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- !A!@
- 04/01/1994 Action Replay PC v4.? Installation Notes
-
- ¡Introduction ~INTRODUCTION~
- ¡How To Get The Most From The README File ~GETMOST~
- ¡The Action Replay Hardware Defined ~HARDWAREDEF~
- Important ¡Configuration Information ~CONFIGINFO~
- ¡Notes On Upgrading Your Action Replay ~UPGRADING~
- ¡Latest Cheat Code Listings ~CHEATCODES~
- -------------------------------------------------------------------
- About ¡AREPLAY.COM ~AREPLAYNOTES~
- About ¡PROT.EXE ~PROTNOTES~
- About ¡SETUP.EXE ~SETUPNOTES~
- About P¡MT2TXT.COM ~PMTTXTNOTES~
- About T¡ESTSVGA.COM ~TESTSVGANOTES~
- About ¡UPLOADER.EXE ~UPLOADERNOTES~
- -------------------------------------------------------------------
- ¡Graphics Workshop v7.0 ~GWSNOTES~
- ¡Dual Module Player v2.70 ~DUALMPNOTES~
- M¡odplay PRO v2.19b ~MODPLAYNOTES~
- Hardware ¡Jumper Settings ~JUMPERSETTINGS~
- -------------------------------------------------------------------
- ¡Complete Index ~INDEX~
- C¡redits ~CREDITS~
- ¡How To Contact Us ~CONTACT~
-
-
-
- @@
-
- !INTRODUCTION!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ Introduction │
- └─────────────────────────────────────────────────────────────────┘
-
- Welcome to the world of the Action Replay PC. We hope that you will
- enjoy using our program freezer board and its many commands and
- utilities. Included in this file is a selection of cheat codes for
- some classic and newly released games. If you choose to generate
- your own cheat codes, then send them in to various games magazines,
- as most of them will be including them in their hacking sections.
-
- @@
-
- !GETMOST!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ How To Get The Most From The README File │
- └─────────────────────────────────────────────────────────────────┘
-
- A great deal of useful information has been placed into this file.
- This has been organised in such a way as to be easily accessible
- using the minimum of effort.
- While viewing the text contained within this file, you will come
- across single highlighted characters. These are hotkeys and can be
- selected using the keyboard to take you to another section. To re-
- turn to the previous section, use the backspace key. Keep pressing
- the backspace key to take you back to the main index.
-
- @@
-
- !HARDWAREDEF!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ The Action Replay Hardware Defined │
- └─────────────────────────────────────────────────────────────────┘
-
- The Action Replay expansion card has to configured correctly for
- your machine. Ninety nine percent of the time the default factory
- settings will work without any problem, but on some machines they
- may conflict with another device or expansion card.
- !HARDWAREDEF1! The three parts of the card that can be configured are the ROM add-
- ress, IO port and the IRQ interrupt request. The ROM address is the
- address in the upper memory area that the card will be accessable
- from e.g C800 or D400. This will be a single 16K chunk of the upper
- memory that cannot be used by any other program. The IO port is a
- communications channel by which the Action Replay is controlled. It
- is very unlikely that you will ever have to change this value. The
- IRQ interrupt request is the heartbeat of the Action Replay. If
- this is not detected then the Action Replay will not come alive.
-
- @@
-
- !CONFIGINFO!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ Important Configuration Information │
- └─────────────────────────────────────────────────────────────────┘
-
- There are some parts of your machine that should be configured
- correctly to avoid any problems while using the Action Replay.
