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- Front Page Sports: Baseball '94 Version 1.01 Patch
-
- This file details the fixes and changes made to Baseball '94 version
- 1.00W by the 1.01 patch.
-
- Table of Contents
- I Installation Instructions
- II Game Sounds and Free Conventional Memory
- III Bugs Fixed in Version 1.01
- IV New Features Added in Version 1.01
-
- ---------------------------------------------------------------------
- I Installation Instructions
-
- The Baseball '94 version 1.01 patch is distributed both on 3.5" diskette
- and in a self-extracting file downloadable from the Sierra BBS,
- Compuserve, and America On-Line. Installation can be performed in one
- of three ways, depending on where the patch and game files are located.
-
- Before installing the patch, run CHKDSK on the drive that has Baseball
- '94 installed to verify that you have at least 1,350,000 bytes of free
- hard drive space needed to perform the patching process. After the
- patch has been installed, the game will occupy approximately 50k more
- hard drive space than it previously occupied.
-
- 1. If you have the patch on a 3.5" diskette in drive A: and you have
- installed Baseball to the default \SIERRA\BASEBALL directory on drive
- C:, you can install the patch by:
-
- a) From any MS-DOS(r) prompt, type: A: [enter]
-
- b) Type: UPDATE [enter]
-
- c) Carefully read and follow the instructions as they appear
- on the screen.
-
-
- 2. If you have the patch on a diskette in either drive A: or B:, or if
- you have installed Baseball '94 to a drive and/or directory other than
- C:\SIERRA\BASEBALL, you can install the patch by:
-
- a) From any MS-DOS(r) prompt, log onto the floppy drive that
- contains the Baseball '94 ver. 101 patch by typing the
- drive designation letter with a colon and press [enter].
-
- For example, if the patch is in floppy drive B:, type:
-
- B: [enter]
-
- b) Start the update by using the proper command-line syntax.
- The proper command syntax is:
-
- UPDATE [source] [destination] [game directory]
-
- where:
- [source] is the letter of the floppy drive that contains
- the ver. 1.01 patch files (with or without a colon)
-
- [destination] is the letter of the hard drive which
- has Baseball '94 ver. 1.00W installed (with or without a
- colon)
-
- [game directory] is the complete path to the Baseball '94
- ver. 1.00W installation (with or without the leading
- backslash, cannot have a trailing backslash)
-
- For example:
-
- UPDATE B D: \GAMES\BASEBALL -or-
- UPDATE B: D GAMES\BASEBALL
-
- will install the patch from floppy drive B: to the game on the
- D: drive in the \GAMES\BASEBALL directory.
-
- c) Carefully read and follow the instructions as they appear
- on the screen.
-
-
- 3. You can copy the patch files to the Baseball '94 (be sure to copy
- all the files, not just the ones that start with "patch"). You can then
- install the patch by:
-
- a) Change to the drive and directory that contains Baseball '94
- ver. 1.00W.
-
- b) Type: UPDATE [enter]
-
- c) Carefully read and follow the instructions as they appear
- on the screen.
-
- ---------------------------------------------------------------------
- II Game Sounds and Free Conventional Memory
-
- Additional memory buffers were required to fix some of the problems
- associated with sound generation. Because of this, long sound samples
- cannot be played on systems with only the minimum amount of conventional
- memory available. With the minimum memory available, only the bat
- hitting ball, ball hitting glove, and short OUT calls are played. As
- conventional memory is increased, the longer samples will be loaded into
- memory and played.
-
- ---------------------------------------------------------------------
- III Bugs Fixed in Version 1.01
-
- Following is a list of bugs fixed by the version 1.01 patch. The bug
- fixes are listed by area, i.e., shell or sim.
-
- SHELL:
-
- * Pitchers can no longer be credited with both a Hold and a Win.
-
- * On the Association Statistics, the Qualifiers option has been
- changed to provide more consistent filtering of players. If Qualifiers
- is selected, the statistics listing will filter out any player with
- insufficient playing time for the period requested.
-
- To qualify for weekly statistical displays batters must have at least
- 3.1 Plate Appearances (PA) and pitchers must have at least 1 inning
- pitched (IP) for each game their team has played over the last seven
- days (usually 6 or 7 games).
-
- To qualify for seasonal statistical levels, batters must again have at
- least 3.1 PA and pitchers must have at least 1 IP for each game their
- team has played to that point in the season. At the end of a standard
- 162 game season, batters must have 503 PA and pitchers must have 162 IP
- to be qualified.
