures the
- player's bat control. Proper execution of the hit and run
- requires the batter to keep the ball on the ground and to
- hit behind the runner. Players with a high hit and run
- rating are better at this than those with a low one.
-
- CLUTCH (1-12): This measures the ability of the batter to
- "come through" when runners are on base. A high clutch
- rating improves the batter's chances of getting a hit
- when runners are in scoring position and the game is on
- the line.
-
- STREAK (A-L): Different players handle the long season
- differently. The streak rating describes how well the
- batter plays during different months. This is how the
- different streak ratings work:
-
- A: hits evenly all season
- B: Better in April, weakens a little in September
- C: Stronger in April and September, a weaker in July
- D: Stronger in July, weaker in April and September
- E: Similar to rating I, but less extreme
- F: Similar to J, but less extreme
- G: Similar to K, but less extreme
- H: Similar to L, but less extreme
- I: Hot at the start and the end of the season, awful
- during the summer
- J: Hot in the summer, awful in April and September
- K: Starts out awful, gradually improves to awesome by
- September
- L: Starts out very hot, gradually cools to terrible by
- September
-
- DAY-NIGHT (A-L): Some batters are great during the daylight
- hours, but can't seem to get a hit at night; while others
- are better in the dark, but average during the day. The
- day-night rating describes these tendencies using a
- gradually changing scale:
-
- A: Awesome by day, awful by night
- B-F: gradually worsening by day, and improving by night
- G: equally good during the day and at night
- H-K: Better and better at night, worsening by day
- L: Awesome by night, terrible by day
- *
- Edit Fielding Stats Help
-
- Tony La Russa Baseball II maintains a number of fielding
- statistics for each player. These stats help to describe
- how each player will do on defense, whether playing in
- his natural position, or out of it.
-
- At the bottom of the screen are five buttons:
-
- DONE: click here when you are done editing this player's
- stats. This will return you to the 'Choose Player'
- screen.
-
- CLEAR: choose 'clear' to zero all the player's statistics,
- including batting and fielding stats.
-
- BATTING: click here to edit the player's batting stats.
-
- PITCHING: click here to edit the player's pitching stats.
-
- RESTORE: this undoes any changes made to this player's
- stats from this screen. Restore will reverse a 'Clear,'
- returning all batting, pitching, and fielding stats to
- their previous values. Restore will only cancel changes
- made on this screen. For example, if you change the
- player's put outs from 53 to 97, then select 'BATTING,'
- then return to this screen, restore will not change 97
- back to 53. The computer saves changes when you switch
- screens.
-
-
- To edit a stat, click on it. Most of the stats are
- numbers, which you can type in yourself. But a few
- are non-numeric values, such as throwing arm or position.
- Click on these to cycle through the possible values.
-
- The individual fielding statistics follows. For each numeric
- stat, the range of values is in parentheses.
-
- LAST NAME: this can be up to 12 letters or numbers.
-
- FIRST NAME: maximum of 8 characters.
-
- YEAR (1870-2125): each player's statistics are taken from
- a single season of baseball. This is the year of that
- season.
-
- AGE (0-255): this is the age of the player for the year.
-
- EXP (0-255): stands for experience, or the number of years
- of major-league experience the player had up to this year
- of his career.
-
- SALARY (0-65535): the annual salary of the player in
- thousands of dollars. The number is calculated based on
- the player's performance for classic teams, but is the
- actual amount for the 1992 teams.
-
- B: stands for batting side, and can be 'R' for right, 'L'
- for left, or 'S' for switch hitter. Click on this stat
- to cycle through the various possible values.
-
- T: throwing arm, either 'R' for right or 'L' for left.
- Click to switch between 'L' and 'R.'
-
- S: means skin color, and can be either 'D' for dark or 'L'
- for light. Click to switch back and forth.
-
- POS1: this is the player's primary position, the one he has
- the most experience at. Click to cycle through all the
- positions, including DH. Pitchers are always 'P.'
-
- POS2: the player's secondary position. He can play here,
- but is better playing POS1, his primary position. Click
- to cycle through the positions. Pitchers are always 'P.'
-
- MORALE (1-12): Morale is how well a player stands up to
- adversity. A player with a high morale will resist
- slumps better - he will "break out of it" sooner. A
- player with a low morale will slide deeper into a slump,
- and stay in it longer.
-
- L'SHIP (1-12): means leadership. This is the innate ability
- of a player raise the morale of all players on the team.
- Players with high leadership can boost the morale of
- lesser players, keeping them from slumping and hurting
- the team.
-
- The game keeps track of stats for each of the player's
- two fielding positions, POSITION 1 and POSITION 2. These
- numbers are in separate columns, one on the left and one
- in the center. The two fielding ratings are to the right.
- The OPTIONAL stats near the bottom are for catchers only.
-
- PUT OUTS (0-9999): This is the number of outs the player
- himself recorded.
-
- ASSISTS (0-9999): If a player fields the ball, then throws
- to another player to make an out, the fielding player
- gets an assist. This is a count of the player's assists.
-
- ERRORS (0-255): the number of fielding and throwing
- errors the player made.
-
- DBL PLAYS (0-255): this is the number of double plays the
- player participated in.
-
- FIELDING AVG: This is the players fielding average, which is
- (put outs + assists) over (put outs + assists + errors)
- You cannot enter this value; the computer calculates it.
-
- ARM (1-12): This is the strength of the player's arm. The
- stronger the fielder's arm, the farther and faster he can
- throw the ball.