-
- !CONFIGINFO2! The first is the ROM shadowing ability of your machines BIOS. This
- function speeds up slow ROMs by shadowing or mirroring them in the
- computers extended memory. Due to the design and operation of the
- Action Replay, it cannot be shadowed. Shadowing the card will cause
- your machine to lock up and crash. To disable the ROM shadowing, go
- !CONFIGINFO3! into your machines BIOS setup at bootup and search through the
- advanced section for any shadowing options. If any of these are
- covering the ROM address of the Action Replay then they must be
- disabled. Following is a list of all the possible ROM addresses and
- the range that each covers:-
-
- C800 - CBFF CC00 - CFFF D000 - D3FF D200 - D5FF
- D400 - D7FF D800 - DBFF DC00 - DFFF
-
- !CONFIGINFO4! The second is the expanded memory managers EMM386 and QEMM. Both
- of these programs have the same command line parameter that allows
- you to exclude parts of the upper memory area from being used as
- !CONFIGINFO1! upper memory blocks. If an upper memory block is created within the
- same address range that the Action Replay resides, then the card
- will not be able to initialise. To exclude the address range, place
- the following text on the EMM386 or QEMM line in your CONFIG.SYS
- file:-
- X=[address]-[range]
-
- For the address and range values, use one of the ROM addresses
- shown above that matches the current ROM address of your Action
- Replay card. By default, the card is set at C800 - CBFF.
- !CONFIGINFO5! For QEMM users, using the stealth 'F' mode instead of stealth 'M'
- will stop QEMM interfering with the Action Replay.
-
- @@
-
- !UPGRADING!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ Notes On Upgrading Your Action Replay │
- └─────────────────────────────────────────────────────────────────┘
-
- From version 4.0, it is now possible to upgrade the Action Replay
- with software, as opposed to replacing the ROM chip. All the new
- boards have a Flash EEPROM instead of the previous ROM. This
- allows the chip to be reprogrammed upto a 100,000 times. Also, the
- upgrades are now FREE, and will be available from our bulletin
- board plus others, and magazine coverdisks.
- To make use of the new FREE upgrades, you will need the latest
- Action Replay board that was introduced in version 4.0. If you have
- a previous version, then you can have your old board modified with
- the new EEPROM chip for a small cost.
- Upgrading to the latest version is easy. Simply select the new
- 'Upgrade' option from the SETUP program, and the EEPROM on the card
- will be reprogrammed. AREPLAY.COM must be un-installed before you
- attempt this as it will interfere with the reprogramming.
- If an error occurs while upgrading, then the Action Replay may be
- wiped clean, so the SETUP program will not be able to find the
- card. The 'SETUP /F' option will bring up a window allowing you to
- force SETUP to use the hardware settings that you select.
- Once the EEPROM has been upgraded, the computer must be RESET
- before the Action Replay is turned ON with AREPLAY.COM.
-
-
-
- @@
-
- !AREPLAYNOTES!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ About AREPLAY.COM │
- └─────────────────────────────────────────────────────────────────┘
-
- ¡What Is AREPLAY.COMs Purpose? ~AREPLAYNOTES1~
- ¡How To Use It ~AREPLAYNOTES2~
- ¡AREPLAY Command Line Parameters ~AREPLAYNOTES3~
-
- !AREPLAYNOTES1!
- What Is AREPLAY.COMs Purpose?
- ─────────────────────────────
- AREPLAY is a small memory resident program (TSR) that communicates
- various information with the Action Replay. It is also responsible
- for initialising the Action Replay with the configuration file that
- is created using the SETUP program, and then finally turning the
- card on. If the AREPLAY program is not run then the Action Replay
- will not operate.
- When running AREPLAY, various checks will be done on the Action
- Replay's hardware to make sure that it is configured and working
- correctly.
-
- !AREPLAYNOTES2!
- How To Use It
- ─────────────
- The best and easiest way to make sure that AREPLAY is loaded every
- time you use your Action Replay is to place the following line into
- !AREPLAYNOTES4! your AUTOEXEC.BAT file:-
-
- LH C:\AREPLAY\AREPLAY.COM
-
- The supplied PINSTALL program can do this for you, and also create
- a menu system within your CONFIG.SYS and AUTOEXEC.BAT files as long
- as you have at least DOS version 6.00 or above. Alternatively, you
- can initialise the Action Replay when you want to use it by
- typing 'AREPLAY' at the DOS command line.
