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- ;
- ; COLONIZATION Game Messages
- ; Copyright (c) 1994 by MicroProse Software
- ;
- ; Altering the contents of this file may cause the game to
- ; malfunction.
- ;
-
-
- @DOS
- @default=2
- Exit to DOS?
-
- Yes
- No
-
- @DOSYES
- Exit to DOS?
-
- Yes
- No
-
- @RETIRE
- @default=2
- Do you really want to quit?
-
- Yes
- No
-
-
- @BEGINMENU
- @width=160
- @y=91
- @smallfont
- {COLONIZATION} Version %STRING0 -- %STRING1
- @options
- Start a Game in NEW WORLD
- Start a Game in AMERICA
- CUSTOMIZE New World
- LOAD Game
- View Hall of Fame
-
-
- @AMERICA
- @width=160
- Would you like to use the original Americas map, or
- a map prepared with the map editor?
-
- Original Americas
- Map Editor
-
-
- @MAPTOLOAD
- @width=220
- ^^Select Map File to Load
-
- @MULTI
- @width=220
- ^^Multiplayer Start Selected
- ^
- Select powers to be controlled by human players.
-
- @MULTINEXT
- @width=220
- ^^{%STRING0} Player Turn
- ^
- ^^Press any key for {%STRING0} player's turn.
-
- @MULTIREV
- @width=220
- ^^Warning!
- ^
- The Revolution does not function in multi-player mode. If
- you declare independence, the game will become a single player
- game. Are you sure you want to do this?
-
- Declare independence
- Never Mind
-
-
- @GAMEOPTIONS
- @width=190
- @checkbox
- Set Game Options
- @options
- Show ~Indian Moves
- Show ~Foreign Moves
- Fast Piece ~Slide
- ~End of Turn
- ~Autosave
- ~Combat Analysis
- Water Color C~ycling
- ~Tutorial Hints
-
- @COLONYOPTIONS
- @width=220
- @checkbox
- Set Colony Report Options
- @options
- Labels on {buildings}
- Labels on {cargo} and {terrain}
- Report when colonists {trained}
- Report {food} shortages
- Report {raw materials} shortages
- Report {tools} needed for production
- Report {inefficient} government
- Report {new cargos} available
- Report {Sons of Liberty} membership
- Report {rebel} majorities
-
- @SOUNDOPTIONS
- @width=190
- @checkbox
- Set Sound Options
- @options
- ~Background Music
- ~Event Music
- ~Sound Effects
-
- @SAVEGAME
- @width=190
- Select Save Slot
-
- @SAVEGOOD
- @width=190
- %STRING1 saved as %STRING0.
-
- @SAVEERROR
- @width=190
- Error saving game %STRING0.
-
- @LOADGAME
- @width=190
- Select Game To Load
-
- @LOADGOOD
- @width=190
- Loaded %STRING0 successfully.
-
- @LOADNOT
- @width=190
- %STRING0 is not a valid save file.
-
- @LOADOLD
- @width=190
- %STRING0 is an obsolete save file.
-
- @LOADSIZE
- @width=190
- %STRING0 does not match the current map
- size. It cannot be loaded at this time.
-
- @LOADERROR
- @width=190
- Error loading game %STRING0.
-
-
- @PICKNATION
- @default=1
- Select a European Power
-
- England
- France
- Spain
- Netherlands
-
-
- @DIFFICULTY
- @width=190
- Select a Difficulty Level
-
- Discoverer
- Explorer
- Conquistador
- Governor
- Viceroy
-
-
- @LEADERNAME
- @width=300
- ^^Please Enter Your Name.
- _
- _
- @options
- ______________________
-
-
- @FINDCITY
- @width=190
- Where the heck is . . .
-
- Colony:
-
- @NOCITY
- @width=190
- "%STRING0" not found.
-
- @@smallfont
-
- @VICEROY
- @width=78
- @x=232
- @y=21
- ^
- ^^Year of Our Lord
- ^^1492
- ^
- ^^An Audience With
- ^^The King of %COUNTRY
- ^
- "For the greater glory of %COUNTRY,
- we dub thee Viceroy of the New World.
