home *** CD-ROM | disk | FTP | other *** search
- Changes to Stars! from Version 2.0b to Version 2.5 May 5th 1996
-
- Although this list reflects the major changes, almost every aspect
- of the game has changed in some way. Explore the game and scan the
- help file and Tech Browser for additional details. The new Tutorial
- can also be very enlightening.
-
- New Anti-Matter Fuel Model
- Fuel is not mined from or stored on planets anymore.
- Starbases with ship building capability have an infinite supply.
- Fuel weighs milligrams instead of kT, so doesn't affect ship mass.
- Estimated fuel usage is now exact.
- Fuel consumption was increased by a factor of 4, fuel tank sizes
- were adjusted to compensate.
- Starbases with shipbuilding capability automatically refuel all
- friendly fleets each year.
- Fuel consumption values for waypoints are now a running total.
-
- Minefield Changes
- The chance of a hit per light year has been changed. This chance
- is now multiplied by the number of warps you exceed your race's
- safe speed.
- Ramscoops are no longer more likely to set off mines. They will
- still take more damage than ships with standard engines.
- Mass Discriminator mines are now Heavy Mines. They have a base
- safe speed of Warp 6, but will trigger regardless of a ship's mass.
- Minesweeping now happens automatically by fleets with beam weapons
- even if moving. Starbases now sweep mines. You don't sweep friendly
- mines anymore.
- You can only sweep until the minefield shrinks enough such that you
- are no longer in the field. It is no longer possible to sweep an
- entire field from the edge.
- Damage from mines is now per/engine. A ship with 4 engines will
- suffer 4 times the damage of a ship with one engine.
-
- Waypoint Task Changes
- Attack waypoint task is gone. You now specify your fleet's battle
- plan in the fleet composition tile. You specify who to attack in
- the battle plan. Attacks take place when it is appropriate.
- Mine Sweeping waypoint task is gone.
- New Transport Task Model
- Fleets can now load/unload with identical orders from planets,
- fleets, mineral packets, salvage, etc.
- Fleet Load/Wait from fleet have gone away.
- Route - See Fleet Routing.
- Remote Terraform allow races build on the new Claim Adjuster primary
- racial trait to modify the environment of planet they orbit with
- ships containing an Orbital Adjuster part.
-
- New Mineral Model
- Planets have unlimited minerals.
- As you mine minerals, the concentration decreases.
- The rate the concentration decreases is determined by the number of
- mines and how long they have been operating.
- Races that produce a greater number of kT per mine do not decrease
- the concentration any faster. They can just squeeze more out of
- each rock.
-
- New Production Model
- Auto build is now integrated into the production inventory.
- Item groups are now colored in the production dialog to make categories
- easier to pick out.
- You can now give auto build orders like "Build up to 10 factories,
- then build up to 10 mines, then terraform up to 2% then build up
- to 100 factories, using alchemy if necessary".
- These orders will be executed top to bottom each year.
- You can specify auto build templates. Use the blue diamond that used
- to be the auto build diamond. The <default> entry will be used
- every time you take over a new planet.
-
- New Technology Items
- Many new parts.
- Almost every existing part has changed in some way.
- See the Tech Browser for details.
-
- Mystery Trader changes
- Big doin's here. He's more wily, and has a ton of new devices
- to give away.
- You also have the option to turn off all random events when
- starting a new game.
-
- New Battle Model
- See BATTLE.TXT for details.
-
- New Primary Racial Traits
- Claim Adjuster
- Excellent terraformers.
- Terraforming costs 50% less.
- Orbital Adjuster part allows remote terraforming.
- Terraforming bombs.
- Mass packets terraform instead of doing massive damage.
- Start with Biotech 6.
-
- Alternate Reality
- Evolved in an alternate plane.
- Population lives on the starbase not on the planet.
- Cannot build planetary installations (mines, factories, etc).
- Can intrinsically mine planets and scan for enemy ships.
- Can remote mine their own planets.
- If the starbase is destroyed they all die.
- Maximum population is determined by starbase size.
- Get the Death Star starbase hull.
-
- New Lesser Racial Traits
- Generalized Research
- Generalized Research races take a holistic approach.
- 1/2 of the research budget goes to the current field.
- 1/8 of the budget goes to each of the other 5 fields.
- (yes the total is 9/8ths)
-
- Ultimate Recycling
- Ultimate Recycling races are ultra efficient.
- Recover 90% of the minerals and 70% of the resources
- when scraping ships at starbases.
- The resources are available for use the next year.
- Scrapping at a planet give half the starbase amount.
-
- Bleeding Edge Technology
- Bleeding Edge Technology races are poor at building new tech items.
- New technologies initially cost twice as much to build.
- As soon as you exceed the requirements by 1 the cost drops
- back to normal.
- Miniaturization occurs at 5% per level and pegs at 80%
- (other races get 4%/level and peg at 75%)
-
- Other Race Changes
- The cost of every trait and attribute has been adjusted.
- Research cost (page 6 of race wizard) now offers the choices of
- 75% extra, standard or 50% less. (25% less/more are gone)
- For Jack Of All Trades the 'Costs extra fields' start at tech 4
- instead of tech 3.
- Balky Engines has become Cheap Engines. It has the same effect but
- engines cost half as much to build as for other races.
- Jump Start is gone.
- Regenerating Shields no longer limit the choice of armors.
- Improved Fuel Efficiency now also gives a Warp 10 ramscoop.
- Mineral alchemy is available to all players at 100 resources
- per kT. The lesser racial trait is still there and reduces
- the cost to 25 resources/kT.
- Ships built by Super Stealth races all have an inherent 50% cloak.
- War Mongers can now build up to 100 SDI or Missile Battery defenses.
- There are many other changes. See the Custom Race Wizard and the
- help file for additional details.
-
- User Interface Improvements
- Scanner Toolbar gives much better control.
- Many more shortcut keys.
- Enemy fleet filter.
- Sort order in Fleet and Planet report affects the Prev/Next
- buttons in the Command pane and Production dialog.
- The Battle VCR now displays substantially more information.
-
- Automation Improvements
- Attack is no longer a waypoint task. It just happens.
- Sweeping minefields is no longer a waypoint task. It just happens.
- The Patrol task combined with the Repeat Orders checkbox now bases
- its targeting on the enemy's distance from the fleet's home base
- rather than its current position. (ie they stay put better)
- Major improvements to production -- See New Production Model.
- Fleet Routing sends newly created ships to a target planet.
- If the target planet also has routing orders the routed fleet
- is refueled and passed along.
- If the fleet contains remote miners and the destination is
- unowned the fleet is given remote mining orders or is
- merged with an existing mining fleet if possible.
- You can give Route orders to existing fleets to automate
- sending them half way across your empire with a single order.
- Fleets are automatically refueled at friendly starbases with
- shipbuilding capability.
- The default waypoint warp speed is intelligent and updates whenever
- you add or move a waypoint. You should almost never have to change
- it anymore.
-
- Diplomacy Changes
- Your fleets automatically get refueled at friendly starbases with
- shipbuilding capability.
- You no longer sweep minefields of your friends.
- Your friends are allowed to use your stargates.
-
- Additional AIs
- Automitrons are based on Inner Strength primary racial trait.
- Rototills are based on the Claim Adjuster prt.
- Cybertrons are based on the Packet Physics prt.
- Macinti are based on the new Alternate Reality prt.
-
- Help File Improvements
- The help file has been updated to include all version 2.5 information.
- Many areas have been expanded or clarified.
- More details in the Guts sections.
-