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- OUTPOST: The Read Me File 1.5
- *****************************
- We'd like to thank you for purchasing this marvelous game.
- You're a fine human being.
-
- This document contains performance improvement notes, technical
- notes, and new features updates.
-
- ***********************************************
-
- THIS PATCH IS ONLY FOR THE *FLOPPY DISK* VERSION OF OUTPOST!
-
- OUTPOST 1.5 PATCH INSTRUCTIONS
- Copy all of the files contained in this self-extracting file to
- the C:\SIERRA\OUTPOST directory. Then run the file UPDATE.BAT.
-
-
- OUTPOST 1.5 NEW FEATURES HELP
- What follows are the new features in Outpost 1.5. This gives the
- seasoned Outpost player instant reference to what's new in this version.
-
-
- BEGINNER LEVEL:
-
- This version of the game incorporates a new difficulty level setting
- for OUTPOST players. If you'd like to try it, select BEGINNER
- when the game asks you which difficulty level you require. On the
- Beginner level, you have no mined resource restrictions, allowing
- you to learn how to construct your colony, control morale, use
- power, and manipulate your population without limitations on new
- construction. Your colonists will still die due to accidents and
- old age, and they will still require food to eat and air to breathe,
- but they won't be dying due to a lack of mined resources.
-
- TRANSIT INFORMATIONāMANUAL TRUCKING
- This is where you assign your Trucks to delivery routes starting from
- a specific tile (building). The starting point for the Truck route is
- the tile name listed at the top of the window. Truck route information
- is given in the large box on the left, marked Route. The three buttons
- on the right are Delete Route, Delete Leg, and Add Leg.
-
- If you highlight a route in the Route box, then click on Delete Route,
- the entire route will be removed and your Trucks will no longer make
- deliveries to that destination. Delete Leg allows you to remove only
- the last destination in the route. Add Leg allows you to create a new
- destination at the end of the current route. When you select Add Leg,
- your cursor will change to one that says: "Go Here." Click the Go Here
- cursor on the building or road tile you want to use as your trucking
- destination. The name of the selected tile is added to the Route list.
- Keep doing this until you have selected the final destination for the
- Truck route. All Trucks assigned to this starting location will follow
- this one established route. There is no need to list routing legs twice
- for multiple Trucks.
-
- The Trucks will follow a specific path that you establish, then keep
- using that path for round trip deliveries until you reassign them elsewhere
- or remove that route. If you want your Trucks to move faster by following
- an existing dirt or paved road, you must click the Go Here cursor on the
- last tile of each straight section where the road curves. Otherwise, they
- will start taking shortcuts over rougher terrain, which will slow them down.
- Note that the Go Here cursor can only create a path to buildings or to
- terrain tiles that have been bulldozed or paved, so you can't Add a Leg to
- a regular terrain tile.
-
- Either before or after you establish a route using the above method, you
- should select the Trucks button at the bottom of the routing window to
- assign Trucks to that route. Remember, all Trucks assigned to the starting
- location will follow the established route from that location.
-
- If you're satisfied with your route and Truck selections, click on
- the OK button.
-
- ASSIGN TRUCKS
- This is where you make use of your inactive or stored Trucks starting from
- a specific tile (building). The starting point for the truck route is the
- tile name listed at the top of the window. The number of inactive Trucks
- in the warehouse is shown as the number Available. The number of active
- Trucks currently assigned to delivery routes is shown as the number
- Assigned. Click on the up and down arrows beside the Assigned category to
- put more Trucks in action, then click on the OK button.
-
- TRANSFER LOCAL ASSETS
- This is where you choose an asset stored at this location and move it
- somewhere else in the same colony. The tile location where the goods are
- stored is shown at the top of the window. Choose an asset to transfer on
- the left by using the up and down arrows and highlighting the name of
- the item. The number of those items available to be moved is shown on the
- right in the Quantities section. Choose the number of items you wish to
- Move, using the up and down arrows on the right, then click on OK. If you
- change your mind, select Cancel.
-
- ROBOT COMMAND
- This is where you keep track of the robots controlled by a specific Robot
- Command facility (each of which can control 10 robots). Other information
- contained in this report shows you how the Robot Command itself is doing.
- The top of the report tells you the name of the Robot Command facility.
- You are also shown the Functional Status of the building, whether
- Operational or Idle; the condition of the staff required to operate the
- Robot Command; the number of robots currently available and controlled by
- that facility; and the number of robots controlled by that facility which
- are actively assigned to tasks. For more specific information on what the
- robots are doing and where they are, click on the Details button.
-
- ROBOT DETAILS
- This is where you get information on what the robots are doing and where
- they are. The Robot Command facility that controls this particular set of
- robots (up to 10) is shown at the top of the report. You are also shown
- the details on each robot: the type of robot, the remaining amount of life
- in its Fuel Cell, and where that robot is currently active (unless it's
- idle and waiting to be assigned to a task).
