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- Tony La Russa Baseball II Help
-
- Tony La Russa Baseball II brings many facets of the game
- to the computer. Each of these is available to you
- through the menu bar at the top of the screen. Press
- escape (the ESC key on the keyboard) or move the mouse
- pointer up to the top of the screen to access the pull
- down menus. Use the arrow keys or the mouse to select
- from the menus. The menu bar is available at all times in
- the game, although the actual items on the bar may change
- according to which part of the game you are playing.
-
- !*************** F7 means help! *****************!
-
- If at any time in the game you are having a problem or
- don't understand what's going on, press F7. Tony II will
- do its best to provide some useful information. Click on
- the arrow buttons to the right scroll the help text; or
- use the page up and page down keys.
- OVERVIEW
-
- Here is an overview of the five menu bar choices in Tony
- II. After the overview is a brief description of each
- selection on each menu.
-
- THE BASEBALL ICON (on the left end of the menu bar): play
- arcade-style baseball from here, or create new teams
- with the Fantasy Draft feature.
-
- THE SEASON MENU: Baseball standings, season schedules,
- standard (computer-simulated) games, box scores, and
- the all-star game are all available from the season
- menu.
-
- THE MANAGER MENU: Who's on the team, who's in the starting
- lineup, and who's in the pitching rotation? Ask and
- answer all managerial questions here.
-
- THE UTILITIES MENU: See the statistical leaders: who hit the
- most homers, drove in the most runs, won the most games,
- or led any other category you can think of. Create your
- own baseball leagues, teams, and players, and fill in
- their stats as you see fit. Take a good look around
- inside each of the stadiums; pick out the best one for
- each team to play in.
-
- THE HOME PLATE ICON (at the right end of the menu bar):
- display, save, or print additional information here.
- A single keystroke brings up detailed batting, pitching,
- or fielding stats, or sends the data to your printer, or
- saves it in a text file for later use. If you get lost
- anywhere in the game, press F7 for help.
-
-
-
-
- (more about each menu below)
- MORE ABOUT THE MENUS
-
- THE BASEBALL ICON:
-
- PLAYBALL: play an arcade-style game of baseball.
- 'Playball' will take you to the ground rules menu, then
- to the lineup exchange screen, then right out onto the
- field. This will be an exhibition game.
-
- LOAD SAVED GAME: at any time during the play of a game,
- you may save it to disk. Load saved game retrieves the
- game, and picks up where you left off.
-
- FANTASY DRAFT: here you can pool an entire league's
- players, then hold your own draft. Choose up teams
- however you see fit, with the computer participating
- as much or little as you like.
-
- GENERAL HELP: select 'general help' to display the Tony II
- overview you are reading now.
-
- CREDITS: This is a list of all the people involved in the
- creation of Tony II.
-
- QUIT: exit the game and return to DOS.
-
-
- THE SEASON MENU:
-
- STANDINGS: displays the baseball standings for the current
- date of the season. The first time you start up the
- game, the season hasn't begun yet, so the teams will be
- in alphabetical order within their divisions.
-
- PLAY STANDARD GAMES: Tony II will simulate all or any part
- of an entire baseball season. Use 'Play Standard Games'
- to have the computer play any games you do not want to
- feature (play yourself).
-
- LEAGUE SCHEDULE: The league schedule screen displays a
- single day of the season's schedule and allows you to
- select featured games.
-
- TEAM SCHEDULE: The team schedule screen displays one month
- of games for a specific team, and allows you to select
- featured games.
-
- START NEW SEASON: In Tony II, the season may be 162 games
- long, just as in professional baseball, or it can be a
- simple one-game round robin - each team plays every
- other team exactly once, or you can create a schedule
- somewhere in between. Use Start New Season to select a
- schedule of games for the league configuration you
- designed in 'Setup Leagues' on the utilities menu.
-
- GAME SCORES: Tony La Russa Baseball II keeps a record of
- the score of every game during the season. To review
- these scores, select 'Game Scores.'
-
- SPECIAL BOX SCORES: Occasionally, in baseball on the
- field, an unusual result occurs: one team scores 20
- runs, or someone throws a no hitter, or a guy gets a
- pinch grand slam, or something. The same is true in
- Tony II: now and then the out of the ordinary happens.
- The special box scores feature allows you to preserve
- these exciting games.
-
- PLAYOFF RESULTS: When the playoffs begin, line scores of
- the individual games replace the baseball standings.
- Here you can follow the playoffs as the games are being
- played.
-
- ALL-STAR GAME: At any time during the season, you may
- choose to play an allstar game. The computer will
- evaluate the players, based on historical or simulated
- statistics, and choose an allstar team from each league.
