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- LORDS OF THE REALM
- November 28, 1995
- Update For CD-ROM
- Version 1.03
-
- -=-=-=-=-=-=-=-=-=-=-=-=-
- Table Of Contents
-
- 1.) About This Document
- 2.) Installing This Patch
- 3.) What does it do?
- 4.) Manual Corrections
- 5.) Troubleshooting steps
- 6.) Customer Service
-
- -=-=-=-=-=-=-=-=-=-=-=-=-
-
-
-
-
- 1.) ABOUT THIS DOCUMENT
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- This document will show you how to setup the patchdisk and install it onto
- your system. It will explain what fixes were made and how to avoid future
- trouble. The information contained in this document pertains to the CD-ROM
- version of the game only.
-
-
-
- 2.) INSTALLING THIS PATCH
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- a. Place the patchdisk into either the 'A' or 'B' Drive.
- b. From the MS-DOS Prompt
- c. Type "A: <enter>"
- d. Type "INSTALL <enter>"
- e. Follow the prompts
-
-
- 3.) WHAT DOES IT DO?
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- This Patch disk is provided to our customers to improve game play and
- enjoyability, It contains fixes for all known problems with the game,
- including disappearing armies. If you have trouble with the game that is
- not listed in this document under the Troubleshooting section, Please contact
- Technical Support (see Section 6 for more inforamation).
-
-
- 4.) MANUAL CORRECTIONS
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Tutorial Correction
- -------------------
- There is a minor error in the game's tutorial. Fields
- containing cows or sheep are NOT at their most productive
- when there are three animals displayed in their field
- pictures. In fact, the more fields you devote to a herd,
- the more productive they will become (up to a point). The
- strategy sections of the Techical Supplement describe this
- correctly.
-
- Command Restrictions
- --------------------
- You can only control your kingdom during your own turn.
- Between turns, you can scroll around the map, switch to the
- overview map, and access game options.
-
- An Explanation of Stewardship
- -----------------------------
- As explained in the technical supplement, your steward will
- offer to manage the labor allocations for your fields once
- you control three counties. At the start of each season, he
- will reallocate the workers you have assigned to grain,
- sheep, cattle, fields and idle to complete the farming tasks
- as best as he can. He provides a report which indicates
- which counties require more farmers, and which have too
- many.
-
- (In addition to this, he now also indicates when the ration
- allocations in a county have changed. This warns you of
- food shortages so that you can respond to them.)
-
- It's important to remember that the steward's purpose is NOT
- to let you ignore your counties while you conquer the enemy
- -- he will not reclaim fields for you, and you will still
- need to manage your castle-building and production. And he
- does not act on the warnings he gives you; you must decide
- on a course of action whenever you have labor excesses,
- labor shortages, or ration changes.
-
- The best way to let the steward do his job is to leave
- enough idle workers to cover your grain needs in the harvest
- season.
-
- Multiplayer Notes
- -----------------
- Some elements of multiplayer play were not mentioned in the
- Technical Supplement:
-
- 1) All messages sent between players will appear at the end
- of a season; all the players should therefore watch the
- screen at that time to see if they have received any
- messages.
-
- 2) Stewardship is not an option in multiplayer games.
-
- Starting Location
- -----------------
- Players always start in one of six locations on the map; the
- county you start with will have a strong effect on how your
- kingdom will progress. For example, starting in a central
- county provides more borders through which you may receive
- immigrants (or invaders). Alternatively, the southwestern-
- most county gets harsher weather overall than others, and
- has only one county for immigrants.
-
- Ale Limitations
- ---------------
- Ale can only be purchased once per county per season. Its
- benefit is also limited to +3 happiness per purchase. The
- Buy Ale panel displays the expected happiness boost for
- whatever amount you select.
-
- Ale is consumed immediately upon purchase; as such, it
- cannot be transported like other goods.
-
- Merchant Delays
- ---------------
- At harder levels, the appearance of mercenaries may be
- delayed. Expect at least one new merchant to enter the game
- each season (until all twelve are present).
-
- Castle-Building / Deducting Resources
- -------------------------------------
- Stone and wood are allocated to castles at the end of a
- season (not immediately). Therefore, if you buy stone or
- wood, don't expect to see it deducted (and placed in your
- castle) right away.
-
- Army Discontent
- ---------------
- The likelihood of an army to mutiny (i.e. turn into outlaws)
- is indicated by a descriptive phrase showing their
- discontent. This phrase appears on the Army panel (when you
- click on an army), and on the first screen you see when
- starting a siege.