- Go and explore this new land. Settle
- it and bring wealth and glory to
- yourself and our nation."
-
-
- @VICEROY2
- @width=78
- @x=232
- @y=21
- ^
- ^^Year of Our Lord
- ^^1492
- ^
- ^^An Audience With
- ^^The Stadtholder
- ^
- "For the greater glory of %COUNTRY,
- we dub thee Viceroy of the New World.
- Go and explore this new land. Settle
- it and bring wealth and glory to
- yourself and our nation."
-
-
- @@VICEROY
- @@width=200
- @^^Year of Our Lord %YEAR
- @^^Audience With The King of %COUNTRY
- @^^_
- @"For the greater glory of %COUNTRY, we
- @^_dub thee {Viceroy of the New World}. Go
- @^_and explore this new land. Settle it
- @^_and bring wealth and glory to yourself
- @^_and our nation."
-
- @LANDHO
- @width=190
- @default=America
- Land Ho! What shall we call this new
- land, Your Excellency?
-
- Name:
-
- @COLONY
- What shall we name this colony?
-
- Name:
-
- @RENAMECOLONY
- What shall we rename this colony?
-
- Name:
-
- @LANDFALL
- @default=1
- @width=190
- Shall we make landfall, Your Excellency,
- and leave the ships behind?
-
- Stay With Ships
- Make Landfall
-
- @LANDFALL2
- @default=1
- @width=190
- Our ships cannot navigate up this river,
- Excellency. Shall we make landfall
- and leave the ships behind?
-
- Stay With Ships
- Make Landfall
-
- @ONLYPIO
- @width=120
- That function can be performed only
- by {pioneers}.
-
- @ONLYCOL
- @width=120
- That function can be performed only
- by {colonists}.
-
- @SHIPCOMBAT
- @width=190
- Only {Privateers} and {Frigates} can attack enemy ships.
-
- @SHIPLAKE
- @width=190
- Ship units cannot enter inland {lake} squares.
-
- @LANDFIRST
- @width=190
- Land units cannot enter an enemy occupied square
- from on board a ship. You must first unload them
- into an empty or friendly-occupied square.
-
- @SEACOLONY
- @width=140
- It may surprise you to learn that colonies
- cannot be built at sea.
-
- @NOPORT
- @width=190
- This square does not have access to the {ocean},
- Your Excellency. If we build a {colony} here we
- must transport its produce to {port}
- using {wagon trains}, which we can build in any
- colony.
-
- "Oh, I forgot about that."
- "And that is exactly what I had in mind."
-
- @BUILT
- @width=140
- %STRING0 colony produces {%STRING1}.
-
- @FULL
- @width=190
- The colony of {%STRING0} is {far too crowded},
- Excellency.
- We had best find another colony for these
- immigrants.
-
-
- @NOTEACHER
- @width=190
- Only colonists who have mastered a profession may teach.
-
- @NEEDCOLLEGE
- @width=190
- We must build a {college} to teach that
- profession ({%STRING0}) in our colony.
-
- @NEEDUNIVERSITY
- @width=190
- We must build a {university} to teach that
- profession ({%STRING0}) in our colony.
-
-
- @TRAINFAIL
- @width=190
- We have a {teacher} in {%STRING0}, but all the colonists
- there already have specialty professions. Perhaps
- you should clear the specialty of one of the colonists
- by selecting him on the colony screen and picking
- "{Clear Specialty}" from the Jobs menu.
-
- @TRAINCRIMINAL
- @width=190
- A {criminal} in {%STRING0} has become an {indentured
- servant} through education.
-
- @TRAININDENTURED
- @width=190
- An {indentured servant} in {%STRING0} has become a
- {free colonist} through education.
-
- @TRAINPROFESSION
- @width=190
- A {colonist} in {%STRING0} has learned the specialty profession {%STRING1}.
-
-
- @SIEGE
- @width=190
- This colony is under {siege}, since enemy combat units
- outnumber friendly combat units in the area. Until the siege is
- lifted, only Soldier and Dragoon units can be created here.
-
- @ABANDON
- @width=190
- @default=2
- Shall we indeed {abandon} our %STRING0 colony,
- Your Excellency, forfeiting all of our hard work
- here?