-
-
- THE MANAGER MENU:
-
- PLAYER ROSTER: The player roster screen presents a list of
- all batters on the team, as well as those on the reserve
- list. Here you can change the active roster of a team
- by moving players to and from the reserve list.
-
- PITCHING STAFF: The pitching staff screen presents a list
- of all pitchers on the team, as well as those on the
- reserve list. Here you can change the active roster of
- a team by moving pitchers to and from the reserve list.
-
- DEFENSIVE ASSIGNMENTS: Here you assign players to defensive
- positions, keeping in mind that the player with the best
- glove for a certain position is not always the best
- choice. Keep offense in mind too.
-
- BATTING ORDER: After you have made the defensive assign-
- ments for your team, it's time to put together a batting
- order. If you haven't set up your defense yet, you
- should do that, then return to the batting order screen.
-
- MANAGER PROFILE: A manager profile is a model of a manager's
- tendencies in certain baseball situations. In Tony La
- Russa Baseball II, the model is built out of several
- "sliders," which describe each tendency on a scale of
- one to ten. It is here you can recreate the innovative
- style of the legendary John McGraw - or bring your own
- skill, knowledge, and insight to bear on your team's
- playing personality.
-
- NEW TEAM: Whenever you select an option from the manager
- menu, the program first asks you to choose a team. When
- you are finished with the first team, click here to
- select another one to work with.
-
-
- THE UTILITIES MENU:
-
- STATISTICAL LEADERS: The statistical leaders screen is a
- powerful database tool, which can sort and display the
- players' statistics in a variety of categories.
-
- CHANGE LEAGUES: Tony La Russa Baseball II can maintain up
- to 50 different leagues of players, each with its own
- name. Use change leagues to switch from one league to
- another.
-
- SETUP LEAGUES: Tony II is flexible when it comes to
- managing leagues, divisions, and teams. Play one or
- two leagues of either one or two divisions. Mix and
- match teams however you like. Use setup leagues to
- create and modify leagues.
-
- EDIT TEAM NAMES: Leagues and teams come with standard
- names: "A" and "N" for the leagues; "California,"
- "Chicago A," "Kansas City," and so on for the teams.
- These names are not fixed. League names may be
- anything, up to 14 letters or numbers; teams names can
- be up to 13 characters in length.
-
- EDIT TEAM COLORS: Each team has a 'main' color, used on
- the players' cap, sleeves, belt, and socks, and an
- 'accent' color for details and stripes. Just as the
- team names and league names are not fixed, nor are the
- team colors.
-
- EDIT PLAYER STATS: Tony La Russa Baseball II maintains many
- statistics for each player. These stats are divided
- into three groups - batting, pitching, and fielding,
- each of which you can edit separately.
-
- ASSIGN STADIUMS: In Tony La Russa Baseball II, each team
- plays in its own home stadium. The Assign Stadiums
- screen allows you to change which park each team
- plays its home games in.
-
- TRADES: Teams may trade zero, one, two, or three players
- with each other. The players may be all pitchers, all
- batters, or a combination of each. The only limita-
- tions are that after the trade, both teams must be left
- with 15 to 24 batters and 10 to 16 pitchers.
-
- IMPORT VERSION 1 STATS: Tony La Russa Baseball II will
- accept teams and data from Tony La Russa's Ultimate
- Baseball. You may import single teams one at a time,
- or entire leagues all at once.
-
- IMPORT ONLINE SERVICE STATS: Tony II will accept statistics
- from the Stats Inc. Online Service. Be sure to follow
- the instructions for the service, and refer to the
- guidelines in the help text for this menu option.
-
-
- THE HOME PLATE ICON (on the right end of the menu bar):
-
- On many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F4, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
- F4: switches between historical and simulated statistics
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it. When you are viewing
- box scores, F6 adds the text to the file, boxscore.txt.
-
- To get more information about any of the menu selections,
- click on the item, then press F7 when you get there.
- *
- Ground Rules Help
-
- Before you start to play a featured or exhibition game,
- the program displays the ground rules. Here you tell the
- computer who controls each team, and with what input
- device, and how difficult the gameplay should be. Also,
- you can switch on or off various options, such as the DH,
- errors, sound effects, and so on.
-
- Each team has a column of options and check boxes:
-
- CONTROL: this area describes who controls this team, you
- or the computer:
-
- PLAY: Select 'play' if you want to control all aspects
- the play of this team: managing, hitting, and fielding.
-
- MANAGE ONLY: 'Manage only' means you make the top-level
- decisions - who plays, whether or not to steal, when
- to pitch out, and so on. The computer does the rest:
- swings the bat, selects and throws pitches, makes all
- the plays in the field. In other words, you are the
- manager, the guy in the dugout, and the computer
- controls the players on the field.
-
- COMPUTER: Click on 'computer' to have the machine run
- everything - the managing and the on-field play.