-
- !AREPLAYNOTES3!
- AREPLAY Command Line Parameters
- ───────────────────────────────
- The Action Replay can make the most of any extended memory that you
- have in your machine for speeding up some operations. The Freeze
- command will need 1MB of XMS to generate a freeze image on your
- hard disk. This amount of memory will be allocated when needed and
- then deallocated when finished with.
- The Trainer has four types in all. These are Lives or Countable
- Value, Percentage, Change of Status and Difference. Each of these
- types will require up to 1MB of XMS memory or hard disk space to
- function. If the XMS memory is not available then the hard disk
- will be used instead,but a small decrease in speed will be apparent
- (caching the hard disk will improve this).
- To allocate 1MB of XMS memory that the Action Replay can use for
- both the Trainer and the Freeze command, use the following command
- line parameter:-
- /X:1024
-
- The above example will improve the efficiency and reliability of
- the Freeze command and produce more rewarding results.
- To allocate 512K of XMS memory that can be used by the Trainer
- alone (disabling the Freeze command if no more is available) then
- use the following command line parameter :-
-
- /X:512
-
- !AREPLAYNOTES5! The Action Replay will create a small 256K swap file for saving out
- system data. This swap file is created in either XMS memory or on
- hard drive C:. The Action Replay will try to create the file in XMS
- memory first, then the hard disk. You can force the Action Replay
- to create the file on a particular medium by using the following
- command line parameter :-
-
- /V:1 Force use of XMS
- /V:2 Force use of hard disk.
-
- The Action Replay can be disabled and the AREPLAY.COM utility
- removed from memory by using the following command line parameter:-
-
- /U
-
- If the Action Replay fails to sense the correct IRQ that the card
- has been set to, you can force the sensing of a particular IRQ. Use
- the following command line parameter with an IRQ number between
- 2 and 7 (the example uses IRQ2):-
-
- /Q:2
-
- @@
-
- !PROTNOTES!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ About PROT.EXE │
- └─────────────────────────────────────────────────────────────────┘
-
- ¡What Is PROT.EXEs Purpose? ~PROTNOTES1~
- ¡How To Use It ~PROTNOTES2~
- ¡PROT Command Line Parameters ~PROTNOTES3~
-
- !PROTNOTES1!
- What Is PROT.EXEs Purpose?
- ──────────────────────────
- PROT is a small memory resident program (TSR) that holds all of the
- Protected Mode functions that enable the Action Replay to work with
- Protected Mode games, such as DOOM, UFO, Theme Park etc. If this
- program is not loaded then the Action Replay can only be run in
- Real Mode (normal 640K DOS operation).
-
- !PROTNOTES2!
- How To Use It
- ─────────────
- To use PROT.EXE, simply load it from the DOS command line after the
- AREPLAY.COM program. Once this program has been loaded, the Action
- Replay can work in both Real Mode (normal 640K DOS operation) and
- Protected Mode.
- To operate in Protected Mode, PROT.EXE requires that you remove
- !PROTNOTES21! any Expanded Memory Managers such as EMM386 or QEMM from your
- CONFIG.SYS file because it must have full control of the computers
- CPU.
- Although PROT.EXE is compatible with HIMEM, having HIMEM installed
- will force any cheat codes that you create yourself machine depend-
- ant, and will not work on other peoples machines. If you use HIMEM
- with PROT.EXE and then load one of our cheat code parameter tables,
- you will find that the cheat codes will point to the wrong place
- within the game and update the wrong memory locations.
- All of the current Protected Mode games such as games created using
- the DOS4GW driver, require no memory managers and very little base
- memory, so removing HIMEM and EMM386 will cause no difficulty what-
- soever.
- Please note that all Real Mode cheat codes will always be the same
- regardless of the memory configuration.
-
- !PROTNOTES3!
- PROT Command Line Parameters
- ────────────────────────────
- !PROTNOTES31! It is possible for some obscure computer BIOS's to report the inco-
- rrect amount of memory available. To force the PROT.EXE driver to
- calculate a specified amount of memory, use the following command
- line parameter:-
- /M [amount] where amount is in MB (1-32).
