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- 1 LANGUAGE // 1 is Windows Country Code for US English
- BEGIN
-
- "usewinfont", "no"
- "englishname", "English"
-
- // Fonts
- "f_large", "Arial"
- "f_larges", "25"
- "f_med", "Arial"
- "f_meds", "13"
- "f_small", "Arial"
- "f_smalls", "10"
- "f_smallb", "Arial"
- "f_smallbs", "10"
-
- // Status bar button
- "sb_sentry", "Sentry: Stationary unless attacked"
- "sb_control", "Control: Player control only"
- "sb_flee", "Fast: Enables/disables fast walking"
- "sb_info", "Info: Display mission objectives information"
- "sb_defense", "Defensive: Defensive attack mode"
- "sb_attack", "Attack: Normal attack mode"
- "sb_beserk", "Beserk: Berserk attack mode"
- "sb_quit", "Quit: Quit current mission"
- "sb_group", "Group: Turn group mode on and off"
- "sb_menu", "Menu: Pop up game menu"
-
- // First name
- "fn1", "John"
- "fn2", "Bret"
- "fn3", "Frank"
- "fn4", "James"
- "fn5", "Scott"
- "fn6", "Ted"
- "fn7", "Phillip"
- "fn8", "Jack"
- "fn9", "Mark"
- "fn10", "Bill"
- "fn11", "Roger"
- "fn12", "Robert"
- "fn13", "Arnold"
- "fn14", "Greg"
- "fn15", "Charles"
- "fn16", "David"
- "fn17", "Nick"
- "fn18", "Brad"
- "fn19", "Richard"
-
- // Last name
- "ln1", "Abramson"
- "ln2", "Makenzie"
- "ln3", "Johnson"
- "ln4", "Smith"
- "ln5", "Hoffmeyer"
- "ln6", "Whitfield"
- "ln7", "Jennings"
- "ln8", "Thomas"
- "ln9", "Morris"
- "ln10", "Benford"
- "ln11", "Chandler"
- "ln12", "Mayhew"
- "ln13", "Lewis"
- "ln14", "Jackson"
- "ln15", "Williams"
- "ln16", "Ratcliffe"
- "ln17", "Drake"
- "ln18", "Nelson"
- "ln19", "Lefevre"
- "ln20", "Macaran"
- "ln21", "Huxley"
- "ln22", "Owens"
- "ln23", "Parsons"
- "ln24", "Rydell"
- "ln25", "Selvage"
- "ln26", "Turner"
- "ln27", "Neuman"
- "ln28", "Heidrick"
- "ln29", "Gray"
- "ln30", "Lewis"
-
- // rank
- "rank1", "2nd Lt."
- "rank2", "1st Lt."
- "rank3", "Capt."
- "rank4", "Major"
- "rank5", "Colonel"
-
- // Main menu screen
- "me_108th", "Mayhem: 108th Mechanized"
- "me_edf9000", "UNIT INFORMATION SYSTEM EDF-9000 Version 3.21 Revision 6"
- "me_menu", "Menu"
- "me_new", "New Game"
- "me_continue", "Continue Game"
- "me_editor", "Level Editor"
- "me_credit", "Game Credits"
- "me_register", "Language" //"Register Game"
- "me_exit", "Exit Game"
- "me_replay", "Replay Intro"
-
- // Main hall screen
- "mh_repair", "Robotics Lab"
- "mh_armory", "Armory"
- "mh_brief", "Briefing Room"
- "mh_quarters", "Quarters"
- "mh_menu", "Main Menu"
- "mh_exit", "Exit"
-
- // Briefing Room screen
- "br_hall", "Main Hall"
- "br_object", "Mission Objectives"
- "br_begin", "Begin Mission"
-
- // Armory screen
- "arm_buy", "Buy or Sell Equipment"
-
- // Buysell panel
- "buy_purch", "Purchase"
- "buy_sell", "Sell"
- "buy_credit", "Credits"
- "buy_cost", "Cost"
- "buy_info", "Information"
- "buy_exp", "Experience"
- "buy_power", "Power"
- "buy_qty", "Quantity"
- "buy_strength", "Strength"
- "buy_damage", "Damage"
- "buy_rounds", "Rounds"
- "buy_na", "N/A"
-
- // Robot Panel
- "ro_item", "ITEM"
- "ro_credit", "CREDITS"
- "capacity", "Capacity"
- "power", "Power"