-
- INPUT: here you select the input device for this team:
-
- KEYBOARD: use the keyboard to input your game play
- choices.
-
- JOYSTICK1: use the first joystick to run this team. The
- computer will disallow this selection if no joystick
- is connected.
-
- JOYSTICK2: the second joystick will control this team.
- The computer will disallow this selection if no
- joystick is connected.
-
- MOUSE: use the mouse to run this team. If no mouse is
- hooked up, the program will not allow this choice.
-
- AUTO: stands for "automatic." If you are controlling the
- players (the 'PLAY' choice under control, above), this
- describes which actions you want the computer to take
- care of. Check 'YES' to tell the machine to control an
- action, 'NO' if you want to do it:
-
- FIELDING: this covers everything in the field, except
- throwing the ball. If you check 'yes' here, the
- computer will get under fly balls, get in front of
- grounders, and run to pick up hits. You will have to
- throw the ball.
-
- THROWING: select 'yes' to have the computer make all
- throws in the field. This does not affect actually
- running to get the ball, only what the players do
- after they have it.
-
- RUNNING: is short for "base running." If you want the
- machine to control the lead runner for you, click on
- 'yes.' The computer always handles all the trailing
- runners.
-
- On the right half of the screen are general gameplay
- options, with yes/no check boxes:
-
- DESIGNATED HITTER: Typically, the "A" league uses the DH,
- the "N" league does not. This allows you to change that.
-
- NIGHT GAME: The physics of the baseball vary with the time
- of day, as do players' performances. Check 'yes' to
- play a night game, 'no' to take the field during the day.
-
- ERRORS: errors are random events, based on the players'
- fielding averages. If you want to play error-free ball,
- select 'no' here.
-
- INJURIES: from time to time players will get injured and
- have to be replaced in the lineup. Select 'no' to
- disable this feature.
-
- COMPUTER PIPES BALL: Check 'yes' to tell the computer to
- try to throw all pitches right down the middle of the
- plate. This is similar to batting practice. A tired
- pitcher, or one with poor control, may not always
- succeed in piping the ball.
-
- USE STATS: the outcome of each play is based on the
- statistics of the players involved. To disable the
- stat model and create a more arcade style game, click
- on 'no' here. The results will be random, although good
- players will still tend to play better than poor ones.
-
-
- ONE PITCH MODE: this a batter-pitcher confrontation short
- cut. One pitch mode displays only the action of the
- "result pitch" for each batter. If the hitter strikes
- out, only strike three is shown. If a home run is the
- outcome, the only pitch you see is the one the batter
- blasts out of the park. You may select one pitch mode
- only if each team's control is either 'manage only' or
- 'computer.' When you are playing, one pitch mode is
- always off.
-
- AUTO REPLAYS: Tony La Russa Baseball II comes complete
- with several "big screen" instant replays of exciting
- plays in the field. These switch on automatically when
- they occur. To disable this feature, select 'no' here.
-
- SOUND EFFECTS: To disable the sounds effects, click on
- 'no.'
-
- VOICE: to turn off Ron Barr's play-by-play of the game,
- select 'no' here.
-
- MUSIC: to shut off the various pieces of music, choose
- choose 'no' here.
-
- QUICK OFF THE FIELD: the players require time to run off
- of and on to the field between innings. Selecting 'yes'
- here eliminates this wait. Fielders running off auto-
- matically jump to the dugout, batters zip to the plate,
- base runners vanish immediately upon scoring, and
- fielders running on appear at their positions.
-
- SCROLLING: Scrolling the baseball field to show the action
- of the play is a time-consuming task for the computer.
- If you have an older or slower machine, the scroll may
- detract from the play. To switch from scrolling to
- cutting from one view to the next, select 'no' here.
-
- At the bottom of the screen is a box and two buttons:
-
- ANIMATION SPEED: this is general game play speed. Use the
- arrows to scroll the choices: very slow, slow, normal,
- fast, very fast.
-
- PLAY BALL: click here to move on to the lineup exchange
- before the start of the game.
-
- STADIUM INFO: brings up information about the stadium you
- are about to play, and allows you to select a different
- park for the game.
- *
- Lineup Exchange Help
-
- Before each baseball game, the captains of each team head
- to home plate to exchange lineup cards. The rules require
- managers to reveal their starting lineups to each other.
- The lineup exchange screen does exactly that.
-
- The display is split in half: the home team is on the
- left, the visitor on the right.
-
- At the bottom of the screen are five buttons: two 'bench,'
- two 'pitchers,' and one 'play ball':
-
- BENCH: click here to see the backup players for this team.
- The bench button on the left is for the home team; the
- one on the right brings up the visitor's substitutes.
-
- PITCHERS: this displays the team's pitching staff, and is
- used to replace the starting pitcher. Again, the one
- on the left is for the home team, the one on the right
- for the visitor.
