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- Advanced Gravis Computer Technology Ltd.
- Fax (604) 431-5155 BBS (604) 431-5927 V32bis
- Compuserve: GO PCVENB (71333,350) InterNET EMail: tech@gravis.com
- FidoNET: 1:153/978 SBCNET: 13:900/3
-
- UltraSound AIL & MIDPAK/DIGPAK V1.0 (GUSAIL10.ZIP)
-
- 1.0 About these Drivers
- 2.0 Installation
- 3.0 Who Supports
- 4.0 Revision history and Packing List
- 5.0 Troubleshooting
-
- 1.0.0 *************** CHAPTER 1. - ABOUT THESE DRIVERS *******************
-
- 1.1.0 Audio Interface Libraries (AIL) - MIDPAK/DIGPAK
- ===============================================
-
- The Audio Interface Libraries (AIL), (we know them as "Miles" Drivers)
- and DIGPAK are a set of interface drivers which enable software
- developers (mainly game developers) to integrate sound capabilities
- into their programs. Once a developer has integrated his program into
- the AIL drivers the application will work with all sound cards on the
- market who provide AIL drivers. The AIL's provide support for MIDI as
- well as the Digital Sound interface of an audio card. These library
- drivers allow the developers to use UltraSound's wavetable synthesizer
- and allow them to utilize the UltraSound's digital interface to play 8
- or 16 bit audio in either mono or stereo mode.
-
- Advanced Gravis & FORTE have recently designed and released to Miles
- Design and The Audio Solution Inc. the AIL and DIGPAK routines for the
- UltraSound card which provide the mechanism for developers to easily
- intergrate with, and use UltraSound's features. Developers who have
- the AIL's and/or DIGPAK can get the driver updates and intergrate
- their programs into the UltraSound. The AIL/DIGPAK updates will also
- be available through the Advaced Gravis BBS or any of our nodes.
- Please refer to GRAVNODE.TXT for a complete list. Developers who do
- not have the AILs can get them from Miles Design and/or DIGPAK from
- The Audio Solution Inc.
-
- Developers who want to take full advantage of UltraSound's advanced
- features; and do not want to pay either Miles Design or The Audio
- Solution Inc. license fees, Advanced Gravis and FORTE have a stand
- alone driver as well. These drivers use a Terminate and Stay
- Resident (TSR) utility called UltraMID. Developers utilizing this
- TSR are able to do digital playback at 8 or 16 bits up to 44.1kHz
- sample rate. Also, this allows programmers to use all of the
- UltraSound's 32 digital voices as well as the superior wavetable
- synthesizer.
-
- These drivers are another level of support for the UltraSound card
- developers. Both the AIL and DIGPAK interfaces provide a means
- for programmers to easily design software for many sound cards using
- only one API while Advanced Gravis/FORTE's stand alone TSR allows
- developers to take advantage of UltraSound's more advanced features.
-
- 1.2.0 What does ULTRAMID Do?
- ======================
-
- Think of ULTRAMID as a 'Resource Allocater'. Since we are trying to
- play both digital audio and MIDI through the same card a mechanism is
- required to allocate the cards resoucres. For example, who can use what
- channels to do what, loading patch files, allocating and freeing memory,
- etc...
-
- We have tried to keep ULTRAMID as small as possible, but it still
- requires 50K. This will all load high however. We are working on
- making it smaller, but there is not many more bytes we can squeeze
- out of it. Future versions of UltraMID may use either extended or
- expanded memory so that the low memory required will be reduced as
- much as 50%.
-
- ....................... END of Chapter 1 ...........................
-
- 2.0.0 ****************** CHAPTER 2. - INSTALLATION ***********************
-
- Loading the drivers is easy, getting it to work with games is the
- tricky part. If you are reading this you have probably already unzipped
- all the files into a directory. Once this is done type "INSTALL". This
- batch file will copy ULTRAMID.INI to your ULTRASOUND\MIDI directory.
- It does this by looking for your ULTRADIR environment variable.
-
- Once the file has been copied type "ULTRAMID -C". Make sure SBOS is
- NOT loaded. I'll talk about the command line switchs later on.
- Basiclly, the "-C" instructs ULTRAMID to load a subset of the general
- midi library. After a few moments ULTRAMID will tell you that it is
- loaded.
-
- Now for the tough part. First, find a game that uses the AIL or
- DIGPAK/MIDPAK drivers. A partial list is provided at the end of
- this README. To determine if a game uses these drivers look for
- files with end with ".ADV".