- "shield", "Shield"
- "armor", "Armor"
-
- // Buttons
- "b_prev", "PREV"
- "b_next", "NEXT"
- "b_buy", "BUY"
- "b_sell", "SELL"
- "b_done", "DONE"
- "b_power", "POWER"
- "b_armor", "ARMOR"
- "b_shield", "SHIELD"
-
- // Save and load screen
- "entername", "Enter game name to save"
- "loadgame", "Enter game name to load"
- "savegame", "Save Game"
- "load", "Load"
- "replace", "Replace"
-
- // Objective viewing screen
- "obj_mission", "Mission"
-
- // Credits
- "ben", "Benjamin Cooley"
- "jong", "Jong-Beum Yoon"
-
- "art", "Concept Art"
- "alex", "Alexandru Toader"
- "eric", "Eric Simmons"
-
- "robert", "Robert Loiseau"
- "young", "Young Chung"
- "jared", "Jared Updike"
- "steve", "Stephen Blinick"
- "david", "David Graham"
- "ian", "Ian Segal"
- "john", "John Sommer"
- "produce", "Produced and Directed by"
- "co-prod", "Co-Producer"
- "pixelart", "Pixel Art"
- "3dmodel", "3D Modeling"
- "leadprog", "Lead Programer"
- "program", "Programmers"
- "matt", "Matthew Collins"
- "charles", "Charles Doty"
- "dan", "Dan Lyons"
- "cintest", "Cinematix Testing"
- "karl", "Karl Rhoda"
-
- "cinspec", "Special Thanks"
- "sherwood", "Andy Shewood"
- "btucker", "Brian Tucker"
- "mfisher", "Mike Fisher"
- "woo", "Je Hwa Woo"
- "han", "Dong Ho Han"
- "lee", "Myung Ho Lee"
- "slee", "Seung Hyo Lee"
- "gil", "Kil Joo Kuk"
- "solee", "Seung Ok Lee"
- "hee", "Hee Jung Yoo"
- "jfoote", "James Foote"
-
- "domprod", "Managing Producer - Domark"
- "mmiller", "Matt Miller"
- "domltest", "Testing Director - Domark"
- "pgelber", "Philip B. Gelber"
- "domtest", "Testing - Domark"
- "pbaker", "Phillip Baker"
- "dlee", "Dave Lee"
- "domspec", "Special Thanks - Domark"
- "dpool", "James Poole"
- "theboz", "Colin Boswell"
- "lifelike", "Lifelike Productions"
- "digins", "Digital Insight"
-
- "vidseq", "Video Sequences"
- "create", "Creat Studios"
-
- "crprod", "Producer - Creat"
- "crprod1", "Daniel Prousline"
- "crexpr", "Executive Producer - Creat"
- "crexpr1", "Anton Petrov"
- "crartdir", "Art Director - Creat"
- "crartdir1", "Dmitriy Kholodov"
- "crprdir", "Production Designer - Creat"
- "crprdir1", "Vladimir Alexandrov"
- "cr3d", "3D Design and Modeling - Creat"
- "cr3d1", "Yuriy Chernish, Sergey Boginskiy, Andrei Petrov"
- "cr3d2", "Dmitriy Kholodov, Avenir Sniatkov"
- "cranim", "Animator - Creat"
- "cranim1", "Avenir Sniatkov"
- "crpostpr", "Post Production - Creat"
- "crpostpr1", "Yuriy Chernish"
- "crtechas", "Technical Assistance - Creat"
- "crtechas1", "Natalia Meilounas, Andrei Iones"
-
- "sound", "Sound Provided by"
- "hmi", "Human Machine Interface"
- "windir", "WinDirect Graphics System"
- "scitech", "SciTech Software, Inc."
-
- // Panel stuff
- "pan_menu", "Game Menu"
- "pan_op", "Game Options"
- "pan_obj", "Mission Objectives"
- "pan_comp", "Mission Complete"
- "pan_fail", "Mission Failed"
- "pan_dropkey", "Failsafe Was Lost"
- "pan_quit", "Game Quit"
- "pan_objective", "Objective"
- "pan_completed", "Completed"
- "pan_gameover", "Game Over"
-
- // Loading Screen
- "loading", "Loading Mission %d"
- "wait", "Please wait..."