-
- PLAY BALL: this starts the game.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F4, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
- F4: switches between historical and simulated statistics
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
- *
- Starting Lineup/Bench Help
-
- This screen displays the batting order on the top and the
- bench players on the bottom. Players on the reserve list
- are unavailable until the roster expands to 40 players on
- September first.
-
- To move a player into the batting order or to swap
- players already in the order, click on one, then click on
- the other. They will exchange positions.
-
- At the bottom of the screen are four buttons:
-
- DONE: click here when you are finished with the batting
- order.
-
- MORE: There are too many bench and reserve list players to
- fit on the screen at one time. 'More' brings up the rest
- of them.
-
- DEFENSE: while adjusting the batting order, you may decide
- to change your mind about one or more of the defensive
- assignments. Click here to switch to the 'defense/bench'
- screen.
-
- RESTORE: click on restore to cancel any changes you have
- made to your batting order since coming to this screen.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F4, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
- F4: switches between historical and simulated statistics
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
-
- Glossary of column abbreviations:
-
- AB: at bats
-
- AVG: batting average
-
- B: stands for batting side, and can be 'R' for right, 'L'
- for left, or 'S' for switch hitter.
-
- DU: stands for days unavailable. For batters, this means
- the player has been injured and cannot play. If this
- occurs, a reserve list batter will temporarily fill the
- injured player's roster spot.
-
- HR: home runs
-
- OBA: on base average
-
- POS1: this is the player's primary position, the one he has
- the most experience at.
-
- POS2: the player's secondary position. He can play here,
- but is better playing POS1, his primary position.
-
- SA: slugging average
-
- SB: stolen bases
- *
- Defense/Bench Help
-
- This screen displays the current defensive assignments on
- the top, and the bench players on the bottom. Players on
- the reserve list are unavailable until the roster expands
- to 40 players on September first.
-
- To move a player into the starting lineup or to swap
- players already in the lineup, click on one, then click on
- the other. They will exchange positions.
-
- At the bottom of the screen are four buttons:
-
- DONE: click here when you are finished with the defense.
-
- MORE: There are too many bench and reserve list players to
- fit on the screen at one time. 'More' brings up the rest
- of them.
-
- OFFENSE: When you are finished adjusting the defense, you
- may want to switch back to the offense. Click here to
- switch back to the 'starting lineup/bench' screen.
-
- RESTORE: click on restore to cancel any changes you have
- made in your defensive assignments since coming to this
- screen.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F4, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
- F4: switches between historical and simulated statistics
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
-
- Glossary of column abbreviations:
-
- A: This is the strength of the player's arm. The stronger
- the fielder's arm, the farther and faster he can throw
- the ball.
-
- AVG: batting average
-
- B: stands for batting side, and can be 'R' for right, 'L'
- for left, or 'S' for switch hitter.
-
- DU: stands for days unavailable. For batters, this means
- the player has been injured and cannot play. If this
- occurs, a reserve list batter will temporarily fill the
- injured player's roster spot.
-
- FA1: this is the player's fielding average when he plays in
- his primary position, POS1.
-
- FA2: this is the player's fielding average when he plays in
- his secondary position, POS2.
-
- POS1: this is the player's primary position, the one he has
- the most experience at.
-
- POS2: the player's secondary position. He can play here,
- but is better playing POS1, his primary position.
-
- R: Range rates the player's ability to get to hit balls.
- For example, a shortstop with a high range will field
- more balls hit in the hole between short and third, than
- a player with a lesser range would.
- *
- Starting Pitcher/Pitchers Help
-
- This screen displays the team's pitching staff, with the
- current starter on top, the rotation in the middle, and
- the relievers on the bottom. Pitchers on the reserve list
- are unavailable until the roster expands to 40 players on
- September first.
-
- To start a different pitcher, click on his name. He will
- appear in the 'today's starter' box. Pay attention to the
- 'DU' column when choosing a new starter. Using a pitcher
- who needs rest greatly increases his chance of injury.
-
- At the bottom of the screen are three buttons:
-
- DONE: click here when you are finished considering a
- different starting pitcher.
-
- MORE: There are too many bench and reserve list pitchers
- to fit on the screen at one time. 'More' brings up the
- rest of them.
-
- RESTORE: click here to restore the original starter to the
- 'today's' starter box.
-
- As on many of the screens in Tony La Russa Baseball II, the
- function keys, F1 through F4, are available to bring up
- more detailed player statistics. Point to a player (or
- highlight him), then press one of the following keys:
-
- F1: displays batting stats
- F2: displays pitching stats
- F3: displays fielding stats
- F4: switches between historical and simulated statistics
-
- The right mouse button acts as F1 for batters and as F2
- for pitchers.
