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- FLEET DEFENDER: F-14 TOMCAT
- 5/4/94
- Release Version: 1.1
-
- -----------------------------------------------------------------------------
-
- Thank you for buying FLEET DEFENDER F-14 TOMCAT.
-
- MicroProse, Inc.
- 180 LakeFront Drive
- Hunt Valley, MD 21030
- Customer Service: (410) 771-1151
- MPS BBS: (410) 785-1841 (1200-19,200),n,8,1
-
-
- -----------------------------------------------------------------------------
-
- *****************************************************************************
-
- *** Update Installation Instructions ***
-
- 1. Copy F14PATCH.ZIP into the main F14 directory (ex. \MPS\F14).
- 2. pkunzip -od f14patch.zip
- 3. Play game :)
-
-
- *****************************************************************************
-
- Changes & Fixes as of 5/4/94
-
- 1. *** Heading drift has been fixed!!! ***
-
- 2. If you Request Help (Shift F1) multiple times the assisting aircraft
- won't be occupying the same space.
-
- 3. Enemy chutes fall slower.
-
- 4. Planes will leave carrier at about the same speed we do.
-
- 5. *** Padlock Jitters are gone! ***
-
- 6. Afterburners will be on at correct times with other planes.
-
- 7. If you disable training in Oceana, you will no longer crash right away
- when you have to take off from the carrier.
-
- 8. Planes will not circle the first waypoint at the start of a
- mission (unless told too).
-
- 9. E key will work only if training is on, if if Easy Mode landing is on.
-
- 10. Your wingman's lights will turn off when he is attack.
-
- 11. You will no longer padlock dead missiles.
-
- 12. Button 4 (on joystick) will now break lock (K key). (Previously L key)
-
- 13. You can no longer raise your gear on the deck.
-
- 14. Guns have been made harder for authentic weapon effect setting.
-
- 15. No crash log messages after ejection.
-
- 16. Planes will take off when they should (No more meeting the second half
- of a strike group leaving the carrier as you return).
-
- 17. Helicopters will land on the carrier.
-
- 18. Higher level enemys will use Allied strategies in knife fight.
-
- 19. Higher level enemys will stick around much longer.
-
- 20. *** All wingmen in a group will match leaders skill (instead of being
- average) ***
-
- 21. AIs can fire Phoenix missiles at same range we can.
-
- 22. Explosions will take place on top of land.
-
- 23. Carrier guns will not fire in "Opposites" training mission.
-
- 24. Stategic Strike in Fighting Withdrawl has been fixed. What you
- were escorting didn't match what the mission was looking for. The other
- strategic strike missions are correct.
-
- 25. The Rush Hour missions in El Dorado Canyon have been tweaked.
-
- 26. Removed "bing-bongs" from buttons.
-
- 27. Sped up debriefing; holding mouse on button now cycles the list.
-
- 28. Fixed RIO/pilot wing reversals on edit pilot box.
-
- 29. Medal of Honor will now appear in medals box.
-
- 30. Adlib Gold digital wrapper sounds fixed.
-
- 31. Added six missing planes to enemies list in scramble screen.
-
- 32. Fly over option on missions ending in death has been removed
- from top two difficulty levels.
-
- 33. Not enough memory error reporting more robust.
-
- 34. Pilot rank properly updated in HOF.
-
- 35. RIO rank now is the same as pilot rank everywhere.
-
- 36. Mach indicator on the HSD has been fixed.
-
- 37. Turning radar off will now break lock (closure and range data will not
- be displayed on the HUD).
-
- 38. Fixed slight deviation problem with ball.
-
- 39. Data Link ranges have been expanded.
-
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