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- ;
- ; COLONIZATION Game Data
- ; Copyright (c) 1994 by MicroProse Software
- ;
- ; Altering the contents of this file may cause the game to
- ; malfunction.
- ;
-
- @SEASONS
- Spring
- Autumn
-
- ;
- ; Terrain Squares
- ;
- ; a) Name
- ; b) Movement, Defensive, Improvement, Value
- ; c) Yield (Farmer, Planter(s), Planter(t), Planter(c),
- ; Trapper, Lumberjack, Ore Miner, Silver Miner,
- ; Fisherman)
- ;
- @UNFORESTED
- Tundra, 1, 0, 4, 2, 2, 0, 0, 0, 0, 0, 2, 0, 0
- Desert, 1, 0, 3, 2, 1, 0, 0, 1, 0, 0, 2, 0, 0
- Plains, 1, 0, 3, 4, 4, 0, 0, 2, 0, 0, 1, 0, 0
- Prairie, 1, 0, 3, 4, 2, 0, 0, 3, 0, 0, 0, 0, 0
- Grassland, 1, 0, 3, 4, 2, 0, 3, 0, 0, 0, 0, 0, 0
- Savannah, 1, 0, 3, 4, 3, 3, 0, 0, 0, 0, 0, 0, 0
- Marsh, 2, 1, 5, 2, 2, 0, 2, 0, 0, 0, 2, 0, 0
- Swamp, 2, 1, 7, 2, 2, 2, 0, 0, 0, 0, 2, 0, 0
-
- @FORESTED
- Boreal, 2, 2, 4, 3, 1, 0, 0, 0, 3, 2, 1, 0, 0
- Scrub, 1, 2, 4, 1, 1, 0, 0, 1, 2, 1, 1, 0, 0
- Mixed, 2, 2, 4, 3, 2, 0, 0, 1, 3, 3, 0, 0, 0
- Broadleaf, 2, 2, 4, 3, 1, 0, 0, 1, 2, 2, 0, 0, 0
- Conifer, 2, 2, 4, 3, 1, 0, 1, 0, 2, 3, 0, 0, 0
- Tropical, 2, 2, 6, 3, 2, 1, 0, 0, 2, 2, 0, 0, 0
- Wetland, 3, 2, 6, 1, 1, 0, 1, 0, 2, 2, 1, 0, 0
- Rain, 3, 3, 7, 1, 1, 1, 0, 0, 1, 2, 1, 0, 0
-
- @OTHER
- Arctic, 2, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
- Ocean, 1, 0, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3
- Sea Lane, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3
- Mountains, 3, 6, 7, 2, 0, 0, 0, 0, 0, 0, 4, 1, 0
- Hills, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 4, 0, 0
-
- @OTHER_NAMES
- Forest
- River
- Major River
- Minor River
- Unexplored
-
- ;
- ; Special resource squares & values.
- ;
- @RESOURCE
- Depleted Mine, 6
- Oasis, 3
- Wheat, 4
- Prime Cotton, 6
- Prime Tobacco, 6
- Prime Sugar, 7
- Minerals, 4
- Fishery, 5
- Beaver, 6
- Game, 6
- Prime Timber, 6
- Prime Timber, 6
- Silver Deposit, 12
- Ore Deposit, 6
-
-
- ;
- ; Country names (color => must be 9-15)
- ;
- @COUNTRY
- England, 12
- France, 9
- Spain, 14
- Netherlands, 13
-
- @NATIONALITY
- English
- French
- Spanish
- Dutch
-
- @NATIONABBREV
- Eng.
- Fr.
- Span.
- Dutch
-
- @HOMEPORT
- London
- La Rochelle
- Seville
- Amsterdam
-
- @COLONYNAME
- New England
- New France
- New Spain
- New Netherlands
-
- @INDEPENDENT
- United States of America
- Republic of Quebec
- Republic of Mexico
- Republic of Surinam
-
- ;
- ; Leaders
- ;
- ; a) aggressive/friendly
- ; b) expansionist/perfectionist
- ; c) civilize/militaristic
- ;
- @LEADERNAME
- Walter Raleigh, 1, -1, 0
- Jacques Cartier, 0, 1, 0
- Christopher Columbus, 1, 0, -1
- Michiel De Ruyter, -1, 0, 1
-
-
- @MISSION
- Church of
- Sainte Marie de
- Santa Maria del
- Church of
-
- @DIFFICULTY
- Discoverer
- Explorer
- Conquistador
- Governor
- Viceroy
-
- ;
- ; European classes
- ;
- ; Name, transportation costs
- ;
- @CLASS
- Petty Criminals, 300
- Indentured Servants, 400
- Peasant Farmers, 600
- Skilled Craftsmen, 800
- Hardy Pioneers, 1450
- Town Merchants, 1500
- Trained Mercenaries, 1900
- Educated Elite, 2000
-
-
- ;
- ; Buildings in Colonies
- ;
- ; name, cost, tools(*10), size, min_colony, upkeep
- ;
- ; (Cost guidelines: If <= 52, should be divisible by 13. Otherwise,
- ; should be divisible by 8).