-
- Yes, it is God's will.
- Never! That would be folly.
-
-
- @ABANDON2
- @width=190
- @default=2
- Shall we indeed {abandon} our %STRING0 colony,
- Your Excellency, forfeiting all of our hard work
- here? If we have no colonies at all after 1600,
- the King may revoke our charter!
-
- Yes, it is God's will.
- Never! That would be folly.
-
-
- @SAILHOME
- @width=190
- @default=1
- We have reached the {high seas}, Your
- Excellency. Shall we sail for
- Europe?
-
- Yes, steady as she goes.
- No, let us remain in these waters.
-
- @SAILAWAY
- @width=190
- @default=1
- Shall we set sail for the {New World},
- Your Excellency?
-
- Yes, steady as she goes.
- No, let us remain in port.
-
- @SAILPORT
- @width=190
- @default=1
- Select a port to sail to:
-
- @TRAVELPLACE
- @width=190
- @default=1
- Select a colony to travel to:
-
-
- @UNREST
- @width=190
- @default=1
- Religious unrest in %COUNTRY causes increased
- emigration. Colonists ({%STRING1}) now available in %STRING0.
-
- @RECRUIT
- @width=190
- The following individuals will
- accompany us to the New World if we will
- pay their passage ({%NUMBER0 gold}). Whom
- shall we recruit?
-
- @RECRUITCHOOSE
- @width=220
- Religious unrest in %COUNTRY causes increased
- emigration. Colonists now available in %STRING0.
- The following individuals will
- accompany us to the New World to
- pursue religious freedom. Whom shall we recruit?
-
-
- @RECRUIT2
- @width=190
- The following specialty professions are available
- among the %STRING0. Which shall we recruit?
-
-
- @KINGRECRUIT
- @width=190
- @smallfont
- The {Royal University} can provide us with specialists
- if we grease the right palms. Which
- skill shall we request?
-
-
- @PURCHASE
- @width=190
- The following items are available. Which shall
- we purchase?
-
- @SCHOOL1
- @width=190
- The {Schoolhouse} can support a faculty of only {one}
- teacher at a time, Your Excellency.
-
- @COLLEGE2
- @width=190
- The {College} can support a faculty of only {two}
- teachers at a time, Your Excellency.
-
- @UNIV3
- @width=190
- The {University} can support a faculty of only {three}
- teachers at a time, Your Excellency.
-
- @NODOCKS
- @width=190
- We cannot operate fishing boats at this colony
- until we build {Docks}, Your Excellency.
-
- @CARGOREADY0
- @width=190
- A new cargo of {%STRING1} is ready at {%STRING0}, Your Excellency.
-
- @CARGOREADY1
- @width=190
- A new cargo of {%STRING1} is ready at {%STRING0}, Your Excellency.
- %STRING0 has reached its storage capacity for %STRING1 ({%NUMBER0}), so
- we may wish to consider building a larger {warehouse} there.
-
-
- @CARGOREADY2
- @width=190
- A new cargo of {%STRING1} is ready at {%STRING0}, Your Excellency.
- %STRING0 has reached its storage capacity for %STRING1 ({%NUMBER0}).
-
-
- @LUMBER
- @width=190
- {%STRING0} has run out of {lumber}, Your Excellency. Our carpenters
- cannot continue their work until a new supply is found.
-
- @COTTON
- @width=190
- {%STRING0} has run out of {cotton}, Your Excellency. Our weavers
- cannot continue their work until a new supply is found.
-
- @TOBACCO
- @width=190
- {%STRING0} has run out of {tobacco}, Your Excellency. Our tobacconists
- cannot continue their work until a new supply is found.
-
- @CANESUGAR
- @width=190
- {%STRING0} has run out of {sugar}, Your Excellency. Our distillers
- cannot continue their work until a new supply is found.
-
- @FURS
- @width=190
- {%STRING0} has run out of {furs}, Your Excellency. Our fur traders
- cannot continue their work until a new supply is found.
-
- @ORE
- @width=190
- {%STRING0} has run out of {ore}, Your Excellency. Our blacksmiths
- cannot continue their work until a new supply is found.