-
- Discontent is based on the army's morale, health, and the
- types of units in it.
-
- Army Movement Limitations
- -------------------------
- You are not allowed to stand on top of an army or castle
- while attacking another army or castle. Therefore, if you
- move to attack an item, and your movement path passes
- through another obstacle just before reaching that item, the
- attack will be disallowed.
-
- Mercenary armies
- ----------------
- Unlike other armies, an army made up only of mercenaries can
- disband in any county.
-
- Aiming Ladders, Towers and Fighters
- -----------------------------------
- When sieging, you should always aim a ladder or siege tower
- at its target BEFORE you aim infantry at it.
-
- Secondly, you can only aim one fighter-unit at each ladder
- or siege tower.
-
- Finally, you can aim ladders and siege towers at structures
- of any height; however, they are only effective against the
- heights stated in the manual (i.e. any other attacks are
- considered "long shots").
-
- Picking up Siege Weapons and Fighters
- -------------------------------------
- If you can't pick up fighters or weapons from the "holding
- area" in the top-left corner of the screen, it is because
- you have another command currently selected. Right-click
- the mouse to cancel the command.
-
- Battering Rams
- --------------
- Battering rams are only effective at attacking either
- gatehouses and keeps.
-
- Eviction and Castles
- --------------------
- Neutral counties never maintain castles. Whenever you are
- evicted from a county, any castle you have built there will
- be demolished.
-
- Connecting Via Modem or Null-Modem
- ----------------------------------
- Here are some tips that will make connecting to another
- player easier:
-
- * Decide on who will click on OK (to become the master that
- controls game setup) before getting into the game; conflicts
- may occur if both people hit OK at the same time.
-
- * If you are dialing another player via modem, you should
- wait until a few seconds AFTER the other player sets up to
- receive, before you dial. This gives his machine enough
- time to be prepared for your call.
-
- * If your mouse pointer freezes when you press the "Wait to
- Receive" or "Dial Up Number" buttons, you may have selected
- the comm-port that is used by your mouse. Make sure you
- have the right comm-port selected.
-
- * We have included an "Init String" command to the
- Communications panel, to allow you to alter the
- configuration string for your particular modem. We
- recommend you change this only if you are familiar with
- modem commands and the needs of your modem. If you change
- this string and want to reset it to its default, exit the
- game and run SETUP again.
-
- * If you have trouble connecting via modem, try turning off
- both machines, waiting five seconds, and turning them back
- on again.
-
- Special Rules for Modem-Play
- ----------------------------
- When playing via a null-modem or modem connection, there are
- some special rules that you should be aware of:
-
- * When your human opponent battles the computer, you are
- shown the battle from the perspective of the computer
- opponent; as such, all messages pertaining to the battle are
- presented as if you are fighting, although you are only a
- spectator.
-
- * When you save a game during modem-play, a copy of the game
- is saved on BOTH machines with the MSV extension (or MSG
- when playing with the map of Germany); both copies of the
- game must be available when the game is loaded later.
- These savegames cannot be loaded into a one-player game, and
- vice-versa.
-
- * Only the master can save and load games. When loading a
- modem-save, the machine who was the master when saving the
- game must ALSO be the master when loading it.
-
- * The master should only save the game when BOTH players are
- on the scrolling-map.
-
- * If you lose the game while your human opponent and at
- least one computer-player are still alive, you must hit the
- End Turn button one last time to let the game continue.
- (This also applies to multiplayer games played on one
- machine.)
-
- * Chat mode is only available from some game screens, and it
- is only accessible when both players are in one of those
- game screens.
-
- * Armies "jump" from square to square as they move on the
- scrolling map. This does not affect their actions in any
- way.
-
- * You can only create wagons during your own turn.
-
- Special Indicators for Modem-Play
- ---------------------------------
- In a modem-game, there are a couple of unique indicators to
- be aware of:
-
- * "Marching Lion" Pointer -- If you are in some screen other
- than the scrolling map when this pointer appears, it is an
- indication that the other player has ordered his army to
- move. This pointer will remain until you exit to the
- scrolling map, so that his army can complete its move.
-
- * "End Turn" Shield -- Sometimes when you click on the "End
- Turn" icon, its shield will change to the next player to act
- that sequence, but the name displayed next to it will NOT
- change. This indicates that you have ended your turn, but
- game-time is paused until your human opponent exits the
- screen or panel he has currently accessed.
