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- ******************************************************
- HORNET: NAVAL STRIKE FIGHTER
- Version 1.02
- ******************************************************
-
- Contents
- ========
- What is on this disk
- Update instructions
- Manual updating
- Program fixes and added features since version 1.0
- Version 1.02 changes
- Version 1.01 changes
- Version 1.0 information
- Hardware compatibility problems
- Acer and Acros computers
- Tseng ET4000/w32 chipset
-
- What is on this disk
- ====================
- This disk contains all the files necessary to update
- your copy of Hornet to version 1.02. The update
- consists of three files (not counting this Read Me
- file). They are:
-
- PATCH.BAT
- PATCH.RTP
- GOPATCH.EXE
-
- Be sure all three of these files are copied into the
- directory that contains Hornet before continuing with
- the update.
-
- Update instructions
- ===================
- WARNING: You should not run this updater if you have
- Falcon Gold installed. This Hornet 1.02 updater may
- damage any Falcon Gold installation and should be
- used only with the floppy disk version of Hornet.
-
- Switch to the directory that contains Hornet and type
- "PATCH" at the DOS prompt. You will see a number of
- messages indicating that various files are being
- updated.
-
- After a few minutes, the update should be complete.
- You can verify the update by typing "CHECKVER" at the
- DOS prompt. In addition to some memory and system
- information, you should see the following lines:
-
- CHECKVER V2.1
-
- Program Date Time Size (bytes)
- HORNET.EXE 6-14-94 8:09pm 1412635
-
- Now that the update is complete, you can delete the
- patch files (PATCH.BAT, PATCH.RTP and GOPATCH.EXE)
- from your hard drive.
-
- Manual updating
- ---------------
- If you have trouble with the normal update procedure,
- you can update manually. Copy the GOPATCH.EXE and
- PATCH.RTP files into your Hornet directory. Then
- switch to your Hornet directory and type "GOPATCH"
- at the DOS prompt.
-
- Program fixes and added features since version 1.0
- ==================================================
- Version 1.02 changes
- --------------------
- * The Hornet flight model has been improved to more
- accurately reflect its capabilities and to be more
- competitive with the other aircraft.
-
- * Sometimes the plane would unexpectedly roll left in
- version 1.01. This problem is now fixed.
-
- * Campaigns now last longer than two days in the
- Bosnia theater.
-
- * Your wingmen will be more aggressive in engaging
- enemy planes, especially when returning home.
-
- * TACTS now works correctly in version 1.02.
-
- * Hornet now has ECM capability in communications play,
- both head-to-head and multiplayer.
-
- * When your waypoint is set to the landing waypoint,
- the waypoint symbol follows the ILS beam instead of
- guiding you to the aircraft carrier. Don't rely on
- using the waypoint symbol to guide you to the
- aircraft carrier.
-
- * If you're using the PC speaker for digitized sound,
- the IFF squawk won't be played. You can, however,
- look at the IFF light just below the HUD.
-
- * TM-STICK (developed by Ken "Stinger" Richardson and
- ThrustMaster) has been updated in version 2.1 to
- work with Hornet 1.02. In addition, TM-STICK 2.1
- works with earlier versions of Hornet. For more
- information on TM-STICK, please read TM-STICK.TXT.
-
- Version 1.01 changes
- --------------------
- * Version 1.01 fixes a problem where the views would
- sometimes switch around (especially to the Left
- View) without any user input.
-
- * Serious joystick control and calibration problems
- found in version 1.0 have been fixed. The joystick
- inputs are now linear, and there is a "null zone" of
- 20% of the stick's travel. What this means is that
- the plane will react evenly to gradual increases in
- stick pressure, and that slight movement of the
- stick near the center point will not cause the plane
- to jerk around.
-
- * This new version is fully compatible with version
- 2.0 of the TMSTICK.COM joystick TSR, developed
- jointly by Ken "Stinger" Richardson and ThrustMaster.
- With their permission, we have incorporated much of
- the TMSTICK code into this update. As a result, you
- do not need to load TMSTICK.COM to fix your joystick
- problems. If you want the other features of TMSTICK,
- however, you will still have to load it.
-
- * Numerous users reported problems with wingmen
- crashing. This was due to two problems. First, an
- error in the flight logic caused computer-controlled
- wingmen to stall out in a sharp climb. Stalling out
- in a dogfight is usually fatal. The other reason for
- high wingman mortality was running out of fuel. On
- long missions, where external fuel is necessary to
- make it back, there was an error that caused wingmen
- to jettison their stores early. Both of these
- problems have been fixed. See the next item for a
- full explanation of the jettisoning problem.
