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- LORDS OF THE REALM MODEM-PLAY PATCH V1.01
- -----------------------------------------
-
- The following notes contain additional information regarding
- modem-play that is not explained in your Technical
- Supplement. Please read the appropriate section of that
- booklet AND this document before attempting to use modem-
- play.
-
- ---------------------------------------------------------
- IMPORTANT!! READ THE INSTRUCTIONS UNDER "INSTALLING THIS
- PATCH" BEFORE RUNNING YOUR PATCHED GAME!!!
- ---------------------------------------------------------
-
- Floppy and CD Versions
- ----------------------
- We have created two separate patches for this game -- one
- for CD users, and one for floppy-disk users. Make sure you
- have the appropriate version of the patch, otherwise your
- game will not work properly after it is installed.
-
-
- Installing this Patch
- ---------------------
- If you decompress this patch into the directory
- containing Lords of the Realm, not all of the necessary
- files will be updated. Make sure you decompress it into
- ANOTHER DIRECTORY OR DRIVE, and then copy all of the
- decompressed files into the directory containing the game.
-
- MOST IMPORTANTLY, make sure you re-run SETUP before running
- the game; if you do not, the patch will not work properly,
- and you may experience text and graphical errors.
-
- After re-running SETUP, the game will run as it normally
- does.
-
-
- Connecting Via Modem or Null-Modem
- ----------------------------------
- This patch corrects and enhances the modem-play commands
- described in your Technical Supplement. Here are some tips
- that will make using those commands to connect to another
- player easier:
-
- * Decide on who will click on OK (to become the master that
- controls game setup) before getting into the game; conflicts
- may occur if both people hit OK at the same time.
-
- * If you are dialing another player via modem, you should
- wait until a few seconds AFTER the other player sets up to
- receive, before you dial. This gives his machine enough
- time to be prepared for your call.
-
- * If your mouse pointer freezes when you press the "Wait to
- Receive" or "Dial Up Number" buttons, you may have selected
- the comm-port that is used by your mouse. Make sure you
- have the right comm-port selected.
-
- * We have included an "Init String" command to the
- Communications panel, to allow you to alter the
- configuration string for your particular modem. We
- recommend you change this only if you are familiar with
- modem commands and the needs of your modem. If you change
- this string and want to reset it to its default, exit the
- game and run SETUP again.
-
- * If you have trouble connecting via modem, try turning off
- both machines, waiting five seconds, and turning them back
- on again.
-
-
- Special Rules for Modem-Play
- ----------------------------
- When playing via a null-modem or modem connection, there are
- some special rules that you should be aware of:
-
- * When your human opponent battles the computer, you are
- shown the battle from the perspective of the computer
- opponent; as such, all messages pertaining to the battle are
- presented as if you are fighting, although you are only a
- spectator.
-
- * When you save a game during modem-play, a copy of the game
- is saved on BOTH machines with the MSV extension; both
- copies of the game must be available when the game is loaded
- later. These savegames cannot be loaded into a one-player
- game, and vice-versa.
-
- * Only the master can save and load games. When loading a
- modem-save, the machine who was the master when saving the
- game must ALSO be the master when loading it.
-
- * The master should only save the game when BOTH players are
- on the scrolling-map.
-
- * If you lose the game while your human opponent and at
- least one computer-player are still alive, you must hit the
- End Turn button one last time to let the game continue.
- (This also applies to multiplayer games played on one
- machine.)
-
- * Chat mode is only available from some game screens, and it
- is only accessible when both players are in one of those
- game screens.
-
- * Armies "jump" from square to square as they move on the
- scrolling map. This does not affect their actions in any
- way.
-
- * You can only create wagons during your own turn.
-
- * The stewardship option is not available during modem-play.
-
-
- Special Indicators for Modem-Play
- ---------------------------------
- In a modem-game, there are a couple of unique indicators to
- be aware of:
-
- * "Marching Lion" Pointer -- If you are in some screen other
- than the scrolling map when this pointer appears, it is an
- indication that the other player has ordered his army to
- move. This pointer will remain until you exit to the
- scrolling map, so that his army can complete its move.
-
- * "End Turn" Shield -- Sometimes when you click on the "End
- Turn" icon, its shield will change to the next player to act
- that sequence, but the name displayed next to it will NOT
- change. This indicates that you have ended your turn, but
- game-time is paused until your human opponent exits the
- screen or panel he has currently accessed.
-
- * Other, self-explanatory panels will appear to indicate
- when the game is waiting for your human opponent to complete
- an action.
-
-
- Problems with Modem-Play?
- -------------------------
- If you are having problems using modem-play, here are some
- things that you can try:
-
- * When connected, it is normal for the game (and mouse
- pointer) to occasionally pause for a moment while
- information is passed between the two machines. These do
- not indicate a problem.
-
- * If communications between the two machines is disrupted by
- line noise or some other technical difficulties, the game
- may get confused. As a result, one of the machines may get
- "stuck"; when this occurs, the mouse may disappear or become
- unresponsive. If this happens, try pressing ALT-X; this
- will attempt to resynchronize the two machines, and
- hopefully correct the problem. (This is also the "Exit to
- DOS" command, but you do not have to answer "yes" to its
- pop-up panel when it appears.)
-
- * If your human opponent is unable to end his turn, then a
- disruption has caused his game to "lose its place." Click
- on your "End Turn" icon again; this will attempt to correct
- the problem.
-
- * At the end of each turn, the current game is automatically
- saved as LASTTURN.MSV. If you lose connection in a game,
- reconnect and load this game to resume play.
-
- * Finally, if none of the above suggestions help, try
- reconnecting at a lower baud-rate.
-
-
- Additional Features for Floppy-Disk Users
- -----------------------------------------
- If you are playing the floppy version of this game, there
- are a few new features in this update to be aware of:
-
- * In multiplayer mode, players can now play full battles
- between two human players, or between a human and the
- computer. In human-vs.-human battles, both armies are
- controlled using the mouse.
-
- * In multiplayer mode players can now receive the annual
- report, which consists of the Status Flags screen; this is
- accessed in the same fashion as the annual summary in a
- single-player game.
-
- * Armies that have already moved in a turn will be displayed
- on the scrolling map with a still flag instead of a waving
- one.
-
- * Armies that have not moved will flash on the Overview map.
-
- ---------------------------------------------
- Copyright (c) 1994 Impressions Software, Inc.
-