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-
- Rise of the Robots CD-ROM Patch File - Version 1.02 Dec. 19, 1994
- ======================================================================
-
- This game patch is for people that have problems with their 100% Sound
- Blaster Compatible Sound card. If your sound card cuts out after
- working at the beginning of the game, try this patch. Do not upgrade to
- this patch if you are NOT having problems with your game. Make sure that
- the following files are copied to the C:\RISE subdirectory:
-
- RISE.EXE
- RISE102.BAT
- README.TXT
- README.BAT
-
- When you have copied the files onto your hard drive, use the EDIT program
- to modify the RISE102.BAT file (Use the HELP program on how to use EDIT.)
-
- (In RISE102.BAT)
- F:
- REM Drive letter should be your CD Drive.
-
- The (F) in F: should be changed to the drive letter that is used by your
- CD-ROM drive. ie. If your CD-ROM drive is D, the line should read:
-
- D:
-
- Once this is done, save the file (File\Save) then quit the program. To
- run the game, type RISE102 in the C:\RISE subdirectory. This should solve
- the sound or memory problems that you have with Rise of the Robots.
-
-
- Rise of the Robots CD-ROM Patch File - Version 1.01 Nov. 23, 1994
- ======================================================================
-
- This game patch is for people that have 4Meg of RAM, but cannot seem to
- get enough memory to run Rise of the Robots, or lose the sound due to too
- little memory. Do not upgrade to this patch if you are NOT having
- problems with your game.
-
-
-
- Rise of the Robots Help File - Version 1.0 Oct. 27, 1994
- =============================================================
-
- This help file is designed to help you get Rise of the Robots running to
- the maximum ability of your machine as quickly as possible.
-
-
-
- Section 1. Game Configurations.
- ===============================
-
- Rise of the Robots runs in Super VGA mode. Type RISE to run the game.
- If you don't have at least 512Kb on your video card or your video card
- has problems working with the Super VGA mode, we apologize. This game
- will not work with your system.
-
- When running the Super VGA version of the game, be sure that your video
- card either has built-in VESA compatibility, or a VESA driver has been
- loaded.
-
- If you don't have a VESA driver for your video card, we have supplied you
- with UniVBE Lite version 5.0 licensed to us by SciTech Software. This is
- a universal VESA driver that works with most Super VGA cards including the
- following:
-
- Ahead A & B
- ATI Technologies 18800, 28800, Mach 32
- Advanced Logic AL2101 Super VGA
- Chips & Technologies 82c451/452/453/450
- Cirrus Logic CL-GD 5402/20/22/24/26/28/29/30/34
- Genoa Systems GVGA
- Hualon HMC86304
- MXIC 86010 Super VGA
- NCR 77C20/21/22E/32BLT
- OAK Technologies OTI-037C/067/077/087
- Paradise PVGA1A, WD90C00/10/11/20/21/26A/30/31/33
- Primus 2000 Super VGA
- RealTek 3106 Super VGA
- S3 86c911/924/801/805/928
- Trident 8800, 8900, 9000
- Tseng Labs ET3000, ET4000, ET4000/W32
- UMC 85c408
- Video 7 VEGA, HT208/209/216
- Weitek 5186/286 (on P9000 based boards)
-
- Type UNIVBE in the game directory to load the driver before running either
- the SETUP program or RISE. The complete UniVBE Lite software package
- (including UNIVBE.EXE, UNIVBE.DOC, and VBETEST.EXE) is in a subdirectory
- called UNIVBE50 on either DISK1(Floppy versions) or the CD-ROM. Thanks to
- SciTech Software and TR Consulting for supplying the UniVBE Lite driver.
-
-
-
- Section 2. Getting the game to run.
- ===================================
-
- There are several reasons why Rise may not run on your machine. Rise will
- try to tell you why it did not run, so please read its messages carefully.
-
- General problems.
- -----------------
- 1) Not enough memory.
- Rise needs ALL of a 4 megabyte machines memory to run, so if you are
- running on a 4Meg machine, you will have to set up your machine carefully.
- If you have more than 4 megabytes, you should never have memory problems.
- Rise will try to use as little base memory as possible (Approximately
- 400Kb).
-
- Things to remove are...
- a) SMARTDRV - this utility is a prime candidate for eating your memory.
- Remove this before playing on a 4Meg machine.
-
- b) TSRs - any TSRs except CD-ROM drivers can be removed while playing
- Rise. This includes the mouse driver. Rise doesn't need it to run.
-
- c) Memory Managers - it is advised that you remove ALL memory managers
- (EMM386.SYS, QEMM386.SYS, etc.) except for HIMEM.SYS, if your system
- still doesn't work.
- Note: If you remove QEMM386 or any other memory managers that do not
- use HIMEM.SYS, you must add HIMEM.SYS to your CONFIG.SYS file.
-
-
- 2) Sound effects don't work or cut in and out during play.
- Rise sound effects work on Soundblaster cards and 100% compatibles.
- Assuming you have one and have sound switched on, there are two further
- reasons why sound won't work properly.
-
- a) The BLASTER environment variable hasn't been set.