-
- What we will now do is overwrite some of these files with the Gravis
- drivers. You should make a backup of the games current .ADV drivers,
- just in case something happens.
-
- A table is provided below with some guidelines on which files you
- should overwrite:
-
- COPY FROM COPY TO CONFIGURE THE GAME AS
- =================================================
- GF1MIDI.ADV MT32MPU.ADV Roland
- GF1DIGI.ADV SBDIG.ADV Sound Blaster
- OR
- GF1MIDI.ADV SBFM.ADV Sound Blaster
- GF1DIGI.ADV SBDIG.ADV
- OR
- GF1MIDI.ADV MT32MPU.ADV Roland
- GF166.COM SBLASTER.COM Sound Blaster (DIGPAK)
-
- By looking at the names and size of the .ADV drivers you should be able
- to determine which cards they are for. For example:
-
- ADLIB ADV 14693 07-07-92 6:00a = Adlib
- ADLIBG ADV 16175 07-07-92 6:00a = Adlib Gold
- ARIAXMID ADV 44836 03-26-93 10:26a = Aria
- MT32MPU ADV 10590 03-16-92 12:00p = Roland
- MULTISND ADV 7042 03-09-93 12:51p = Turtle Beach
- PASFM ADV 15160 07-07-92 6:00a = Pro Audio Spectrum
- PCSPKR ADV 8306 03-16-92 12:00p = PC Speaker
- SBFM ADV 14743 07-07-92 6:00a = Sound Blaster
- SBP1FM ADV 15153 07-07-92 6:00a = Sound Blaster Pro
- GF1DIGI ADV 5200 06-03-93 3:49p = UltraSound Digital
- GF1MIDI ADV 10784 06-03-93 3:50p = UltraSound MIDI
-
- In general if any .ADV file is > 10K it is the music driver and should
- be copied over with GF1MIDI.ADV. If any .ADV file is < 10K it is the
- digital audio driver and should be replaced with GF1DIGI.ADV
-
- Once this is done simply run the games setup and select whatever
- sound card that you just over wrote with the Gravis drivers.
- For example, if you copied over top of the Sound Blaster and Roland
- drivers then you would configure the game for sound blaster roland.
-
- That is it. If everything is working correctly you should now be
- getting UltraSound support in that game. If not please refer
- to the trouble shooting section in chapter 5.
-
-
- 2.1.0 Hints and Tricks
- ================
-
- - In theory you could copy over top of ANY of the .ADV drivers as
- long as you know which sound card to configure the game for.
-
- - Some programs do not use the regular naming convention for .ADV
- drivers, for instance Ultima Underworld II by Origin. The
- convention for UW2 is DM*.ADV, and DD*.ADV. The DM is for
- MIDI and the DD is for digital audio. Since we can't tell by
- looking at the file name which sound card these drivers are for
- you may just want to copy GF1DIGI.ADV overtop of ALL DD*.ADV
- files and GF1MIDI.ADV overtop of all DM*.ADV drivers.
-
- REMEMBER TO BACKUP YOUR ORIGINAL .ADV DRIVERS
-
- - In theory, a game should be looking in its sound driver directory
- for any files with a .ADV extention, then present the user with a
- list of the sound card drivers found. For instance, in Spell
- Caster 2000 you simply have to copy the GF1*.ADV drivers into
- its directory. It will then detect these drivers and you may choose
- ULTRASOUND from its setup menu. This is the only game so far that
- I've been able to find which does this.
-
- - (06/22) Origin uses a slightly modified version of the AIL drivers.
- As such their games may sound slightly off or not work at all with
- our drivers. An example of this is Strike Commander, which will not
- work at all with the standard AIL interface.
-
- - We have found some games that use both the AIL drivers and access the
- sound hardware directly. An example of this type of game is EYE OF
- THE BEHOLDER. Since these type of games do not rely soly on the AIL
- drivers and try to access the hardeware directly they may not work
- with these drivers.
-
-
- 2.2.0 Command Line Switchs
- ====================
-
- ULTRAMID by default will try to patch cache all MIDI songs. This
- will give you the best quality sound but may not be compatible
- with all games. If you have problems trying to get a program to
- recognize the drivers try and load ULTRAMID with the -C parameter.
-
- -C - Preloads a 256K, 512K 768K or 1024K patch library, depending
- on how much memory you have on your UltraSound card. This
- option does not sound as good as patch cacheing but should
- work with all games.