-
- * Other, self-explanatory panels will appear to indicate
- when the game is waiting for your human opponent to complete
- an action.
-
-
-
- 5.) TROUBLESHOOTING STEPS
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- NOTE: Before you begin troubleshooting, we strongly recommend
- completing steps 1 through 3 before doing anything else. This will
- help insure that the game is installed under an optimal environment
- and eliminate many basic problems. Corrupted or bad installations can
- cause a variety of problems; it is best to eliminate this possibility
- before you begin additional troubleshooting steps. The following
- steps can be used on any Sierra On-Line's Family Product unless
- otherwise indicated.
-
- 1.) Check for Corrupt Files or Other problems on the hard drive:
- Before you do anything else, run one of the following DOS
- Commands (listed below) on the hard drive where the game is
- installed. These commands will check for lost allocation
- units, corrupted files, cross-linked files, and other disk
- errors which can corrupt files and/or the game's installation.
- These commands will also correct the errors they find. For
- more information on these commands consult your DOS manual.
-
- CHKDSK /F <Enter>
- (This command is for users running MS-DOS 6.0 or earlier)
-
- SCANDISK <Enter>
- (This command is for users running MS-DOS 6.2 or higher)
-
- 2.) Check hard disk space:
- Run the CHKDSK command (regardless of the DOS version you are
- using) and check the available hard disk space ("Bytes
- Available on Disk"). Make sure you have sufficient space on
- the hard drive to install the game. Games installed on a
- compressed hard drive will need twice as much compressed disk
- space. (Example: If you use any disk compression, and you
- wish to install a game that requires 10 MB of disk space, be
- sure you have AT LEAST 20 MB of space available, preferably
- 25 MB to allow a safe margin.) After installation, it is best
- to have at least 3 MB of disk space available (roughly 5 under
- a compressed environment).
-
- 3.) Re-install the program:
- After completing the above steps, it is a good idea to install
- the game. Delete all files and sub directories for the game
- from the hard drive. It is highly recommended that you boot
- up with a basic boot disk prior to re-installing the game.
- This will help insure that no memory resident programs
- (especially virus checkers) will interfere with the game's
- installation.
-
- 4.) Manually install the program (Some Programs):
- Try a manual installation if all else fails. The instructions
- are available in the README file of many of the newer
- products, on the Sierra On-Line's BBS, or available by fax
- from Technical Support. NOTE: not all products can be
- manually installed.
-
- 5.) Check Available Memory:
- A) DOS Programs:
- Games require different types and amounts of memory.
- If you ever receive an error messages from a DOS
- program like "Out of Hunk", "Out of Heap Space", or a
- report of insufficient memory, then you will need to
- free up more memory to play the game. You can check
- to see how much memory you have available and how it
- is configured by typing MEM (then press ENTER) at your
- DOS prompt. Make sure that your system's memory is
- configured to provide enough memory for the game to
- function properly. If it is not, or you have
- encountered any of the above messages we recommend
- creating a boot disk for the game.
-
- B) Windows Programs:
- You can check available memory in Windows by selecting
- HELP from the Program Manager, then choose "About
- Program Manager". You will see a Dialog box
- containing the amount of memory in Windows. Also,
- check the size of your Windows Swap file and consult
- the section IIb "Configuring Windows for Sierra
- On-Line's Programs" for complete instructions on
- checking and establishing a Swap file. A boot disk
- can also help with memory problems under Windows,
- which takes us to our next suggestion....
-
- 6.) Make a boot disk!
- The boot disk is an important troubleshooting step. Along
- with freeing up more memory, using a boot disk creates a clean
- environment that helps to isolate potential conflicts. We
- also recommend using boot disks for Windows. Many of our
- current DOS games have an automatic boot disk maker you can
- access by running the INSTALL program and choosing "Make a
- Bootable Floppy Disk" from the menu. You will need a high
- density disk that fits in your A: drive. The boot disk is an
- important trouble shooting step. Along with freeing up more
- memory, using a boot disk creates a clean environment that
- helps to isolate potential conflicts. We also recommend using
- boot disks for Windows. We have a disk named BDALL which
- contains a boot disk creator program. You can also download
- this file from our BBS at (206) 644-0112, or you can call
- Technical Support at (206) 644-4343 and request the disk be
- sent to you.
