home *** CD-ROM | disk | FTP | other *** search
- ATTENTION CARD version 4/19/94
- IndyCar Racing v1.04e
-
- Contents:
- Two Player Racing
- Trouble Running IndyCar Racing?
- Detail Levels and Computer Speed
- Sound Problems
- Joystick/Yoke/Wheel Calibration
- Time Acceleration (NEW FEATURE)
- Miscellaneous Problems
-
-
- Two Player Racing
- -----------------
-
- IndyCar Racing allows two racers to compete against one another via the
- Two Player Race menu. They must be connected over a null-modem cable
- or between two modems running at 9600 baud.
-
- Direct Connecting via null-modem cable
-
- The two players should have a null-modem cable.
-
-
- Connecting via modem
-
- The two players should have modems capable of 9600 baud communication.
-
-
- Setup Menu
-
- The Setup menu contains various communications settings:
-
- COM PORT: This is the serial port which the computer uses to communicate
- with either the modem or the other computer. If you change
- the COM PORT, the program will automatically select the normal
- IRQ to be used for that port; if you are using a special IRQ,
- specify it after selecting the COM port.
-
- IRQ: The computer uses this interrupt to communicate. It should
- not be used by anything other than your modem. If you change
- the COM PORT, the program will automatically select the normal
- IRQ to be used for that port; if you are using a special IRQ,
- specify it after selecting the COM port.
-
- MODEM/ This is a toggle between the two connection methods. Press
- DIRECT <enter> to change it.
- CONNECT
-
- INIT STRING See below. This is the most difficult and important part.
- It is not required for Direct Connect.
-
- DIAL PREFIX This is the command sent to the modem just before dialing.
- The dial prefix is normally "atdt", but you may want to have
- a commonly dialed number or calling card access number here.
- (E.g. "atdt9,555-1212") A comma means to delay for a period
- of time, usually two seconds.
- It is not required for Direct Connect.
- DIAL SUFFIX This is the command sent to the modem just after dialing.
- The dial suffix is usually "^m", which completes the dialing.
- It is not required for Direct Connect.
-
-
- Initialization String
- *****************************************************************************
- The most common problem of connection via modem in IndyCar Racing is an
- incomplete initialization string.
-
- The following features MUST be disabled in modem connection in IndyCar Racing:
- data compression, error detection, and error correction. You must be sure
- that they are off, otherwise you will either not be able to connect or
- experience erratic car movement. Use the modem initialization string in the
- 2-Player Race/Setup/Init String menu to disable these features. You must
- force the modem to connect only at 9600 baud (many modems would try to
- connect at a different speed if not otherwise specified).
-
- We have sample initialization strings for several modems. We cannot provide
- initialization strings for all modems, but follow these guidelines to set up
- your modem if it is not on the list. You must make sure that
-
- 1. Data compression is off
- 2. Error detection is off
- 3. Error correction is off
- 4. You are connecting at 9600 baud
-
- Consult your modem manual to find the required modem commands. If you cannot
- find the proper commands in the modem documentation, please call the modem
- manufacturer for assistance.
- *****************************************************************************
-
- Modem Make Recommended Initialization String
- ---------- ---------------------------------
- Gateway Telepath at&f^m~~~atn0s37=9&c1&d2&k0&q0%c0^m
- Intel 144/144e at&f^m~~~at&c1&d2%c0-j0^m
- Practical Peripherals PM14400FXMT at&f^m~~~atn0s37=9&q6^m
- SupraFAXModem at&f^m~~~atn0s37=9&c1&d2&k0&q0%c0^m
- USRobotics Sportster at&f^m~~~at&c1&d2&k0&m0&n6^m
- Zoom/FaxModem at&f^m~~~atn0s37=9&c1&d2&k0%c0^m
-
- The tildes (~) will appear as down arrows on your screen and function as
- a pause between commands. The "^m" in the initialization string completes
- a command to the modem, like pressing <enter>, and must be used after each AT
- command string, as above.
-
- Modern modem features such as data compression and error correction interfere
- with the communications for the simulation because when communicating with
- these features on, the roundtrip connection is delayed, and poor gameplay
- results.
-
-
- Connection
-
- One machine should choose 2-Player Race/Answer and the other should choose
- 2-Player Race/Dial. The dialing machine will dial, then wait for two minutes
- for the answering machine to connect with it. When the two modems connect,
- a phone icon will appear in the lower right corner of the screen. If it is
- blinking, the connection is not perfect. If it disappears for more than five
- seconds, the connection will be broken. The transmission delay indicates the
- one-way transmission time from computer to computer. A good connection will
- have a delay of 0.07 or 0.13 seconds. The longer the delay, the worse the
- gameplay will be (cars movements will be more erratic). The delay is caused
- by the phone system or by an incomplete (and incorrect) initialization string.