-
- For career statistics, batters must have at least 3.1 PA and pitchers
- must have at least 1 IP for each game in a full season schedule times
- the number of years the association has been in existence (maximum of 8
- years). Therefore during the 2nd year of an association with a 162 game
- schedule, batters must have at least 1005 PA to qualify, and during the
- 8th (and each subsequent season) they must have at least 4098 PA to
- qualify.
-
- Note that the qualification levels are absolute, therefore even though a
- player may lead the league in a category such as home runs (HR), he will
- not show up in the display unless he has sufficient playing time, or the
- "All Players" option is chosen instead of the "Qualifiers" option.
-
- * Occasionally, All-Star game player determination got confused with
- regards to closers, resulting in an assert with a player.cpp:679
- message.
-
- * If you started a draft with at least 1 human controlled team, quit
- the draft at some point after selecting a player for the human
- controlled team, changed the League to a DH league and then went to that
- team's Defensive Lineup roster screen, the game would assert with a
- tmroster.cpp: 1810 or 2115 message.
-
- * 48 team associations would have a garbage name for the last team in
- the first season's free agent draft, preventing continuation of the
- draft. This has been fixed to prevent its occurrence in the future,
- however, associations with this condition already are corrupted and
- cannot be continued.
-
- * In some cases, players with day-to-day injuries could not be placed
- on the DL.
-
- * Sometimes players put on the DL would show as having gone on
- January 1 and would not heal.
-
- * If you had teams from two different 48-team associations selected
- on the Exhibition Setup screen and went to the Game Preferences screen,
- the game would assert with a roster.cpp:400 message.
-
- * If you went to the Propose Trade screen, selected player criteria
- that eliminated all players, canceled the Criteria Selection screen
- without selecting valid criteria, then changed to the "Show Players to
- Receive" option and double clicked on a team, part of the warning dialog
- box would appear, but without an OK button, thus locking up the game.
-
- * The League Standings were incorrectly rounding the displayed
- won-lost percentage.
-
- * When a trade was proposed, the receiving team's Team News screen "no
- current transactions" text would disappear, leaving a blank box. This
- has been fixed so that the text will remain until the following day
- when the trade proposal is cleared by the league offices and presented
- to the receiving team.
-
- * Pitchers were making too many appearances in a season. This has
- been adjusted by reducing the amount of pitches recovered on the day
- after pitching. Pitchers will still recover their full allotment of
- pitches within 5 days.
-
- * 48 of the players in the MLBPA94 association had incorrect batting
- or throwing hands specified. This has been corrected in both the
- shipping stock association and in the default association.
-
- * When using DataIn, the potential ratings for players were being
- calculated when the base ratings were first calculated, making it
- possible for the actual ratings to be higher than the potential ratings,
- resulting in a sudden decrease of that player's actual ratings during
- the first spring training. Potential ratings are now calculated when
- the player is saved and are based on the ratings as displayed.
-
- * The vs. Left/vs. Right stat on the League Standings screen was
- incorrectly showing the record for the teams own starters rather than
- opponent starting pitchers.
-
- * The exclamation point (!) on the championship screen text was not
- tied to the last word of the text resulting in the possibility that the
- exclamation mark would be on a line by itself with the right combination
- of team, coach, and championship trophy names.
-
- * When new associations were created, the starting pitcher pointer
- and pitcher's Pitches Available were not being reset. This would also
- sometimes result in an lu_tmr.cpp: 3347 or lu_start.cpp: 588 assert when
- changes were made to the computer selected starting pitcher.
-
- * If you tried to set go to Preferences from within an initial player
- draft screen, the game would assert with a pref.cpp: 216 message.
-
- * Boxscores were printing with a space at the end of each line for a
- total of 81 characters per line. On some dot-matrix printers this was
- resulting in double-spacing of the boxscore printouts.
-
- * After successful trades or free agent signings, the computer would
- assign the players directly onto the roster regardless of human control.
- The computer will now only remove players from the batting orders and
- rosters when injured with a 100% severity or when reassigned out of an
- active slot.
-
- * The Pitches Available are now being updated to display the maximum
- number of available pitches for all pitchers between seasons in career
- associations, rather than after the completion of spring training.
-
- * The Reassign Players function was not working properly with the
- end-of season 40-man roster resulting in the loss of players from teams.
-
- * Trade valuing has been modified to help prevent robbing a computer
- opponent of a superstar by simply offering 3 "nobody" players. The
- second best player on any side of a trade proposal is only valued at 50%
- of his normal value and the 3rd best is only valued at 25% or normal
- trade value now.