-
- To un-install PROT.EXE, use the following command line parameter:-
-
- /U
-
- @@
-
- !SETUPNOTES!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ About SETUP.EXE │
- └─────────────────────────────────────────────────────────────────┘
-
- ¡What Is SETUP.EXEs Purpose? ~SETUPNOTES1~
- ¡SETUP Command Line Parameters ~SETUPNOTES3~
-
- !SETUPNOTES1!
- What Is SETUP.EXEs Purpose?
- ───────────────────────────
- The supplied SETUP program will auto detect your computers hardware
- configuration and create a configuration file that holds inform-
- ation on the hardware set up of your computer. The program will
- correctly identify the various major parts of your system, such as
- the video, disks and mouse, but allow you to override any incorrect
- detections should the need arise.
- !SETUPNOTES2! When a new configuration file is saved to disk, any changes are
- instantly reflected in the Action Replay, so rebooting the computer
- is not necessary.
-
- !SETUPNOTES3!
- SETUP Command Line Parameters
- ─────────────────────────────
- The following command line parameter will force SETUP to run in
- MONO (if the program incorrectly detects your monitor type):-
-
- /M
-
- @@
-
- !PMTTXTNOTES!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ About PMT2TXT.COM │
- └─────────────────────────────────────────────────────────────────┘
-
- ¡What Is PMT2TXT.COMs Purpose? ~PMTTXTNOTES1~
- ¡How To Use It ~PMTTXTNOTES2~
-
- !PMTTXTNOTES1!
- What Is PMT2TXT.COMs Purpose?
- ─────────────────────────────
- PMT2TXT will convert saved Trainer parameter tables with the .PMT
- extension into ASCII text files with the .TXT extension. This is
- included so that you can easily import cheat codes into your own
- files or documents without the need for manually typing them in,
- which could introduce typing errors.
- If you generate your own cheat codes, then use this program to
- convert them to text files and print them out. Send them to your
- favourite games magazine as most of them will be publishing them in
- their hacking sections.
-
- !PMTTXTNOTES2!
- How To Use It
- ─────────────
- To convert an Action Replay parameter table file into an ASCII text
- file, type the following:-
-
- PMT2TXT [sourcefile[.PMT]] [destinationfile[.TXT]]
-
- where sourcefile is a parameter table file and destinationfile is a
- file to place the converted text. File extensions do not have to be
- supplied as the defaults of PMT for the source and TXT for the
- destination files will be used, but if you do supply them then they
- will override the default ones.
- If the destination file does not exist, then it will be created,
- else the converted text will be appended to the existing file. This
- can be used to build up a complete file of Action Replay cheat
- codes from multiple parameter table files.
-
- @@
-
- !TESTSVGANOTES!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ About TESTSVGA.COM │
- └─────────────────────────────────────────────────────────────────┘
-
- ¡What Is TESTSVGA.COMs Purpose? ~TESTSVGANOTES1~
- ¡How To Use It ~TESTSVGANOTES2~
- ¡TESTSVGA Command Line Parameters ~TESTSVGANOTES3~
-
- !TESTSVGANOTES1!
- What Is TESTSVGA.COMs Purpose?
- ──────────────────────────────
- This program will display the VESA SVGA modes supported by your
- video card, along with any custom modes that the card manufacturer
- includes. This program is included so that you can see what your
- video card is capable of, as the Action Replay will now grab most
- VESA supported SVGA modes.
- This program will list the capabilites of your graphics card, and
- not the VESA modes that the Action Replay supports. Following is a
- list of the VESA modes that the Action Replay can grab:-
- !TESTSVGANOTES4!
- VESA Mode Resolution Colours
- 0100h 640x400 256
- 0101h 640x480 256
- 0102h 800x600 16
- 0103h 800x600 256
- 0104h 1024x768 16
- 0105h 1024x768 256
- 0106h 1280x1024 16
- 0107h 1280x1024 256
-
- We are planning to support more modes in the future, but this will
- cover all the modes currently used by games.