-
- Use the function keys, F5 and F6, to print screens:
-
- F5: prints the screen: the computer sends what you see to
- the printer.
-
- F6: appends what you see to the contents of the file,
- print.txt. You may print this file, or use any text
- editor to look at what's in it.
-
- Glossary of column abbreviations:
-
- BB: bases on balls (walks)
-
- DU: stands for days unavailable. For pitchers, this can
- mean one of two things. If the number in the DU column
- is followed by an "r," it means the player has recently
- pitched and requires time to rest. A resting pitcher
- may still play, but if he does his chance of injury
- rises dramatically. If the number in the DU column is
- not followed by an "r," the pitcher has been injured and
- cannot play. If this occurs, a reserve list pitcher will
- temporarily fill the injured player's roster spot.
-
- END: this stands for endurance. Roughly, 10 times the
- endurance is the number of pitches this pitcher can throw
- before he starts to tire.
-
- ERA: earned run average
-
- IP: innings pitched
-
- K: strike outs
-
- SV: saves
-
- T: throwing arm, either 'R' for right or 'L' for left.
-
- W-L: wins and losses.
- *
- Standings Help
-
- This displays the baseball standings for the current date.
-
- There are three column headings:
-
- W: stands for wins.
-
- L: means losses.
-
- GB: is short for "games behind," which is the difference
- in wins plus the difference in losses, divided by two.
- In other words, this is the number games the team behind
- would have to win and the team in front would have to
- lose to have a tie.
- *
- League Schedule Help
-
- Featured games are those you play yourself, with a mouse
- or a joystick or the keyboard. You see the grass and the
- players, and all the action happens before your eyes.
- Standard games are played by the computer. It generates a
- result for each game, and the baseball standings change
- day-to-day as the season progresses. The league schedule
- screen displays a single day of the season's schedule and
- allows you to select featured games.
-
- For each game, the two teams are shown, the visitor on
- top, home on the bottom. An "(n)" to the right of the
- home team indicates a night game. A "(2)" means there is
- a double header that day.
-
- To the left of each pair of teams is a box. Click on the
- box to feature that game. Click again to change it back to
- standard. When the computer encounters a featured game
- while playing standard games it will stop to allow you to
- play that game yourself.
-
- At the bottom of the screen are four arrows and a
- 'restore' button. Click on the arrows to display a
- different day of the schedule. Single arrows change the
- date by one day at a time. Double arrows go forward or
- back two weeks.
-
- Select 'restore' to cancel any changes you have made since
- coming to the league schedule screen.
- *
- Team Schedule Help
-
- Featured games are those you play yourself, with a mouse
- or a joystick or the keyboard. You see the grass and the
- players, and all the action happens before your eyes.
- Standard games are played by the computer. It generates a
- result for each game, and the baseball standings change
- day-to-day as the season progresses. The team schedule
- screen displays one month of games for a specific team,
- and allows you to select featured games.
-
- For each day, the screen shows the date, a check box, and
- the team's opponent for that day. An "at" preceding the
- opponent indicates an away game. An "(n)" following
- denotes a night game; a "(2)" means there is a double
- header that day.
-
- To the right of the date is a check box. Click on the box
- to feature that game. Click again to change it back to
- standard. When the computer encounters a featured game
- while playing standard games it will stop to allow you to
- play that game yourself.
-
- At the bottom of the screen are two arrows and a 'restore'
- button. Click on the arrows to display a different month
- of the schedule. Select 'restore' to cancel any changes
- you have made since coming to the team schedule screen.
- *
- Play Standard Games Help
-
- Featured games are those you play yourself, with a mouse
- or a joystick or the keyboard. You see the grass and the
- players, and all the action happens before your eyes.
- Standard games are played by the computer. It generates a
- result for each game, and the baseball standings change
- day-to-day as the season progresses.
-
- Tony La Russa Baseball II will simulate all or any part
- of an entire baseball season. Use 'Play Standard Games'
- to have the computer play any games you do not want to
- feature (play yourself).
-
- When you play standard games, the play always begins on
- the 'current date,' which is displayed in the bottom left
- of the screen. This may be the first day of the season,
- or, if a season is in progress, may be a later date. If
- the season is over, you must start a new one to play more
- standard games. Select "start new season" on the season
- menu.
-
- Before starting the play, you must choose an ending date.
- The three buttons in the bottom right are for this:
-
- ONE DAY ONLY: click here to set 'play all games to' to the
- next day. Use this option to play only one day of
- games.
-
- THRU REGULAR SEASON: this button sets the ending date to
- the day after the last day of the regular season. The
- program will stop playing standard games before the
- playoffs begin.
-
- THRU WORLD SERIES: click here to play the entire season,
- the playoffs, and the world series. After the computer
- is finished, there will be a world champion.