-
- @TOOLS
- @width=190
- {%STRING0} has run out of {tools}, Your Excellency. Our gunsmiths
- cannot continue their work until a new supply is found.
-
-
- @FOOD1
- @width=190
- Food stores have been depleted
- in {%STRING0}, Your Excellency!
-
- @FOOD2
- @width=190
- Food stores have been depleted
- in {%STRING0}, Your Excellency! {Winter} is coming soon and
- we may {starve} to death!
-
- @VANISH
- @width=190
- Your Excellency! Our colony at {%STRING0} has
- vanished! The colonists appear
- to have {starved} to death.
-
- @STARVE1
- @width=190
- {%STRING0} colony has run out of food, Your Excellency!
- In this harsh winter weather, many colonists are {starving}
- to death.
-
- @STARVE2
- @width=190
- {%STRING0} colony has run out of food, Your Excellency!
- Colonists are {starving} to death, and to make matters worse,
- winter is coming soon.
-
- @FOODLOW
- @width=190
- The colony of {%STRING0} is rapidly depleting its
- food supply, Your Excellency. We have only {%NUMBER0 food}
- left. We must have food for the winter months.
-
- @SPOIL1
- @width=190
- The colony of {%STRING0} has exceeded its warehouse capacity.
- {%NUMBER0} tons of {%STRING1} have been thrown away.
- A larger {warehouse} could hold another {100} tons of this cargo.
-
- @SPOIL2
- @width=190
- The colony of {%STRING0} has exceeded its warehouse capacity.
- Some of our cargo has been thrown away.
- A larger {warehouse} could hold another {100} tons of this cargo.
-
- @SPOIL3
- @width=190
- The colony of {%STRING0} has exceeded its warehouse capacity.
- {%NUMBER0} tons of {%STRING1} have been thrown away.
-
- @SPOIL4
- @width=190
- The colony of {%STRING0} has exceeded its warehouse capacity.
- Some of our cargo has been thrown away.
-
-
- @BUYME0
- @width=160
- Cost to complete %STRING0: %NUMBER0$.
- ^Treasury: %NUMBER1$.
-
- @BUYME1
- @width=160
- @default=1
- Cost to complete %STRING0: %NUMBER0$.
- ^Treasury: %NUMBER1$.
-
- Never mind.
- Complete it.
-
-
- @DEFOREST
- @width=160
- Deforestation near %STRING0.
-
- @DEPLETION
- @width=160
- Mine depleted near %STRING0.
-
- @UNITFLAG
- @width=160
- Unit Flags Error (%NUMBER0, %NUMBER1) (%STRING0).
-
- @COLONYFLAG
- @width=160
- Colony Flags Error.
-
- @LOSTCITY0
- @width=190
- Which of the following individuals shall we recruit?
-
- @LOSTCITY1
- @width=190
- You have discovered a {Fountain
- of Youth}! Rumors fly in Europe! Immigrants line
- the docks to seek perpetual youth in the New World!
-
- @LOSTCITY2
- @width=190
- You have found one of the {Seven
- Cities of Cibola}! Treasure worth {%NUMBER1$} unearthed
- in the ruins! It will take a {Galleon} to get this
- treasure back to Europe!
-
- @LOSTCITY3
- @width=190
- You find the ruins of a lost civilization.
- Within are gold and artifacts worth {%NUMBER0$}.
-
- @LOSTCITY4
- @width=190
- Your expedition happens upon strange burial
- mounds.
-
- "Let us search for treasure!"
- "Stay clear of those!"
-
-
- @SCREWED
- @width=190
- "These are the burial grounds of our
- ancient {%STRING0} fathers! You have
- trespassed on sacred land. Now
- you must die!"
-
- @BURIAL1
- @width=190
- The mounds are cold and empty.
-
- @BURIAL2
- @width=190
- Within, you find trinkets worth {%NUMBER0$}.
-
- @BURIAL3
- @width=190
- Within, you find incredible treasure worth {%NUMBER1$}!
- It will take a {Galleon} to get this treasure back
- to Europe!
-
-
- @LOSTCITY5
- @width=190
- Your expedition has vanished without
- a trace!
-
- @LOSTCITY6
- @width=190
- You find nothing but rumors.