-
-
- SIM:
-
- * On some configurations with sounds enabled, the game would lock up
- at the transition between the BPI and the arcade. The sound sample is
- now being cut off if it has not been completely played when the
- transition is required. Additionally, sounds should not start if there
- is insufficient time to complete them.
-
- * The blue fence in the BPI at Jacobs has been changed to the correct
- green color.
-
- * Offensive numbers, particularly home runs, were grossly inflated.
- Bat speed has been reduced to bring the numbers into line with expected
- totals for modern baseball.
-
- * Adjustments were made to the swing and pitch selection AI for
- batters and pitchers in the BPI. This should result in less foul balls,
- less swinging strikes, more called strikes, and more realistic hitting
- averages and ERAs.
-
- * Manager AI for pinch hitting and relief pitching has been improved.
- Pitchers that will be brought out of the game in the next half inning
- are now being pinch hit for.
-
- * Fielder AI has been improved. Fielders now have a lesser chance of
- attempting to make a putout on the lead runner, particularly if it is
- not a force situation. With 1 and 2 outs, computer controlled fielders
- will have a greater chance of taking the easiest force out.
-
- * Batter AI has been improved with regard to swing type selection and
- swing determination. Computer controlled batters will no longer attempt
- a bunt with 2 strikes.
-
- * Computer controlled batters with high CH and SP ratings will now
- attempt to bunt for a base hit more often.
-
- * Fastballs are now harder to hit. The ability to make good contact
- on a good fastball pitch was reduced. Poor contact will result in more
- pop ups and topped ground balls. Good contact will still usually result
- in a long fly ball.
-
- * Outfielders now have a lesser chance of throwing home and allowing
- the batter/runner to advance to second. Fielders will still attempt the
- throw when there is a good chance of getting an out at home and there is
- no chance of getting an out anywhere else.
-
- * Cutoff men will now let throws go through to the plate, unless they
- are intending to throw to another base to make a putout on another
- runner.
-
- * A couple of possible roster moves in games (usually involving
- double-switches), would result in an assert during stats processing
- with a gameout.cpp: 575 or 907 message. These are now being handled
- properly.
-
- * If a team used all available pitchers, the game would assert with a
- roster2.c:2325 message. It will now properly put a position player on
- the mound.
-
- * In some double-switch situations, relief pitchers were being
- displayed in an incorrect order in the batting section of the boxscore.
-
- * Earned run and run crediting was incorrectly crediting relievers
- with a run with the earned run being assigned to the previous pitcher.
- This has been fixed to assign both runs and earned runs to the proper
- pitcher.
-
- * Picking off baserunners with long leads at 2nd was automatic. This
- has been fixed so that only slower runners with long leads against
- pitchers with good Hold Runner ratings can be picked off.
-
- * Occasionally when in One Pitch Mode, the game would drop out of OPM
- and would allow more than 4 balls or 3 strikes to a batter.
-
- * Standard mode and computer controlled substitutions in One Pitch
- Mode were not working properly by either overriding the user's choice or
- canceling the substitution before the resolution of the plate
- appearance.
-
- * When playing with keyboard only, any keypress would clear the
- substitution screens and stat banners. This is now fixed so the
- keyboard is treated the same as a joystick for these screens.
-
- * The stat banners shown at the beginning of a pitcher's first
- appearance in a game were showing the season-to-date number of OUTS
- rather than innings pitched (IP).
-
- * Forced baserunners now break with the pitch on 3 ball, 2 strike
- pitches with 2 outs.
-
- * If you attempted a snap throw from the catcher, the arcade would
- assert with selected.c: 267 error message.
-
- * Wild pitches and passed balls were incorrectly being counted as
- errors.
-
- * Pitchers were not covering first base on balls hit to the first
- baseman.
-
- * Viewing a replay during an exhibition game would reset the turf
- type to the default type if it had been changed during the game. You
- may change the turf type during exhibition games and it will no longer
- be reset when going to the VCR.
-
- * If a file other than a valid stadium file was in the STADIA
- directory the game would assert with a volume.c: 40 error message.
-
- * Earned runs were not always being assigned to valid players
- (usually because of a relief pitching event), resulting in an earnedr.c:
- 226 assert message.
-
- * Players with 100% injury severity were being remaining in the
- game because they were the only qualified players at their position.
- All 100% injury results will now cause the removal of the player from
- the game.
-
- * Game lengths in the boxscores have been reduced to a more normal
- level (around 2 1/2 hours for a typical 9 inning game).