-
- !TESTSVGANOTES2!
- How To Use It
- ─────────────
- To list the VESA SVGA modes supported by your graphics card, simply
- type the following:-
- TESTSVGA /S
-
- This will display the make of graphics card, the VESA version
- number and all supported SVGA modes.
-
- !TESTSVGANOTES3!
- TESTSVGA Command Line Parameters
- ────────────────────────────────
- To query a specific SVGA mode that is supported by your video card,
- use the following command line parameter:-
-
- TESTSVGA /Q[mode]
-
- where mode is a supported SVGA mode in hexadecimal e.g 0101h.
- To change from the current video mode to a SVGA mode that is supp-
- orted by your video card, use the following parameter:-
-
- TESTSVGA /M[mode]
-
- where mode is a supported SVGA mode in hexadecimal e.g 0105h.
-
- @@
-
- !UPLOADERNOTES!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ About UPLOADER.EXE │
- └─────────────────────────────────────────────────────────────────┘
-
- ¡What Is UPLOADER.EXEs Purpose? ~UPLOADERNOTES1~
- ¡How To Use It ~UPLOADERNOTES2~
- ¡UPLOADER Command Line Parameters ~UPLOADERNOTES3~
-
- !UPLOADERNOTES1!
- What Is UPLOADER.EXEs Purpose?
- ──────────────────────────────
- This is an example of what will be available in future releases of
- the Action Replay. From version 4 it is now possible to load
- programs from the DOS prompt into the Action Replay's internal RAM
- and include them in the main menu.
- We are intending to make the Action Replay Operating System (AROS)
- functions available to any customers that wish to write their own
- programs. This feature will greatly increase the usefulness of the
- Action Replay.
-
- !UPLOADERNOTES2!
- How To Use It
- ─────────────
- To load the example program, type UPLOADER at the DOS prompt. The
- program will then be loaded into the Action Replay's internal RAM
- and an entry will be included in the main menu. Go into the Action
- Replay and select the loaded program. The UPLOADER program can be
- loaded more than once. All programs are treated seperately which
- makes it possible to have multiple copies of the same program in
- memory.
-
- !UPLOADERNOTES3!
- UPLOADER Command Line Parameters
- ────────────────────────────────
- To display the contents of the UPLOADER program, use the following
- command line parameter:-
- UPLOADER /P
-
-
- @@
-
- !GWSNOTES!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ Graphics Workshop v7.0 │
- └─────────────────────────────────────────────────────────────────┘
-
- Graphics Workshop v7.0
- ──────────────────────
- Included on the install disk is a graphics file viewer by Alchemy
- Mindworks Inc. This program has been supplied so that you can view
- the PCX files that you create by using the Action Replay's screen
- saver.
- Graphics Workshop is shareware and if you find that you can make
- use of it, you are requested to register with the author.
- Please note that Graphics Workshop is the property of Alchemy
- Mindworks Inc. and is not owned by Datel Electronics Ltd.
-
-
- @@
-
- !DUALMPNOTES!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ Dual Module Player v2.70 │
- └─────────────────────────────────────────────────────────────────┘
-
- Dual Module Player v2.70
- ────────────────────────
- Included on the install disk is a MOD file player by Otto Chrons.
- This program has been supplied so that you can play the MOD files
- through your sound card that you have grabbed using the Action
- Replay's MOD ripper.
- Dual Module Player is shareware and if you find that you can make
- use of it, you are requested to register with the author.
- Please note that Dual Module Player is the property of Otto Chrons
- and is not owned by Datel Electronics Ltd.
-
-
- @@
-
- !MODPLAYNOTES!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ Modplay PRO v2.19b │
- └─────────────────────────────────────────────────────────────────┘
-
- Modplay PRO v2.19b
- ──────────────────
- Included on the install disk is a MOD file player by Mark Cox. This
- program has been supplied so that you can play the MOD files
- through your sound card that you have grabbed using the Action
- Replay's MOD ripper.