- -F - Unload ULTRAMID from memory
- -Mxxx - [1-127] Sets the master volume for music. In some games the
- music may over power the speech. If so you can use this
- switch to adjust the master volume as required. The default
- volume is 127.
-
-
- 2.3.0 UltraMID and SBOS
- =================
-
- These two programs will NOT work together. Since they both try and
- use the UltraSound memory to store sounds they WILL conflict. You
- MUST remove SBOS before loading ULTRAMID. To unload SBOS from
- memory type "SBOS -F".
-
-
- 2.4.0 What is ULTRAMID.INI
- ====================
-
- This file is used by ULTRAMID to figure out what patches to load,
- and if using the -C parameter which patches should be re-mapped.
- ULTRAMID.INI consists of 5 columns of numbers followed by a name. Below
- is a table explaining what these numbers and names are used for:
-
- Patch Number 256K 512K 768K 1024K Patch Name
- ================================================
- 0, 2, 1, 1, 1, acpiano
- 1, 2, 1, 1, 1, britepno
- 2, 2, 1, 1, 1, synpiano
- 3, 2, 1, 1, 1, honktonk
- 4, 2, 1, 1, 4, epiano1
-
- In a latter release we will be changing the name of this file to
- ULTRAMID.INI or something else.
-
-
- 2.5.0 Limitations of ULTRAMID
- =======================
-
- The AIL standard only calls for ONE STEREO digital channel. Since
- the UltraSound is capable of 32 independent digital channels this
- poses quite a limitation. AIL also does not contain any hooks for
- 3D audio. For this reason we will be making information available
- in the future so that you may program directly for ULTRAMID to
- take advantage of the above features.
-
-
- 2.6.0 Support
- =======
-
- These AIL, MIDPAK/DIGPAK drivers are intended for developers who
- will be releasing future programs that use the AIL drivers. We
- are releasing these to the general public so that you may attempt
- to patch older games to include direct UltraSound support.
-
- Since this is our first public release of these drivers we have
- provided a file called FEEDBACK.TXT, which you may fill out and send
- back to us with your comments. For example, how did you get it to
- work with game 'XYZ'. Tips you may have for others, etc...
-
- Since most of you will be using these drivers to patch games which
- have already been released the game publishers CAN NOT offer support
- for these drivers. So if you can't get them to work with their
- software DO NOT CALL THEM.
-
-
- 2.7.0 General Information
- ===================
-
- - We currently support V3.2 of the DIGPAK standard.
-
- - We currently support V2.0 of the AIL standard.
-
- - You may have heard the names 'John Miles' and 'John Ratcliff' and
- wondered who they are. John Miles is Miles Design, the designer and
- creator of the Audio Interface Libraries. John Ratcliff is The
- Audio Solution (MIDPAK/DIGPAK). They are two seperate companies who
- work together towards the same goal. A standard interface for
- sound cards.
-
- - Documentation on how to program directly for ULTRAMID will be made
- available in the future by Forte and Advanced Gravis.
-
- - If you are interested in AIL or MIDPAK/DIGPAK you may contact Audio
- Solutions at any of the numbers provided later on in this README.
-
- - ULTRAMID will look for your ULTRADIR environment variable to locate
- your MIDI directory. ULTRAMID.INI must reside in your MIDI directory.
-
- - Tech NOTE: Developers: Please use a multiple of 32 bytes for sound
- buffers. The Gravis UltraSound card can only DMA to 32 byte
- boundaries; so to reduce UltraMID overhead, a multiple of
- 32 bytes will mean no polled I/O.
-
- - (06/22) Sierra and Lucas do NOT use either the AIL drivers or DIGPAK.
-
- - (06/22) If possible try copying overtop of the MT32 drivers. As
- some games will load up a different (usually better) music score.
- An example of this is the 7th Guest.
-
-
- ....................... END of Chapter 2 ...........................
-
- 3.0.0 ****************** CHAPTER 3. - WHO SUPPORTS ***********************
-
- 3.1.0 The Audio Solution
- ==================
-
- The following is a list obtained from the Audio Solution BBS
- (PRODUCTS.LST). It is a little out of date but does include some
- information on which game publishers are licensed to use
- these drivers.
-
- THE AUDIO SOLUTION
- P.O. Box 11688
- Clayton, MO 63104
-
- Order/Information: (314)-567-0267 9am-5pm Central Mon-Fri
- Technical Support: (314)-926-0232 9am-5pm Central Mon-Fri
- BBS: (314)-939-0200 24 hours 7 days.