-
- // Options
- "op_high", "High "
- "op_low", "Low "
- "op_blank", " "
- "op_on", "On "
- "op_off", "Off "
- "op_easy", "Easy "
- "op_medium","Medium "
- "op_diffic","Difficult"
-
- "op_vol", "Music Volume: "
- "op_qual", "Music Quality: "
- "op_sound", "Effects Volume: "
- "op_diff", "Game Difficulty: "
- "op_invul", "Invulnerability: "
- "op_accu", "Weapons Accuracy: "
- "op_kor", "Korean Version: "
-
- "objcomp", "completed"
- "objfail", "failed"
- "health", "Health"
- "shield", "Shield"
- "power", "Power"
- "armor", "Armor"
- "mechs", "Mechs"
-
- "nowea", "No weapon currently selected"
- "curwea", "Current Weapon"
- "dumpan", "Empty Dummy Panels"
-
- "useitem", "Usable Item"
-
- "ammo", "Ammo"
- "dmg", "Dmg"
- "left", "Left"
-
- "weapon", "Weapon"
- "acc", "Acc"
- "cycle", "Cycle"
-
- "misscomp", "Mission completed!"
- "objleft", "objectives left for this mission"
-
- // Mission complete panel
- "mc_mstat", "Mission Stats"
- "mc_num", "Num"
- "mc_experience", "Experience"
- "mc_exp", "Exp"
- "mc_credit", "Credits"
- "mc_newtech", "New Technology"
-
- "mc_objcomp", "Objectives Completed"
- "mc_tech", "Technology Retrieved"
- "mc_mech", "Mechs Eliminated"
- "mc_resource", "Resources Retrieved"
- "mc_lost", "Personnel Lost"
- "mc_tstat", "Team Stats"
- "mc_status", "Status"
- "mc_promo", "Promoted"
- "mc_killed", "K.I.A."
- "mc_ok", "OK"
- "mc_recruit", "Recruit"
- "mc_total", "Total"
- "mc_prevmiss", "Prev. Mission"
- "mc_prevexp", "Prev.Exp"
- "mc_earned", "Earned"
- "mc_nextrecruit", "Next Recruit at %d"
-
- //////////////////////////////////////////////////////////////
- // Weapon
- "wp_laser", "Laser Rifle"
- "wp_grenade", "Gren. Laun."
- "wp_plasma", "Plasma Gun"
- "wp_mini", "Mini Gun"
- "wp_rocket", "Rocket Laun."
-
- //ammo
- "am_glasrco", "Green Laser Module"
- "am_blasrco", "Blue Laser Module"
- "am_ylasrco", "Yellow Laser Module"
- "am_rlasrco", "Red Laser Module"
-
- // Grenade Launcher ammo
- "gr_he", "HE Grenades"
- "gr_plasma", "Plasma Grenades"
- "gr_disrup", "Disruptor Grenades"
- "gr_ap", "AP Grenades"
-
- // Plasma Gun ammo
- "pl_he", "HE Plasma"
- "pl_randon", "Radon Plasma"
- "pl_em", "EM Plasma"
- "pl_react", "Reactive Plasma"
-
- // Mini Gun ammo
- "mi_lead", "Lead Tip Shells"
- "mi_ur", "Depleted Uranium Shells"
- "mi_exp", "Explosive Shells"
- "mi_disrup", "Disruptor Shells"
-
- // Rocket Launcher ammo
- "ro_he", "HE Rocket"
- "ro_plasm", "Plasma Rocket"
- "ro_disrup", "Disruptor Rocket"
- "ro_ap", "AP Rocket"
-
- // Items
- "it_shape", "Shaped Charge"
- "it_shape_ammo", "Shaped Charge Ammo"
- "it_proxi_mine", "Proximity Mine"
- "it_proxi_mine_ammo", "Proximity Mine Ammo"
- "it_rem_bomb", "Remote Bomb"
- "it_rem_bomb_ammo", "Bomb Ammo"
- "it_conI", "Mech Controller"
- "it_conII", "Advanced Controller"
- "it_invdev", "Invizo Device"
- "it_invul", "Invulnerability"
- "it_mdetect", "Mine Detector"
- "it_aiscr", "AI Scrambler"
- "it_medkit", "Med Kit"
- "it_bat", "Battery"
-
- "it_detonate", "Bomb Detonator"
-
- "it_yellow_key", "Yellow Key"
- "it_red_key", "Red Key"
- "it_blue_key", "Blue Key"
- "it_green_key", "Green Key"
-
-
- //***********************
- //* short name *
- //***********************
- // Weapon
- "s_wp_laser", "Laser Rifle"
- "s_wp_grenade", "Gren Launch"
- "s_wp_plasma", "Plasma Gun"
- "s_wp_mini", "Mini Gun"
- "s_wp_rocket", "Rocket Laun"
-
- //ammo
- "s_am_glasrco", "Green Laser Coil"
- "s_am_blasrco", "Blue Laser Coil"
- "s_am_ylasrco", "Yellow Laser Coil"
- "s_am_rlasrco", "Red Laser Coil"
-
- // Grenade Launcher ammo
- "s_gr_he", "HE Grenades"
- "s_gr_plasma", "Plasma Grenades"
- "s_gr_disrup", "Disruptor Grenades"