-
- Use the left and right single arrow buttons to change the
- ending date by one day at a time. The double arrows
- go forward or back up two weeks at a time.
-
- After setting the 'play all games to' date, click on
- 'play' at the bottom of the screen. If there are any
- featured games prior to the ending date, the program will
- ask if you want to play them as standard games. If the
- schedule you have chosen includes an All-star Game, the
- computer will also ask if you want to play that as a
- featured game.
-
- While the standard games are being played, the baseball
- standings appear on the screen, changing daily with the
- new results. If the computer encounters a featured game in
- the schedule, it will stop to ask if you want to play it.
- You may play the game yourself as a featured game or
- have the program treat it as a standard game.
-
- During the playoffs and the world series, the screen will
- change to display a line score for each of the games.
- When the series is over, the World Champions trophy will
- appear.
- *
- Start New Season Help
-
- In Tony La Russa Baseball II, the season may be 162 games
- long, just as in professional baseball, or it can be a
- simple one-game round robin - each team plays every other
- team exactly once, or you can create a schedule somewhere
- in between. Use Start New Season to select a schedule of
- games for the league configuration you designed in 'Setup
- Leagues' on the utilities menu.
-
- At the top left of the screen is a list of schedule types:
-
- 162 games - 26 teams: this is a typical baseball schedule
- for a 162 game season. The major leagues played a
- similar schedule in the 1992 season.
-
- 162 games - 28 teams: after expansion in 1993, the major
- leagues went to 28 teams; they played a schedule like
- this one of 162 games.
-
- Round Robin: in a round robin, every team plays every
- other team. The number of games in the round robin is
- the number of times the teams play each other.
-
- Generated: Tony La Russa Baseball II will construct a
- season of any length for any league configuration, with
- one condition: each of the two leagues must have an
- number of teams in it. Select 'generated' to create a
- non-standard schedule.
-
- Some schedules will work with some league setups, and
- some will not. Use the arrows to scroll through the list
- of schedules. Notice that each time you select a
- different schedule, the "required league setup" data at
- the bottom of the screen changes. This information
- describes the league requirements for the selected
- schedule to function properly. To the right, is the
- "current league setup," which you chose in "setup leagues"
- on the utilities menu. If your league setup does not fit
- into the required league setup, the program will not be
- able to create the schedule of games you have selected.
-
- In the middle of the screen are more schedule options:
-
- NUMBER OF GAMES: here you may shorten a typical 162 game
- schedule (down to as few as 10 games), or set the number
- of meetings in a round robin (up to a maximum of 10), or
- select the length of a generated season (anywhere from 1
- to 162 games). Use the arrow buttons to change the
- number. Single arrows go by ones; doubles arrows by
- tens.
-
- START DATE: The season can start as early as April 1st,
- or as late as October 18th, provided the World Series
- will be over by November 30th. Use the arrows buttons
- to change the start date: Single arrows change the date
- by one day at a time. Double arrows go forward or back
- two weeks. The date will stop advancing when to do so
- would cause the World Series to end after November 30th.
-
- PLAYOFF LENGTH: Here you may select the length of the
- divisional playoffs. Click on the arrow buttons to
- change the number. The choices are 1, 3, 5, 7, or 9
- games.
-
- SERIES LENGTH: The world series can also be as few as one
- game or as many as nine. Use the arrows to select the
- number you want.
-
- At the bottom of the screen are two buttons:
-
- NEW SEASON: click here when you are ready to create a
- schedule. If your league setup is not compatible with
- the choices you have made above, the computer will
- suggest another schedule type.
-
- If the setup is okay, the game will warn you that
- starting a new season will destroy the current sim-
- ulated season and any special box scores you have saved
- from the last season. To preserve these boxes, save
- them as "alltime" box scores. To do this, select
- special box scores from the season menu, then view the
- boxes you want, then save them.
-
- Next the program will ask whether or not you want to
- use the DH (designated hitter) rule for each league.
- After that, the computer will generate the schedule.
-
- SAVE SEASON: Use 'save season' to preserve the statistics
- of a season for use as another season's historical
- stats. This allows you to play a progression of seasons,
- each one laying the statistical foundation for the next.
- *
- Game Scores Help
-
- Tony La Russa Baseball II keeps a record of the score of
- every game during the season. To review these scores,
- select 'Game Scores.'
-
- The screen is laid out like the league schedule, with a
- single day of the season's schedule displayed. If the
- games for that day have been played, scores will also be
- shown.
-
- At the bottom of the screen are four arrow buttons.
- Click on single arrows to change the date one day at a
- time. Double arrows go forward or back two weeks.
- *
- Stadium Info Help
-
- Here you can select a different stadium to play the game
- in, and change the various conditions at the park.
-
- On the right, near the top is a list of the available
- stadiums. Use the arrow buttons to scroll through the
- list. On the left, is a small illustration of the park.
