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-
- TEGEL'S MERCENARIES
- ============================================================================
-
-
-
- !!!! READING SECTIONS 4 & 5 IS ESSENTIAL FOR FULL !!!!
- !!!! UNDERSTANDING OF THE GAME !!!!
-
-
-
-
- **** A NUMBER OF HELPFUL OPTIONS HAVE BEEN ADDED TO FACILITATE GAMEPLAY ****
-
- This file contains last minute changes to the Mercenaries Manual as well
- as other important information.
-
-
-
-
- Contents
-
- System Requirements ...................................... 1
- Installation ............................................. 2
- Troubleshooting .......................................... 3
- Manual Additions ......................................... 4
- Manual Changes ........................................... 5
- Ending the Game .......................................... 6
-
-
-
- ==================================== 1 =====================================
-
- -System Requirements-
-
-
- To install and run Tegel's Mercenaries will require the following actual
- minimum requirements on your PC (use the "chkdsk" or "mem" command
- to check):
-
- Low RAM free: 590 KB
-
-
- Extended RAM: 0 KB If no Sound Card is being used.
- 700 KB If using Sound Card
-
- Free Hard disk space: 5.0 MB
-
-
-
- Required:
- - IBM-PC/AT 12MHz '286 or faster
- - 640 K Memory
- - Hard drive (requires at least 5.5 Mb free space to install)
- - Mouse, 100% Microsoft (or Logitech) Compatible
-
-
- - Memory requirements
-
- Mercenaries requires 590K of the 640K portion of RAM free to run.
- 1 MB of extended (NOT EXPANDED) memory is required for the
- digitized Sound Blaster sound effects.
-
- To run the program you may have to free up more low memory and convert
- expanded memory to extended (by altering or removing the EMM386 command
- in your CONFIG.SYS).
-
- If you don't have enough memory to run Mercenaries and are not familiar
- with the methods to free up additional memory on your computer, you may
- start up your computer using a boot disk.
-
- Please note that many users report incompatabilities when using Sound
- Blaster along with EMM386. To avoid problems, we recommend that EMM386
- be disabled before running TEGEL'S MERCENARIES.
-
- On some computers, STACKER may cause conflicts with Mercenaries. If you
- have STACKER and are experiencing difficulties, reinstall the game on to
- an UN-STACKED portion of your Hard Disk.
-
-
-
-
- ==================================== 2 =====================================
-
- -Installation and Configuration-
-
-
- - Hardware Check
-
- To determine the type of sound card available for music and sound
- effects, the INSTALL program is set to automatically scan the computer
- hardware. In case the program cannot successfully scan your particular
- hardware, you are given an option to skip the scan process and
- manually input the sound card settings yourself.
-
- If you select NO to Hardware Check, then the INSTALL program will
- default to no sound card and you must choose the correct sound card
- settings yourself. If you are using a Sound Blaster card for sound
- effects, then you will need to choose the correct I/O port, sound IRQ
- setting, and DMA Channel setting. When choosing these settings, the
- defaults will be highlighted. You can choose the defaults or select
- your own settings.
-
-
-
-
- ==================================== 3 =====================================
-
- -Troubleshooting-
-
-
- - Sound Card problems
-
- Some AdLib compatible sound cards may not be detected by the INSTALL
- program and the program will default to the PC Speaker. You may
- override this selection and choose Adlib as your selection.
-
- If sound problems occur within the game, there may be a compatibility
- problem with your specific hardware configuration. To test for sound
- card compatibility problems, run the INSTALL program and select PC
- Speaker to see if this eliminates your problems.
-
- -----------------------------------------------------------------------------
-
- - Special Note for 486/50 Mhz machines and Sound Blaster soundcards -
-
- Problems may occur with Sound Blaster soundcards when attempting
- to play music on a 486 machine running at 50 Mhz speed. Included with
- "MERCENARIES" are 2 files: ICD.EXE and ICE.EXE - the former to disable
- the internal cache on the 486 and the latter to reenable the cache.
-
- Usage: icd - disables the internal cache
- ice - enables the internal cache
-
- ** WARNING: IF YOU DO NOT HAVE A 486 COMPUTER, DO NOT RUN THESE PROGRAMS!! **
-
- Thanks to Michael Spertus - CompuServe #70313,2520 for these programs.
-
-
-
- ==================================== 4 =====================================
-
- -Manual Additions-
-
- ----------------------------------------------------------------------------
-
- Hot Keys
-
- The following is a complete list of all the Hot Keys which are available
- in Mercenaries.
-
-
- A ......................... Attack
- E ......................... Engage/Ignore
- F ......................... Follow
- S ......................... Search
- V ......................... moVe
- X ......................... Cancel
- 1-6 ......................... Choose Merc
- D ......................... use Device
- T ......................... sTatistics
- P ......................... Pickup (When Mission Complete)
-
-
- SPECIAL NOTES:
- Attack: Once the attack hotkey is selected, a menu of
- hotkeys which represent the mercenary's
- weapon choices will appear at the bottom of
- the screen. The actual letters cannot be
- listed here because the hotkey assignment varies
- from Merc to Merc.
-
- 1-6: It is possible to use the numeric keypad to
- select the appropriate mercenary but THE
- NUM LOCK MUST BE OFF! If the NUM LOCK is on,
- the game will respond as if it were in SOLO
- MODE (described below).
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- * ADDED HOTKEYS *
-
- Scrolling: On expanded keyboards, the arrow keys may be used
- to scroll the map during the mission. Holding
- down the <Ctrl> button when depressing the arrow
- keys will cause faster scrolling.