-
- * In version 1.0, as soon as you switched to the final
- waypoint (either by flying to all the other ones or
- by pressing Shift-B), all your wingmen automatically
- jettisoned their stores in preparation for a carrier
- landing. This had some unfortunate consequences if
- your flight happened to be deep in enemy territory
- at the time.
-
- Now, no stores are jettisoned until the LSO picks
- up a pilot in the landing pattern and begins giving
- instructions. At this point, stores will be
- automatically jettisoned to lighten up for landing.
- Note that this automatic jettisoning applies to your
- plane as well: as soon as you contact the LSO (by
- pressing Alt-H), your stores will be jettisoned.
-
- * Enemy planes will no longer show up during landing.
- You must still deal with any that were pursuing you
- on the way in, but no new foes will appear once you
- begin your landing sequence (unless you stray too far
- from the carrier). In addition, we have added a CAP
- flight of F-14s which sometimes appear when you are
- near the carrier to help you escape any pursuers.
-
- * The ILS has been completely revised so that it is
- more useful. The ILS cone (the area within which you
- can detect the ILS signal) extends 18 nm from the
- stern of the carrier. At this distance, the cone is
- 20 degrees wide:
- ***********
- ----------------- ***********
- ! carrier ! 20 degrees
- ----------------- ***********
- ***********
- 18 nm
-
- When you get within 10 nm, the cone is 70 degrees
- wide (35 degrees on either side):
- ***
- ***
- ----------------- ***
- ! carrier ! 70 degrees
- ----------------- ***
- ***
- ****
- 10 nm
-
- In addition, the cone extends 1 nm forward from the
- end of the landing deck, so you will still have ILS
- information during a bolter. When you are outside the
- cone, the bars of the ILS cross appear as dotted
- lines that cross at the center of your HUD.
-
- The bars on the ILS only show up to 4 degrees of
- deviation. Thus, if you were 2 degrees to the right
- of the beam, here is how the ILS would look:
- ---
- | (both lines
- | are solid)
- |----|-----------|
- |
- |
- ---
- If you are more than 4 degrees off the beam, the
- appropriate bar will appear as a dotted line at the
- end of the other bar. So, if you were more than 4
- degrees below glideslope, the ILS would look like
- this:
- |- - - --- - - -| <--(dotted line)
- |
- |
- | <--(solid line)
- |
- |
- ---
- Thus, to be on a proper landing approach, you must
- keep both lines centered.
-
- Be aware that the waypoint indicator at the top of
- your HUD does NOT show the location of the carrier!
- It only shows the way to your current waypoint. Once
- you reach your final waypoint, it is up to you to
- spot the carrier visually and bring your bird in. You
- can also detect the carrier using SEA mode radar.
-
- Finally, remember that the ILS is not intended to
- guide you all the way to the deck. It is meant to
- bring you in on a safe approach until you can finish
- the landing visually. Once you can see the deck and
- the meatball, ignore the ILS and fly the meatball in.
-
- * The vertical velocity on the HUD is now shown in
- feet per minute instead of tens of feet per minute.
-
- Version 1.0 information
- -----------------------
- * The rudder in Hornet behaves differently than in
- Falcon 3.0. In addition to snapping back to center
- when released, the rudders are coupled with roll.
- This means that when the rudders are used to yaw
- the plane, the plane will also roll.
-
- Hardware compatibility problems
- ===============================
- A couple of special hardware problems have been
- reported. The first has to do with Acer motherboards.
- The other problem only affects users who have a
- video card with the Tseng ET4000/w32 chipset.
-
- Acer and Acros owners
- ---------------------
- Owners of Acer computers, Acros computers or other
- computers with Acer motherboards using BIOS version
- version 1.2 could not play Hornet. When the game
- was run, it would simply freeze with a blank screen.
-
- The solution is to use a small TSR (terminate-and-
- stay-resident) program called ACER.COM which we
- created to deal with this incompatibility problem.
- Running this update will automatically copy ACER.COM
- into the directory containing Hornet.
-
- If you have an Acer with BIOS version 1.2, type
- "ACER" before you run Hornet. This will load the
- ACER TSR into memory, where it will allow you to play
- Hornet. When loaded, ACER.COM takes up 768 bytes
- (0.8K) of conventional memory. Since Hornet requires
- 604K of conventional memory, be sure you have enough
- free RAM for this TSR as well.
-
- When you are done playing, type "ACER U" to unload
- the TSR from memory.
-
- Tseng ET4000/w32 chipset
- ------------------------
- If you have a video card with the Tseng ET4000/w32
- chipset, you may experience problems with frequent
- white flashing in the simulation. You can download a
- specific fix for this video problem from our Customer
- Support BBS at (510)522-8909 or from America Online,
- CompuServe or GEnie.
-
-
-
-