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- Klik & Play Updater
- *******************
-
- This disk will update a USA version of Klik & Play. The version of
- Klik & Play must be stored on a hard disk for the updater to work.
-
- CD Owners
- *********
-
- If you have the CD version of Klik & Play you must have it installed as
- either "Normal" or "Full" installation. So if it's currently installed
- as "Minimal" you will have to first re-run the set-up program and
- re-install before using this updater. Unfortunately it's impossible for
- the updater to update and change a CD.
-
- Before updating
- ***************
- Make sure you don't have more copies of "KNPS.DLL" and "KNPG.DLL" on your
- hard disk. They should only exist in the "Windows" or "Windows\System"
- directories. If you do locate more copies, delete them and then run the
- updater.
-
- How to Update
- *************
-
- 1. Boot your PC in the normal way.
- 2. Load Windows.
- 3. Select "Run" from the Windows Program Manager "File" menu.
- 4. Type in: update.exe (Be sure to include the path, if necessary)
- 5. You'll now be presented with the updater main screen.
- 6. Click OK to update or Cancel to quit.
- 7. The Updater will quickly update your copy of Klik & Play.
- The files updated are:
-
- Klik & Play directory
- ---------------------
- KNP.EXE
- KNPRES.DLL
- KNPSA.BIN
- KNPSAS.BIN
- KNPRO.DLL (Developer & Shareware versions only)
- KNPSAD.BIN (Developer & Shareware versions only)
-
- Windows[\system] directory
- --------------------------
- KNPS.DLL
- KNPG.DLL
-
- What are the changes?
- *********************
-
- Since the release of Klik & Play a number of small problems have been
- reported. We've cleaned up Klik & Play and sorted out these problems.
-
- An option has been added to allow games to be run speed-independant. This
- means that games run on fast PC will run at the same speed on a slow PC. It
- does this by updating the screen less frequently. To activate this feature,
- add a static active object to every level that you want running this way.
- It's best to position the object outside of the visible playfield.
- And you must name the object "Machine Independant On" - do this using the
- Edit name and icon option.
-
- Richard Vanner
- Klik & Play Project Manager
- 23rd April 1995
-
- Bugs and Other Problems Fixed in Version 1.1y:
- *********************
-
- If your TEMP directory is set to C:\ (or D:\), then the temporary files are
- sometimes not removed.
-
- Save on floppy drive + remove floppy disk => cannot access to any drive
- until the floppy is back in A:
-
- When playing a game, if you press F5 2 times when the window is maximised,
- the window doesn't return to its maximised state.
-
- Crash when you edit user animation names.
-
- Garbage when playing FLC files having an odd width.
-
- "Subtract" is spelled wrong ("Substract").
-
- Bug during KNPS initialization in 16 color mode on some video cards: SETUP
- and K&P refuse to start, nothing happens, no error message.
-
- Go to the picture editor. Put size of X coordinate to a minus number: Crash.
-
- Go to Resize Zoom, select 0% resizing, get "out of memory error."
-
- Put Romeo on the playfield, create a new Romeo 2, modify its movement,
- restore this movement to its original value, delete Romeo 2 and try to edit
- the original Romeo: crash.
-
- Pick an object from a multi-level game, click on an object, display the
- objects of another level (using the buttons "Previous Level" and "Next
- level") and click on an object: the images of the first object are not
- removed from the game.
-
- Crash when you copy to the clipboard objects from a game where there are
- more fonts than pictures.
-
- Crash if a condition "repeat x times" has no action and is not the last
- condition of the event editor.
-
- Bug in Event Editor: Crash when more than 512 events. The limit is now 1024
- events (not fixed, but happens less often). This limit cannot be increased.
-
- Crash when add a PCX true color file to the Storyboard Editor
-
- Problem when importing BMP true color files: the Red and Blue components
- were inverted.
-
- Message "disk full" when converting a true color game in 256 color mode.
-
- Crash if you move an event when there are many events.
-
- Crash under Windows 95, when KNPS.DLL starts.
-
- Crash sometimes under Windows 95 when displaying a text.
-
- Files not closed when pasting storyboard frames.
-
- Message "disk full" when loading a game if not enough disk space
- on drive C, even if the temporary directory is on another drive.
-
- The hidden objects are not displayed at game start.
-
- Platform movement: the direction doesn't change during a jump.
-
- Platform movement: does not stick when the character jumps under an
- obstacle.
-
- New feature: a level can be made "machine speed independant" by adding
- a special object outside of the playfield. This object is a static
- active object and MUST BE NAMED "Machine Independant On".
-
- The maximum number of ladders displayed on the screen has been increased
- from 64 to 256.
-
- Select several text objects, edit one of them, change its color then select
- "All" from the "Modify Object" dialog: all text objects have the texts of
- the edited object.
-
- Select several text objects, edit one of them, change its alignment, then
- select "All" from the "Modify Object" dialog: only the edited object
- changes.
-
- Screen was corrupted when you drag a box around storyboard frames.
-
- You can now change the speed of a path movement (when a game is running).
-
- You can now change the position of a path movement (when a game is running).
-
- Bug in the object's icon creation (for objects that are very wide and not
- very high).
-
- Key values change when a dialog box (Player controls, About, etc...)
- is opened during a FLI animation...
-
- Ignore control on mouse-controlled player -> Crash.
-
- Crash sometimes at the very start of KNP on non segmented video cards
- (S3 964).
-
- Paste a storybaord frame crashes if the frame is a picture or an
- animation and has music.
-
-