-
- MONORAIL
- Appropriate research must be completed before the Monorail System becomes
- available, at which time the Monorail tiles will show up in the Tile Picker
- (selection) window at the top center of the main game screen. A Monorail
- System has five basic components: the Monorail Station, the Monorail Power
- Transformer, the Monorail (track), the Monorail (track) Intersection, and
- the standard Tube connecting the Power Transformer to a colony.
-
- The Monorail Power Transformer can be built only at the end of a Tube
- connection. The colony supplies life support, power, and the workers to
- operate each Monorail section.
-
- Monorail (track) tiles connect to Monorail Stations. Monorail Stations
- can be placed only next to a Monorail Power Transformer or a Monorail
- (track) tile only. No tube is required to connect a Power Transformer
- or Monorail (track) to a Monorail Station. The only tube required for
- a Monorail System is the one that connects the Power Transformer to
- the colony.
-
- A Monorail (track) or a Monorail (track) Intersection can be placed
- next to a Monorail Station or another Monorail (track) only.
-
- When a complete Monorail System has been established between two
- stations, and the power/resource connections have been made, the
- Monorail line will become active.
-
- Note that if two separate Monorail lines become connected, a single
- train, instead of two, will make the complete circuit. For routing
- purposes, when trucking is manual, the two Monorail Stations are
- treated as legs of a truck route.
-
- MACROMANAGEMENT
- The Macromanagement interface allows you to do two things: sneak
- buildings into the rebel colony if you have an active trade agreement
- with them, and assign artificially intelligent computer managers
- to the administration of your secondary colonies.
-
- Assigning an AI to research in a laboratory is done through the
- research menu. This menu can be reached by clicking on a laboratory
- building, or through the Master Reports button in the main AI
- interface (reached by clicking on the chrome ball icon in the lower
- left corner of the main game screen).
-
- BUILD IN REBEL COLONY
- If you have an active trade agreement with the rebel colony, and a
- Trade Mission has been built for you there, you can sneak more
- buildings into the rebel colony. This is not necessary for your
- survival, but it can be used to your advantage. If you want to
- prepare the rebel colony for the day when you take over its
- operation, you will have several buildings of your own choosing
- already built there. If you want to undermine their economy by
- building structures that will sap their resources, you have that
- capability. You will not be allowed to build a factory or other
- obvious structures because shipping and storage operations would
- immediately trigger too much attention from the authorities in
- the rebel colony.
-
- The drawback to building in the rebel colony is that they will
- eventually notice what you're doing if you build several structures
- there. When they do, they will probably break the trade agreement,
- preventing you from trading with them or building additional
- structures in their colony. They will also take over ownership of
- any new buildings you created in their colony.
-
- The Build in Rebel Colony button shows you a text list of buildings
- you can sneak into the rebel colony. Highlight a building type by
- clicking on it, then select the OK button to confirm your decision.
- The building will be constructed in the normal amount of time, but
- it will use the resources of the rebel colony for construction
- and maintenance.
-
- ASSIGN AI TO COLONY MANAGEMENT
- If you have completed the research leading to AI Managers, you will
- then have the option of assigning a few of your new artificial
- intelligence personalities to the management of your secondary
- colonies. These new AI managers are not as powerful as your primary
- AI assistant, so they are assigned to a specific colony and
- instructed to build structures that will allow that colony to
- specialize. For example, you may want the AI manager to build an
- agricultural colony that will stockpile food, which you can then
- Truck or Monorail to your main colony unless you want to use it
- for trade.
-
- You will still need to check on the progress of your AI managers;
- they are primarily concerned about the colony systems and the orders
- you have given them, so the humans living in the colony get less
- attention. You are still responsible for the colony infrastructure
- and keeping the colonists alive.
-
- When they first appear, you may find that your AI managers are not
- exactly following the instructions you have given them. In some
- cases, you may find that an AI instructed to build an agricultural
- colony is building a sea of Communications Towers instead. If you
- see this situation, or if you want to slow down the use of resources
- by that colony, click on the Deassign AI button. Odd structures are
- built by unstable AI managers. Appropriate research into AI
- personality problems will stabilize your managers.
-
- ***********************************************
-
- IMPROVING GAME PERFORMANCE
-
-
- PREFERENCES FOR SPEED:
-
- To improve the performance of OUTPOST on slower machines,
- choose the "Preferences" button on the control panel that starts the
- game, or right click on any area outside the tile map diamond when
- you're playing the game. Select Control, then Preferences. Click on
- the boxes for each option you wish to de-select. If the box has no
- "X" in it, the option is turned off. Press the OK button to return to
- the normal game screen. To be sure the change in options has the
- desired effect, save your game, exit, and restore the game.