- The problem might be solved by redialing.
-
- Hints: You can keep a commonly dialed number in the prefix string.
- You can race just against the other player by setting your number of
- opponents in Options/Realism/Opponents to 1.
-
-
- Talk Mode
-
- When connected to another computer, you may attempt to talk with the other
- player by pressing the T key. You may be at the race weekend menu (which
- has REPLAY/GARAGE/etc. on it), driving, or watching the replay. If the
- other machine is ready to talk, the two players' names will appear in the
- middle of the screen, with areas above and below for you to type in. When
- you are done talking, one of you can press ESC to end talking. If the other
- player is not ready to talk, you will receive a message to that effect.
-
-
-
- 2-Player Play Differences
-
- It is important that the CARS line in the <track>.TXT file be the same for
- both the dialer and answerer. If you have not modified this file, this
- will not be a problem.
-
- Not all positions of the cars are saved in the replay on the dialer's
- machine. Therefore, some cars will disappear when being viewed. We
- recommend just watching your own car if you are the dialer.
-
- The smoke and dirt effects on the dialer's machine are shown only for the
- dialer's car. The smoke and dirt effects on the answerer's machine are not
- shown for the dialer's car.
-
- No RESULTS.TXT file is generated for the dialer.
-
- The answerer's RESULTS.TXT may list Fred Jones rather than the dialer's name.
- (If you select another track (but do not race on it) before disconnecting,
- the RESULTS.TXT file will have the correct name for the dialer.)
-
- Some options are controlled by the answerer, such as track selection, weather,
- yellow flags, pace lap, and number of cars. Some of these options are saved
- on the dialer's machine, such as the chosen track and number of cars.
-
- You will be unable to pause the game while driving in 2-Player Race. You can
- ESCape out to the menu.
-
-
- Troubleshooting 2-Player Racing
-
- 1. If when you select Dial the computer responds with "Make sure your
- modem is on," check to make sure the comm port setting is the correct one
- and that your modem is turned on (internal modems will always be on).
-
- 2. If when you select Dial the computer responds with "Unable to initialize
- modem," your initialization string is incorrect for your modem. Consult
- your modem manual or modem manufacturer. Make sure you have "^m" at the
- end of the command. See the above sample initialization strings. Also,
- be sure to include the three tildes ("~~~") between commands ending in
- "^m".
-
- 3. If when the modems connect, the transmission delay is large, this probably
- means that the initialization strings on one or both of the modems are
- incorrect.
-
- 4. If you are still unable to connect, a sanity check of the modem
- communications is possible using a regular communications package such as
- Telix, Procomm, or the Windows' Terminal program. Connecting via one of
- these packages does not guarantee that communications will work in
- IndyCar Racing, but if you are unable to connect in this fashion, you will
- be unable to connect in IndyCar Racing.
-
- 5. If both of you have a DOS communications package, it should be possible to
- connect using that package, then to run IndyCar Racing and connect using
- the Direct Connect option. You must still disable advanced modem features
- such as data compression and error correction, and you must operate at
- 9600 baud. This is a complex procedure, and is recommended only for
- advanced users who are having trouble connecting in the IndyCar Racing
- program itself.
-
-
- Trouble running IndyCar Racing?
- -------------------------------
-
- If you see an "Insufficient memory" message when you choose a track or
- select Championship Season, or the program will not start, or if the
- program crashes (returns to DOS), you probably have a conflict with some
- memory-resident software. *** Please try the steps below before calling
- technical support. ***
-
- When your computer starts up, it accesses files called CONFIG.SYS and
- AUTOEXEC.BAT on the disk it starts with (usually your hard disk, but if you
- have a floppy disk in drive A it would start with that disk).
-
- To avoid the conflict from the CONFIG.SYS and AUTOEXEC.BAT files on your
- hard drive, you can make a start-up disk. When your computer starts up,
- it will use the AUTOEXEC.BAT file on that disk instead of your normal files,
- thus bypassing the possible conflicts.
-
-
- Creating A Start-Up Disk
-
- From the C:\INDYCAR> prompt, type INSTALL <enter> and choose Make A Start Up
- Diskette from the Setup menu. You need a formatted, blank disk in your A
- drive. It must be placed in drive A.