- This is a standard laid down by Creative Labs to tell an application
- about the way a sound card is configured. This should be set by a
- command in your AUTOEXEC.BAT file similar to
-
- SET BLASTER=A220 I7 D1 T4
-
- See you sound card manual for details on how to set this variable up.
-
- b) There isn't enough base (REAL) memory.
- Rise needs 200Kb of base memory for sounds. The only solution for this
- problem is to have at least 400Kb of base memory. See above (Not
- enough memory).
-
-
- 3) Keyboard control problems.
- Any control problems you may experience when using the keyboard can be
- resolved by redefining the control keys you have chosen. To change the
- keyboard controls run the SETUP program from the DOS prompt.
-
-
- 4) Joystick problems.
- As with most joystick games, joysticks should be centered to insure
- their proper function. This game automatically centers the joystick(s)
- when you start the game. If they weren't, or the joystick(s) start
- misbehaving, press 'J' at any point during the game. This should
- re-calibrate them. Also, some joysticks are not well suited to be used
- with fighting games. The best controllers are the ones designed like the
- arcade or console game systems. If you are looking for a joystick that
- will work well with this game, we recommend the "Gravis PC GamePad" from
- Advanced GRAVIS.
-
- This game supports up to two joysticks. In order to use two joysticks,
- you will need a joystick splitter to put in the 15 pin connector, to allow
- both joysticks to be plugged into the one port. There is a standard to
- which joystick splitters should adhere. Some splitters are not full
- implementations of this standard, and therefore, you may get incomplete
- two joystick access. We recommend the "Gravis Y Adapter" also from
- Advanced GRAVIS, part # 7120-1 (or 7120-6 if you order it directly from
- Advanced GRAVIS). We have tested it, and it works correctly.
-
- Additional problems may occur if your joystick card (sound card) doesn't
- follow the joystick port standard. Symptoms include everything working
- except player 2 block button (button 2). If this is true, you might want
- to disable your current joystick port and add a new joystick card.
-
- Note: There is a known problem with running the Soundblaster 16 SCSI board
- with joysticks due to poor joystick port design.
-
-
- 5) Speed problems.
- If your machine is 486DX or above and you are still finding Rise runs
- slowly with a fast video card, you should check that you have Internal
- Caching on in your CMOS setup. Check your machine manual for this.
-
-
-
- Section 3. Super VGA Specific problems.
- =======================================
-
- 1) VESA compatible video card was not found.
- Basically, you need a Super VGA card with VESA drivers loaded to play
- Rise. If you don't have a Super VGA card, you have two options: buy
- one, or return this game to the place you purchased it from. If you
- HAVE a Super VGA card and you get this message, you will have to load
- the UniVBE driver (See Section 1 above).
-
- 2) VESA found but no suitable mode found.
- This is serious. It means that although you have a VESA compliant
- Super VGA card, it does not support a suitable video mode for Rise.
- Rise requires the 640x400x256 (mode 100h) or 640x480x256 (mode 101h).
- If your card doesn't have either, you can't play. This is a hardware
- limitation.
-
- For technical people:
- Rise works on cards with a graphics base address of 0A0000h only, and
- 64k windows (single or overlapping).
-
- 3) VESA mode found but failed mode initialization.
- This is probably caused by the wrong VESA driver being installed. Use
- the UniVBE driver that is included with the game.
-
- 4) VESA initializes but the game flickers when run.
- This may mean you only have 256Kb onboard memory (Rise needs 512Kb to
- run flicker-free), or the video card is too slow in its Super VGA mode
- for the game. Certain Windows accelerator video boards were not
- designed to work fast in Super VGA modes, and therefore may have this
- problem.
-
- 5) You own a Diamond Viper or an ATI Graphics Pro Turbo board.
- We apologize for the fact that the Diamond and ATI people designed their
- board NOT to be compatible with anything that we are doing. If you have
- this board, this game will not work. Sorry.
-
-
-
- Section 4. Tech support.
- ========================
-
- Aside from the tech support number and America OnLine support area
- identified by the manual, Time Warner Interactive is pleased to introduce
- its new bulletin board system, First Class(r) Server by SoftArc Inc.
- First Class is a unique bulletin board system that offers access to both
- Macintosh and IBM PC computers. Users can log in using a command-line
- interface, or download the optional First Class(r) Client software for
- either the Windows or MacOS, which provides a graphical interface similar
- to a Macintosh Desktop. Users may also download the optional TWIBBS
- settings file for the Macintosh, and experience customized pictures,
- sounds and icons, specifically designed for our BBS. Users can read
- technical information on TWI games, hints, FAQs (frequently asked
- questions), download files, chat, and much more.
-
- The Time Warner Interactive Bulletin Board System's phone number is
- (818) 295-6730 (8N1, up to 14.4K baud). It is open 24 hours a day, 7 days
- a week. The System Administrator, Michael Rusak, can be contacted at
- (818) 295-6669 9:00AM-6:00PM PST Mon.-Fri.
-
-
-
- Thank You for buying this game. I hope you enjoy it.
-
-
-
- Time Warner Interactive & Mirage Technologies (Multimedia) Ltd.
-
-
-