- ;
- @BUILDING
- Stockade, 64, 0, 3, 3, 0
- Fort, 120, 10, 3, 3, 10
- Fortress, 320, 20, 3, 8, 15
- Armory, 52, 0, 1, 1, 5
- Magazine, 120, 5, 1, 8, 10
- Arsenal, 240, 10, 1, 8, 15
- Docks, 52, 0, 4, 1, 5
- Drydock, 80, 5, 4, 4, 10
- Shipyard, 240, 10, 4, 8, 15
- Town Hall, 64, 0, 2, 1, 0
- Town Hall, 64, 5, 2, 4, 10
- Town Hall, 120, 10, 2, 8, 15
- Schoolhouse, 64, 0, 1, 4, 5
- College, 160, 5, 1, 8, 10
- University, 200, 10, 1,10, 15
- Warehouse, 80, 0, 1, 1, 5
- Warehouse Expansion, 80, 2, 1, 1, 5
- Stable, 64, 0, 0, 1, 5
- Custom House, 160, 5, 0, 1, 15
- Printing Press, 52, 2, 0, 1, 5
- Newspaper, 120, 5, 0, 4, 10
- Weaver's House, 64, 0, 0, 1, 0
- Weaver's Shop, 64, 2, 0, 1, 5
- Textile Mill, 160, 10, 0, 8, 15
- Tobacconist's House, 64, 0, 0, 1, 0
- Tobacconist's Shop, 64, 2, 0, 1, 5
- Cigar Factory, 160, 10, 0, 8, 15
- Rum Distiller's House, 64, 0, 0, 1, 0
- Rum Distillery, 64, 2, 0, 1, 5
- Rum Factory, 160, 10, 0, 8, 15
- Capitol, 400, 10, 2,16, 20
- Capitol Expansion, 400, 10, 2,16, 10
- Fur Trader's House, 56, 0, 0, 1, 0
- Fur Trading Post, 56, 2, 0, 1, 5
- Fur Factory, 160, 10, 0, 6, 15
- Carpenter's Shop, 39, 0, 1, 1, 0
- Lumber Mill, 52, 0, 1, 3, 10
- Church, 64, 0, 2, 3, 5
- Cathedral, 176, 10, 2, 8, 15
- Blacksmith's House, 64, 0, 0, 1, 0
- Blacksmith's Shop, 64, 2, 0, 1, 5
- Iron Works, 240, 10, 0, 8, 15
-
- ;
- ; Scenarios
- ; map file (do not change), start, end, x0, y0, x1, y1, x2, y2, x3, y3
- ;
- ;
- @SCENARIO
- AMER2, 34, 20, 39, 10, 47, 61, 50, 33
- AMERICA, 56, 27, 67, 12, 66, 42, 84, 65
-
- ;
- ; Colonist professions
- ;
- ; name, student level (4 = unlearnable), cost in europe
- ;
- @JOB
- Farmer, Expert Farmers, 1, 1100
- Sugar Planter, Master Sugar Planters, 2, -1
- Tobacco Planter, Master Tobacco Planters, 2, -1
- Cotton Planter, Master Cotton Planters, 2, -1
- Fur Trapper, Expert Fur Trappers, 1, -1
- Lumberjack, Expert Lumberjacks, 1, 700
- Ore Miner, Expert Ore Miners, 1, 600
- Silver Miner, Expert Silver Miners, 1, 900
- Fisherman, Expert Fishermen, 1, 1000
- Distiller, Master Distiller, 2, 1100
- Tobacconist, Master Tobacconists, 2, 1200
- Weaver, Master Weavers, 2, 1300
- Fur Trader, Master Fur Traders, 2, 950
- Carpenter, Master Carpenters, 1, 1000
- Blacksmith, Master Blacksmiths, 2, 1050
- Gunsmith, Master Gunsmiths, 2, 850
- Preacher, Firebrand Preachers, 3, 1500
- Statesman, Elder Statesmen, 3, 1900
- Teacher, Expert Teachers, 4, -1
- Colonist, Free Colonists, 4, -1
- Pioneer, Hardy Pioneers, 1, 1200
- Soldier, Veteran Soldiers, 2, 2000
- Scout, Seasoned Scouts, 1, -1
- Dragoon, Veteran Dragoons, 2, -1
- Missionary, Jesuit Missionaries, 3, 1400
- Ind. Servant, Indentured Servants, 4, -1
- Criminal, Petty Criminals, 4, -1
- Convert, Indian Converts, 4, -1
-
- ;