- "s_gr_ap", "AP Grenades"
-
- // Plasma Gun ammo
- "s_pl_he", "HE Plasma"
- "s_pl_randon", "Radon Plasma"
- "s_pl_em", "EM Plasma"
- "s_pl_react", "Reactive Plasma"
-
- // Mini Gun ammo
- "s_mi_lead", "Lead Tipped Shells"
- "s_mi_ur", "Depleted Uranium Shells"
- "s_mi_exp", "Explosive Shells"
- "s_mi_disrup", "Disruptor Shells"
-
- // Rocket Launcher ammo
- "s_ro_he", "HE Rocket"
- "s_ro_plasm", "Plasma Rocket"
- "s_ro_disrup", "Disruptor Rocket"
- "s_ro_ap", "AP Rocket"
-
- // Items
- "s_it_shape", "Shaped Charge"
- "s_it_shape_ammo", "Shap Ch Ammo"
- "s_it_proxi_mine", "Proximity Mine"
- "s_it_proxi_mine_ammo", "Proximity Mine Ammo"
- "s_it_rem_bomb", "Remote Bomb"
- "s_it_rem_bomb_ammo", "Remote Bomb Ammo"
- "s_it_conI", "Robot Controller"
- "s_it_conII", "Advanced Controller"
- "s_it_invdev", "Invizo Device"
- "s_it_invul", "Invulnerability Device"
- "s_it_mdetect", "Mine Detector"
- "s_it_aiscr", "A.I. Scrambler"
- "s_it_medkit", "Med Kit"
- "s_it_bat", "Battery"
- "s_it_detonate", "Bomb Detonator"
-
- "s_it_yellow_key", "Yellow Key"
- "s_it_red_key", "Red Key"
- "s_it_blue_key", "Blue Key"
- "s_it_green_key", "Green Key"
-
- "it_cred1", "Iron"
- "it_cred2", "Composites"
- "it_cred3", "Titanium"
- "it_cred4", "Gold"
- "it_cred5", "Plutonium"
-
- "it_power1", "Ion Field"
- "it_power2", "Pulse Ion"
- "it_power3", "Poly-Ionic"
- "it_power4", "Quantum Phase"
- "it_power5", "Quantum Plasma"
-
- "it_shield1", "Inductive"
- "it_shield2", "Polyphase"
- "it_shield3", "Muon/Deutron"
- "it_shield4", "Pulse Quanta"
- "it_shield5", "Phased Quanta"
-
- "it_armor1", "Titanium/Steel"
- "it_armor2", "Steel/Admant"
- "it_armor3", "Steel/Composite"
- "it_armor4", "Admant/Polyphase"
- "it_armor5", "Poly-Composite"
-
- "pwrabr1", "Ion Field"
- "pwrabr2", "Pulse Ion"
- "pwrabr3", "Poly-Ion"
- "pwrabr4", "Qtm Phase"
- "pwrabr5", "Qtm Plasma"
-
- "shlabr1", "Inductive"
- "shlabr2", "Polyphase"
- "shlabr3", "Muon/Deut"
- "shlabr4", "Pulse Qta"
- "shlabr5", "Phase Qta"
-
- "armabr1", "Titanium/Steel"
- "armabr2", "Steel/Adm"
- "armabr3", "Steel/Comp"
- "armabr4", "Adm/Poly"
- "armabr5", "Poly-Comp"
-
- // Game messages
- "gmsg_nopower", "%s is out of power"
- "gmsg_hurtbad", "%s is seriously injured"
- "gmsg_killed", "%s has been killed"
- "gmsg_persuade", "%s will now temporarily follow you"
- "gmsg_inviso", "%s is now invisible"
- "gmsg_invuln", "%s is now invulnerable"
- "gmsg_pshift", "%s is now phase shifted"
- "gmsg_control", "%s will now temporarily fight on your side"
- "gmsg_aiscram", "%s's AI system is temporarily scrambled"
- "gmsg_gotitem", "%s has recovered: %s"
- "gmsg_toomany", "%s has too many items in inventory"
- "gmsg_exityn", "Exit Game? (Y/N)"
- "gmsg_endyn", "End Mission? (Y/N)"
-
- // Network stuff
- "net_msg:", "Message: %s"
- "net_reenter", "Player %s has reentered the game"
- "net_stimeout", "Timed out waiting for other players"
- "net_left", "Player %s has left the game"
- "net_hostleft", "Host has Left the Game"
- "net_synclost", "Netplay resync: was unable to resend %d messages, %d total lost"
- "net_restore", "Player %s has just been ressurected"
- "net_green", "Green"
- "net_yellow", "Yellow"
- "net_purple", "Purple"
- "net_blue", "Blue"
- "net_red", "Red"
- "net_newsess", "Create New Session"
- "net_plyr", "%s - Color %s"
- "net_chsprv", "Choose a Network Provider"
- "net_sesscr", "Session screen"
- "net_prvinfo", "Wecome to the MAYHEM Direct Play network startup wizard."\
- "To begin the network version of MAYHEM, you will need to select the"\
- " direct play provider, the game session, and enter your own name and nickname."