- Modplay PRO is shareware and if you find that you can make use of
- it, you are requested to register with the author.
- Please note that Modplay PRO is the property of Mark Cox and is not
- owned by Datel Electronics Ltd.
-
- @@
-
- !JUMPERSETTINGS!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ Jumper Settings │
- └─────────────────────────────────────────────────────────────────┘
-
- Jumper Settings for the ¡ROM Address ~JUMPERSETTINGS1~
- Jumper Settings for the ¡IO Port ~JUMPERSETTINGS2~
- Jumper Settings for the IR¡Q ~JUMPERSETTINGS3~
-
- !JUMPERSETTINGS1!
- Jumper Settings for the ROM Address
- ───────────────────────────────────
- Only jumpers 4,5 and 6 are used for the ROM address.
-
- For C800 4 5 6 For CC00 4 5 6
- ┌─────────────────────────┐ ┌─────────────────────────┐
- │ █ █ █ ▀ │ ▀ │ on │ █ █ █ │ │ ▀ │ on
- │ █ █ █ │ ▄ │ │ off │ █ █ █ ▄ ▄ │ │ off
- └─────────────────────────┘ └─────────────────────────┘
-
- For D000 4 5 6 For D200 4 5 6
- ┌─────────────────────────┐ ┌─────────────────────────┐
- │ █ █ █ ▀ ▀ │ │ on │ █ █ █ │ ▀ ▀ │ on
- │ █ █ █ │ │ ▄ │ off │ █ █ █ ▄ │ │ │ off
- └─────────────────────────┘ └─────────────────────────┘
-
- For D400 4 5 6 For D800 4 5 6
- ┌─────────────────────────┐ ┌─────────────────────────┐
- │ █ █ █ │ ▀ │ │ on │ █ █ █ ▀ │ │ │ on
- │ █ █ █ ▄ │ ▄ │ off │ █ █ █ │ ▄ ▄ │ off
- └─────────────────────────┘ └─────────────────────────┘
-
- For DC00 4 5 6
- ┌─────────────────────────┐
- │ █ █ █ ▀ ▀ ▀ │ on
- │ █ █ █ │ │ │ │ off
- └─────────────────────────┘
-
- !JUMPERSETTINGS2!
- Jumper Settings for the IO Port
- ───────────────────────────────
- Only jumpers 1 and 2 are used for the IO port.
-
- 1 2 For 280 1 2 For 290
- ┌─────────────────────────┐ ┌─────────────────────────┐
- │ ▀ ▀ █ █ █ █ │ on │ │ ▀ █ █ █ █ │ on
- │ │ │ █ █ █ █ │ off │ ▄ │ █ █ █ █ │ off
- └─────────────────────────┘ └─────────────────────────┘
-
- 1 2 For 2A0 1 2 For 2B0
- ┌─────────────────────────┐ ┌─────────────────────────┐
- │ ▀ │ █ █ █ █ │ on │ │ │ █ █ █ █ │ on
- │ │ ▄ █ █ █ █ │ off │ ▄ ▄ █ █ █ █ │ off
- └─────────────────────────┘ └─────────────────────────┘
-
- !JUMPERSETTINGS3!
- Jumper Settings for the Interrupt Request (IRQ)
- ───────────────────────────────────────────────
- The jumpers for the IRQ are different from the IO port and ROM add-
- ress. There are 6 horizontal pairs of pins placed out in a row.
- Placing a connector across one pair of the pins changes their
- status to on. The leftmost pins are for IRQ2, the next for IRQ3 and
- so on up to IRQ7. The example below shows the position of the conn-
- ector for IRQ5:-
-
- 2 3 4 5 6 7 <- IRQ number.
- ┌─────────────────────────┐
- │ ▀ ▀ ▀ ███ ▀ ▀ │ Position shown is
- │ ▄ ▄ ▄ ███ ▄ ▄ │ for IRQ5.