- ; Cargo types & economic model
- ;
- ; Economy: start1, 2, low, high, burden, rise, fall, attrition, volatility
- ;
- ; Start 1, 2 = Starting cargo price (lowest/highest)
- ; Low = Lowest possible drift
- ; High = Highest possible drift
- ; Burden = Extra difference between ask & bid prices
- ; (0 means ask is 1 higher than bid)
- ; Rise = Price rises at this traffic indicator
- ; Fall = Price falls at this traffic indicator
- ; Attrition = Amount added to traffic volume each turn
- ; (represents ability of price to recover)
- ; Volatility = Shift value for traffic volume
- ;
-
- @CARGO
- Food, 1, 3, 1, 6, 7, 3, 2, -1, 0
- Sugar, 4, 7, 3, 7, 1, 4, 6, -8, 1
- Tobacco, 3, 5, 2, 5, 1, 4, 8,-10, 1
- Cotton, 2, 5, 2, 5, 1, 4, 6,-11, 1
- Furs, 4, 6, 2, 6, 1, 4, 20,-13, 1
- Lumber, 2, 2, 2, 2, 4, 3, 2, 0, 0
- Ore, 3, 6, 2, 6, 2, 2, 4, -7, 0
- Silver, 20, 20, 2, 20, 0, 8, 1, -8, 2
- Horses, 2, 3, 2, 11, 0, 3, 2, -3, 0
- Rum, 11, 13, 1, 20, 0, 4, 4,-12, 1
- Cigars, 11, 13, 1, 20, 0, 4, 4,-11, 1
- Cloth, 11, 13, 1, 20, 0, 4, 4,-13, 1
- Coats, 11, 13, 1, 20, 0, 4, 4,-11, 1
- Trade Goods, 2, 3, 2, 12, 0, 2, 3, 4, 0
- Tools, 2, 2, 2, 9, 0, 2, 2, 5, 0
- Muskets, 3, 3, 2, 20, 0, 2, 2, 6, 0
- Hammers
- Crosses
- Liberty Bells
- Flags
-
- ;
- ; Unit types
- ;
- ; icon, movement, attack, combat, cargo, size, cost, tools, guns, hull, role
- ;
- ; AI Role(binary) => Invade Settle Explore Attack Defend Escort Transp Naval
- ;
- @UNIT
- Colonists, 101, 1, 0, 1, 0, 1, 1, 0, 0, 0, 01000000
- Soldiers, 103, 1, 2, 2, 0, 1, 2, 0, 0, 0, 00011100
- Pioneers, 102, 1, 0, 1, 0, 1, 2, 0, 0, 0, 01000000
- Missionaries, 106, 2, 0, 1, 0, 1, 1, 0, 0, 0, 00100000
- Dragoons, 105, 4, 3, 3, 0, 1, 3, 0, 0, 0, 00111100
- Scouts, 104, 4, 1, 1, 0, 1, 2, 0, 0, 0, 01100100
- Regulars, 126, 1, 5, 5, 0, 1, 3, 0, 0, 0, 00011100
- Cont. Cav., 130, 4, 5, 5, 0, 1, 3, 0, 0, 0, 00011100
- Cavalry, 127, 4, 6, 6, 0, 1, 4, 0, 0, 0, 00011100
- Cont. Army, 129, 1, 4, 4, 0, 1, 3, 0, 0, 0, 00011100
- Treasure, 17, 1, 0, 0, 0, 6, 4, 0, 0, 0, 00000000
- Artillery, 10, 1, 7, 5, 0, 1, 6, 4, 0, 0, 00011000
- Wagon Train, 9, 2, 0, 1, 2,99, 1, 0, 0, 0, 00000000
- Caravel, 6, 4, 0, 2, 2,99, 4, 4, 0, 4, 10100010
- Merchantman, 7, 5, 0, 6, 4,99, 6, 8, 1, 8, 10000010
- Galleon, 8, 6, 0,10, 6,99, 10,10, 4,20, 10000010
- Privateer, 15, 8, 8, 8, 2,99, 8, 12, 4,12, 00000001
- Frigate, 16, 6,16,16, 4,99, 16,20,12,32, 10000001
- Man-O-War, 128, 5,24,24, 6,99, 32,90,32,64, 10000001
- Braves, 110, 1, 1, 1, 0, 0, 1, 0, 0, 0, 00111000 ; Indian types
- Armed Braves, 111, 1, 2, 2, 0, 0, 2, 0, 0, 0, 00111000
- Mtd. Braves, 112, 4, 2, 2, 0, 0, 2, 0, 0, 0, 00111000
- Mtd. Warriors,113, 4, 3, 3, 0, 0, 3, 0, 0, 0, 00111000
-
- @ORDERS
- No Orders, -
- Sentry, S
- Trade Route, T
- Go To, G
