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- @MAPTOLOAD
- @width=220
- ^^Select Map File to Load
-
- @MAPTOEDIT
- @width=220
- ^^COLONIZATION MAP EDITOR
- ^^Copyright (C) 1994 by Microprose Software
- ^
- ^^Select Map File to Edit
- ^^(ESC to create new map)
-
- @SAVE
- @default=1
- @width=190
- Save latest changes to %STRING0?
-
- Yes
- No
-
- @LOAD
- @default=2
- @width=190
- There are unsaved changes to %STRING0.
- Do you want to lose these changes?
-
- Yes
- No
-
- @ERROR
- @width=190
- An error has occurred.
-
- @EXIT
- @default=3
- @width=190
- There are unsaved changes to %STRING0.
-
- Exit without saving.
- Save changes and exit.
- Cancel.
-
- @SAVEAS
- @width=190
- Enter new name for %STRING0.
-
- Name:
-
- @CREATENOW
- @default=2
- @width=190
- There are unsaved changes to %STRING0.
- Do you want to lose these changes?
-
- Yes
- No
-
- @NEWNAME
- @width=190
- Enter name for new map file.
-
- Name:
-
- @XS
- @width=190
- Enter width for new map file.
-
- Width:
-
- @YS
- @width=190
- Enter height for new map file.
-
- Height:
-
-
- @CONTINENTS1
- @width=190
- Warning: Map has more than 15 continents.
-
- @CONTINENTS2
- @width=190
- Warning: Map has more than 15 oceans.
-
- @HELP1
- @width=300
- @smallfont
- ^^GENERAL INFORMATION
- ^
- This map editor will allow you to create predefined maps for use with
- Colonization. The usual procedure is to create a blank map and then use
- the mouse or keyboard to "{paint}" it with terrain. The {menu tile select}
- or {M} function allows you to pick a terrain type to paint with. Other
- features offered include a {coastline protect} which disallows painting on
- ocean tiles. That way, you can determine the shape of your continents by
- painting them with a single terrain type while the coastline protect is off;
- then, turn coastline protect on and you can paint the proper terrain types
- onto your continents without risk of changing their shaopes. {Fill mode}
- allows you to paint broad areas at a single stroke.
- ^
- We recommend that you create maps with no more than 15 distinct land masses.
- More than 15 land masses will work, but it may confuse the computer players.
-
- @HELP2
- @width=300
- @smallfont
- ^^MOUSE COMMANDS
- ^
- To change the view, simply click either mouse button in the main map area
- to cause the view to center on that location. Or, click on the miniature
- world map.
- ^
- To {paint} with the currently selected terrain type, hold down the {shift key}
- while pressing the {left} mouse button. If your currently selected terrain
- type is {rivers}, mountains, or hills, that terrain feature will be added on
- top of the underlying terrain. If you want a river to empty into an ocean
- square, you must put a "river" in that ocean square. Rivers must be at least
- two tiles long.
- ^
- If you have selected {rivers}, mountains, or hills, hold down the {shift key}
- while pressing the {right} mouse button to remove rivers/mtns/hills from the
- selected square.
- ^
- Otherwise, the shift key plus the right mouse button causes the terrain
- type under the cursor to be {picked up}; it then becomes the selected
- terrain type for future drawing.
-
- @HELP3
- @width=220
- @smallfont
- ^^KEYBOARD COMMANDS
- ^
- ^The {arrow} keys move the cursor around the map.
- ^The {Z} and {X} keys control the zoom level.
- ^The {C} key centers the map on the current cursor location.
- ^The {M} key allows you to select a terrain type to paint with.
- ^The {P} key toggles coastline protect mode.
- ^The {F} key changes the "Fill Radius" (0-2 spaces around cursor).
- ^
- ^The {space} or {enter} key paints with the current terrain type.
- ^The {backspace} key picks up the terrain at the cursor location.
- ^
- If you have selected {rivers, mountains, or hills}, the {space} key or
- {enter} key adds that type to the current square; the {backspace} key
- removes that type from the current square.
-
- @HELP4
- @width=220
- @smallfont
- ^^SPECIAL COMMANDS
- ^
- {Coastline Protect}: while coastline protect is on, no changes can be made
- to any ocean tiles. This is useful when you have used a single terrain
- type to shape your continents; turn coastline protect on to protect that
- shape while you paint your continents with the appropriate terrain.
- ^
- {Fill Radius}: normally, the fill radius is 0, when means that when you
- paint you change only the cursor square. With a fill radius of 1, the
- cursor square and all the immediately adjacent squares are painted. The
- fill radius can be set as high as 2.
- ^
- {Find Continents}: when this function is activated, the computer will
- check your map to see if it can recognize your continents properly. You
- can play on a map without proper continents, but the AI may become slightly
- "dumber" and it may be harder for units to find paths in "Go To" mode.
-
- @HELP5
- @width=220
- @smallfont
- ^^HOW TO USE PLAYER-CREATED MAPS
- ^
- To play Colonization using a map you have created, run the game normally
- (you must have the version of viceroy.exe distributed with this editor;
- earlier versions do not support this feature). From the main menu, select
- "Start Game in AMERICA". A second menu will appear asking if you wish to
- play on the original map or a mapeditor-created map. Select map editor.
- Then select the map you wish to play on.
- ^
- Normally, the game will place indian villages randomly. It is possible,
- however, to preassign the general locations of specific tribes if you
- want to create a historical scenario. Create a file with the same name
- as your map, but with the extension .MPP (if your map is CARIB.MP, then
- create CARIB.MPP). Use the file TRIBE.TXT, which defines the indian
- locations for the America map, as your model. Do not place more than
- 84 indian villages.
-
- @ABOUT
- @width=220
- ^^Colonization Map Editor
- ^
- ^^Copyright (c) 1994 by Microprose Software
- ^
- ^^Programming by Brian Reynolds
- ^^Documentation by Jeff Briggs
-