- To select a stadium, click on its name.
-
- The lower half of the screen displays stadium information.
- On the left are fence distances, on the right weather.
- Below these are stadium notes. These supply a little
- history and atmosphere at the park. All this information
- changes with each stadium you select.
-
- Although the fence distances for each stadium are fixed,
- you may change the weather for the game. Click on the
- arrow buttons to adjust the various conditions (the range
- of values for each item is in parentheses):
-
- WIND SPEED (0-50 MPH): this is how fast the wind is
- blowing today. The arrows change this value by fives.
- A strong wind can push a homer back into the park, or
- turn a pop foul into a double down the line, or make
- a high fly drift right over the fence.
-
- WIND DIRECTION: there are four possibilities: blowing out,
- left to right, blowing in, and right to left.
-
- AVG HUMIDITY (0-100): the average humidity at the park
- today. The arrows adjust this by fives. The higher
- the humidity, the heavier the air: fly balls will not
- carry as far.
-
- AVG TEMPERATURE (0-100): today's average temperature. The
- arrow buttons change this by fives also. Hotter air is
- thinner air; flies will go farther as the temperature
- rises.
-
- ALTITUDE (0-10000): the altitude of the stadium in feet
- above sea level. Use the arrow buttons to change this
- by one hundreds. The higher the park, the farther balls
- will go.
-
- At the bottom of the screen are three buttons:
-
- PLAYBALL: This button starts the game.
-
- GROUND RULES: Click here to bring up the ground rules
- screen.
-
- VIEW STADIUM: click here to see what the full stadium
- looks like. Use the arrow keys or the mouse to scroll
- around the park and take in the sights.
- *
- Special Box Scores Help
-
- Occasionally, in baseball on the field, an unusual result
- occurs: one team scores 20 runs, or someone throws a no
- hitter, or a guy gets a pinch grand slam, or something.
- The same is true in Tony La Russa Baseball II: now and
- then the out of the ordinary happens. The special box
- scores feature allows you to preserve these exciting
- games.
-
- The screen consists of 14 yes/no check boxes, each
- representing a particular unusual event. Selecting "yes"
- for one of these events asks the computer to save the
- box score of any standard or featured game which meets
- the criteria. For example, if you check the "1 hitter"
- box, then play standard games, the computer will auto-
- matically preserve the box scores of all games in which
- either pitcher tosses a one hitter.
-
- Warning! Each box score requires approximately 7K of
- hard disk space. So, although you may ask for all the
- boxes of every team, when a standard 162 game season
- finishes, they will have consumed about 15,000,000 bytes
- on your disk.
-
- Also, the more special box scores you ask the computer to
- save, the slower it will be in playing standard games. It
- takes time to save each box score to the disk.
-
- At the bottom of the screen is a single button:
-
- DISPLAY BOX SCORES: click here to bring up a list of all
- the special box scores currently saved on your disk.
- *
- Select Box Score Help
-
- During a season, Tony La Russa Baseball II saves special
- box scores to disk according to the special box scores
- settings (select 'special box scores' on the season menu),
- and saves all playoff and world series boxes. When you
- start a new season, the program deletes these special
- boxes to make room for those of the new season. Use this
- screen to view and preserve special box scores as "all
- time box scores," and to view all time boxes.
-
- The screen displays a list of box scores. All time boxes
- are designated as such. Special boxes are labeled with
- the reason they were saved - 20+ runs scores, no hitter,
- and so on. Click on the arrow buttons to scroll the list.
-
- If the program says, "Box score not compatible with
- the current league setup" it means the box is now
- obsolete, because you have changed your league setup
- since saving the box. To see this box score, you must
- restore your league setup to the one under which you
- saved the box.
-
- To preserve a special box score as an all time box, click
- on it to view it, then select 'save.'
-
- At the bottom of the screen are two buttons:
-
- DONE: leaves the select box score screen.
-
- SPECIAL/ALL TIME BOX SCORES: The program separates special
- box scores and all time boxes. If you see a list of all
- time boxes, click here to see the special box scores.
- If special boxes are on the screen, click to list the all
- time.
- *
- Batting Box Score Help
-
- This is a typical baseball box score for the game, batters
- only. The hitters are listed according to the batting
- order of the game, with substitutions indented underneath
- the players they replaced.
-
- Along the bottom of the screen are six buttons:
-
- DONE: click here to leave the box score screen.
-
- SAVE: select 'save' to preserve this box as an "all time"
- box score. The program will save the box on the hard
- disk so you can look at it again later using the
- "special box scores" option on the season menu.
-
- DELETE: the opposite of 'save,' 'delete' removes the box
- from the all time box scores list.
-
- MORE: If the box score contains too many batters to fit on
- the screen at once, click on 'more' to see the rest.