-
-
- MILES DESIGN, INC.
- 6702 Cat Creek Trail
- Austin, TX, 78731
- (512) 345-2642 / FAX (512) 338-9630 / BBS (512) 454-9990
-
-
- DIGPAK/MIDPAK COMPLETE PRODUCT LIST
- (as of 1/3/93)
-
- This list does not reflect all products produced by product line
- licensees; since we are not always informed of those products as
- they are released. It also does not reflect the products in
- development (over 100) which use either DigPak and MidPak.
-
- Product Name Publisher Use
- ===========================================================================
- <unamed> Epyx DigPak+MidPak
- ATC/Tracon Wesson International DigPak
- Animal Quest Alive Software DigPak+MidPak
- Battle Chess 4000 Interplay DigPak
- Battle Cruiser 3000AD Three-Sixty Pacific DigPak
- Beyond Shadowgate ICOM Simulations DigPak+MidPak
- Bilou Concepteva DigPak
- BodyLink Stragem DigPak
- Chess Maniac 5,000,001 Spectrum Holobyte DigPak+AIL
- Chessmaster 3000 The Software Toolworks DigPak
- Contraption ZAck Presage Software Co. Inc. DigPak+MidPak
- Creepers Destiny Software DigPak+MidPak
- Cribbage Master Ninga DigPak
- Cyberstrike Simutronics DigPak
- DNA Parrot T&t Research DigPak
- Dinosaur Adventure Knowledge Adventure DigPak
- Fun Univ Ntwk Intfc Fun Univ Netwk DigPak+MidPak
- Gateway to the Savage Strategic Simulations Inc. DigPak
- Gateworld Trilogy Home Brew Software MidPak
- GemStone III Simutronics DigPak
- Grandmaster Chess IntraCorp DigPak+MidPak
- Guardians of Eden Access Software MidPak
- Guzzle Puzzles Redwood Games DigPak
- Inspector Gadget: Azeroth Publishing DigPak+MidPak
- KidDesk Edmark Corporation DigPak
- Layout for DOS Objects, Inc DigPak+MidPak
- Le Ponctueur C.R.A.P.O., Inc. DigPak
- Magic Crayon Alive Software DigPak+MidPak
- Marvin The Moose Milliken Publishing DigPak
- Math Sequences Milliken Publishing DigPak
- Math Zone Milliken Publishing DigPak
- Mechwarrior II Activision DigPak
- MicroLeague Baseball IV Microleague Sports Assoc. DigPak+MidPak
- MicroLeague Football II Microleauge Sports Assoc. DigPak+MidPak
- Microleage Cards Microleage Sports Assoc. DigPak
- Millie's Math House Edmark Corpoartion DigPak
- Milliken Storyteller Milliken Publishing DigPak
- Monopoly Deluxe Virgin Games DigPak
- Mutanoid Math Challenge Legacy Software DigPak+MidPak
- Mutanoid Word Challenge Legacy Software DigPak+MidPak
- My Paint Saddleback Graphics DigPak
- Oregon Trail Deluxe MECC DigPak+MidPak
- Pickle Wars Redwood Games DigPak+MidPak
- Places to Play Magnetic Images DigPak
- Pools of Darkness Strategic Simulations Inc. DigPak
- Ragarok (Valhalla) Norsehelm Productions DigPak
- Realms of Avarton Kram DigPak
- Return to Zork Activision DigPak
- Shadow President DC True DigPak
- Sights & Sounds Macmillan/McGraw Hill DigPak
- Solitaire's Journey Quantum Quality Productions DigPak+MidPak
- Space Adventure Knowledge Adventure DigPak
- Space Chase 1,2,3 Safari Software MidPak
- Spaceward Ho PC Presage Software Co. Inc. DigPak+MidPak
- Stepping Stones Bonus Compu-Teach, Inc. DigPak+MidPak
- Stickybear Townbuilder Optimum Resource DigPak
- Switch Progressions Cooper, R.J. & Assoc. DigPak+MidPak
- Switch Quik Cooper, R.J. & Assoc. DigPak+MidPak
- T-Zero Dennis Cunningham DigPak+MidPak
- Terminator 2029 Bethesda Softworks DigPak
- The 7th Guest Virgin/Trilobyte DigPak+AIL
- Tom Landry Football Merit Software DigPak+MidPak
- VGA Jigsaw Alive Software DigPak+MidPak
- Waterford Mental Math Waterford Institute DigPak+MidPak
- Wheel of Fortune Gametek DigPak+MidPak
- WorldAtlas The Software Toolworks DigPak+MidPak
-
- Product line licensees of DigPak and/or MidPak. Product line licensees
- have the rights to include DigPak and MidPak in any product produced by
- their company.
