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- Crusader MACINTOSH LOADING
-
-
- INSTRUCTIONS CHANGES:
-
- System Information
-
- Supports: LC, Performa, Mac II, Centris, Quadra, Power PC and Color
- Powerbooks.
-
- Requires: Minimum 4MB RAM free, Hard Disk with 7 MB free space, Mouse and 14" (minimum) Color
- Monitor with 256-Color Graphics, High Density (1.4MB Flobby Disk Drive (for
- installation only).
-
- Large Monitors:
- -- in the last sentence, the numbers should be: 4400 (for 16") Monitors
- or 5000 (for 18" or larger Monitors).
-
- Installing OPERATION CRUSADER
-
- 1. Ensure that you have at least 7 MB of free space on your hard drive.
-
- Keyboard Equivalents
-
- Command
- Enables all units to plot hex-by-hex movement; enables targeting mode for
- defending Artillery units.
-
- =======================================================================================================================
- PBEM INSTRUCTIONS
-
- Crusader can also be played via electronic mail (PBEM), enabling two
- human opponents to compete on two different machines. Each time you plot
- a turn, your unit's orders and other supplementary information are put
- into a file, which you may then compress and send to your opponent. In
- addition, your moves are backed up so that in the event of a problem, you
- may restore your game at any given point.
-
- If you're planning on starting up a PBEM game of Crusader, you are
- strongly advised to read the following sections thoroughly before starting.
- Not only will it ensure that you have fewer problems, it will tell you what
- to do should problems arise!
-
- Note: players of the World at War game, Operation Crusader are strongly
- advised to read this section thoroughly, as the PBEM system in Crusader
- is very different from its predecessor!
-
- The first section describes the files the game creates to keep track of
- each PBEM game.
-
-
- This is followed by a walk-through of the PBEM process, and a sample PBEM
- session.
-
- PBEM Files created by Crusader_________________________________________
- 1) The Game File
-
- This file is easy to identify because it adds a .PBM extension to the game
- name. It contains the regular Save Gamen information and game settings.
-
- 2) The Move Files
-
- Each time you select Execute from the Phase Menu, the game will write your
- plots for that turn out to a Move file (Exception: if you start a game,
- your moves will be written to the Game File. See the next section for
- details). Moves files have either a .GER or a .RUS extension to the game
- name, depending on whether you are playing the Axis or Allied side. Move
- files need to be in the same directory/folder as their corresponding Game
- file for the program to find them.
-
- 3) The Backup Directory/FolderTo facilitate play, Crusader creates and
- places other files related to an individual PBEM game in a directory/folder
- with a .BAK extension to the game name. This allows the program easy
- access to these files, while at the same time, reducing clutter. Remember:
- if you move your Game and Move files to a different directory/folder, you
- need to move the Backup directory/folder and its contents to the same place.
- 4) The Turn Backup FilesAs noted above, these files are stored in the
- Backup directory/folder created for your game. Each time you select Execute
- from the Phase Menu, the Game file, and Move file for that turn (if one
- exists) will be backed up for you automatically. To make it easier for you
- to identify the files, they have numeric extensions corresponding to the
- turn (Example: the backup file for the 9th turn of the PBEM game titled
- GATES will be named: GATES.009).
-
- 5) The Backup Key FilesWhen you startup a game, or receive the first-turn
- Game file from an opponent just starting up a game, Crusader will create
- a Backup Key file in the appropriate Backup directory/folder. When
- playing the Allies, it will have a .RK extension, Axis, .GK. If at some
- point during play, you and your opponent determine that you need to restore
- from a previous turn, you will need to exchange Key files to enable the
- Restore From Backup process.
-
-
- Before You Start____________________________________________________
- Before jumping into a new PBEM game, it's always a good idea to verify that
- you've got at least 500K bytes of free disk space. Although the space
- required for the Game, Move and Backup files varies from Scenario to
- Scenario, this is a good starting point. Also keep in mind that as the game
- progresses, the space for Backup files will increase accordingly.
-
- It's also a good idea to create the directory/folder you plan on putting the
- PBEM game and its files in now, before starting. This will save you the
- trouble of having to move files and directories/folders once the game has
- been created.
-
- Finally, verify that both you and your opponent have compatible
- file-compression software before starting.
-
- Starting a PBEM Game_______________________________________________
-
- a) From Crusader's Initial Options screen, select the Scenario, Variants,
- Options, Victory Point Adjustment, and Side desired. Then select "PBEM
- Opponent" from the Opponent Option box.
-
- b) Select "Begin New Game." You will be asked to name the game and select
- a destination directory/folder. You may either Cancel at this point, or
- select Save to continue the process. If continuing, Crusader will create
- a Game File, a Backup Directory and a Backup Key file. Note: if these terms
- are unfamiliar to you, please read the previous section, PBEM Files...
-
- Notes:
-
- 1) For the sake of these instructions, we will name the game "SNOW," and
- assume you are playing the Allies.
-
- 2) Macintosh players should keep in mind that the characters allowed in a
- Mac file name are different from those allowed under DOS on IBM-compatible
- PCs. If you're starting a PBEM game with a PC opponent, limit the name to
- at most, eight characters, and use only the characters 'a' through 'z'.
