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- ------------------------------------
- - Wake of The Ravager Version 1.1 -
- ------------------------------------
- 12/14/94
-
- NOTE: DO ***NOT*** use save games created with ver 1.0 or 1.01 as
- problems will occur.
-
- --------------------------------------
- GAME OR RULES CLARIFICATIONS:
-
- AD&D Dark Sun Campaign Game Rules
-
- CLASS RESTRICTION AND LEVEL LIMITS
-
- Just as in the traditional AD&D Game, there are restrictions to the classes
- available to a character, and the level to which he may advance, based on
- his race. Players and DMs familiar with the AD&D game will find that these
- restrictions are very different in DARK SUN campaign setting, however,
- because of the unusual nature of the demihuman races. Humans are always
- unrestricted in level advancement or class selection. The optional rule on
- Exceeding Level Limits is used when playing Wake of The Ravager.
-
- TABLE 3: RACIAL CLASS AND LEVEL LIMITS
-
- CLASS HUMAN DWARF ELF H-ELF H-GIANT HALFLING MUL THRI-KRN
- Cleric U 12 15 16 12 12 10 12
- Druid U - - 14 - 12 12 16
- Fighter U 16 14 U 16 12 U 16
- Gladiator U U 10 U 14 12 U 15
- Preserver U - 15 12 - - - -
- Psionicist U U U U U U U U
- Ranger U - 16 14 8 16 - 12
- Thief U 12 12 12 - 16 12 -
-
- U: The character has unlimited advancement potential in the given class.
- Any #: A player character can advance to the maximum possible level in a
- given class.
- -: A player character cannot belong to the listed class.
-
- NOTE: In Wake of The Ravager, the maximum level advancement for any
- character is 15th level. This is a computer game restriction, not an
- AD&D restriction.
-
- EXCEEDING LEVEL LIMITS
-
- Demihuman characters with extremely high ability scores in their prime
- requisites can exceed the racial maximum levels. In cases where multiple
- prime requisites is used.
-
- The bonus levels available to a characters with high prime requisite scores
- are summarized on TABLE *. The additional levels listed in TABLE 8 are
- added to the normal maximum allowed, reqardless of what class or race is
- involved.
-
- TABLE 8: Prime requisite bonuses
-
- Ability Score Additional Levels
- 14, 15 +1
- 16, 17 +2
- 18 +3
- 19 +4
-
- -----------------------------------------------
- VERSION 1.02 GAME FIXES(bugs)
-
- 1) The game should no longer lock up when resting in the Pyramid.
- 2) The secret door to Mind Flayer Underdark should allow players to move
- freely between it.
- 3) The chest in the Sorrows will no longer change a character into a chest
- when the trap goes off.
- 4) Charmed or Fear will no longer stay on a character after combat.
- 5) The party will no longer disappear when moving through the caves of the
- Yaunti.
- 6) When you talk to Snaggle and give him the Potion of Heroism, you will
- now get experience for returning the potion only once.
- 7) Tapestry will no longer trap the character in one region while moving
- through the mosiac regions.
- 8) The volcano regions now show the correct overhead maps when entering
- the south and north wings.
- 9) The game should no longer crash when talking to the Tyrian guard in Tyr.
- 10) The game locking up when transfering regions should be fixed.
- 11) Music playing for 1-2 seconds (combat only) then stoping for same
- amount of time should be fixed.
- 12) The prayer spell works correctly.
- 13) The game speed can now be changed by sliding the top bar in the
- preference screen.
- 14) Saving Magnolia for the second time will no longer teleport the party
- off the screen.
- 15) The Umber Hulks will no longer act strange in combat, they should
- attack the party.
- 16) At the end of the game, the Lord Warrior will give his speech and
- combat will begin.
- 17) Game shouldn't randomly crash in combat.
- 18) When the party fixes the chandelier, the quest should continue.
- 19) Ranger characters will know accumulate over 1,440,000 experience.
- 20) When the pendant is brought to Dariya, the game will not freeze.
-
- SOUND CARDS
- For UltraSound users, we recommend MegaEM. Type MegaEM -roff, then EMUSET.
- This loads the SB Digitial effects. Since there is no MIDI music (just off
- the CD), this is the best solution.
-
- The PAS is not supported in Wake of The Ravager, we recommend that
- you emulate Soundblaster regular or one of the other soundblasters cards.
-
-
- CLARIFICATIONS
-
- Druids and Priests sphere of influence is denoted by color in the
- characters information screen. If the level is Red, then it is a
- Fire Druid, and so on.
-