-
- If you're looking for a hardware solution, the animated sequences
- will run best on CD-ROM drives that are double-speed or faster.
- Increasing your amount of system RAM to 8 Megabytes or better will
- also improve game performance.
-
- We also recommend that you run OUTPOST using a Swap File under
- Windows. In order to do this, you need to launch Windows in
- Enhanced mode. For more information about creating a swap file
- and launching Windows in Enhanced mode, consult your Windows
- documentation. If you continue to run into problems, a good
- troubleshooting technique is to increase the size of your swap file.
-
- ***********************************************
-
- MICRO SOLUTIONS TO MACRO PROBLEMS
-
- Problem: After installing OUTPOST, I double-click on the game
- icon but all I see is a black screen.
-
- Solution: Use the ALT-TAB function to find the Midi Sequencer
- window. Make sure the "Don't display this warning in future" box is
- checked and then select "OK." Make sure to restart Windows so the
- changes can take effect.
-
- Problem: The animated sequences are all distorted when I run in
- 32,000 or 16 million color modes.
-
- Solution: Some video cards may experience graphics distortion if run
- in high color mode. Selecting a 256 color driver will remedy this
- problem.
-
- Problem: "Some of the text within the dialog boxes or buttons
- appear to be cut out. How do I solve this problem?"
-
- Solution: Make sure you are selecting a video driver that uses small
- fonts. Windows video drivers that have a Large Font option will
- display incomplete text message within OUTPOST dialog boxes. For
- information about changing your video driver, consult your Video
- Card or Windows documentation.
-
- Problem: "I'm experiencing a General Protection Fault... error
- message. How can I resolve this?"
-
- Solution: You may want to try updating your video card and sound card
- drivers for Windows. Contact your video card or sound card
- manufacturer, or browse their BBS, and see if they have more current
- drivers. This will often correct General Protection Faults for
- Windows.
-
- ***********************************************
-
- MORE TECHNICAL NOTES FOR WINDOWS CD-ROM USERS:
-
- WINDOWS USERS:
-
- We highly recommend that you disable your screen savers while
- playing OUTPOST. If you are in the middle of game play and your
- screen saver kicks in, you may experience audio break-ups and/or
- video break-ups. You will also want to disable any audio
- enhancement utilities such as Whoop-it-up, Icon hear-it, etc...as
- they may cause audio problems during simulation play.
-
- AUDIO BREAK-UP QUESTIONS:
-
- If you experience audio cutouts during the game you may need to
- alter the audio buffer size of the MSCDEX driver located in your
- AUTOEXEC.BAT file. You can do this by adjusting the
- /m:AUDIOSIZE parameter. We recommend that this value be set to
- at least 10. If you experience slow movement or audio cutouts
- consistently, you may wish to lower the size of this buffer. For
- more tips, please refer to the "OTHER NOTES" section.
-
- GENERAL QUESTIONS:
-
- Q: "I have never installed a Sierra game through Windows.
- What do I do?"
-
- A: To install OUTPOST through Windows, you need to do the
- following:
-
- 1) Enter Windows.
- 2) From the FILE menu of Program Manager, select RUN.
- 3) Type d:\setup (or substitute your correct CD drive letter) and
- click on the OKAY button.
- 4) Follow the on-screeb prompts.
-
- This will allow you to play the game through Windows. It will create
- an OUTPOST program group.
-
- Q: "What resolutions does the game run in?"
-
- A: OUTPOST will support most Window video drivers but requires a
- 640x480 256 color driver or better.
-
- Q: "I've got an SVGA video card, but OUTPOST does not appear to
- be running in 256 colors?"
-
- A: You may not be running in 256 color display mode. Check this by
- going to the MAIN program group and double-click on the Windows
- Setup icon to see your current display mode. "VGA" indicates that
- you're running in 640 x 480 in 16 color. To run in SVGA's 256
- color mode, the SVGA display driver would need to be loaded.
- These SVGA drivers are provided by the video card company rather
- than by Microsoft. Most 256 color video drivers do not come
- standard with Windows, so you may need to contact your hardware
- or your video card manufacturer to obtain the specific drivers for
- your video card. If you're unfamiliar with installing these drivers,
- consult your video card manual or your dealer for more information.
-
- Q: "What's the difference between BASE and EXTENDED sound
- cards?"
-
- A: The basic difference between the two is with the number of
- instruments and notes that each can play. Examples of sound cards
- that often run in BASE MIDI mode include the original Sound Blaster,
- Thunderboard, and Pro Audio Spectrum cards. BASE level MIDI
- cards are configured to use channels 13 through 16 in the MIDI
- Mapper.
