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- ******************************
- TOP GUN: FIRE AT WILL
- Frequently Asked Questions
- 3/27/96
- ******************************
-
- Problems
- ========
- Q: The game sometimes crashes when I click on "End Mission."
-
- A: Please try installing the Maximum Version of the game,
- which requires 140MB of hard drive space.
-
- If you do not have enough hard drive space, try editing
- your TOPGUN.INI file in your \TOPGUN directory. Change the
- line that reads "ASYNC=YES" to "ASYNC=NO". This text change
- may cause some pauses in the game when you hear the digitized
- radio messages.
-
- In addition, the Top Gun update to version 1.1 should solve
- some of these crash problems.
-
- Q: Whenever the digitized speech starts, the game pauses for
- some time (1 to 2 seconds) as my CD-ROM drive spins up.
-
- A: Some CD-ROM drives are designed to spin down after as little
- as 30 seconds of inactivity. You can change the spin-down
- time on some drives by editing your CONFIG.SYS file and
- adding "/C:#" to the CD-ROM driver line (where # is the
- number of minutes before the CD-ROM drive spins down). If
- you change the number to "0" (zero), then the CD-ROM drive
- should never spin down.
-
- Some drives, such as ones from Toshiba, however, cannot be
- prevented from spinning down. The Top Gun update to version
- 1.1 includes a fix for this problem.
-
- Q: What is Disc 2 used for? The game hasn't used it so far.
-
- A: You only need Disc 2 for the later missions in the game.
- You'll be prompted to insert Disc 2 when it's needed.
-
- Q: I am trying to run Top Gun on an HP Pavilion with an onboard
- S3 Trio 64V+ or S3 Trio 32 video card under Windows 95, but
- the game crashes.
-
- A: This problem is fixed in the Top Gun update to version 1.1.
- Since the HP Pavilion will not run any high-resolution
- 256-color games under Windows 95, however, you may want to
- contact your HP dealer.
-
- Sound
- =====
- Q: The Setup program correctly detected my sound card and I
- heard the sound test OK. However, when I load the game,
- I don't hear anything or I just hear the engine sound
- even though I set all the sliders in the Sound menu to
- maximum.
-
- A: Because you pressed Esc or "Go Back" at the Sound Setup
- screen, the Master Volume level was set incorrectly. To
- fix this, open the TOPGUN.INI file in your \TOPGUN
- directory with a text editor. Then change the line
- "MASTER_VOLUME=0" to "MASTER_VOLUME=10".
-
- Q: My Sound Blaster 16 is set to IRQ 10, and both the Sound
- Setup program and the Top Gun game crash.
-
- A: We recommend choosing "Sound Blaster Pro" at the Sound
- Setup to avoid this incompatibility.
-
- Q: The digitized speech sounds scratchy or I hear a lot of
- popping in the sound.
-
- A: Try lowering the Master Volume level. Open the TOPGUN.INI
- file in your \TOPGUN directory with a text editor. Change
- the line "MASTER_VOLUME=10" to "MASTER_VOLUME=5". You may
- need to turn the volume up on your speakers, but this
- should prevent your sound card from being overdriven.
-
- If you have a Sound Blaster 16 or Sound Blaster Pro and a
- video card that uses the Cirrus Logic chipset, you may hear
- crackling noises in the game. This problem includes the
- Diamond SpeedStar Pro and the Orchid Kelvin 64 video cards.
- To solve this problem, try loading a DOS-based VESA driver.
- For example, you can try using the UniVESA driver that comes
- with Top Gun instead of your video card's built-in driver.
-
- Graphics
- ========
- Q: Is there any way to make the ground terrain look better?
-
- A: Try the SUPERHI option. Type "TOPGUN SUPERHI" at the DOS
- prompt, and the ground terrain will be rendered in
- single-pixel resolution. Be sure, however, to set the
- Terrain Detail setting in the Graphics menu to Medium.
- The SUPERHI option will significantly decrease your frame
- rate. If you have Top Gun version 1.0, make sure you always
- start with Disc 1 in the CD-ROM drive when you use the
- SUPERHI option.
-
- Q: Everything works in the game, but I can't see any of the 3-D
- objects, such as any planes, missiles, etc.
-
- A: This is because your system's math coprocessor is not 100%
- compatible with Intel's. Top Gun requires either a 486DX or
- a Pentium. The coprocessor emulation on some NexGen systems,
- such as the NexGen 100, is not 100% compatible with Intel's.
-
- Joysticks
- =========
- Q: Is the Microsoft SideWinder 3D Pro joystick compatible with
- Top Gun?
-
- A: Yes, this joystick works fine with Top Gun. First, make sure
- your SideWinder 3D Pro is set to emulate a CH FlightStick
- Pro by moving the "Joystick switch" on the bottom of the
- joystick to position 1 (the side with one dot). When you're
- in the Top Gun game, choose "Setup" and then "Joystick."
