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- Version 1.07 Update
- 12/20/93
-
-
- In our continuing effort to provide you with the best software possible, we
- are providing this update to correct a few problems with your game.
-
- This "patch" will update your copy of Rules of Engagement 2 from any prior
- version to version 1.07. To check which version you currently own, examine
- the version number displayed when the main game screen (the Cetus Amicus
- Directory screen) first appears.
-
- To update your game, copy the files PATCH.EXE and ROE2-107.RTP to your main
- game directory. Then, type "PATCH ROE2-107" and press enter. After the
- patch has run successfully, you may delete these two files. However, you
- may wish to save a copy for future use should you re-install the game at
- a later date.
-
- You will also need to manually copy INSTALL.DAT to your game directory. This
- file could not be included in the patch, since different versions exist for
- the 3.5" and 5.25" copies of the game.
-
- The following files will be changed with this update:
-
- ROE2MAIN.EXE
- CAMPAIGN\ILLWIND.CMP
- CAMPAIGN\TOUR.CMP
- CAMPAIGN\BASREE.CMP
- CAMPAIGN\DOOMSDAY.CMP
- DATA\RULES2.CAP
- GRAPHICS\B303-01.BIT
- GRAPHICS\B303-03.BIT
- GRAPHICS\B300-00.DAT
- README.TXT
- INSTALL.DAT
-
- The following files will be added with this update:
-
- SOUND\GF1DIGI.ADV
- SOUND\GF1MIDI.ADV
-
-
- The following problems were corrected in version 1.07:
-
- o Made an adjustment to allow both Breach 2 and Breach 3 links in the same
- campaign.
-
- o Fixed a bug that prevented the IGS from running with Breach 3 unless
- Breach 2 was also present.
-
- o Fixed a bug that prevented creation of enemy fleet 4 since the file
- required (B303-11.DAT) was already used by other graphics. Fleets 4 and
- up now use B303-12 and on.
-
- o Fixed a bug that caused the animations to lock up on one more brand of
- video card.
-
-
- The following problems were corrected in version 1.06:
-
- o Fixed a bug that caused the animations to lock up on a few brands of
- video cards.
-
- o Fixed a bug that prevented most of the stats from registering when
- viewing the "Info" box for a saved game.
-
-
- The following problems were corrected in version 1.05:
-
- o If the Fleet Commander ejects in an escape pod and the next mission has
- the FW fleet carryover flag set, the fleet commander would not show up on
- the deployment screen list.
-
- o The times for hyperdrive delay were incorrect.
-
- o Trying to board a neutral outpost would return the message "Outpost
- already under FW control".
-
- o Fixed a bug (created in 1.04) that cause all waypoints created in a
- mission to be copies of the first waypoint X01.
-
- o Fixed a problem where the game would slow down in mission 2 of the
- "Tour of Duty" campaign on some systems.
-
- o Adjusted the RP values for X01 and X02 in mission 5 of "Tour of Duty"
- for better playability.
-
- The following problems were corrected in version 1.04:
-
- o The keyboard equivalents for the AUTO button on TACFIR and TACMAN were
- incorrect.
-
- o The keyboard equivalent for the HALT button on TACMAN was incorrect.
-
- o Fixed a bug where the screen would appear incorrectly on some video
- boards.
-
- o Fixed a bug where, on the deployment screen, right-clicking on the FW
- ship list would not work if the captain or waypoint assignment screens
- were active.
-
-
- The following problems were corrected in version 1.03:
-
- o Fixed a problem where if the squad leader was killed during a Breach 2
- IGS link, the game could not be resumed from the previous position. It
- would continually say the squad leader had been killed.
-
- o Fixed a problem that would sometimes cause the chronometer to stop
- running.
-
- o Fixed two typos in one of the campaign terminators for "Basree Cargo"
-
- o In some situations, during a boarding sequence (non IGS), the enemy
- squad would surrender at the same time the Squad Leader was killed. The
- display would show the enemy surrendered, but then the game would end
- since the Fleet Commander (aka Squad Leader) was killed.
-
- o Sometimes, enemy ships that did not have missile capability would fire
- missiles.
-
- o FW and UDP ship captains would not always consider firing missile type 9
- if available.
-
- o Fixed a problem where the game could slow down under certain
- circumstances. This would happen sometimes in a one of the missions in
- "Tour of Duty".
-
- o Fixed a problem where, under VERY rare circumstances, a saved game file
- could get corrupted.
-
- o Added a new feature on the deployment screen. Right-clicking on the
- buttons that scroll the ship list (the page-up and page-down buttons)
- will jump the list a page at a time.
-
- o Added support for the Advanced Gravis UltraSound card.
-
-
- The following problems were corrected in version 1.02:
-
- o Fixed a problem where a math error would lock up the game. Math errors
- are now trapped and corrected.
-
- o Page 53 of the Fleet Operations Manual was missing the description of the
- NAV button. This has been added to the README.TXT file.
-
- o Under certain circumstances, when ordering ships to join a battlegroup,
- they would head off in the wrong direction.
-
- o Added shipping/handling charge information for ordering PC Animate Plus
- to the README.TXT file.
-
- o Fixed a typo in the dossier for Ignatio Moreno and Sharae Quiana.
-
- o Increased the RP values for X01 in missions 3 and 6 of "Tour of Duty".
- They were too low to allow for transport ships.
-
- o Fixed a problem with the Fleet Commander stats that displayed twice the
- actual values.
-
- o When boarding outposts with the internal boarding sequence (non-IGS), if
- the enemy squad surrendered, a message would appear saying the Fleet
- Commander was killed.
-
- o For ships of very low MP's, the maximum velocity displayed on NAVHLM
- would show a value slightly higher than the actual maximum velocity.
-
- o Fixed a problem that would sometimes cause the chronometer to stop
- running.
-
- o Mission 10 in "Ill Wind" used the wrong version of the Vromus solar
- system.
-
- o Ships would consider resupplying at outposts that had been destroyed.
-
- o If an outpost was captured, then destroyed, the DATEVA and final mission
- summary would both show the outpost as still captured.
-
- o If multiple ships are ordered to pick-up a single escape pod, the list of
- escape pods would get scrambled.
-
- o On COMXMT, the message "Pickup rescue pod" has been changed to "Pickup
- escape pod". "Rescue pod" is an old term for "escape pod". A note has
- been added to the README.TXT file noting the "rescue pod" message on
- page 76 of the Fleet Operations Manual.
-
-
- The following problems were corrected in version 1.01:
-
- o In NAVHLM, enemy mines show up on the list of mines that can be set as
- targets for the navigational autopilot.
-
- o Trawling asteroid fields worked backwards. The more dense the field,
- the less bulk matter could be accumulated.
-
- o When Running under Windows NT, garbage would appear on the screen if the
- mouse pointer was moved off the bottom of the screen.
-
- o Donnigran radiation fields did not injure crew members.
-
- o Gamma and Donnigran radiation fields would not affect the crew of the
- flagship unless the shield system was destroyed. The crew was still
- being protected even if the shields were lowered.
-
- o Mission 55 of "Ill Wind" had one victory condition set to transport
- cargo to "Waypoint 00".
-
- o Added Breach 2 offer to the readme.txt file.
-
- o Adjusted enemy cargo values for missions 63 and 223 in the "Ill Wind"
- campaign.
-
- o When major damage to the Life Support system was completely repaired,
- crew would still die off at a very low rate.
-