-
- Electronic Arts
- Activision
- Spectrum Holobyte
- The Software Toolworks
- SSI, Strategic Simulations Inc.
- Milliken Publishing Company
- Commodore Computer
- Virgin Games
- Compu-Teach
- Knowledge Adventure
- Gametek
-
- Product line licensees to AIL (Mile Design's Audio Interface Library) which
- uses the same MIDI drivers as MIDPAK.
-
- Activision
- Strategic Simulations
- Electronic Arts
- Origin Systems
- Spectrum Holobyte
- Virgin-Games
- Knowledge Adventure
- Bethesda Softworks
- Interplay
- Microprose
- Gametek
- Impressions
- Mindscape UK
-
-
- 3.2.0 Other Products Found to use these Drivers
- =========================================
-
- Great Naval Battles
- Tony La Rusa Baseball II
- War of Two Worlds
- Spell Caster 2000
- Trump Castle III
- Buzz Aldrin's Race To Space
-
- ....................... END of Chapter 3 ...........................
-
- 4.0.0 *************** CHAPTER 4. - ABOUT THIS UPDATE *******************
-
- 4.1.0 Revision History
- ================
-
- V1.0 - (06/25/93) Yes, a version 1.0 release ;-)
- V0.97B - (06/22/93) Fifth Beta - Fixed DMA bug.
- Fixed patch loading bug.
- Fixed xmidi multi-sequence bug.
- Fixed digital hang bug.
- Fixed problem with 512K patch library
- V0.96B - (06/17/93) Fourth Beta - Fix DIGPAK buffering
-
- 4.2.0 Packing List
- ============
-
- ULTRAMID.EXE AIL TSR - Required for drivers
- GF1MIDI.ADV UltraSound MIDI AIL Driver
- GF1DIGI.ADV UltraSound Digital Audio AIL Driver
- GF166.COM UltraSound DIGPAK Driver
- ULTRAMID.INI Patch Map
-
- README This README file
- GV.EXE Gravis Document Viewer
- INSTALL.BAT Copies ULTRAMID.INI to your UltraSound MIDI Directory
- FEEDBACK.TXT Beta Test Feedback Form
- GRAVNODE.TXT List of Gravis BBS Nodes
- SDKORDER.TXT Gravis SDK Order form
- GROOVIE.INI Information on how to configure The 7th Guest
- PUPDATE.EXE Used to fix .PAT files if necessary. READ Troubleshooting
-
- ....................... END of Chapter 4 ...........................
-
- 5.0.0 *************** CHAPTER 5. - TROUBLESHOOTING ***********************
-
- I copied the drivers on top of other drivers, but now the game says that
- it can't find the sound card:
-
- 1) Most games require running a set-up program to tell it that you
- have changed sound cards. Try finding such a program and running
- it. It most likely will not show Gravis or Ultrasound in the list
- of available drivers, so you will have to pick the sound cards which
- you copied the AIL or DIGPAK drivers to.
- 2) Some games use modified AIL or DIGPAK drivers. Most of the games
- from Origin have been modified and therefore are not compatible with
- these drivers.
- 3) Some games only use the AIL or DIGPAK drivers for certain
- operations. For the rest of them operations it may try to access
- the sound hardware directly. These type of games will not work
- with UltraMID and our AIL/DIGPAK drivers.
-
- I have sucuessfully installed the drivers for a game, but sometimes the
- music seems strange, as if its missing notes:
-
- 1) Restart UltraMID with the -c option to preload instruments. Most
- music will take more than 256K of memory. 768K to 1Mb is the
- optimal setup for the UltraSound card.
- 2) If you have replaced any of your patches with non-Gravis patches,
- the size may be different. The patch sets in ULTRAMID.INI are
- configured so that your UltraSound card will be loaded with as
- many patches as will fit into its available memory. Leaving 8K
- for digital audio. This means, if you try and load a patch
- that is 4K bigger than the original, than there will only be a
- 4K buffer left instead of an 8K, and the drivers may not be
- able to load correctly.