- └─────────────────────────┘
-
-
- @@
-
- !INDEX!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ Complete Index to Whole File │
- └─────────────────────────────────────────────────────────────────┘
-
- Action Replay
- ¡Introduction ~INTRODUCTION~
- ¡Hardware ~HARDWAREDEF~
- ¡Upgrading ~UPGRADING~
-
- ¡AUTOEXEC.BAT File ~AREPLAYNOTES4~
-
- BIOS
- ¡Configuring ~CONFIGINFO3~
- ¡Free Memory ~PROTNOTES31~
-
- C¡onfiguration File ~SETUPNOTES2~
-
- ¡EMM386 ~CONFIGINFO4~
-
- Exclusion ¡Ranges ~CONFIGINFO3~
-
- Expanded Memory Managers
- E¡xcluding Memory ~CONFIGINFO4~
- With ¡PROT.EXE ~PROTNOTES21~
- ¡QEMM ~CONFIGINFO5~
-
- IO Port
- Hard¡ware ~HARDWAREDEF1~
- ¡Jumper Settings ~JUMPERSETTINGS2~
-
- IRQ Interrupt Request
- ¡Hardware ~HARDWAREDEF1~
- J¡umper Settings ~JUMPERSETTINGS3~
-
- QE¡MM ~CONFIGINFO5~
-
- ROM Address
- Har¡dware ~HARDWAREDEF1~
- Jumper Settin¡gs ~JUMPERSETTINGS1~
-
- R¡OM Shadowing ~CONFIGINFO2~
-
- ¡Stealth Mode ~CONFIGINFO5~
-
- Upp¡er Memory Block ~CONFIGINFO1~
-
- ¡VESA Modes ~TESTSVGANOTES4~
-
- Vi¡rtual RAM ~AREPLAYNOTES5~
-
-
- @@
-
- !CHEATCODES!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ Latest Cheat Code Listings │
- └─────────────────────────────────────────────────────────────────┘
-
- LITTLE BIG ADVENTURE
-
- +LBA165DCE03 Infinite keys
- +LBA165DCC63 Lots of money
- +LBA165DCD01 Lots of money (when used with above)
- +LBA1724FC12 Infinite health
- +LBA165DD808 Infinite fuel
- +LBA165DD204 Infinite clovers
- +LBA165DD404 Number of clover boxes
-
- LIONKING
-
- +LIONKING1A23C603 Infinite lives
- +LIONKING1A23CE04 Infinite energy
- +LIONKING1A23CA18 Maximum roar power
-
- PROJECTX
-
- X1B0804FF Invunerability
- X1B090E03 Infinite Lives
- X106D0F03 Next Level (Enter level number and restart level)
- X1B060E01 Weapon Item Select (speedup)
- X1B060E02 Weapon Item Select (guns)
- X1B060E03 Weapon Item Select (build)
- X1B060E04 Weapon Item Select (side)
- X1B060E05 Weapon Item Select (missile)
- X1B060E06 Weapon Item Select (plasma)
- X1B060E07 Weapon Item Select (magma)
- X1B060E08 Weapon Item Select (lazer)
- X1B060E09 Weapon Item Select (stealth)
-
-
-
- @@
-
- !CREDITS!@
-
-
-
- ┌───────────────────────────────────┐
- │ │
- │ Programmers: Simon P.Constable │
- │ Gavin M.Thornton │
- │ Wayne H.Beckett │
- │ │
- └───────────────────────────────────┘
-
-
- @@
-
- !CONTACT!@
- ┌─────────────────────────────────────────────────────────────────┐
- │ How To Contact Us │
- └─────────────────────────────────────────────────────────────────┘
-
- Sales/Technical: 01782-744707
-
- Latest FREE upgrades and other Action Replay related files can be
- downloaded from our bulletin board.
-
- Bulletin board: 01782-744199
-
- @@@
-