-
-
- @LOSTCITY7
- @width=190
- Your expedition enters the village of a small,
- friendly tribe. The chief offers you a gift
- of {%NUMBER0$}.
-
-
- @LOSTCITY8
- @width=190
- "You are trespassing near our holy {%STRING0} shrines! The
- %STRING0 tribe is most displeased!"
-
-
- @LOSTCITY9
- @width=190
- You happen upon the desperate survivors of
- a former colony. In exchange for badly needed
- supplies, they swear allegiance to %STRING0.
-
-
- @SNEAK
- @width=190
- Sneak attack by the treacherous {%STRING0}!
-
-
- @CANCELPEACE
- @width=190
- {%STRING0} cancel peace treaty with {%STRING1}.
-
- @SIGNTREATY
- @width=190
- The {%STRING0} and {%STRING1} have signed a peace treaty.
-
- @DECLAREWAR
- @width=190
- The {%STRING0} and {%STRING1} are now at war.
-
-
- @HAVETREATY
- @width=190
- "We have signed a peace treaty with the {%STRING0},
- Your Excellency."
-
- Cancel Action.
- Break Treaty.
-
-
- @WHACKINDIANS
- @width=190
- Shall we attack the {%STRING0}, Your Excellency?
-
- Yes
- No
-
- @VILLAGEHAPPY
- @width=190
- Your expedition has reached a %STRING0 of {%STRING1}. The
- inhabitants are peacefully working in the surrounding fields.
- They wave to you {happily}.
-
- @VILLAGESAVAGE
- @width=190
- Your expedition has reached a %STRING0 of {%STRING1}. The
- inhabitants are busy
- in the surrounding fields. As they wave to you {happily},
- you notice a collection of scalps hanging threateningly from
- a nearby tree.
-
- @VILLAGEMEDIUM
- @width=190
- Your expedition has reached a %STRING0 of {%STRING1}. The
- inhabitants are busy in the surrounding fields.
- Small parties of warriors practice
- {archery} and frown at you {suspiciously}.
-
- @VILLAGEBAD
- @width=190
- Your expedition has reached a %STRING0 of {%STRING1}. A
- band of {warriors} eyes you warily. The others
- are nowhere to be seen.
-
- @VILLAGEWAR
- @width=190
- Your expedition has reached a %STRING0 of {%STRING1}. A
- collection of scalps hangs threateningly from a nearby
- tree. From within, you hear the ominous sound
- of {war drums}.
-
-
-
- @INDIANWELCOME
- @width=190
- "The {%STRING0} tribe welcomes you.
- We are a glorious nation of {%NUMBER0 %STRING1}.
- To celebrate our friendship, we generously
- offer you the land you now occupy as a gift.
- Will you accept our treaty and live
- with us in peace as brothers?"
-
- Yes
- No
-
- @INDIANBOW
- @width=190
- "The {%STRING0} tribe bows before the might of the {%STRING1}.
- In tribute to your greatness, we give you all the land you
- now occupy."
-
- @INDIANTREATY
- @width=190
- "The {%STRING0} tribe bows before the
- might of the {%STRING1}. In tribute to your greatness,
- we give you all the land you now occupy.
- Will you accept our treaty and live side by side with
- us in peace?"
-
- Yes
- No
-
- @INDIANHELLO1
- @width=190
- "The {%STRING0} tribe welcomes the most worthy {%STRING1}
- of the {%STRING2}."
-
- @INDIANHELLO2
- @width=190
- "The {%STRING0} tribe greets the most ruthless {%STRING1}
- of the {%STRING2}."
-
- @INDIANPEACE
- @width=190
- "The {%STRING0} welcome peace with our brothers
- the {%STRING1}. Let us smoke a peace pipe to celebrate
- our perpetual friendship."
-
- @INDIANCOME
- @width=190
- "We hope you will soon {visit} %STRING0 villages to
- share knowledge with us, and that you will send your
- {wagon trains} to trade with us."
-
- @INDIANSHUN
- @width=190
- "Then the mighty {%STRING0} shall mercilessly drive you from our
- shores. Prepare for WAR!"
