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- !!!!!!!!!!! WARNING WARNING WARNING WARNING WARNING !!!!!!!!!!!
- ! !
- ! The OBREADER utility was designed for development use, !
- ! and was not originally intended for use by end users. Since!
- ! players have requested it, I've made it available. !
- ! !
- ! For the record: !
- ! !
- ! 1) This is not an SSI product. !
- ! !
- ! 2) It is provided free of charge, and may be freely !
- ! distributed - as long as this file is included. !
- ! !
- ! 3) I will be available for questions through GEnie, but !
- ! I make no promises that this package will be supported in !
- ! any way by myself or SSI. !
- ! !
- ! 4) SSI and I assume no liability for any damages caused !
- ! by use of this package. !
- ! !
- ! 5) SSI customer service will not accept questions !
- ! regarding OBREADER. !
- ! !
- ! 6) If you encounter program difficulties while using a !
- ! database modified by this utility, you should assume that !
- ! the problem is caused by the modified database and restore !
- ! the original database before contacting SSI for help. !
- ! !
- ! I strongly suggest that you make a second copy of your !
- ! TANKS directory and use that for your experimentation with !
- ! the database. If you don't do this, and you encounter !
- ! difficulties, you'll have to reinstall from the disks that !
- ! came from the game. !
- ! !
- !!!!!!!!!!! WARNING WARNING WARNING WARNING WARNING !!!!!!!!!!!
-
- As promised, this is the OBREADER database compiler
- which was used to create the database for TANKS! In
- addition to this file, you should have OBREADER.EXE and
- FISTDATA.ASC. OBREADER.EXE is a command line utility that
- reads the FISTDATA.ASC file and creates the various data
- files used by TANKS! FISTDATA.ASC is a standard text file,
- which can be modified using any ASCII text editor.
-
- To use: Put this package in your TANKS directory. It
- expects to find certain files in fixed locations, and will
- fail if run outside of a TANKS directory. Using a text
- editor, make your modifications to the FISTDATA.ASC file and
- save it. From the command line, type "OBREADER" and press
- return. Game data files DATA\H_UNITS.DAT and
- DATA\WEAPONS.DAT will be modified, and two new files will be
- created: DUMP.ASC and NUMBERS.ASC. Because of these files,
- you must have at least 100K of free disk space to run
- OBREADER.
-
- NUMBERS.ASC includes information regarding the number of
- units and silhouettes indexed by the modified database. You
- should examine each force listing in this file for the
- following:
-
- WWII Germans can have a maximum of 53 silhouettes.
- All others can have a maximum of 35 silhouettes.
- All forces can have a maximum of 66 units.
-
- If you exceed any of these maxima, you will encounter
- difficulties in using your modified database. Please
- eliminate enough units to bring your numbers within the
- limits.
-
- DUMP.ASC includes a complete listing of all units in your
- new database. You should load this file into a text editor
- and search for the words "warning", "error" or "not found".
- If you encounter any of these, there is something flakey in
- the database. In any case, it is wise to thoroughly examine
- DUMP.ASC for any indications of problems before using your
- modified database in the game. The phrase "not used" is OK
- and doesn't indicate a particular problem.
-
- Database modification:
-
- Data organization is described in the comment lines
- (set off by "!" symbols) in FISTDATA.ASC.
-
- Please take note of any maxima specified in the
- comments and do not exceed them.
-
- To include a new unit in a force, insert it at the end
- of the unit list for that force, before the "@" symbol. Do
- not delete or add any "@" symbols. Avoid spaces except in
- names. Don't insert new lines unless you are adding units
- to a force.
-
- If you want new units in your modified database to be
- included in random scenarios, stick with the existing name
- conventions. The random scenario generator specifically
- looks at unit names when picking units, and it won't pick
- anything it can't recognize. So you should stick to names
- like "Tank Plt", "Gun Bty", etc. A unit named "Tank Bn",
- for example, would not be picked by the random scenario
- generator.
-
- The number of weapons and equipment types in the game are
- fixed:
-
- To add a weapon, an old weapon must be deleted. In
- addition, any equipment types that mount that weapon must be
- deleted or changed so that they no longer mount that weapon.
- I suggest that if you decide to add/delete weapons, you
- should be careful to delete only weapons used in one
- historical period - preferably 1918.
-
- To add an equipment type, an old equipment type must be
- deleted. In addition, any units that include the old
- equipment type must be deleted. As with weapons, you should
- probably limit your deleted equipment types to one period -
- preferably 1918.
-
- If you make changes to silhouettes assignments, you can
- change the silhouettes in the GRAPHICS\ICONS??.LBM files.
- You will need to use a paint program (such as Deluxe Paint
- 2e) that is capable of handling LBM files. When you save
- your modified LBM file, make sure that the stencil is OFF!
- (See your paint program documentation.) Silhouettes are
- arranged from top to bottom, left to right, and in order of
- file number. For example, silhouette 143 is ninth from the
- top, fourth from the left, in files GRAPHICS\ICONS?2.LBM.
-
- If you add / delete any weapons or equipment types, any
- old scenarios which use those systems will cause problems.
- And any new scenarios you create with your modified database
- will be unplayable on a computer using another database. Same
- goes if you delete any units. That's why I recommend making
- all of your adds / deletes to systems belonging to one
- isolated historical period or force. Adding units is safe,
- as long as you stay inside the maxima. Modifying information
- within individual units, systems, or weapons is also safe.
-
- Norm Koger 2.0
-
- EMAIL addresses-
- GEnie: n.koger
- Internet: n.koger@genie.geis.com
- (_NO_ "attached files" please!)
-
-