-
- 7.) Sound Card Problems:
- Configuring your sound card and the game's sound drivers
- correctly is important. If the sound card is not configured
- properly, or an incorrect driver or setting is chosen when
- your Sierra program is installed, your game may lock-up or
- give you error messages. Consult section III, General Sound
- Card Troubleshooting Steps for a list of steps to help
- resolve Sound Card problems.
-
- 8.) Mouse Drivers (DOS programs only):
- Sometimes incompatible mouse drivers can cause graphics
- distortion, lock-ups and other problems. If the game you are
- using does not require a mouse, create a boot disk and REM
- out the Mouse line in either the CONFIG.SYS or AUTOEXEC.BAT
- file on the boot disk. Otherwise, use a different mouse
- driver or contact the mouse manufacturer for more
- troubleshooting information.
-
-
-
- General Sound Card Information
- Due to the tremendous number of sound cards and drivers available
- today, it can often be difficult getting a sound card and a game's
- sound driver to work together correctly.
-
- Sierra On-Line has composed the following list of Sound Card
- troubleshooting steps to help resolve the most common problems
- experienced configuring a sound card to work correctly with a game
- (and vice-versa). Please note that we cannot possibly know
- everything about your specific sound card, it's drivers, set up
- requirements, or the related software that is packaged with it.
- Therefore, if you have any questions as to how to change the
- settings, re configure, or otherwise manipulate your sound card,
- please refer to your sound card's documentation or consult your
- sound card's manufacturer.
-
- Sound Card-Common Symptoms
- 1.) Lockups. Often times a DOS or Windows program will lock up
- the system if there is a sound card conflict. Often, the game
- will still appear to be playing normally -- you will be able
- to move the mouse, the background music will be playing, and
- you may even be able to access the Save/Restore functions.
- However, the mouse pointer will remain a "wait" cursor and
- all action in the game will effectively stop. Other times,
- even the mouse pointer will freeze (A "hard" lock up), and
- the sound card may become stuck on one continuous note.
- Occasionally this might even force the system to re-boot
- itself.
- 2.) No music and/or Sound effects. Sometimes you may hear music,
- but no speech or sound effects, or vice-versa.
- 3.) Distorted or garbled music or sound effects, possibly with
- crackling noises.
- 4.) Repeating or "broken record" type sound. Sometimes this will
- manifest itself in the form of one continuous, long musical
- note as well.
- 5.) DOS Error Messages:
- "Unable to initialize your audio hardware"
- "Unable to initialize your music hardware"
-
- Sound Card Troubleshooting Steps
- (DOS\WINDOWS): First and foremost, make sure you choose the
- appropriate sound drivers or sound choices when you
- install the game ! Don't always trust the default
- values, because sometimes installation programs will
- incorrectly detect your hardware. For example, if
- you have a standard Soundblaster, Soundblaster Pro or
- Soundblaster 16, and the game's installation program
- detects "Roland MT32", this isn't going to work.
- Sometimes choosing the correct driver can be tricky,
- but for most sound cards, selecting
- "Soundblaster/Ad-lib" for the music selection and
- "Soundblaster" for the Audio/Speech selection (if
- there is an Audio/Speech selection -- not all games
- will have one) is the best place to start if you do
- not see a driver listed for your specific sound card.
- If you experience problems with these selections, use
- some of the others -- it can't hurt. For Windows
- programs, if you are given a choice of selecting
- "Base" or "Extended", start with Base level.
-
- (DOS/WINDOWS): Check the DMA and IRQ settings for your sound card.
- Generally speaking, we recommend using DMA 1 and IRQ 5, I/O
- address 220 for best results. However, as a general rule,
- our DOS games will support DMA channels 1 and 3, and
- IRQ settings of 3, 5 and 7. If you are experiencing
- any of the previously mentioned problems, change the
- DMA and/or IRQ setting for your sound card and see if
- that works. Use our recommended settings if possible.
-
- (DOS/WINDOWS): If you are not hearing any music or sound, try the
- steps above. You should also run the mixer program
- for your sound card and turn up the music and sound
- effects volume levels. If you are having the problem
- under DOS, run the DOS-based mixer, if the problem is
- under Windows, run the Windows-based mixer program.
- Sometimes not hearing music or sound effects is just
- due to the volume levels that the sound card is set
- to.
- (DOS/WINDOWS): Running DOS-based games in Windows generally will not
- work. Symptoms include repeating sounds, no sound or
- music, or other error messages like "DMA Buffer Size
- is Too Small....". For best results, we recommend
- running DOS-based games in DOS.