-
- If you are using DOS 6 (which you can determine by typing "ver" from a DOS
- prompt), you should add a CONFIG.SYS file to the Start-Up disk:
- 1. Insert your previously created start-up disk in drive A:
- 2. At the DOS prompt, type EDIT A:\CONFIG.SYS <enter>
- 3. Type DEVICE=C:\DOS\HIMEM.SYS <enter>
- 4. Type DOS=HIGH <enter>
- 5. Press the <ALT> key, then the <F> key, then the <X> key, then
- the <Y> key to save and exit.
-
-
- Freeing more memory
-
- If you are still getting "Insufficient memory" messages on some tracks,
- you may lower the number of opponents in the Options/Realism/Opponents menu.
-
- Advanced users: The program uses conventional and extended (XMS) memory,
- not expanded (EMS) memory. If you are using a memory manager, you may wish
- to configure it so it uses no EMS. We recommend against memory managers,
- as they can cause conflicts and slow down the program.
-
-
- Detail Levels and Computer Speed
- --------------------------------
-
- IndyCar Racing's texture-mapped 3D graphics will run best on the fastest PCs.
- By default, the simulation's "Automatic Detail" feature will display as much
- detail as possible while maintaining an adequate frame rate for smooth
- graphics. By selecting Options/Graphics from the main menu, you can change
- the minimum frame rate in order to customize this trade-off between fast
- smooth graphics and fully-detailed 3D objects. You can also switch to
- "Manual Detail" using that menu or the F10 key. See the Quick Reference
- Card for other manual detail hot keys, or use the Options/Graphics menu for
- more selections. You can also improve performance by reducing the number
- of opponents using the Options/Realism/Opponents menu.
-
- If the graphics rate seems very choppy, a few things could be wrong.
- Make sure you're using a start-up disk (see above). Also, it may be that
- you have more than one joystick port activated but a device attached to only
- one of them. Check your turbo button to make sure you are running at full
- speed.
-
- Papyrus recommends local bus video or PCI video for speed. The minimum
- hardware requirements for IndyCar Racing are a 25Mhz DX 386.
-
- During the pace lap, the graphics may be more choppy or lose detail due to
- the increased amount of computation required in drawing so many cars. You
- could switch to AUTOMATIC DETAIL.
-
-
- Sound Problems
- --------------
-
- Q: No sound or incorrect sound when using the start up diskette to run
- IndyCar Racing.
- A: You need to copy the sound card driver commands to the start up disk.
- The commands should be located in either the AUTOEXEC.BAT or CONFIG.SYS
- files on your hard drive. You can use the EDIT program to examine the
- files (type EDIT C:\AUTOEXEC.BAT from a DOS prompt).
-
- For Sound Blaster cards, look for two lines beginning with SET SOUND=
- and SET BLASTER= in the AUTOEXEC.BAT file.
-
- For ProAudio cards, look for a line containing MVSOUND.SYS in the
- CONFIG.SYS file.
-
- Note the exact syntax of the commands, then use the EDIT program to
- add those commands to the CONFIG.SYS file on the start-up disk (type
- EDIT A:\CONFIG.SYS or EDIT A:\AUTOEXEC.BAT from a DOS prompt).
-
- Q: No sound or incorrect sound when not using the start up disk.
- A: Make sure that you have a sound card. After starting your computer up
- as you would to run IndyCar Racing, run your sound card test program to
- verify that the sound card is working and to obtain the settings (I/O
- port, IRQ, and DMA, if applicable) needed to use it properly.
- Then run the Sound Card Configuration in the Setup menu of the IndyCar
- Racing INSTALL program. (See Configuring Sound for IndyCar Racing below.)
-
- Q: No sound or incorrect sound using Gravis UltraSound card.
- A: The Gravis UltraSound card is not directly supported. You may
- obtain some incorrect music and engine sounds using the Gravis card
- with IndyCar Racing if you add -o3 to the end of the driver line
- containing SBOS (or by typing SBOS -o3 at the DOS prompt). This should
- be found in either the AUTOEXEC.BAT or CONFIG.SYS files.
- We do have a utility available on the Papyrus BBS called GRAVIS.ZIP.
- You will not have any engine noises with this utility, only crash noises
- and music.
-
- Q: Game crashes when you hit a wall or when Paul Page begins speaking.
- A: There is a problem occurring with the digital sound from your sound
- card and IndyCar Racing. The sound card needs to be set up correctly.
