home *** CD-ROM | disk | FTP | other *** search
-
- Super Street Fighter II Turbo - Version 1.5 Patch
- -------------------------------------------------
-
- 25 May 1995
- -----------
-
- This patch should be unzipped in the directory where Super Street Fighter II
- Turbo has been installed.
-
- It is applied by typing PATCH at the command prompt.
-
- The patch can only be applied to the original install of Super Street Fighter
- II Turbo. If you have already applied a patch, you will need to reinstall
- before using this patch.
-
- When reinstalling, to retain your high scores, copy the file 'SF2HISCR.DAT' to
- a safe place before installing. After install is complete, copy it back to the
- Super Street Fighter II Turbo directory to restore your high scores.
-
- Remember to read the 'README.NOW' file after installing the patch.
-
- The patch fixes a number of gameplay problems that came to light after release.
- Also support for more sound cards and enhancements to the setup programs are
- provided. All changes are detailed below.
-
- ================================================================================
-
- Listed below are the major changes that the patch will make to Super Street
- Fighter II Turbo.
-
- Enhancements
- ------------
-
- 1. Added a joypad configuration system.
- Previously the Punch/Kick assignments for joypads were restricted to the
- defaults. The buttons are now configurable by changing the PAD.CFG file
- Edit this file in a text editor to reconfigure the buttons for your 4 or
- 6 button joypad. Full instructions can be found in the PAD.CFG file.
-
- 2. Added support for more sound cards. Super Street Fighter II Turbo now
- supports a wider range of sound cards.
-
- 3. Introduced a setup program to setup and test your sound card before starting
- the game.
-
- 4. Added Command line options to turn off Sound effects and Music.
- NOSFX - Run Super Street Fighter II Turbo without Sound Effects
- NOMUSIC - Run Super Street Fighter II Turbo without Music
- NOSOUND - Run Super Street Fighter II Turbo without Sound Effects or Music
-
- USEAGE: SSF2T <option> at the command prompt where option is one of the
- above options.
-
- 5. CD Version Only:
-
- Added option for MIDI music instead of CD Audio.
- This is selected with the option MIDI at the command prompt.
-
- ie SSF2T MIDI
-
- Certain CD ROMs may experience slowdown when accessing the CD during
- fights. To cure this try the following command line options
-
- NOCDSTATUS - Turns off CD status checking
- NOCDINST - Turns off the CD driver mixer control
-
- Please note that NOCDINST may result in no music at all being heard, but
- the CD still being accessed. In this case you must manually set the mixer
- for your sound card before starting the game. This is done with one of the
- utilities provided with your sound card. Alternatively, starting Windows
- and then returning to DOS will set the usually mixer.
-
- 6. MT-32 MIDI is now supported by Super Street Fighter II Turbo.
-
-
- Bug fixes and major changes
- ---------------------------
-
- 1. Blocking Bug - Players were unable to block a fireball when getting up after
- a knock down, this has now also been fixed for the computer players.
-
- 2. Using the super (Super Street Fighter II not Super Street Fighter II Turbo)
- version of FeiLong the Rising Dragon Kick was incorrect.
-
- 3. Using the super version of Vega, the Barcelona Attack did not complete
- properly.
-
- 4. Using the super version of Zangief, the spinning pile driver was impossible
- to do.
-
- 5. Feilong air catch caused the opponent to freeze.
-
- 6. Holding down a button when doing a hold move, i.e. Kens leg kick, or
- Blanka's face bite, would speed up the move.
-
- 7. Lose screen speedup has been modified.
-
- 8. Computer players sit block has been fixed, this should prevent players from
- repeatedly slicing the opponents legs, see also 1.
-
- 9. Chunlis's air throw was incorrect the opponent was thrown the wrong way,
- this has been fixed.
-
- 10. Akumas hurrican kick/dragon punch have been changed.
-
- 11. Dizzy counter is now reset at start of round.
-
- 12. More of Akuma's sound effects have been added.