-
- SEE 'other team': click here to see the batters of the
- other team.
-
- PITCHING: to see the pitching portion of the box score, as
- well as the inning-by-inning line score, and the time
- and attendance of the game, click on 'pitching.'
-
- Use the function keys, F5 and F6, to print box scores:
-
- F5: prints the screen: the computer sends what you see to
- the printer, plus an extra "how they scored" section.
-
- F6: appends the box score, including a "how they scored"
- section to the contents of the file, boxscore.txt. You
- may print this file, or use any text editor to look at
- what's in it.
-
-
- Glossary of column heading abbreviations:
-
- AB: at bats
- BB: bases on balls (walks)
- CS: caught stealing
- D: doubles
- E: errors
- H: hits
- HR: home runs
- R: runs scored
- RBI: runs batted in
- SB: stolen bases
- SO: strike outs
- T: triples
- *
- Pitching Box Score Help
-
- This is the pitching portion of the box score for the
- game. The pitchers are listed in order of appearance.
-
- Additional game information is displayed below the players:
-
- WP: the winning pitcher
- LP: the losing pitcher
- SV: the pitcher who got the save (if any)
- TIME: how long it took to play the game
- ATTENDANCE: the attendance of the game
- PLAYED AT 'team name': where the game was played. An
- "(n)" means the game was a night game.
-
- Near the bottom of the screen is an inning-by-inning line
- score of the game. The visiting team is on top, the home
- team on the bottom. If the game lasted more than 10
- innings, only the last 10 are displayed. The column
- abbreviations are "R" (runs), "H" (hits), and "E" (errors).
-
- Along the bottom of the screen are six buttons:
-
- DONE: click here to leave the box score screen.
-
- SAVE: select 'save' to preserve this box as an "all time"
- box score. The program will save the box on the hard
- disk so you can look at it again later using the
- "special box scores" option on the season menu.
-
- DELETE: the opposite of 'save,' 'delete' removes the box
- from the all time box scores list.
-
- MORE: If the box score contains too many pitchers to fit
- on the screen at once, click on 'more' to see the rest.
-
- SEE 'other team': click here to see the pitchers of the
- other team.
-
- BATTING: to see the batting portion of the box score,
- click on 'batting.'
-
- Use the function keys, F5 and F6, to print box scores:
-
- F5: prints the screen: the computer sends what you see to
- the printer, plus an extra "how they scored" section.
-
- F6: appends the box score, including a "how they scored"
- section to the contents of the file, boxscore.txt. You
- may print this file, or use any text editor to look at
- what's in it.
-
-
- Glossary of column heading abbreviations
-
- BB: bases on balls (walks)
- BK: balks
- D: doubles
- ER: earned runs
- H: hits
- HR: home runs
- IP: innings pitched
- R: runs
- SO: strike outs
- T: triples
- WP: wild pitches
- *
- Playoff Results Help
-
- When the playoffs begin, scores of the individual games
- replace the baseball standings. Here you can follow
- the playoffs as the games are being played.
-
- Next to each score is a 'more' button. Click on one of
- these to see the full box score for that game. You may
- select 'more' while playoffs are in progress (which will
- pause the playing of the games while you look at the box)
- or after they have been completed.
-
- Only one league's scores will fit on the screen at a
- time. To see the results in the other league, click on
- the "see" button at the bottom of the screen.
- *
- Load Saved Game Help
-
- At any time during the play of an exhibition or featured
- game, you may save it to disk. Load saved game retrieves
- the game, and picks up where you left off.
-
- Select the game you wish to restore, then click on 'load.'
- Loading a saved game does not delete it from the disk, so
- you may replay the same game from the same point over
- and over. However, at the completion of a league game,
- the computer deletes all saves of that game: the result is
- in the books, and has been applied to the standings, so
- you cannot finish the game again.
-
- "Saved game not compatible with the current league setup"
- means the game is now obsolete, because you have changed
- your league setup since saving the game. To load this
- saved game, you must restore your league setup to the one
- under which you saved the game.
- *
- All-Star Game Help
-
- At any time during the season, you may choose to play an
- all-star game. The computer will evaluate the players,
- based on historical or simulated statistics, and choose
- an all-star team from each league.
-
- There are three buttons on the screen:
-
- USE HISTORICAL STATS: Click here to have the computer use
- the players' historical or "canned" statistics to make
- the all-star team choices.
-
- USE SIMULATED STATS: check this box if you want the
- program to pick the teams based on the season in
- progress. To the right of "use simulated stats" is the
- number of games played so far. If no games have been
- played, this option is unavailable.
-
- PLAY: click on 'play' to display the ground rules screen.
- Once there, you may choose the stadium for the game, or
- click on 'Play Ball' to see the starting lineups.
- *