- Select "Choose Type" and then "CH FlightStick Pro" from the
- list. Next choose "Calibrate" and follow the onscreen
- directions. Top Gun supports the slider, hat switch and four
- conventional buttons on the SideWinder 3D Pro joystick.
-
- Q: I can't calibrate the throttle wheel on my joystick.
-
- A: First, select a joystick from the "Choose Type" list and
- then "Calibrate." When you see "A throttle device is found.
- Do you want to use it?" press "Y" for "Yes." Calibrate your
- joystick as normal. When the calibration routine asks you to
- move the throttle to the idle position, move the throttle
- wheel to its minimum setting and press the fire button. When
- it asks you to move the throttle to full MIL power, first
- move the throttle wheel to its maximum setting and then back
- down to the full MIL power (100% RPM) setting and press the
- fire button. When you're asked to move the throttle to full
- afterburner, move the throttle wheel to its maximum setting
- and press the fire button.
-
- Q: I chose "Suncom F-15E Eagle" from the list of joysticks in
- the game, but it doesn't support all the buttons on my
- Suncom F-15E Eagle joystick.
-
- A: First, you need the KEY file for Top Gun. The KEY file
- is available in the Top Gun update to version 1.1 and in
- \JOYSTICK\SUNCOM if you have Top Gun version 1.1 on
- CD-ROM. Next, before loading Top Gun, you need to run
- Suncom's EAGLE.EXE utility to download the SUNCOM.KEY file
- to your Suncom F-15E Eagle. Then choose "Suncom F-15E Eagle"
- from the Joystick setup screen in the game and calibrate
- the stick.
-
- Q: I'm at the joystick calibration screen, and it's telling me
- to move my joystick to the upper left corner and then the
- bottom right. But when I move my joystick, the box doesn't
- move.
-
- A: The joystick calibration screen is showing you where you
- should move the joystick. The box does not move when you
- move the joystick. You simply need to move the joystick to
- the upper left corner when the program asks you to and then
- press the fire button. When it displays the box in the
- lower right corner, just move your joystick to the bottom
- right and press the fire button.
-
- Q: The rudders don't seem to work in the game.
-
- A: The rudders in Top Gun have been simplified to work more
- like a sideslip. In addition, the rudders are only effective
- at slower speeds, such as 250 knots or less. The rudders are
- most useful for landing. You can check to see if the rudders
- are working by looking at a distant fixed object (such as
- the carrier) and pressing the "[" or "]" key.
-
- Since the rudders are only used to sideslip, Top Gun does
- not support analog rudder controls.
-
- Mice
- ====
- Q: I have a Logitech Marble trackball, and Top Gun crashes as
- soon as the mouse is active.
-
- A: Use the regular MOUSE driver instead of the the CLOAKING
- driver for your Logitech Marble trackball. Top Gun and your
- other programs will work fine with the MOUSE driver.
-
- Q: My mouse doesn't work in the game.
-
- A: If you do not have a mouse driver loaded when you install
- the game, the game will default to playing without a mouse
- even if a mouse driver is loaded later when you play. You
- can re-enable mouse support either by reinstalling the game
- with a mouse driver loaded or by manually modifying the
- TOPGUN.INI file in your \TOPGUN directory.
-
- If you want to manually modify the TOPGUN.INI file, use a
- text editor to open the TOPGUN.INI file in your \TOPGUN
- directory on your hard drive. Find the line that reads
- "MOUSE=NO" and change it to read "MOUSE=YES."
-
- Simulation
- ==========
- Q: I am having a difficult time evading enemy missiles.
-
- A: Always scan your Radar PIP to look for enemy missiles.
- Don't forget to vary the radar range with the "Z" and
- "X" keys to make sure you're checking ranges from 120 to
- 2 miles. The Radar PIP only displays missiles that are
- targeting you, missiles that you have fired and anti-ship
- missiles. All missiles on the Radar PIP must have a lock
- or else they will not show up. The Radar Display, on the
- other hand, shows all missiles in the air within its
- 120-degree cone.
-
- Set object size to Enlarged Objects in the Difficulty menu
- to make the missiles more visible.
-
- Turn labels on by pressing the "4" key to make the missiles
- more visible. This will also identify the type of missiles
- for you: Alamos are radar-guided whereas Atolls and Archers
- are heat-seekers. In addition, the missile labels will tell
- you what each missile is targeting.
-
- Keep an eye on your warning lights. If you see the Launch
- Light go on, this means an enemy missile has been fired at
- you. If you then see the Infa Light illuminate, it's a heat-
- seeking missile. Otherwise, it's a radar-guided missile. In
- addition, you'll hear three distinctive warning tones: one
- for SAMs (surface-to-air missiles), one for heat-seeking
- missiles and one for radar-guided missiles. Merlin will yell
- out, "Missile inbound!" or "Missile at eleven o'clock" when
- it gets close.