- 3) Your patches may be out of date. A program called pupdate.exe is
- available which will repair old or bad patches. doo.pat is an
- example. run pudate like this:
-
- pupdate -check_patch -force_update *.pat
-
- in your ultrasnd\midi directory. Pupdate will show you incorrect
- patches and ask if it should update them. Answer yes to all of
- your patches EXCEPT BLANK.PAT. BLANK.PAT is meant to be silent
- and should not be corrected. Pupdate will also create backups of
- all of your patches as it modifies them. acpiano.pat will become
- acpiano.pa1. acpiano.pa1 will become acpiano.pa2, etc.
-
- Playback of digital audio sounds choppy.
- 1) Your disk or CD may be too slow, and the sound card plays sound faster
- then your disk can retrieve data.
- 2) The UltraSound cannot play interleaved stereo data, and must use
- your pc to seperate the left and right channel data before playback.
- Slower 286 or 386 machines may not be able to keep up with high
- speed, high fidelity audio.
- 3) The game is using audio buffers which are too small for
- the UltraSound to effectively "double buffer" the data. The
- technique called "double buffering" provides clear sound without
- clicks or pauses in audio, and smooth animations in video.
- Optimal data sizes for UltraMID are multiples of 2K for stereo
- data and multiples of 4K for mono data.
-
- When I run ULTRAMID I get a 'error loading patch' message.
- 1) You must be running the patches that came with the V2.x software.
- This includes V2.0, V2.2, V2.4, V2.5 and the latest V2.6 disk sets.
- 2) A patch may either be missing or corrupt. If you are unable to
- determine which one simply reinstall the patches.
-
- The games says that it can't run because there is not enough memory.
- 1) If you are using an Expanded Memory Manager (emm386, qemm, bluemax,
- 386max, etc) you can load the driver into high memory to provide
- more conventional memory for your game. Make sure the following
- line is in your config.sys:
- DOS=HIGH,UMB
- If you are using DOS 5 or DOS 6, you can use the LH command to
- load UltraMID into high memory. For example: LH ultramid -m100 -c
- will load ultramid into high memory, set the master volume to
- 100 (out of 127), and preload as many patches as will fit into
- your UltraSound card.
- 2) If you cannot use an Expanded Memory Manager but can use an
- extended memory manager (himem.sys), then also include the
- DOS=HIGH,UMB line in your config.sys so that DOS will be loaded
- into upper memory.
- 3) If you can't fit UltraMID into high memory, try loading other
- drivers or TSR's into high memory using DEVICEHIGH= instead
- of DEVICE= in your config.sys and LH in your autoexec.bat files.
- 4) DOS 6 comes with a utility called MEMMAKER that will help you
- optimize the use of memory on your machine. QEMM comes with
- a utility called optimize to help you optimize your memory.
- BLUEMAX and 386MAX also have programs to help you maximize
- the use of expanded and extended memory.
- 5) If there are other drivers in your system that you don't need
- to play the game, try making a floppy disk with just the programs
- you need to get your machine running. For example,
- FORMAT /s a:
- will format a disk in the "A" drive and copy MS-DOS to it. Then
- create a minimal config.sys and autoexec.bat such as:
-
- CONFIG.SYS:
- DEVICE=C:\DOS\HIMEM.SYS
- DEVICE=C:\DOS\EMM386.exe 1024 ram (size varies)
- DOS=HIGH,UMB
- SHELL=C:\DOS\COMMAND.COM C:\DOS\ /E:768 /p
- files=20
- buffers=20
- LASTDRIVE = D
-
- AUTOEXEC.BAT:
- PATH C:\DOS;C:\ULTRASND;C:\UTILS
- SET ULTRASND=220,1,1,11,7
- SET ULTRADIR=C:\ULTRASND
- SET BLASTER=A220 I7 D1 T1
- LH C:\UTILS\MOUSE
- LH ULTRAMID -m100 -c
- rem if you have the memory available, and you are not using
- rem the -c option, Smart Drive improves the performance
- rem for loading patches tremendously. I have 8Mb on my
- rem machine, so I usually set up a 4Mb disk cache.
- LH C:\DOS\smartdrv /Q 4096 0 c
-
- These examples are for experienced DOS users, and probably won't
- work with your machine without some modification. Please consult
- your DOS manual or a book that covers memory management to get more
- hints on how to manage PC memory.
-
- ....................... END of Chapter 5 ...........................
-
- THE END
-
-