-
- Examples of EXTENDED MIDI devices include the Roland MT-32,
- CM-32, LAPC-I, and various General MIDI devices such as the
- Roland Sound Canvas and the Wave Blaster. Many of the newer FM
- sound cards such as the Soundblaster 16 and the Pro Audio
- Spectrum 16 may also use a special Extended MIDI mapper setting
- which enables them to play in extended MIDI mode. EXTENDED
- level MIDI cards are configured to use channels 1 through 10 in the
- MIDI Mapper. If you have an FM Synthesis card, choosing
- EXTENDED MIDI might not dramatically improve the music you hear
- within the game.
-
- Q: "The music is fine but the audio and/or voice volume is low, or
- vice-versa. What can I do?"
-
- A: Many sound cards also come with Windows mixer software that
- can adjust the SYNTHESIZER and DAC volume levels separately. Try
- running this utility and adjusting the input levels of the various
- devices. Outpost will rely on the default volume setting for both
- the MIDI and DAC options. Consult your sound card documentation
- for more information.
-
- Q: "The music is fine, but the voices hesitate or skip. What can I
- do?"
-
- A: Basically, the audio will hesitate or skip if played during an
- animated sequence. Waiting for the audio to finish before running the
- animated sequence, or vice-versa, will normally remedy this problem.
-
- Q: "I've got a Roland MT-32 (or a Sound Canvas, or a General MIDI
- device) and a Sound Blaster. The speech is okay, but the music and
- sound effects are incorrect. What can I do?"
-
- A: Quit the game, reset the EXTENDED sound device, then restart
- the game. This will flush the odd sounds that may have been loaded
- by a previous game or MIDI play option. If you have a Roland MT-
- 32, try using the specific MID file created for this device.
-
- OTHER NOTES
-
- If you are experiencing random lockups, make sure that you are
- using the latest Microsoft CD-ROM extensions driver, version 2.23.
- MSCDEX 2.23 is also shipped with MS-DOS 6.2 or above and
- should be found in your DOS directory. Contact Microsoft or your
- local dealer if you need the latest Microsoft CD-ROM driver.
-
- If you have any random problems running under Windows, you may
- be running third party shells such as HP's Dashtop, Norton Desktop,
- PC-Tools or Kids Desk. Please refer to their documentation for
- troubleshooting tips.
-
- If the audio still skips after trying the suggestion outlined in the
- first section of this README file, try the following troubleshooting
- steps:
-
- 1: On most CD-ROM drives, there is a /M:X stock buffers parameter
- for the MSCDEX line in your AUTOEXEC.BAT. Adding /M:20 should
- help to eliminate audio skipping and choppy video segments.
-
- Example of AUTOEXEC.BAT line:
-
- LH C:\DOS\MSCDEX.EXE /D:MSCD001 /V /M:20
-
- NOTE - the above line is provided only as an example. Your
- MSCDEX statement will most likely be different than the example
- noted above. Your path and switches might be different. In any
- case, the /M:X value can be added at the end of the MSCDEX line.
-
- 2: In the SYSTEM.INI file found in your WINDOWS directory, try
- increasing the DMABufferSize line to 256. This line will appear in
- the [386ENH] section of this file and should read as follows:
-
- DMABufferSize=256
-
- As with other Windows applications, installing OUTPOST will update
- your SYSTEM.INI and WIN.INI files. If you want to immediately
- restore your system environment after installing OUTPOST CD-ROM,
- we took the added precaution of backing up your original WIN.INI
- and SYSTEM.INI files into the \WINDOWS directory. The WIN.INI
- file is renamed WIN.OPS, and SYSTEM.INI is renamed SYSTEM.OPS.
- Normally there is no need to restore these files, since these files are
- constantly updated every time you use Windows. Do not copy
- and/or rename these files in your WINDOWS directory after installing
- OUTPOST, or you'll lose any changes made during the initial
- OUTPOST setup.
- ***********************************************
-
- TECHNICAL SUPPORT
-
- If you continue to experience any problems, or if you have any
- questions concerning any of the above steps, our Technical Support
- Team will be more than happy to assist you. Please call (206) 644-
- 4343 between 8:15 am and 4:45 PM Monday through Friday Pacific
- time. We can also be reached by fax at (206) 644-7697 or by mail
- at the following address:
-
- SIERRA ON-LINE
- P.O. BOX 85006
- BELLEVUE, WA 98015-8506
- ATTN: TECHNICAL SUPPORT
-
- You can also reach the Technical Support Department on the
- following
- services:
-
- Sierra BBS..................(206) 644-0112 (Settings 8,N,1 & up to
- 14400 bps)
- CompuServe Access:..........GO SIERRA
- America Online..............Keyword: Sierra
-
- Please outline the problems along with specific information about
- your computer system, and we will gladly respond to your fax, letter
- or BBS message as soon as possible.
-
-
-