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-
- Fighter Wing Version 2.0: What's New?
-
- The 2.0 upgrade includes following:
-
- 1. Faster performance across the board, thus making the game much more
- responsive in Medium and High Resolution graphics modes.
- 2. Corrected VESA mode video problems for the Tseng Labs chipset, and the ATI
- Xpressions, ATI Mach 64 and Diamond Stealth graphics cards.
- Note: Diamond Viper owners please read FW Fact Sheet below for more
- information.
- 3. Added options to reduce the amount of terrain detail and/or reduce the video
- window size for optimum dogfighting performance. (Users may display actual
- frame rate values on the screen in order to compare/contrast performance
- under each of these display conditions.)
- 4. Corrected incompatibility problems with specific PCI local bus architectures
- which caused slow game performance.
- 5. Added "virtual cockpit mode" which offers multiple views from the cockpit.
- 6. Improved NETBIOS network gameplay performance and added IPX network support.
- 7. Corrected performance problems with Modem gameplay.
- 8. Added an option to replace "in-flight" music with engine noise.
- Note: If this option is desired, the user must be sure to reconfigure the
- Music setting in the Setup program.
-
- New Keyboard Controls for Fighter Wing Version 2.0
-
- Ctrl+F1 - On/Off one color of terrain
- Ctrl+F2 - On/Off Gouraud shading of terrain
- Ctrl+F3 - On/Off towns on the terrain
- Ctrl+F4 - On/Off bitmaps on the terrain
- Ctrl+F5 - Switch between method of screen redrawing (for FULL-SCREEN "No HUD"
- display mode only)
- Ctrl+F6 - On/Off frame rate values display (Frame rate = the value displayed
- on the screen divided by 10)
- "/" - On/Off Engine Noise (Engine Noise "Y" option must be selected for
- Music in the Setup program.)
-
- Ctrl+ "-" - Decrease screen size for medium and high resolution
- Ctrl+ "+" - Increase screen size for medium and high resolution
- Ctrl+Alt+"+" - Restore maximum screen size
-
- F9 - Virtual cockpit mode
-
- The following are numeric keypad controls for the virtual cockpit:
- 1/End - Look to the left
- 3/PgUp - Look to the right
- 7/Home - Look up
- 9/PgUp - Look down
-
- Note: The mouse may be used to control the pilot's view while in virtual
- cockpit mode. (Users may steer their plane with the joystick or keyboard
- while using the mouse to control the view in the cockpit.)
-
-
-
-
- FIGHTER WING
- Version 2.0
- Fact Sheet
- 3/22/95
-
- Compiled By
- Marlo Casabar
-
- System Requirements:
- 386/33 or higher CPU
- DOS 5.0 or higher
- 100% Microsoft compatible Mouse
- 100% VESA compatible Video card
- 400 KB Free Conventional RAM
- Double-Speed CD-ROM
- RAM: 4 MB Total RAM - Need to create an 8000KB Permanent Swap File
- 8 MB Total RAM - No swap file is required
- Hard Drive Space - 25 MB
- Sound Cards: SoundBlaster, SoundBlaster 16, SoundBlaster AWE32,
- Pro Audio Spectrum 16
- Modem - 9600 BPS or higher
- Network - Any LAN with NETBIOS or IPX
-
- Fighter Wing uses a DOS extender to load the game. This extender can conflict
- with MS-DOS's EMM386. It is recommended that you create a special boot disk
- to run this program. The majority of problems with loading Fighter Wing can
- be solved by creating a boot disk. The CD-ROM version has a make boot option
- built onto the CD. Goto the MAKEBOOT directory on the CD and type MAKEBOOT.
- To make a boot disk manually:
- 1. Place a new diskette into your A drive
- 2. At the DOS prompt, type
- FORMAT A: /S
- 3. After the disk has been formatted, you will need to create the startup
- files for the disk. You can create these files using the DOS Editor. The
- following is the recommended configuration for your boot disk.
-
- Config.sys:
-
- DEVICE=C:\DOS\HIMEM.SYS
- DOS=LOW
- FILES=40
- BUFFERS=40
- STACKS=9,256
- DEVICE=C:\<path>\<cd-rom drivers>
- SHELL=C:\DOS\COMMAND.COM C:\DOS /P /E:512
-
- Autoexec.bat:
-
- @ECHO OFF
- C:\<path>\<mouse driver>
- C:\<path>\MSCDEX.EXE ....<your settings>
- C:\DOS\SMARTDRV.EXE C /X
- C:
- CD\FWING
- FWING
-
- Once your boot disk has been created with these files, you will have to
- start your computer with this disk in the A drive in order to run the game
- properly.
-
- COMMON ERRORS:
-
- Error: EMM has detected error number xx
-
- Answer: EMM will conflict with the DOS4GW extender. Create the boot disk
- with the recommended startup files listed above.
-
- Error: VESA support is not available
-
- Answer: If you have the CD-ROM version, you can load UNIVESA from the CD-ROM
- prior to running FWING. If you need this file, it can be downloaded from
- our BBS (214) 702-8641.
-
- Error: You see the opening sequence, but at the Choose Pilot Screen, your
- screen is color is jumbled or your mouse leaves 'trails' that erase the
- screen.
-
- Answer: If you have the CD-ROM version, you can load UNIVESA from the CD-ROM
- prior to running FWING. If you need this file, it can be downloaded from
- our BBS (214) 702-8641.
-
- Error: Computers using the Diamond Viper VLB card still have VESA problems.
-
- Answer: The Diamond Viper VLB Card needs to load a special driver. To do this
- you will need to run VPRMODE VESA in the directory that has your viper files,
- most commonly, C:\VIPER
-
- Error: You continue to get an error message stating that your system is
- not VESA compatible.
-
- Answer: Your video card is either not VESA compatible or UNIVESA is not able to
- correctly identify your video card. Contact the manufacturer of your video card
- for VESA driver.
-
- MULTIPLAYER SCENARIOS:
-
- Fighter Wing allows up to 16 players on a network and playing via modem or
- serial cable. In order for this to properly work, you will need to have
- different serial numbers, i.e. two copies of the program. Merit Studios
- has the following multiuser discount.
-
- Six Players Total - $50
- Eleven Players Total - $75
- Sixteen Players Total - $100
-
- The following steps should help in setting up multiplayer scenarios
-
- 1. Each Player selects MultiPlayer Scenario
- 2. On a Network, one player selects HOST, the others select Non-Host. Via
- Modem, the CALLING PLAYER is the NON HOST!!!! After these selections are
- made, HOST will control the setup.
- 3. Host will select the MultiPlayer Scenario
- 4. Host will select TEAMS. (If needed, teams can be added) When teams
- are selected correctly, they will appear at the top in GREEN, i.e. TEAM ONE
- VS TEAM TWO
- 5. Host and Non-Host will receive the SELECT PILOT SCREEN. Individuals will
- select a pilot and join a team.
- 6. All players will receive the MISSION DESCRIPTION SCREEN. Press OK when
- finished reading this screen.
- 7. All players will receive the SELECT PLANES SCREEN. When player has
- selected plane, press OK.
- 8. All players will receive the SELECT WEAPONS SCREEN. Select your loadout
- and press OK.
- 9. Each player will then show PREPARING TERRAIN. After the program will
- show the SELECT PILOT SCREEN and will prepare the players for the upcoming
- game. When each player's name turns RED, the game will begin.
-
-