-
- RANGE (1-12): Range rates the player's ability to get to a
- hit ball. For example, a shortstop with a high range
- will field a ball hit in the hole between short and
- third more often than a player with a lesser range
- would.
-
- PASSED BALLS (0-255): If a catcher misses a pitch that he
- could have caught and a runner advances because of it,
- the catcher is charged with a passed ball. This is a
- count of passed balls.
-
- RUNNERS THROWN OUT % (0-100): This is the percentage of
- runners the catcher threw out attempting to steal. For
- example, if ten runners tried to steal against this
- catcher and he threw out four of them, the runners
- thrown out % would be 40.
- *
- Import Version 1 Stats Help
-
- Tony La Russa Baseball II will accept teams and data from
- Tony La Russa's Ultimate Baseball. You may import single
- teams one at a time, or entire leagues all at once.
-
- First select the disk drive the version 1 teams are on by
- clicking on one of the drive boxes, A: through F:. The
- program will list the sub-directories on the disk as well
- as the teams it can find. To change directories, click on
- the directory names. To back up one directory, click on
- '..\'. Click on the arrow buttons to scroll the list, if
- necessary.
-
- Version 1 team names look like this: ALE1.TMS, ALE2.TMS,
- ALW1.TMS, NLE1.TMS, and NLW1.TMS. The 'AL' stands for 'A
- league,' 'NL' stands for 'N league.' 'E' means 'east' and 'W'
- means 'west.' '1' means the first team in the division, '2'
- means the second, and so on.
-
- To import a single team, select it, then click on the import
- button at the bottom of the screen. The team will be copied
- into your current league, with "IM-" (for import) added to
- the beginning of the name.
-
- To import an entire league, click on the box next to 'import
- league' near the top of the screen. Now instead of listing
- teams, the program will say "complete league available" if
- it can find all the team and league files which make up the
- version 1 league. To import the league, click on 'import.'
- The program will ask for a league name and abbreviation.
-
- Click on 'import team' to switch back to importing single
- teams.
- *
- Edit Player Stats - Choose Player Help
-
- Tony La Russa Baseball II maintains many statistics for each
- player. These stats are divided into three groups - batting,
- pitching, and fielding, each of which you edit separately.
-
- Notice that before displaying the player's names, the game
- asks if you want the computer to calculate the player's
- ratings based on his new stats. If you answer 'yes,' any
- time you edit a stat, the player's ratings will change to
- reflect the modifications. This will happen even if you
- have already changed the ratings yourself. If you answer
- 'no,' editing stats will not effect the ratings; you will
- be responsible for changing them to reflect the modifica-
- tions you have made in the player's stats. Each time you
- select a new team to edit, the program will ask this
- question
-
- Before editing stats, you must choose a player. Click on
- the name of the player you want.
-
- At the bottom of the 'Choose Player' screen are three
- buttons:
-
- Select New Team: click on this button to edit the stats
- of players on a different team.
-
- Clear Team: click here to create a new, empty team. All
- players on the new team will have the last name,
- "empty," and will have no statistics - you will have
- to fill those in yourself. Also, new teams start out
- with no players on the reserved list.
-
- Restore: clicking here returns the team to the way it was
- when you came to the edit player stats - choose player
- screen. Restore not only reverses 'Clear Team' but
- also undoes all of the changes you made to the players'
- statistics on the individual stats editing screens.
- *
- Import Online Service Stats Help
-
- Tony II will accept statistics from the Stats Inc. Online
- Service. Be sure to follow the instructions for the
- service, and refer to the guidelines below:
-
- Stats will create a file named "session.log." Before you
- log on to the service, be sure to either delete that file
- or copy it elsewhere; otherwise, the stats will be appended
- onto the end of it.
-
- To download the stats, follow these instructions:
-
- 1. Log on to the service, as usual.
- 2. Select "STATS on-line file download"
- 3. Select "Al & NL files through <date>." <date> is
- usually yesterday's date.
- 4. Now start logging the session: Press Alt-X, then type
- "log session" and press enter. Lastly, type "c" and
- press enter.
- 5. Next download the batter stats. Select the item
- labeled "batter only."
- 6. When the batter stats are finished, download the
- pitcher stats. Choose "pitcher only."
- 7. When the pitcher stats are done, download the games
- by position. Choose "games by position."
- 8. Now stop logging the session. Press Alt-X, then type
- "close session" and press enter. Type "c" and press
- enter. That completes the stat download.
- 9. Exit the Stats service. The file you will use with
- Tony II is called "session.log." It should contain
- the batter, pitcher, and games played statistics for
- all major-leaguers who have played in at least one
- game this season so far.
-
- After you have completed the statistics download, start
- Tony II, and select 'Import Online Service Stats.' Next
- type in the path and file name. For example, if your
- STATS, Inc. directory is named "stats," and it is on drive
- c:, type "c:\stats\session.log."
-
- Now click on the 'IMPORT' button at the bottom of the
- screen. The conversion process requires some time. The
- program will display an hourglass while the operation is
- in progress. If the import is successful, Tony II will
- create a new league, and ask you to name it. If the stats
- were incomplete or if the program could not find all the
- data it needed, a window with an explanation will appear.
- If this happens, delete the old "session.log" file and try
- the download again.
-
-
- For more information about STATS, Inc. write to:
-
- STATS, INC.
- 7366 North Lincoln Avenue
- Lincolnwood, IL. 60646-1708
-
-
- ...or call STATS at 1-708-676-3322, or in the TONY2
- directory, type:
-
- readme <enter>
- *
-