-
- (DOS): Try new drivers ! For DOS-based games, it never hurts to check
- with Sierra On-Line Technical Support, CompuServe, AOL
- or our BBS to see if there are any updated sound
- drivers for some games. We can mail these drivers out
- free of charge.
-
-
- Playing this Game with the Aria Soundcard
-
- This game supports the Aria card, although its sound drivers are
- extremely memory-intensive. If sound or music do not play when you
- configure for Aria, you may be out of available CONVENTIONAL memory.
- You can try to free up more memory (with a boot disk), or configure
- for the Sound Blaster card.
-
- Problems with Modem-Play?
-
- If you are having problems using modem-play, here are some
- things that you can try:
-
- * When connected, it is normal for the game (and mouse
- pointer) to occasionally pause for a moment while
- information is passed between the two machines. The music
- will pause when this occurs. These do not indicate a
- problem.
-
- * If communications between the two machines are disrupted
- by line noise, the link between the two machines may become
- temporarily disabled. If this occurs, the mouse may
- disappear, or the game may become unresponsive; try
- pressing ALT-P to prompt the link to re-establish itself.
- (However, do not use ALT-P when on the Battle Summary
- panel; it will not work there.)
-
- * At the end of each turn, the current game is automatically
- saved as LASTTURN.MSV. If you lose connection in a game,
- reconnect and load this game to resume play.
-
- * Finally, if none of the above suggestions help, try
- reconnecting at a lower baud-rate.
-
- 6.) CUSTOMER SERVICE
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- If you continue to experience any problems, or if you have any questions
- concerning any of the above steps, our Technical Support Team will be
- more than happy to assist you. Please call (206) 644-4343 between 8:00 a.m.
- and 4:45 p.m., Pacific Standard Time, Monday through Friday, We can be
- reached by fax at (206) 644-7697, or by mail at the following address:
-
- Sierra On-Line
- P.O. BOX 85006
- Bellevue, WA 98015-8506
- Attention: Technical Support
-
- You can also reach our Technical Support Team on one of the following
- services:
-
- Sierra BBS (206) 644-0112 (settings 8, N, & 1, up to 57,600 baud)
- telnet bbs.sierra.com or email support@sierra.com
- Compuserve GO SIER
- America Online Keyword SIERRA
-
- Please outline the problems along with the specific information about your
- computer system, and we will gladly respond to your letter, fax, or BBS
- message as soon as possible. When contacting us by fax, or BBS please
- allow 24-48 hours for turnaround. During weekends or holidays, there may
- be some delays.
-
- To better serve our European customers with technical problems and disk
- replacements, Sierra U.K Customer Support or Coktel Customer Support can
- be reached at the following address:
-
- Sierra On-Line Limited Coktel Vision
- Unit 2, Theale Technology Centre, Parc Tertiaire de Meudon
- Station Road Immeuble "Le Newton"
- Theale, Berkshire RG7 4AA 25 rue Jeanne Braconnier
- United Kingdom 92366 Meudon La ForΩt Cedex
- [44] 1-734-303171 France
- Main: (33) 1-46-01-4650
-
-
- SIERRA ON-LINE, INC. DOES NOT WARRANTY OR PROMISE THAT THE INFORMATION
- HEREIN WILL WORK WITH ANY OR ALL COMPUTER SYSTEMS. SIERRA DOES NOT
- ASSUME ANY LIABILITY, EITHER INCIDENTAL OR CONSEQUENTIAL, FOR THE USE
- OF THE INFORMATION HEREIN, INCLUDING ANY AND ALL DAMAGE TO OR LOST USE
- OF COMPUTER HARDWARE OR SOFTWARE PRODUCTS, LOSS OF WARRANTIES, OR LOST
- DATA BY THE CUSTOMER OR ANY THIRD PARTY. NO ORAL OR WRITTEN
- INFORMATION OR ADVICE GIVEN BY SIERRA, ITS EMPLOYEES, DISTRIBUTORS,
- DEALER OR AGENTS SHALL CHANGE THE RESTRICTION OF LIABILITY OR CREATE
- ANY NEW WARRANTIES. IN NO CASE SHALL SIERRA'S LIABILITY EXCEED THE
- PURCHASE PRICE OF THE SIERRA SOFTWARE PRODUCT.
- Thankyou for Playing Sierra Games.
-
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