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- LORDS OF THE REALM Additional Notes
- Floppy Disk Version 1.02
- -------------------------------------------------------
- The following game-changes and notes could not be included
- in this game's printed documentation.
-
- Installation Note
- -----------------
- The installation routine for this game requires
- approximately 6 additional megabytes of drive space above
- the approximately 10 megabytes used for running the game.
- This extra space is only needed during installation, and
- will be freed up as soon as installation is complete.
-
- If your hard-drive uses some form of disk compression (like
- Stacker or Doublespace), then you will need additional disk
- space during installation.
-
- Once the patch has been installed, you need re-run the SETUP
- program before playing the game.
-
- Tutorial Correction
- -------------------
- There is a minor error in the game's tutorial. Fields
- containing cows or sheep are NOT at their most productive
- when there are three animals displayed in their field
- pictures. In fact, the more fields you devote to a herd,
- the more productive they will become (up to a point). The
- strategy sections of the Techical Supplement describe this
- correctly.
-
- Command Restrictions
- --------------------
- You can only control your kingdom during your own turn.
- Between turns, you can scroll around the map, switch to the
- overview map, and access game options.
-
- Playing this Game with the Aria Soundcard
- -----------------------------------------
- This game supports the Aria card, although its sound drivers
- are extremely memory-intensive. If sound or music do not
- play when you configure for Aria, you may be out of
- available CONVENTIONAL memory. You can try to free up more
- memory (with a boot disk), or configure for the Sound
- Blaster card.
-
- An Explanation of Stewardship
- -----------------------------
- As explained in the technical supplement, your steward will
- offer to manage the labor allocations for your fields once
- you control three counties. At the start of each season, he
- will reallocate the workers you have assigned to grain,
- sheep, cattle, fields and idle to complete the farming tasks
- as best as he can. He provides a report which indicates
- which counties require more farmers, and which have too
- many.
-
- (In addition to this, he now also indicates when the ration
- allocations in a county have changed. This warns you of
- food shortages so that you can respond to them.)
-
- It's important to remember that the steward's purpose is NOT
- to let you ignore your counties while you conquer the enemy
- -- he will not reclaim fields for you, and you will still
- need to manage your castle-building and production. And he
- does not act on the warnings he gives you; you must decide
- on a course of action whenever you have labor excesses,
- labor shortages, or ration changes.
-
- The best way to let the steward do his job is to leave
- enough idle workers to cover your grain needs in the harvest
- season.
-
- Multiplayer Notes
- -----------------
- Some elements of multiplayer play were not mentioned in the
- Technical Supplement:
-
- 1) In multiplayer mode, players can play full battles
- between two human players, or between a human and the
- computer. In human-vs.-human battles, both armies are
- controlled using the mouse.
-
- 2) In a multiplayer game, the annual summary report consists
- solely of the Status Flags screen.
-
- 3) All messages sent between players will appear at the end
- of a season; all the players should therefore watch the
- screen at that time to see if they have received any
- messages.
-
- 4) Stewardship is not an option in multiplayer games.
-
- Starting Location
- -----------------
- Players always start in one of six locations on the map; the
- county you start with will have a strong effect on how your
- kingdom will progress. For example, starting in a central
- county provides more borders through which you may receive
- immigrants (or invaders). Alternatively, the southwestern-
- most county gets harsher weather overall than others, and
- has only one county for immigrants.
-
- Ale Limitations
- ---------------
- Ale can only be purchased once per county per season. Its
- benefit is also limited to +3 happiness per purchase. The
- Buy Ale panel displays the expected happiness boost for
- whatever amount you select.
-
- Ale is consumed immediately upon purchase; as such, it
- cannot be transported like other goods.
-
- Merchant Delays
- ---------------
- At harder levels, the appearance of mercenaries may be
- delayed. Expect at least one new merchant to enter the game
- each season (until all twelve are present).
-
- Castle-Building / Deducting Resources
- -------------------------------------
- Stone and wood are allocated to castles at the end of a
- season (not immediately). Therefore, if you buy stone or
- wood, don't expect to see it deducted (and placed in your
- castle) right away.
-
- Army Discontent
- ---------------
- The likelihood of an army to mutiny (i.e. turn into outlaws)
- is indicated by a descriptive phrase showing their
- discontent. This phrase appears on the Army panel (when you
- click on an army), and on the first screen you see when
- starting a siege.
-
- Discontent is based on the army's morale, health, and the
- types of units in it.
-
- Indicating Army Movement
- ------------------------
- The computer uses two methods to indicate whether or not an
- army on the Kingdom map has moved. Armies that have already
- moved in a turn will be displayed on the Kingdom map with a
- still flag instead of a waving one. Similarly, Armies that
- have NOT moved will flash on the Overview map.
-
- Army Movement Limitations
- -------------------------
- You are not allowed to stand on top of an army or castle
- while attacking another army or castle. Therefore, if you
- move to attack an item, and your movement path passes
- through another obstacle just before reaching that item, the
- attack will be disallowed.
-
- Mercenary armies
- ----------------
- Unlike other armies, an army made up only of mercenaries can
- disband in any county.
-
- Aiming Ladders, Towers and Fighters
- -----------------------------------
- When sieging, you should always aim a ladder or siege tower
- at its target BEFORE you aim infantry at it.
-
- Secondly, you can only aim one fighter-unit at each ladder
- or siege tower.