- "net_selprv", "Please select the Direct Play provider from the list below."
- "net_back", "<Back"
- "net_next", "Next>"
- "net_cancel", "Cancel"
- "net_sesinfo", "Please select the session you wish to join,"\
- " or select 'Create New Session' to create your own session."
- "net_avlses", "Available sessions"
- "net_nameinfo", "Now enter the name of your player."\
- " Try to pick a short name such as 'Shadow', or 'Viper'"
- "net_entname", "Enter your name"
- "net_misinfo", "Select the mission and the type of game for this Net MAYHEM session below."
- "net_selmis", "Select a mission"
- "net_selgtype", "Select game type"
- "net_coop", "Cooperative - Fight together against robots"
- "net_death", "Deathmatch - Every mech for himself"
- "net_dlimdesc", "Game ends after"
- "net_dlmin", "Minutes"
- "net_dlkill", "Kills"
- "net_capt", "Capture Flag - Colored teams guard flags"
- "net_uenemy", "Show enemy robots in game"
- "net_whatmis", "Mission:"
- "net_selcolor", "Select your color (or team for capture flag)"
- "net_whatplyrs", "Players in this Session"
- "net_msgdisp", "Messages"
- "net_sendbtn", "Send"
- "net_playbtn", "Play"
- "net_noprov", "Can't open provider!\n"
- "net_badname", "You must enter a valid name"
- "net_sessstr", "%s's Session"
- "net_nosess", "Unable to create session!"
- "net_noplyr", "Unable to create player!"
- "net_noopensess", "Unable to open session!"
- "net_sessfull", "Unable to create player. This session may already be full!"
- "net_twoplyrs", "You need at least two players to begin the game."
- "net_noinit", "Can't initialize network"
- "net_nowin31", "Net Mayhem can only be played in Windows 95"
- "net_zeroprov", "No Providers"
- "net_defname", "Name"
- "net_nickname", "Nickname"
- "net_load", "Loading Network Mission..."
- "net_plswait", "PLEASE WAIT"
- "net_dmmscore", "Score: kills %d killed %d Time Left: %d:%02d"
- "net_dmkscore", "Score: kills %d killed %d Kills Left: %d"
- "net_cfscore", "Score: Kills %d, been killed %d, teams %d"
- "net_beenshot", "You've just been smoked by %s"
- "net_youshot", "You've just wasted %s"
- "net_theyshot", "%s has just been bumped off by %s"
- "net_fool", "Great.. you've just gone and snuffed yourself.."
- "net_bigdie1", "You're Toast"
- "net_bigdie2", "You're History"
- "net_bigdie3", "You're Dead Meat"
- "net_bigdie4", "You're Scrap Metal"
- "net_teamout1", "Green Team Eliminated"
- "net_teamout2", "Yellow Team Eliminated"
- "net_teamout3", "Purple Team Eliminated"
- "net_teamout4", "Blue Team Eliminated"
- "net_teamout5", "Red Team Eliminated"
-
- "netc_statp", "Stats"
- "netc_killed", "KILLED"
- "netc_killers", "KILLERS"
- "netc_total", "TOTAL"
- "netc_statdesc", "Network Game Scores.."
-
- // Sound config stuff
- "sound_card", "Sound Card"
- "sound_irq", "IRQ"
- "sound_port", "Port"
- "sound_dma", "DMA"
- "sound_ok", "Ok"
- "sound_cancel", "Cancel"
-
- // Robots
- "c_2nd", "2nd Leiutenant"
- "c_1st", "1st Leiutenant"
- "c_capt", "Captain"
- "c_maj", "Major"
- "c_col", "Colonel"
-
- "c_gol", "Golem"
- "c_sk", "Skate"
- "c_tur", "Turret"
- "c_tnk", "Tank"
- "c_wlk", "Walker"
- "c_lng", "Longhead"
- "c_ovr", "Overlord"
- "c_bble", "Bomb"
- "c_craw", "Craw"
- "c_enf", "Enforcer"
-
- "it_grasskey1", "Solomon Failsafe"
- "it_grasskey2", "Solomon Failsafe"
- "it_grasskey3", "Solomon Failsafe"
- "it_grasskey4", "Solomon Failsafe"
-
- "it_desertkey1", "Vallence Failsafe"
- "it_desertkey2", "Vallence Failsafe"
- "it_desertkey3", "Vallence Failsafe"
-
- "it_snowkey1", "Arapol Failsafe"
- "it_snowkey2", "Arapol Failsafe"
- "it_snowkey3", "Arapol Failsafe"
-
- "it_junglekey1", "Planetary Failsafe"
- "it_junglekey2", "Planetary Failsafe"
- "it_junglekey3", "Planetary Failsafe"
- "it_junglekey4", "Planetary Failsafe"
- "it_junglekey5", "Planetary Failsafe"
-
- // Object descriptions..