- Run the test program that came with your sound card to determine the
- I/O port address, IRQ, and DMA settings. Make sure the lines in your
- AUTOEXEC.BAT and CONFIG.SYS files relating to your sound card correspond.
- Then, configure the sound card setup in IndyCar Racing by doing the
- steps below. If the problem persists, you can choose NONE for digital
- sound in the Sound Card Configuration menu. This will disable the
- digital sound and should avoid the program crash.
-
- Configuring Sound Card for IndyCar Racing
-
- 1. From the C:\INDYCAR> prompt, type INSTALL <enter>
- 2. Choose S for Setup and <enter>
- 3. Choose Sound Card Configuration <enter>
- 4. The first option is for digital sound. Choose your sound card from the
- list. <enter>
- 5. If you select Sound Blaster, enter the I/O port address, IRQ,
- and DMA. Most sound card selections do not offer these options.
- 6. The second option is for music. Choose your sound card from the list.
- <enter>
- 7. Exit the INSTALL program.
- 8. Type INDYCAR <enter> to execute the program.
-
-
- NOTE: IndyCar Racing cannot use an IRQ above 7.
- NOTE: You must have a sound card in order to have sound in
- IndyCar Racing. The program does not support the PC speaker.
-
-
- Joystick/Yoke/Wheel Calibration
- -------------------------------
-
- Q: Menu highlight is scrolling through the options.
- A: If the Y-axis of your joystick/wheel/yoke has not been calibrated, it
- cannot control the menus and causes the scrolling. The program uses the
- device 1 Y-axis to control the menus; if one is not present, the keyboard
- must be used to navigate the menus.
-
- Press <CTRL><j> on your keyboard when on the main menu (or at the single
- race menu, the championship season race menu, or the 2-player race menu)
- to bring up the calibration screen(s). Move the joystick around in a
- circle to move it to all extents, and let it come to rest in the middle.
- Align the triangles using the trim dials (if provided) on the joystick.
- Move the joystick around in a circle again, let it come to rest, and
- press <enter>.
-
- If you have a steering wheel or yoke with a locked steering column (such
- as the Suncom G-Force), unlock it before calibrating. Move the steering
- column in and out (or backwards and forwards) during calibration. This
- is the Y-axis which controls the menu options.
-
- If you are still unable to calibrate your device 1 Y-axis, you can press
- the J key when on the main menu to disable the program's use of that axis
- during the menus. It will not affect driving.
-
- If the problem persists, delete the file CALIB.VAL from your INDYCAR
- directory (type DEL CALIB.VAL from the C:\INDYCAR prompt) and re-run the
- program.
-
- Q: Joystick not working when driving.
- A: If the joystick works in the menus, but does not control the car
- while driving, you need to tell the program to use your joystick to
- control your driving. (This may happen if you run the program when the
- joystick is not plugged in.) From the main menu, select Options/
- Controls/Set Controls. Highlight each option and press <enter>.
- Choose your steering control for each option, following the directions
- on the screen.
-
- Q: Car goes left when you steer right.
- A: The steering control has been set backwards under Set Controls. Go
- to the Set Controls menu (found under the Options/Controls menu)
- and set the steering again. Highlight Steering and press <enter>.
- Be sure to steer to the left first and then to the right.
-
-
-
- Time Acceleration
- -----------------
-
- If you are in a single player or championship season race, the computer
- can continue the race in an accelerated time mode. If you wish to accelerate
- time, press the A key while in the standings menu (e.g. "Laguna after 6
- laps"). Your car will finish the race at that point. It will be removed
- from the track and you will receive a DNF (Did Not Finish). The remaining
- cars will race around the track at six times the normal speed (so a three hour
- race would take thirty minutes to run). "Accelerated Time" will blink on the
- standings menu. You will not be able go race, but you will be able to press
- the ESC key and then go to see a replay of the action that has transpired.
- A RESULTS.TXT file will be generated as normal, and the race will count in a
- championship season.
-
-
-
- Miscellaneous Problems
- ----------------------
-
- Q: Cannot get the Pit menu to appear.
- A: Brake while you are in the pit to bring up the pit menu. If you
- do no know which key or control is your brake, you can find it
- under the Options/Controls/Set Controls menu.
-
- Q: Cannot save game.
- A: There is no option to save the race. You must complete the race,
- pause it (press the P key), or escape to the menu and resume racing
- when you are ready. If you wish to have the computer complete the race
- without you driving it, you can use the time acceleration feature
- (see above).
-
-