-
- Finally, you can aim ladders and siege towers at structures
- of any height; however, they are only effective against the
- heights stated in the manual (i.e. any other attacks are
- considered "long shots").
-
- Picking up Siege Weapons and Fighters
- -------------------------------------
- If you can't pick up fighters or weapons from the "holding
- area" in the top-left corner of the screen, it is because
- you have another command currently selected. Right-click
- the mouse to cancel the command.
-
- Battering Rams
- --------------
- Battering rams are only effective at attacking either
- gatehouses and keeps.
-
- Eviction and Castles
- --------------------
- Neutral counties never maintain castles. Whenever you are
- evicted from a county, any castle you have built there will
- be demolished.
-
- Connecting Via Modem or Null-Modem
- ----------------------------------
- Here are some tips that will make connecting to another
- player easier:
-
- * Decide on who will click on OK (to become the master that
- controls game setup) before getting into the game; conflicts
- may occur if both people hit OK at the same time.
-
- * If you are dialing another player via modem, you should
- wait until a few seconds AFTER the other player sets up to
- receive, before you dial. This gives his machine enough
- time to be prepared for your call.
-
- * If your mouse pointer freezes when you press the "Wait to
- Receive" or "Dial Up Number" buttons, you may have selected
- the comm-port that is used by your mouse. Make sure you
- have the right comm-port selected.
-
- * We have included an "Init String" command to the
- Communications panel, to allow you to alter the
- configuration string for your particular modem. We
- recommend you change this only if you are familiar with
- modem commands and the needs of your modem. If you change
- this string and want to reset it to its default, exit the
- game and run SETUP again.
-
- * If you have trouble connecting via modem, try turning off
- both machines, waiting five seconds, and turning them back
- on again.
-
- Special Rules for Modem-Play
- ----------------------------
- When playing via a null-modem or modem connection, there are
- some special rules that you should be aware of:
-
- * When your human opponent battles the computer, you are
- shown the battle from the perspective of the computer
- opponent; as such, all messages pertaining to the battle are
- presented as if you are fighting, although you are only a
- spectator.
-
- * When you save a game during modem-play, a copy of the game
- is saved on BOTH machines with the MSV extension; both
- copies of the game must be available when the game is loaded
- later. These savegames cannot be loaded into a one-player
- game, and vice-versa.
-
- * Only the master can save and load games. When loading a
- modem-save, the machine who was the master when saving the
- game must ALSO be the master when loading it.
-
- * The master should only save the game when BOTH players are
- on the scrolling-map.
-
- * If you lose the game while your human opponent and at
- least one computer-player are still alive, you must hit the
- End Turn button one last time to let the game continue.
- (This also applies to multiplayer games played on one
- machine.)
-
- * Chat mode is only available from some game screens, and it
- is only accessible when both players are in one of those
- game screens.
-
- * Armies "jump" from square to square as they move on the
- scrolling map. This does not affect their actions in any
- way.
-
- * You can only create wagons during your own turn.
-
- Special Indicators for Modem-Play
- ---------------------------------
- In a modem-game, there are a couple of unique indicators to
- be aware of:
-
- * "Marching Lion" Pointer -- If you are in some screen other
- than the scrolling map when this pointer appears, it is an
- indication that the other player has ordered his army to
- move. This pointer will remain until you exit to the
- scrolling map, so that his army can complete its move.
-
- * "End Turn" Shield -- Sometimes when you click on the "End
- Turn" icon, its shield will change to the next player to act
- that sequence, but the name displayed next to it will NOT
- change. This indicates that you have ended your turn, but
- game-time is paused until your human opponent exits the
- screen or panel he has currently accessed.
-
- * Other, self-explanatory panels will appear to indicate
- when the game is waiting for your human opponent to complete
- an action.
-
- Problems with Modem-Play?
- -------------------------
- If you are having problems using modem-play, here are some
- things that you can try:
-
- * When connected, it is normal for the game (and mouse
- pointer) to occasionally pause for a moment while
- information is passed between the two machines. The music
- will pause when this occurs. These do not indicate a
- problem.
-
- * If communications between the two machines are disrupted
- by line noise, the link between the two machines may become
- temporarily disabled. If this occurs, the mouse may
- disappear, or the game may become unresponsive; try
- pressing ALT-P to prompt the link to re-establish itself.
- (However, do not use ALT-P when on the Battle Summary
- panel; it will not work there.)
-
- * At the end of each turn, the current game is automatically
- saved as LASTTURN.MSV. If you lose connection in a game,
- reconnect and load this game to resume play.
-
- * Finally, if none of the above suggestions help, try
- reconnecting at a lower baud-rate.
-
- Additional Manual Credit
- ------------------------
- Jeffrey Fiske was not listed in the manual as a Game Tester.
-
- ---------------------------------------------
- Copyright (c) 1994 Impressions Software, Inc.
-
-
- If you experience any problems, check out the Technical Support
- Frequently Asked Questions list, included with this archive. Simply type
- TECHFAQ <ENTER> at the prompt.
-
-
- Sierra Technical Support provides this documentation as a reference to
- Sierra customers using Sierra software products. Sierra Technical Support
- makes reasonable efforts to ensure that the information contained in this
- documentation is accurate. However, Sierra makes no warranty, either
- express or implied, as to the accuracy, effectiveness, or completeness of
- the information contained in this documentation.
-
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- HEREIN WILL WORK WITH ANY OR ALL COMPUTER SYSTEMS. SIERRA DOES NOT ASSUME
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