-
- 13. Combo Score's have been improved, 1 hit Super Combo Finish now scores 10000 points,
- also combo finish scores are doubled.
-
- 14. Zangief spinning pile driver timeout was disabled, this has been fixed.
-
- 15. In Spain the fence only falls at the start of the first round.
-
- 16. Hitting a jumping opponent with a standing normal attack will cause the
- jumping opponent to fall completely down, this has now been fixed the
- opponent will now fall part of the way before recovering and landing on
- their feet.
-
- 17. Computer attacks do more damage than human players, the human players have
- been changed so that they do more damage, the computer players will still do
- more damage as the difficulty setting increases, and as the game progresses.
- The lower difficulty settings will therefore be easier. The arcade machine
- has 8 difficulty settings, the last eight difficulty settings in the PC
- version should correspond to these difficulty settings.
-
- 18. Its possible for fireballs to go through sometimes, player 2's fireball
- collision was being disabled by player1's fireball this has now been fixed.
-
- 19. After you knock down the computer, you can trip it forever until it dies.
- There was a problem with the trip animation, which is also used by RYU's
- juggling punch, this may also be tied in with 1 and 6.
-
- 20. Combo's trigged by the computer are not supposed to be announced, this has
- now been fixed.
-
- 21. RYU did his super move at the start of the 2nd round, the computer players
- were initiating the super move at the very end of the previous round, which
- causes this bug to occur, this may now be fixed.
-
- 22. Two players picking same colour for Ryu will cause the game to crash, fixed.
-
- 23. AKUMA teleport was being activated incorrectly, this has been changed
- Akuma's teleport move is now activated by pressing Fierce+Strong or
- Hard Kick+Medium Kick.
-
- 24. Fixed DOS time speedup when the game is quit.
-
- 25. Fixed slowdown on Gravis Midi Music.
-
- 26. Fixed Chun Li sticking to characters in air catches.
-
- 27. Fixed missing moves in Super Zangief.
-
- 28. Fixed missing moves in Super T.Hawk.
-
- 29. Added missing level sound effects.
-
- 30. Fixed Super Blanka roll sound effect.
-
- 31. Fixed Super DeeJay leg throw.
-
- 32. Fixed Super Ken fireball sound effect.
-
- 33. Fixed DeeJay's hyperfists.
-
- 34. T Hawks blue shadow's during the super were turning off early
- this has been fixed.
-
- 35. Super Ken roundhouse had an offset problem.
-
- 36. Dizzy's sometimes don't have the 3 stars or birds e.t.c. this
- should now be fixed.
-
- 37. End sequences which involve other characters, i.e. Ken, Feilong
- sometimes don't happen, this should now be fixed.
-
- 38. Characters rapidly switching between crouch,block frames this may
- have been an effect of 1.
-
- 39. CPU characters sometimes get stuck in a move, i.e. Blanka does
- his electricity until he is hit, the AI code has been re-checked
- and this should not now happen.
-
- 40. There is a problem with the way the PC reads the keyboard, this
- seems to vary a lot between PC/keyboards. Keyboards can't respond
- to certain combinations of keys. For example on my keyboard if I
- hold down (W),(A) and (S) the keyboard dosn't register any key
- press on the same row as (W) and (A). All I can suggest is that
- you try redefining the keys as best suits your PC.
-
- 41. Joysticks calibration is now saved in the configuration file, so that
- it should only need to be done once. Note some joysticks have trim settings
- which easily change and therefore you will need to re-calibrate the
- joystick.
-
- 42. Added support for MT-32 ( its a sound chip ! ).
-
- 43. The CD Music drivers have been modified which should fix a slow
- down problem, with some makes of CD rom drive.
-
- 44. Fixed keyboard problems.
-
- 45. Fixed Sony CD ROM drive lock up. Use SSF2T NOCDSTATUS if you have this
- problem.
-
- 46. Fixed GUS problems in the new setup program.
-
-