-
- * Stadium surface type is now saved with saved Exhibition games if the
- surface was changed from the default type for that stadium.
-
- ---------------------------------------------------------------------
- IV New Features Added in Version 1.01
-
- In addition to fixing the programming errors in the game, the following
- features have either been added to the game, or have been modified to
- make the game more enjoyable.
-
- * The batter uniform number and skin tone detail toggle has been added
- to the F3 detail screen as a permanent detail setting.
-
- * Teams created with DataIn will now have a random default color
- rather than always being red. You can still change the uniform color of
- teams at any time.
-
- * Stadium file names have been changed to a more consistent naming
- convention, i.e., the name of the city. The stadium names have been
- changed in the default and MLBPA94 associations, however for other
- associations, each team's stadium model must be re-selected. If the
- stadium model is left blank on the Team Data screen, the first stadium
- found in the STADIA directory will be used.
-
- * The Wrigley Field stadium has been enhanced with additional graphic
- detail.
-
- * Monitors with blanking circuitry present a problem when switching
- from the 640x480x16 BPI screen to the 320x200x256 arcade screen. There
- is nothing that can be done to eliminate the blanking which is
- completely controlled by hardware, but the effect on the game can be
- reduced by using the new -wx parameter when starting Baseball. "X" is
- the number of tenths of seconds that the game will pause on the first
- frame of the 320x200x256 arcade screen after transitioning from the BPI.
- For example, if the game is started by typing:
-
- PLAYBALL -W12 [enter]
-
- the lo-res screen will pause for 12/10ths of a second (1.2 seconds) on
- the first frame of each play. The purpose of this is to cause the game
- to wait until the blanking process is completed before continuing the
- play. The amount of delay depends upon the specific hardware involved.
- You should experiment with the delay period until plays are starting
- with the ball just off the bat when the monitor blanking is completed.
-
- * When a free agent claim or trade proposal is submitted, a message
- box will now appear confirming your submission.
-
- * The inning update box that is displayed at the start of each half
- inning, now shows the next 3 batters due up along with their positions.
-
- * The Playoff screen now displays the round number for each round of
- multiple round playoffs.
-
- * DataIn now contains normalization factors for the 1994 season.
-
- * In response to the overwhelming number of requests for fictional
- player associations, we are shipping an alternate player generation
- table along with batch files to activate and deactivate it. Some users
- have already discovered the trick to creating associations composed
- entirely of generated free agents, but normally, the free agents
- generated by the game are in the very poor to average range, resulting
- in very poor player ratings throughout the association until quality
- players can be developed in the minor leagues.
-
- Rather than rendering player development through the minor league system
- useless by changing the default player generation table in the game's
- data volumes, we are providing an alternate player attribute generation
- table in the form of an external file. If this file, PGENTABL.DAT, is
- in the game directory, the game will ignore the built in table and will
- use the values in the external file instead.
-
- This alternate player attribute generation file has modified values for
- the generation of Free Agents only (amateur player generation is
- unaffected). When players are generated to stock a new association,
- they will have attributes and abilities ranging from very poor to very
- good, with the majority being average. Ages will range from 17 to 42
- with the majority being in the 26 to 30 year range.
-
- Creating a new association composed entirely of fictional generated
- free agent players is a 3 step process:
-
- 1) Using DataIn, create one or more single team associations. You
- may create one single team association to use as the source team for
- your fictional association and rename the teams after the association is
- created. Do not create any players for these single team associations,
- the game will generate the players it needs.
-
- 2) From within the game directory, type: FADRAFT [ENTER]. This will
- create the PGENTABL.DAT in the game directory.
-
- 3) Run Baseball and create a new association of the type and size
- desired. Select the empty single team association created in step 1 as
- the New Source Association and copy the team into all new team slots in
- all the leagues and divisions of the new association. When you are done
- copying the blank team into all the team slots, select the CONTINUE
- button on the screen. When you are asked whether you wish to dump all
- the players into a pool for initial drafting, click the YES button.
-
- Baseball will generate enough free agent players to allow for 40 or 50
- rounds of drafting (depending on whether the association is a single-
- season or career type). Since the players are generated using separate
- first name, last name, and attribute data files, each new fictional
- association will be unique.
-
- When you are finished creating your new fictional association, you
- should remove the PGENTABL.DAT file from the game directory to restore
- the stock player generation values. To do this you may simply delete
- the file PGENTABL.DAT or type: REGDRAFT [ENTER] to have this done for
- you by the batch file.
-
- ---------------------------------------------------------------------
-