-
- <Alt> + A: Depressing the "A" key while holding down the
- <Alt> key will Abort the current mission. This
- key is designed to allow you to skip missions
- which you are unable to complete. For this
- reason, when the abort command is given, the
- game acts as if you had just SUCCESSFULLY
- completed the aborted mission and allows you
- to go on to the next mission. The difference
- between aborting a mission and completing it
- is that you will receive no credits from an
- aborted mission, even if it was partially
- completed when you aborted it. Because the
- game ends if you run out of money, only a
- few aborts will be possible.
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- Weapon Abbreviations
-
-
- Rocket Launcher .................. Rocket
- Laser Gun ........................ M-Rifle
- Flamethrower ..................... Flame-Jet
- Grenade .......................... Grnades
- Holdout .......................... Hldout
- Demo Charge ...................... Demo
- Red Card ......................... Rd. Card
- Black Card ....................... Blk. Card
- Heavy Armor ...................... Hvy. Armor
- Medium Armor ..................... Med. Armor
- Light Armor ...................... Lt. Armor
- Bomb Detector .................... Bomb-Det
- Rockets .......................... Rckts.
- 6pk. Launcher .................... 6Pk.
- Halo Rifle ....................... Halo
- Napalm Hurler .................... Naplm
- Balrog Flamegun................... Balrg
- Pulse Rifle ...................... Pulse
- Machine Pistol ................... Mach. Pist.
- Spartan Shotgun .................. Spartan
- Q5 Bull Pistol ................... Q5-Bull
- Blister Charge ................... Blister
- Explosive Charge.................. Exp. Chrge.
- Plasma Rifle ..................... Plasma
- Fussion Cannon ................... Fussion
- Medic Kit ........................ Medic
- Prism Cloak ...................... P-Cloak
- Paralyzer Bomb ................... P-Bomb
- Holo Disk ........................ Holo-D
- Data Disk ........................ Data-D
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- * Additional Features *
-
-
- - Melee Combat -
-
-
-
- To engage in this form of combat, simply move your mercenary next to the
- target. When the mercenary is close enough, melee combat will begin.
- The amount of damage a mercenary does is dependant upon his or her strength.
-
-
- - SOLO MODE -
-
- Solo mode is a special feature which allows you to take direct
- control of the mercenary you choose. To use Solo Mode, simply highlight
- the appropriate mercenary with the mouse and depress the <Tab> button.
- At this point, you can control the highlighted mercenary with the
- numeric keypad, WHEN THE NUM LOCK IS OFF! If your Num Lock is not off,
- pressing 1-6 will highlight a new mercenary. Whenever the Num Lock
- is turned off, the highlighted mercenary will be placed in solo mode
- so it is possible to select a mercenary with the keypad while the Num
- Lock is ON and then switch to Solo Mode by simply switching the Num Lock
- OFF.
-
- When in Solo Mode, the keypad may be used to control the mercenary,
- as previously stated. You are also able to use the mouse and the hot-
- keys, if you wish. All hotkey commands automatically refer to the
- mercenary in Solo Mode. Turning the Num Lock ON, or highlighting the
- mercenary and depressing the <Tab> key will disengage the Solo Mode.
-
- While in Solo Mode, depressing the <~> key (the key to the left of
- the <1> key) will automatically return to the mercenary who was in Solo
- Mode before the current mercenary. This only works when you use the
- <Tab> key to engage Solo Mode with consecutive mercenaries.
-
- - Following Combat -
-
- During combat, you will notice a number of indications as to what
- exactly is happening to your mercenaries below is what they mean.
-
- Yellow "Splat": The mercenary is firing at a target.
- Red "Splat": This entity has just been hit by an attack.
- Blue "Splat": This indicates a miss.
- Explosion: The explosion is used to indicate the impact of a heavy
- weapon. This can be a flamethrower, grenade, or rocket
- launcher.
-
- In order to further clarify what is occurring during combat, we have
- included health indicators for the mercenaries on the screen. The health
- indicators will illustrate when the mercenaries are being damaged. Also,
- a merc's indicator will blink when he is about to die.
-
- - Armor Upgrade -
-
- When collecting an armor upgrade device, the upgrade value will not
- show up in the merc's health bar at the top of the screen. It will, however,
- be in his inventory, and you can check his new armor value by looking at
- his/her statistics.
-
- ==================================== 5 =====================================
-
- -Manual Changes-
-
- The following is an itemized list of the discrepancies between the manual
- and the "Tegel's Mercenaries" game.
-
- - Flameguns, hold thirty (30) bursts. Laser weapons vary by type.
- The Microwave Rifle holds 60 shots, the Delaser has 40 shots, and the Pulse
- Rifle has 20.
-
- - Unfortunately, Demolition devices do not function.
-
- - Mercs may use a weapon that they are not trained with, they will not
- be as effective with it though.
-
- - All attributes are limited to 98.
-
- - Armor values for the mercs are not listed on the roster screen.
-
- - The only method of restricting the weapons that the mercenary uses is to
- go to Solo Mode with that mercenary.
-
- - There are no destroyable walls in the game.
-
-
- =================================== 6 =====================================
-
-
- ENDING THE GAME
-
- Tegel's Mercenaries ends when one of the following three conditions
- is met.
-
- 1. When the player runs out of money. (Lack of credits
- makes it impossible to hire mercenaries for missions.)
-
- 2. When the player loses all of the available mercenaries
- in the game. (No new mercenaries will follow such a
- poor leader.)
-
- 3. When the player successfully completes all of the
- missions in the game. (Pat yourself on the back for
- a job well done!)
-
-
-
- ============================================================================
-
- - This README.TXT file can be reviewed using most text editors.
-
- For additional HELP, you may call Mindcraft
- Customer Support at: (310) 320-5215
- (9 - 5 Pacific Time M - F)
-
- ----------------------------------------------------------------------------
- THE END
-
-
-