-
- Plotting your First Move______________________________________________
-
- c) Plotting moves, saving and resuming PBEM games works just as in
- Crusader games against non-PBEM opponents. The one difference is that
- when you select "Execution" from the Phase menu, the program will save your
- moves for transfer to your opponent.
-
- d) After selecting "Execution," the program will tell you that your
- opponent's file for the turn is not available. Click with the mouse to
- proceed. Once you have selected "Execution" you may not change your moves
- for that turn.
-
- e) After saving your moves, the program will tell you the name of the file
- you need to send. In this case, since you're just starting the game, it
- will be: SNOW.PBM. Click with the mouse, and exit Crusader. As well as
- saving your initial turn, the game will create a SNOW.BAK directory/folder,
- a Backup Key file (SNOW.RK), and a Turn Backup File (SNOW.001).
-
- Sending Your First Move______________________________________________
-
- f) Using one of the common compression utilities (Example: PkZip on the PC,
- or Compact Pro on the Mac), compress the file you have been instructed
- to send your opponent. In our game, we'll use PkZip to compress SNOW.PBM
- into SNOW.ZIP.
-
- g) Start up your favorite communications program. Example: if both you and
- your opponent are CompuServe subscribers, you can use the CompuServe
- Information Manager program's Send File facility to send the file.
-
-
- h) Send SNOW.ZIP to your opponent.
-
- Receiving the First Move______________________________________________
-
- i) After downloading the file you just sent, your opponent should check for
- free disk space, and create the directory/folder in which the game will
- reside. Once this is done, he should decompress the file and put it into
- the proper directory/folder.
-
- j) To continue the game, he (your opponent) starts up Crusader and
- selects "Resume Saved Game" from the Initial Options screen. He doesn't
- need to set any options--the program will use the parameters set in the file
- you sent.
-
- k) Crusader will now ask him to locate the uncompressed file you sent,
- SNOW.PBM. Once he finds and selects the file, the game will look for a
- SNOW.BAK directory/folder in the same directory/folder as the SNOW.PBM file. Since it hasn't been created yet on his machine,
- Crusader will prompt him to Continue or Exit. He should Continue. The
- game will then create a SNOW.BAK directory/folder on his machine, along
- with a Backup Key file (SNOW.GK--he's playing the Axis).
-
- l) When your opponent has finished plotting his moves for turn one, he
- selects "Execution" from the Phase Menu, just as you did, and the game will
- also prompt him to send you the file, SNOW.GER. After clicking the message
- box away, he will go directly to the Execution Phase.
-
- m) After watching the results of the first turn's Execution, your opponent
- can either exit the program, and send you his Move File right away, or else
- select "Planning" from the Phase Menu, and exit at a later point.
-
- n) Your opponent will then compress SNOW.GER and send it to you. After
- decompressing the file, place it in the same directory/folder as your
- SNOW.PBM file.
-
- Continuing Play_______________________________________________________
-
- From here on out, you and your opponent will be sending just the move files
- back and forth. As you plot a new turn, the contents of the existing .GER
- or .RUS file will be overwritten. When you get a new Move file from your
- opponent, just copy it over the existing one.
-
- In most cases, after Executing a turn, you will be able to advance the
- game into the following turn's Planning phase, where you may plot moves and
- examine your units. If you do make any plots, make sure and Save the game
- before exiting.
-
-
- Restoring from a Previous Turn__________________________________________
-
- In the event that a problem occurs in a PBEM game, Crusader has the
- capability to restore a game from a previous turn.
-
- a) You must first have your opponent send you his Backup Key File for the
- game. Place it in the appropriate Backup directory/folder. In our case,
- we'll ask him to send his SNOW.GK file, and we'll place it in our SNOW.BAK
- directory/folder, alongside SNOW.RK (our Key file). Without your
- opponent's Key file, the Restore process will not complete.
-
- b) Start up Crusader, go to the File Menu and select "Restore PBEM Backup."
- From the first file disalog, select the .PBM file you wish to Restore.
- In our game, we'll select, SNOW.PBM.
-
- c) After selecting the game to Restore, a second dialog will appear allowing
- you to select the backup file corresponding to the turn you are restoring
- to. Since we want to restore to the third turn of our game, we'll naviage
- to the SNOW.BAK directory/folder and select SNOW.003.
-
- d) At this point, Crusader will overwrite the contents of your current
- SNOW.PBM and SNOW.RUS (you are the Allies) files. When the update is
- complete, a third dialog will allow you to restart the Restored game if you
- wish.
-
- Note: If you created the game and you're restoring to turn 1, you will
- not have a Move File to restore.e) After exiting the game, send your
- newly-restored move file (if one exists--see above) to your opponent.
- After exchanging files and executing, continue as before Moving a PBEM
- File___________________________________________________
-
-
-
- If you need to relocate your PBEM game files on your hard drive, remember
- that you need to move the .BAK directory/folder along with the .PBM file.
- Each time you resume a PBEM game, Crusader will look for the appropriate
- .BAK directory/folder. If it can't find it in the same directory/folder as
- the .PBM file you've just resumed, a dialog will prompt you to Continue or
- Exit. Unless it's turn 1 and you've just received a .PBM from your
- opponent, you should Exit at this point and move the .BAK directory/folder
- and its contents.
-
-