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- EEE M M M PPP I RRR EEE D D EEE L U U X EEE
- E M M P I R R E D D E L U U X X E
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- Changes between Version 3.0 and Version 3.1
-
- General Notes:
-
- - 'readme.txt' has corrections to the manual describing the feature
- changes as well as errors in the manual. WE HIGHLY RECOMMEND THAT YOU
- PERUSE 'readme.txt' BEFORE PLAYING THE GAME AGAIN. But then again, maybe
- the game will be more exciting if you DON'T read the readme.
-
- - If you are having trouble with setting up a remote game, the new text
- file 'remote.txt' goes into detail on how to do so and discusses some
- of the problems that may occur.
-
- Feature Changes:
-
- - Human aircraft on explore orders will now take advantage of airbases as
- well as cities.
-
- - Three new handicaps had been added to the handicap levels: Advantages 1,
- 2, and 3. Neutral cities attacked by a player with a combat advantage of
- 3 will automatically lose.
-
- - "Move to" orders displayed do not reference grid locations anymore.
- Reference is by direction and distance.
-
- - A unit in sentry or load ship will have it's orders cleared when given
- an activate command.
-
- - Neutral cities will have their odds of victory reduced each time after
- it is attacked.
-
- - A new menu item command 'End Turn' has been added.
-
- - A save game may be specified on the command line, thus taking the game
- directly to play of the save game.
-
- - A new user preference has been added to turn off color cycling.
-
- - The computer remembers each player's last zoom level.
-
- - Units that move under a previous turn's orders will do a temporary break
- of their move upon moving next to the first enemy unit.
-
- - When using the keyboard to move the cursor, holding down the shift key
- will now cause the cursor to move in steps of five.
-
- - When a scenario is loaded with more than one city owned by a player,
- the game will give the player the option of automatically setting all
- city productions to armies.
-
- - Saved games, PBM games and modem games now have more security to
- discourage cheating. Saved games are now much smaller. Modem games now
- use passwords.
-
- - In the advance game, the reduction of production efficiency due to over
- population is now only calculated at the start of a turn and remains in
- effect through the turn. As a result, the effect of placing cities in
- 'no production' and removing units will not be observed until the next
- turn.
-
- Bug Fixes:
-
- - When trying to delete a file that does not exist, the program will now
- report an error.
-
- - Minor grammatical and spelling changes have been implemented in the help
- files.
-
- - Due to a bug in some versions of Empire 2.xx, Empire Deluxe would not
- load some of the map files generated by Empire 2.xx. You can now load
- those map files. Also city initialization problems with loading Empire
- 2.xx maps at the start of a game (as opposed to loading it into the editor)
- have been fixed.
-
- - In the map editor, if a map was resized, some coastal regions might not
- be drawn properly. This problem has been fixed.
-
- - In certain circumstances, city specialties might be lost. This has been
- fixed.
-
- - A problem with the AI disbanding units too aggressively has been fixed.
-
- - Some SVGA problems with certain graphics cards that use the VESA standard
- has been fixed.
-
- - Some sound degradation problems with the PC speaker and certain sound
- cards has been fixed.
-
- - Network problems with Windows for Workgroups have been fixed. However,
- a problem may occur if you are running the game in a DOS window from
- within WFWG, unless a change is made to your AUTOEXEC.BAT file. There is
- a line placed in this file by the Windows for Workgroups installation -
- "<path>NET START". This should be changed to "<path>NET START NETBEUI".
- By making this change, you will accomplish two things: First, the network
- support will work properly in Empire Deluxe while running in a Windows DOS
- shell. Secondly, you will not need to have Windows running to have the
- Network driver available for Empire Deluxe to use.
-
- - Problems with the disk compression software included in MS_DOS Version
- 6.0 (doublespc) causing the player to rerun econfig have been fixed.
-
- - Problems with units on transports not being activated until the turn
- after an unload command was given have been fixed.
-
- - Problems with multiple modems attached to one machine have been fixed.
-
- - Problems with the modem not answering the phone in certain
- circumstances have been fixed.
-
- - Memory management has been reorganized such that out of memory errors
- (if you are getting any) may be a little less frequent.
-
- - A bug which allowed moving airbases has been fixed.
-
- - Several other minor bugs were fixed.
-
-