-
- "wp_laser_d", "The A-24 laser rifle is an accurate weapon that can be used for both "\
- "close in combat, and aimed distance shots. It has a fast regeneration "\
- "cycle, and packs a heavy punch that should penetrate the shields of "\
- "any enemy mechs with only a few solid hits."
-
- "am_glasrco_d", "The LA-1 green neon laser module produces a short burst of laser energy "\
- "adequate to penetrate the shields of most of the light security mechs. It "\
- "is not as effective, however, on more heavily armored or shielded models."
-
- "am_blasrco_d", "The LA-2 blue plasma laser module uses plasma loopback technology to "\
- "enhance the power output of the basic neon laser. This technology increases "\
- "the effective strength of the laser to take on more heavily armored mechs."
-
- "am_ylasrco_d", "The LA-3 yellow argon laser uses a new supercooled argon/neon coil to "\
- "increase the performance of the basic green neon coil. The result is "\
- "a burst of energy that can eliminate small mechs in a single shot, and "\
- "larger mechs in a few short bursts."
-
- "am_rlasrco_d", "The red beam of the LA-4 is the ultimate in laser technology. This beam "\
- "is produced using an enhanced infrared multiplier prism which geometrically "\
- "increases burst power as more energy is applied. The resulting red beam is "\
- "effective on even the most heavily armored mechs."
-
- "wp_grenade_d", "The M-2 grenade launcher should be held in reserve for situations in "\
- "which the enemy are collected in a small area, or a light barrier bars the "\
- "way of your team. The grenades that arm the launcher are rather expensive, "\
- " and the explosions will damage both friend and foe."
-
- "gr_he_d", "The HE grenade pack uses standard high explosive TNT shells, and has "\
- "an effective blast radius of about 5 meters. HE Grenades are effective against "\
- "most medium armored mechs."
-
- "gr_plasma_d", "Each plasma grenade contains a small modified plasma coil which is "\
- "set to superheat on impact. The resulting blast has a radius of about 10 meters, "\
- "and is highly effective against medium armor, and moderately effective against heavy "\
- "armor."
-
- "gr_disrup_d", "Disruptor grenades contain highly volatile disruption anomalies which are "\
- "released on impact. The resulting explosion has a blast of about 15 meters, and is "\
- "effective against even heavily armored mechs."
-
- "gr_ap_d", "AP grenades were designed to penetrate the shield and armor of the heaviest "\
- "mechs. The forward tip of the AP grenade is actually a shaped phase explosive, which "\
- "allows it to quickly penetrate the strongest shields and thickest armor."
-
- "wp_mini_d", "The AF-2 mini gun is a good close range weapon. Though the damage caused "\
- "by an individual slug is minimal, a constant stream of lead will soon be enough "\
- "to defeat any enemy shield and armor."
-
- "mi_lead_d", "The MA-1 lead tipped shell pack contains 100 rounds of standard lead slug "\
- "mini gun shells. Lead tipped shells are good against light to medium armored mechs."
-
- "mi_ur_d", "The MA-2 depleted uranium shell pack contains 100 rounds of depleted uranium "\
- "slug shells. Due to their larger atomic weight, and consequently greater "\
- "momentum, DU shells are highly effective against light and medium mechs."
-
- "mi_exp_d", "The MA-3 explosive shells pack contains 100 rounds of explosive tipped mini "\
- "gun shells. The explosives contained in the shell tip were specifically designed "\
- "to penetrate mech armor, and are effective against even heavy mechs."
-
- "mi_disrup_d", "The 100 shells in MA-4 disruptor shell pack each contain a small "\
- "disruption anomaly which, upon release, creates a small realspace matrix discontinuity. "\
- "A mini gun equipped with disruptor shells can easily destroy the heaviest of mechs."