- Live In Village, L
- Fortify, F
- Fortified, F
- Build Colony, B
- Clear/Plow, P
- Build Road, R
- No Orders, - ; Reserved for AI
- No Orders, -
- No Orders, -
-
- @ACTIONS
- Trade With Village
- Enter Hostile Village
- Establish Mission
- Denounce Heresy of %Fs Mission
- Live Among The Natives
- Ask to Speak With Chief
- Incite Indians
- Demand Tribute
- Attack Village
- Cancel Action
-
- @VALUES
- low quality
- good
- fine
- excellent
-
- @ATTITUDE
- Content
- Uneasy
- Restless
- Angry
- War
-
- @ATTITUDINAL
- Extremely
- Very
- Rather
- Somewhat
- Slightly
-
- @LEVELS
- Semi-Nomadic, Camp, Camps
- Agrarian, Village, Villages
- Advanced, City, Cities
- Civilized, City, Cities
- <Any>, Capital, Capitals
-
-
- ;
- ; Indian tribe info
- ;
- ; tech-level, color
- ;
- @TRIBES
- Incas, Inca, Jewelled Relics, 3, 97
- Aztecs, Aztec, Gold Bars, 2, 149
- Arawaks, Arawak, Bone Jewelry, 1, 54
- Iroquois, Iroquois, Wood Carvings, 1, 87
- Cherokee, Cherokee, Turquoise, 1, 67
- Apache, Apache, Beads, 0, 111
- Sioux, Sioux, Beads, 0, 118
- Tupi, Tupi, Gems, 0, 71
-
- ; Extra tribe names
- Maya, Maya
- Toltecs, Toltec
- Kiowa, Kiowa
- Hurons, Huron
- Hopi, Hopi
- Navajo, Navajo
- Cheyenne, Cheyenne
- Cree, Cree
-
- Algonquin, Algonquin
- Powhatan, Powhatan
- Delaware, Delaware
- Shawnee, Shawnee
- Illinois, Illinois
- Chickasaw, Chickasaw
- Choctaw, Choctaw
- Seminole, Seminole
- Mohicans, Mohican
- Zapotec, Zapotec
-
-
- ;
- ; Founding father types.
- ;
- @FOUNDING
- Trade
- Exploration
- Military
- Political
- Religious
- Independence
-
- ;
- ; Founding Fathers
- ;
- ; type, weight 1500-1600, weight 1600-1700, weight 1700+
- ;
- ; Father of higher level will not appear until at least one
- ; father of next lower level (of same type) has joined the Congress.
- ;
- @FATHERS
- Adam Smith, 0, 2, 8, 6 ; Economic/Trade
- Jakob Fugger, 0, 0, 5, 8
- Peter Minuit, 0, 9, 1, 0
- Peter Stuyvesant, 0, 2, 4, 8
- Jan de Witt, 0, 2, 6,10
- Ferdinand Magellan, 1, 2,10,10 ; Exploration
- Francisco Coronado, 1, 3, 5, 7
- Hernando de Soto, 1, 5,10, 5
- Henry Hudson, 1, 10, 1, 0
- Sieur De La Salle, 1, 7, 5, 3
- Hernan Cortes, 2, 6, 5, 1 ; Military
- George Washington, 2, 0, 4,10
- Paul Revere, 2, 10, 2, 1
- Francis Drake, 2, 4, 8, 6
- John Paul Jones, 2, 0, 6, 7
- Thomas Jefferson, 3, 4, 5, 6 ; Political
- Pocahontas, 3, 7, 5, 3
- Thomas Paine, 3, 1, 2, 8
- Simon Bolivar, 3, 0, 4, 6
- Benjamin Franklin, 3, 5, 5, 5
- William Brewster, 4, 7, 4, 1 ; Religious
- William Penn, 4, 8, 5, 2
- Jean de Brebeuf, 4, 6, 6, 1
- Juan de Sepulveda, 4, 3, 8, 3
- Bartolome de las Casas, 4, 0, 5,10
-
-
-
- ;
- ; Text Colors
- ;
- ; basic, hilite, grey, enhance, shadow, select, border 0, 1, 2
- ;
- @COLORS
- 68, 149, 8, 128, 47, 138, 134, 128, 138
-
-
-