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- "SIEGE"
- =========
-
- To print this file, copy "README.TXT" to printer!
- ------------------------------------------------------------------------------
- Machine Requirements
- Required:
- - IBM-PC/AT 12MHz '286 or faster
- - 640 K Memory [Roland Music requires at least 590K RAM free (of 640K)]
- - Hard drive (requires at least 5.5 Mb free space to install)
- - Mouse, 100% Microsoft (or Logitech) Compatible
- ----------------------------------------------------------------------------
- Additions/Clarifications to Game Manual:
-
- A New option to the Menu Bar has been added: CHANGE SPEED. This allows
- the player to slow down the speed of the program on their computer by
- selecting a number between 0 and 4 (0 is the fastest, 4 the slowest).
-
- A difficulty level setting has been added which will appear when
- starting a scenario. The options vary from 0=Wimpy to 8=Hopeless. The
- setting affects the number of total troops that can be deployed on the
- field at any time. A setting of 2 equals 300 troops maximum for each
- side, while a setting of 8 equates to 100 for the player and 500 for
- the computer opponent.
-
- To have engineers place flags, select the ENGINEER command and if the
- engineer group is carrying flags then they will automatically head to
- the castle's flag base and place a flag.
-
- Purple Wizards and Zorlims heal (increase hit points) of friendly troops
- in their immediate vicinity. They do not need to be in the same group to
- heal, in fact it is a wise idea to put them in their own groups only,
- and move them around the battlefield as needed.
- -------------------------------------------------------------------------
- Scenarios are rated toward the attacker or defender as if the game were
- being played with the computer controlling both sides. This is a true
- balanced game. Depending on your play style, the game balance in each
- scenario could switch to either the attacker or defender. Use the
- suggested outcomes in the manual simply as a guideline.
- -------------------------------------------------------------------------
-
- "SIEGE" - KEYBOARD EQUIVALENTS
-
- The Opening Screen keyboard commands are highlighted and are listed in
- the game manual. The Command Icon keyboard equivalents are shown on
- the icon (the A on the Attack Icon, for example) and are also covered
- in the game manual. The Menu Bar hot keys for the orders menu selection
- are list on the menu bar.
-
- 1 = Fire at Will 6 = Escort
- 2 = Extended Patrol 7 = Release
- 3 = Reinforce 8 = Split
- 4 = Relieve 9 = Double Time
- 5 = Replace 0 = Full Retreat
-
- Listed below, however are keyboard equivalents not listed in the game
- manual and not identified on the game screens.
-
- F1, F2, F3 = Zoom directly to a view :
-
- F1 = 16 x 16 tile view (individual soldiers) LOCAL VIEW
- F2 = 4 x 4 tile view (red & blue blocks) AREA VIEW
- F3 = 1 x 1 tile view (red & blue points) CASTLE VIEW
-
- Q = Quit Game in progress
- ---------------------------------------------------------------------------
- - Special Note for 486/50 Mhz machines and Sound Blaster soundcards -
-
- Problems may occur with Sound Blaster soundcards when attempting
- to play music on a 486 machine running at 50 Mhz speed. Included with
- "SIEGE" are 2 files: ICD.EXE and ICE.EXE - the former to disable the
- internal cache on the 486 and the latter to reenable the cache.
-
- Usage: icd - disables the internal cache
- ice - enables the internal cache
-
- ** WARNING: IF YOU DO NOT HAVE A 486 COMPUTER, DO NOT RUN THESE PROGRAMS!! **
-
- Thanks to Michael Spertus - CompuServe #70313,2520 for these programs.
- ------------------------------------------------------------------------------
- PREVIEWS AND INFORMATION ON OTHER MINDCRAFT PRODUCTS:
-
- - To read descriptions of available & upcoming Mindcraft games, type GAMEINFO
-
- - To see screen captures of Mindcraft's "Magic Candle II" game, type MC2PICS
-
- - To see a sneak preview of the upcoming "Mercenaries" game, type PREVIEW
- ------------------------------------------------------------------------------
-
- - SIEGE v1.1 Changes -
-
- Computer playing Attacker in scenario Usk644 used to "lock up," now fixed.
-
- Re-targeting rules for the "Extended Patrol" order changed to disregard
- retreating enemy units.
- ------------------------------------------------------------------------------
-
- - SIEGE v1.2 Changes -
-
- Various improvements to the Computer Opponent to speed play and
- make the Attacker and Defender more challenging.
-
- The Fire At Will order will target an area with friendly troops
- if there is a 2:1 ratio of Enemy:Friendly in the area.
-
-