-
- "wp_plasma_d", "The XP-4 plasma discharge rifle fires bursts of "\
- "deuterium plasma heated to 1.3 million degrees Celsius. A direct hit "\
- "will vaporize an unshielded target, and severely sear a shielded one. "\
- "Plasma fire however is slow and can be easily evaded."
-
- "pl_he_d", "The AP-HE plasma coil releases a high energy HEAT plasma bolt which reacts"\
- "explosively with the shields and armor of the target on contact. The HE plasma coil "\
- "is effective against light to medium armored mechs."
-
- "pl_randon_d", "AP-R radon plasma coils take advantage of the pulse/wave effect of highly "\
- "energized radon atoms to generate a superheated blue radon plasma release. Radon coils "\
- "are very effective against medium armored mechs, and somewhat effective against heavy mechs."
-
- "pl_em_d", "AP-EM (electro-magnetic) plasma coils are simply HEAT plasma coils with a "\
- "highly efficient EM coil container. This allows the HEAT plasma to be superheated to "\
- "twice its normal temperature. EM coils are effective against even heavy mechs."
-
- "pl_react_d", "The AP-X reactive plasma coil was designed to take advantage of the natural "\
- "reflection effect of Lithium plasma. When the superheated lithium fireball hits a target "\
- "it is immediately reflected towards all other targets behind the original target."
-
- "wp_rocket_d", "The L-9 rocket launger is the preferred weapon for backup fire support. It is "\
- "most commonly used as a defensive weapon, where a mech will remain posted in a rear"\
- "guard. The L-9 can also be used like shaped charges to penetrate walls."
-
- "ro_he_d", "The XR-HE high explosive rocket pack contains 4 standard TNT based high explosive "\
- "rockets. The HE rockets have a radius of about 10 meters, and are effective against medium "\
- "armored mechs, and somewhat effective against heavy mechs."
-
- "ro_plasm_d", "The XR-P plasma rocket pack contains 4 rockets with pulse/wave plama based "\
- "explosive warheads. The high energy radon atoms generate a large superheated explosion "\
- "which creates a blast of about 15 meters, and is effective even against heavy mechs."
-
- "ro_disrup_d", "The XR-DIS disruptor rocket pack contains 4 rockets with disruptor anomaly "\
- "explosive warheads. The XR-DIS creates violent disruption "\
- "in the real space matrix, generating a 20 meter blast. Disruptor "\
- "rockets are highly effective against heavy mechs."
-
- "ro_ap_d", "The XR-AP armor piercing rocket uses a combination of the plasma and disruptor "\
- "type warheads to generate an effective armor piercing blast. The "\
- "blast extends 25 meters, and will devastate any mech unlucky "\
- "enough to be caught within it."
-
- "it_proxi_mine_d", "The APM-12 proximity mine is used to set traps for enemy mechs. All one need do is "\
- "drop the APM-12 on the floor, then attract the robot's attention and convince it to "\
- "follow you past the mine."
-
- "it_rem_bomb_d", "APM-24's are remotely activated explosive devices, and "\
- "are used most effectively to clear hallways and large rooms of "\
- "mechs. Just lay a couple down, then detonate them with the trigger device."
-
- "it_shape_d", "The SC-32 my be used as a weapon. However, its true use is as a device to blow "\
- "open entrances to buildings or hidden rooms. Just side up next to a concrete "\
- "wall, activate the device, then take cover as the 15 second timer counts down."
-
- "it_bat_d", "The standard issue BX-7 recharge pack holds almost 19.5 K-joules of stored "\
- "energy. When released, it should always be adequate to replenish 100% of "\
- "your main system power. It is recommended each soldier be equipped with at least "\
- "one or two of these each mission."
-
- "it_medkit_d", "The standard issue MK-2 repair kit uses advanced nano-technology to restore a "\
- "soldiers armor systems to good working order. This process mends warped and "\
- "buckled plates, and will also refresh the soldiers biological systems."
-
- "it_aiscr_d", "The A.I. Scrambler allows a soldier to cause temporary confusion in the nearest "\
- "mech, causing its movement and firing to become erratic. Be aware, however, that the "\
- "mech will continue to fire, though its shots will not be aimed."
-
- "it_conI_d", "The mech controller our labs have developed allows a soldier to bring a mech "\
- "temporarily over to our side. After activation, the closest mech to the soldier "\
- "will begin to respond to the soldiers commands, following him wherever he moves."
-
- "it_conII_d", "The advanced controller is an improved version of the original controller, which "\
- "allows the soldier to not only control the movement of an enemy mech, but direct its fire "\
- "as well. The effect of the controller lasts approximately two minutes."
