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- 30 June 1992
-
- -- CHANGES TO GLOBAL CONQUEST --
-
- The new version is v2.0. All known bugs in the original have been addressed,
- and some additions and changes (detailed below) are included. The files
- needed for the update are:
-
- CHANGES.TXT (this file)
- GC.EXE v2.0 of the main program
- HTERRAIN.PIC main art file
- M_GAME.PIC play options menu
- OSCR.PIC opening screen
- DRIVER1.OVL new "host" overlay
- SERIAL.OVL new 2 player overlay
-
- The changed and added features include:
-
- -- RANDOM EVENTS --
-
- Economic Upturn and Economic Downturn now last only 5 turns each (previously
- permanent).
-
- Volcanos are no more.
-
- Diplomacy Disruption no longer cancels all treaties, but imposes random levels
- of treaties for 5 turns.
-
- Space Pirates not only take saved money from burbs, but cancel any pending
- production as well.
-
- -- COMBAT --
-
- Carriers firing range is now 6 spaces (previously 4). The "scan" range
- (range at which units "see" other units) is 6 as well. The range of the
- Comcen attacking carriers has been increased as well to keep things equitable.
-
- -- AIRPLANES --
-
- A new airplane command has been added: "Orbital Recon." This feature is to
- calm the popular revolt caused by the Thinking Man's Map (i.e., undiscovered
- territory is ocean until proven otherwise) in the shipped version of the game.
- This feature puts dots on "undiscovered" spots of the map, like the film.
-
- When a plane flies an "Orbital Recon," the ComCen launches it into a low geo-
- synchronous orbit and gets information from the plane via a "tether." This
- lifeline also keeps the plane from drifting out into space.
-
- This airplane mission has several restrictions and side effects. It must
- be flown by a plane based on your ComCen. The energy drain from keeping the
- plane in orbit causes a 3% attrition to your COMCEN each round the plane is in
- orbit, to a minimum level of 30%. The orbit lasts as long as your ComCen's
- energy level remains above 30%. The plane will automatically be off-line for
- 3 turns, no matter how long the orbit lasts.
-
- While the plane is in orbit, your ComCen MUST NOT MOVE. If you set any
- movement destination for your ComCen, the Orbital Recon data will immediately
- be lost and your plane will drift out of the atmosphere, lost forever. What
- this means in practical terms is that if your ComCen is at 100% at the start
- of an Orbital Recon, it must STAY PUT for three turns while it attrits down to
- 30%. Needless to say, you want to do this only when you REALLY need the
- information.
-
- The "Hot Key" while in airplanes display mode for Orbital Recon is (the
- envelope, please) 'O'.
-
- -- ECONOMICS --
-
- You can now transfer money into other players' treasuries (bribe them). The
- mechanics of this are the same as transferring money on the Burbs menu, except
- that the money must first come from your treasury and you click on the
- player's quadrant in the top monitor. For example, if you want to give Cyan
- Circle $10, you open the Burbs menu, click Transfer to begin transferring
- funds, click on your own treasury to pick up a $10 bill, then click on the
- Cyan corner of Monitor 1 to give it to Cyan.
-
- Also, while the Burbs menu is shown, the contents of each player's treasury is
- shown in Monitor 1 as a number on top of a stack of dollar bills. This way,
- you can tell who's bribing who if you happen to be watching. Oh. Bribing the
- computer has absolutely no effect. He doesn't need your stinking money.
-
- -- GAME OPTIONS --
-
- By popular demand and not-so-difficult code, a fourth Visibility option is
- available in custom scenarios. This option is called "HQ Style" and mimics
- the map and unit visibility of Command HQ. In other words, everyone can see
- the map, but units must be discovered. We personally don't see the appeal,
- but this was the third-most requested feature, so here it is.
-
- -- TREATIES --
-
- An extra incentive has been added to the "Teammates" level of play, which Alan
- has dubbed "Knockout Insurance." If you're teammates with someone who get's
- knocked out, you get ALL of their units and burbs, not just your apportioned
- number. If, for some odd reason, THREE people are teammates and one of them
- gets KO'd, units get divided as before. If all four people are teammates, you
- should all see your analyst for some aggression therapy.
-
- -- GAME STARTUP --
-
- If you're having problems with non-standard (i.e., OLD) EGA cards, typically
- lots of white bars on the screen, try starting the game with a '/E' parameter.
- "GC /E" for example. This turns off the VGA palette manipulation calls
- regardless of what kind of card the game thinks you have, and has been proven
- to solve certain problems.
-
- -- MODEM/PHONE CONNECTIONS --
-
- A rudimentary "dialing directory" has been added to both the point to point
- and host mode serial overlays. It merely holds telephone numbers in a text
- file so you can pick them quickly (by name) rather than enter the full phone
- number each tim you play. In order for this feature to work, you must have a
- DOS text file called CONQUEST.DIR in you main Conquest directory, and the file
- MUST be formatted as follows:
-
- columns 1-19: telephone number (may include hyphens and 'P' or 'T' in front to
- indicate tone or pulse dial.
-
- columns 20-40 or so: name of this entry. The length limit here is restricted
- by how many characters can fit in a standard menu, and since the fonts are
- all proportional, this can vary widely. But around 20 characters.
-
- Like this:
-
- T1-501-227-7694 Ozark's BBS
- T1-501-376-8111 JD's home number (NOT!)
-
- ^
- |__ column 20
-
- You can have up to eight numbers in your directory, and you always have the
- choice of manually entering a number.
-
- -- BUG FIXES --
-
- While (embarrasingly) too numerous to list in full, here is a partial list
- (i.e., the ones I remember) of bugs fixed in v2.0:
-
- * probabalistic crash with 60+ turn games
- * saved games of longer than 60 turns or so unloadable
- * "no-support" units only attrit to 63%, not 10% as the manual says
- * FBI comes to your house and confiscates computer equipment after
- game ends
- * game freeze when moving the mouse really fast (Mouse Fatigue
- Syndrome)
- * "Free" units go no-support rather than assigning to nearest city.
- Not actually a bug, but it's fixed anyway.
- * 1 point per burb or resource in econ scoring scenarios rather than
- the "value-rated" system in the manual
- * game freeze during random event card flip
- * 'E' hot key for Infantry Exploit non-functional
- * multiple players on 1 machine leaves nasty info in message window
-
- JD
- CIS 76326,403 on GAMPUB
-