-
- If a heat-seeking missile (such as an Atoll or Archer) is
- targeting you, be prepared to head straight at it. Keep
- your eye on the missile's position by checking it on the
- Radar PIP. When the missile is about 4 miles away, you
- should drop flares and pull hard and up.
-
- If a radar-guided missile (such as an Alamo) is targeting
- you, try to beam it. Keep your eye on the missile's
- position by checking it on the Radar PIP. Beam the missile
- by turning your plane so that it's perpendicular to the
- flight path of the missile. This will help break the
- missile's radar lock on you. When the missile is about 6
- miles away, drop chaff and pull hard and up. Keep an eye on
- your radar and Launch Light to see if the missile re-acquires
- you by getting another radar lock on your plane.
-
- To really get a good look at what's targeting you, pause
- the game by pressing the "P" key. Then switch to the
- Outside View by pressing the F5 key. You can look at
- different objects by pressing the "N" key. If you turn
- labels on by pressing the "4" key, you can tell which
- missiles are targeting you.
-
- In addition, Top Gun version 1.1 makes missiles easier to
- spoof at the Novice Enemies level.
-
- Q: I don't see all the missiles on the Radar PIP.
-
- A: The Radar PIP only shows the missiles that are locked onto
- you, missiles that you fired or anti-ship missiles. It does
- not show missiles fired by your wingmen or missiles that
- target your wingmen. In addition, if an enemy plane breaks
- the radar lock on your missile, the missile will disappear
- from the Radar PIP. Similarly, if the missile re-acquires a
- radar lock, it will reappear on the Radar PIP.
-
- The Radar Display in the Full Cockpit view, on the other
- hand, shows all missiles within its 120-degree cone. In
- fact, the Radar Display shows all objects within its 120-
- degree cone except surface ships, ground units and air
- bases.
-
- Q: There doesn't seem to be any way to turn on ECM in my F-14.
-
- A: Because the F-14 does not have any onboard ECM (electronic
- countermeasures) capability and because your plane is never
- equipped with an ECM pod, there is no way to activate ECM.
- The ECM Light in the cockpit does not refer to your ECM.
-
- Q: I am having problems using the ILS or landing the plane.
-
- A: The most important rule when landing is to start your
- approach from at least 10 miles out from the carrier. This
- will give you ample time to make corrections during the
- approach. Your altitude should be about 2,700 feet when you
- are 10 miles away. At five miles out, your altitude should
- be 1,500 feet and your airspeed should be 250-300 knots.
- Extend the hook and lower your landing gear. At one mile out,
- your altitude should be 275 feet and your airspeed should be
- 180 knots. Don't forget to also put on the flaps. Try to hit
- the deck at about 150 knots and land between the white lines.
-
- Missions
- ========
- Q: I don't get unlimited weapons in the Libyan theater even
- though I chose "Unlimited Weapons" at the Difficulty screen.
-
- A: To make sure the final theater was a real challenge, we
- disabled "Unlimited Weapons" in Libya. You can choose
- either "Unlimited Guns" or "Limited Weapons."
-
- Q: I can't figure out to successfully complete a
- reconnaissance mission in Top Gun.
-
- A: The most important thing in recon missions is to make sure
- you're flying low enough. You must be within 5,000 feet or
- less of the target to successfully use the TARPS pod to take
- photos. The range of the TARPS' camera is under 5,000 feet.
-
- Multiplayer
- ===========
- Q: Do I need two copies of Top Gun to play head-to-head?
-
- A: Actually, you can use Disc 1 and your friend can use Disc
- 2 to play a head-to-head game, whether over a null-modem
- serial cable, modems or a local network.
-
- Q: Top Gun does not support my modem, which is at IRQ 10.
-
- A: Unfortunately, Top Gun only supports modems at IRQs 2
- through 5.
-
- Q: How can I play Top Gun head-to-head over Kali?
-
- A: In order to play Top Gun over Kali, please read all the Kali
- instructions first about how to play network games over
- Kali. Then you need to tell Top Gun how much network
- bandwidth it has available to it by setting the NETDATARATE
- parameter in the TOPGUN.INI file.
-
- The chart below tells you what number to use for the
- NETDATARATE parameter. The top row is the number of players
- and the left-hand column is the slowest modem of any player
- in the game.
- | 2 3 4 6 7
- ------------|----------------------------------
- 9600 baud | 1344 1008
- |
- 14400 baud | 2016 1512 1344
- |
- 28800 baud | 4032 3024 2688 2520 2419
-
- The NETDATARATE number is figured out from the equation
- NETDATARATE = (0.7 * #_players * slowest_modem)/(#_players - 1)
- where the slowest_modem is in bytes/second.
-
- Please note that you will want to use the Axxis Kali server
- (205.199.96.2) or else your performance will suffer and the
- equation becomes NETDATARATE = (0.7 * #_players * slowest_modem)
-
- Q: I pressed "P" to pause a multiplayer game, but nothing
- happened.
-
- A: Pause is disabled in multiplayer games. You can, however,
- press Esc to pause your game on your machine.
-