-
- "it_invdev_d", "The inviso device affords the soldier which is equipped with it temporary concealment "\
- "from any enemy mech. While the device is active, the soldier can enter any room and "\
- "attack with perfect impunity."
-
- "it_invul_d", "The invulnerability device temporarily supercharges a soldier's shield "\
- "system and makes him temporarily invulnerable. While active, the "\
- "device allows the soldier to take an unlimited number of hits with no "\
- "decrease in shield or armor levels."
-
- "it_mdetect_d", "The MD-24 mine detector device allows a soldier to detect any enemy mines which "\
- "may have been left to obstruct his movement. After activating the device, the detection "\
- "field will remain active for 90 seconds."
-
- "it_power1_d", "The ion field power unit uses a four layer ion field contaiment vessel "\
- "to store highly energetic heavy particles. As the unit is drained, the heavy particles "\
- "are released from semi-stasis into a small reaction port which then converts their kinetic "\
- "energy into electricity."
-
- "it_power2_d", "The pulse ion power unit is a modified version of the simpler ion field unit "\
- "which utilizes rapid ion field pulses to store twice as many energetic particles in the same "\
- "space. This increased storage effectively doubles the power storage capacity of the unit."
-
- "it_power3_d", "The poly-ionic power system is an ionic containment system that "\
- "uses six different ionic fields with complimentary pulse orders to increase field containment "\
- "strength. The poly-ionic systems' efficiency is near 98%, pushing the theoretical limit for this "\
- " technology."
-
- "it_power4_d", "The quantum phase power unit contains quantum particle-antiparticle pairs "\
- "which are kept in precise phase to prevent them from rejoining prematurely. As the "\
- "unit is drained the phase locks are released allowing the particles to anihilate each "\
- "other."
-
- "it_power5_d", "The quantum plasma unit uses ionic fields which are generated within the phase "\
- "chamber itself, eliminating all particle energy loss. The harmless plasma generated by this "\
- "combined process is then vented from the unit's distinctive plasma shield."
-
- "it_shield1_d", "The inductive shield system uses supercooled inductance coils to "\
- "project a class II Stoddard Effect repulsor field. This field is moderately "\
- "effective in repelling small energy bursts, blasts, and lead slugs."
-
- "it_shield2_d", "The polyphase shield is a modified version of the inductive field that uses "\
- "phased Stoddard Effect fields in sequence to double the repellent force of a standard "\
- "inductive shield. The polyphase shield is effective against all light energy bursts, "\
- "medium blasts, and DU slugs."
-
- "it_shield3_d", "The muon/deutron shield utilizes newly recovered muon/deutron technology, "\
- "which has made the old inductive technology obsolete. The natural muon/deutron repulsive "\
- "force is harnessed to repel medium blasts, disruptor shells, and plasma blasts."
-
- "it_shield4_d", "The pulse quanta shield unit is a product of the advanced quanta technology "\
- "developed by the mechs. Using the same quanta generator as the power unit, the "\
- "pulse quanta shield efficiently repels large blasts, large energy bursts, and all slugs."
-
- "it_shield5_d", "The phased quanta unit is the ultimate refinement of quanta theory. "\
- "In this unit, quantum particles are remotely phase locked, then projected around the soldier. "\
- "This provides an extremely effective shield against all currently known mech weaponry."
-
- "it_armor1_d", "Titanium/Steel armor consists of laminated titanium and steel plates over a "\
- "corrugated steel inner structure. Titanium/Steel armor provides reasonable protection "\
- "against light energy blasts and lead slugs."
-
- "it_armor2_d", "Steel/Admant armor uses layers of steel, and a special steel gallium iridium "\
- "alloy dubbed 'Admant'. These layers increase the basic strength and heat resistance of the "\
- "titanium steel armor, and provide protection against light energy, DM slugs, and plasma."
-
- "it_armor3_d", "Steel/Composite armor is made from plates of steel over a special flexible "\
- "layer of ceramic composite material. The flexibility of this composite allows "\
- "it to deform yet retain its shape. This armor is effective protection against medium "\
- "energy and DU slugs."
-
- "it_armor4_d", "Admant/Polyphase utilizes advances in polyphase quanta theory with "\
- "plates of admant metals who's molecular bonds are strengthened by poly-phase energy. This "\
- "provides protection from large energy, all slugs, and most plasma types."
-
- "it_armor5_d", "Poly-Composite armor is made of woven composite plates of Admant, Steel, and "\
- "Polyphase. The combined complimentary properties of these materials provides an ample "\
- "amount of armor protection, and are highly effective against all known weaponry."
-
- END
-
-