-
-
- @INDIANWAGONS
- @width=190
- "The {%STRING0} settlers have committed
- intolerable acts of destruction against {%STRING1} lands
- and the %STRING1 people. We therefore demand all {%NUMBER0} of
- the {%STRING2} in these wagons as reparations."
-
- Hand them over.
- Circle the wagons.
-
- @INDIANCITY
- @width=190
- The {%STRING0} settlers in {%STRING3} have committed
- intolerable acts of destruction against {%STRING1} lands
- and the %STRING1 people. We therefore demand {%NUMBER0 %STRING2}
- from the colony stores as reparations."
-
- Man the stockade.
- Hand them over.
-
-
- @INDIANGOLD
- @width=190
- "The {%STRING0} people cry out for justice.
- We demand {%NUMBER0$} in reparations."
-
- "Never shall we accede to blackmail!"
- "We shall gladly pay {%NUMBER0$}."
-
-
- @INDIANSLAVES
- @width=190
- Frightened {%STRING0} flock to %STRING1 mission as {converts}.
-
- @INDIANSCONVERT
- @width=190
- "The wisdom of your missionaries has convinced some of us
- to join your colony
- at {%STRING0} and live among you as {converts}."
-
- @INDIANGIVEFOOD
- @width=190
- "The {%STRING0} see that your food stores are low this
- season. Our own harvest has been plentiful, however,
- and we have come to share our bounty with you.
- We offer you a gift of {%NUMBER0 food} in recognition of the
- everlasting peace between our peoples. Let us eat together
- and give thanks for our good fortune."
-
- @INDIANGIVESTUFF
- @width=190
- "The {%STRING0} tribe is pleased to see the progress of
- our neighbors at {%STRING1}. We have come to offer you
- {%NUMBER0 %STRING2} in recognition of the everlasting
- peace between our peoples."
-
- @INDIANCOMMENT
- @width=190
- The {%STRING0} are pleased to see the prosperity of our
- neighbors the {%STRING1}. We are concerned, however, that
- your colonies are beginning to overuse the lands near our
- settlements.
-
- @INDIANBEGFOOD
- @width=190
- "The {%STRING0} tribe has fallen upon hard times and does
- not have enough food this season. Will our brothers of
- {%STRING1} share the bounty of their harvests with us in our
- time of need?"
-
- "I'm sorry, we gave at the office."
- "We offer you {%NUMBER0} of our {%NUMBER1 food} as a sign of friendship."
-
- @INDIANWAR
- @width=190
- "We {%STRING0} have tried to live in
- peace with you, but these provocations are intolerable.
- Your crimes cry out for vengeance--prepare for WAR!"
-
- @INDIANGRUDGE
- @width=190
- {%STRING0} nation holds War Council!
- %STRING1 enter the War of Independence on the Tory side!
- Tories agree to provide Muskets and Horses for the %STRING0.
-
- @INDIANLAND
- @width=190
- "You are trespassing on {%STRING0 land}.
- We patiently ask that you leave immediately."
-
- "Very well, we shall respect your wishes."
- "We offer you {%NUMBER1$} for this land."
- "You are mistaken; this is OUR land now!"
-
- @INDIANROAD
- @width=190
- "We are worried that building a {road}
- here might disrupt the {%STRING0} way of life. We
- patiently ask you to stop."
-
- "Then we shall not build a road, friend."
- "We offer you {%NUMBER1$} in compensation."
- "I'm sorry, but this road is necessary."
-
- @INDIANFOREST
- @width=190
- "This forest and the creatures
- it supports are necessary to sustain the {%STRING0} way
- of life. We patiently ask you not to destroy it."
-
- "Let these trees stand forever, then, friend."
- "We offer you {%NUMBER1$} in compensation."
- "Timmmmmmmbeeeeerrrrrrrrrrrr!"
-
- @INDIANFOREST2
- @width=190
- "This forest and the creatures
- it supports are necessary to sustain the {%STRING0} way
- of life. Your colony at {%STRING1} is now encroaching on
- the forest. We patiently ask you not to destroy it."
-
- @INDIANBRIBE
- @width=190
- "Very well, we withdraw our objection."
-
- @NOPLOW
- @width=190
- That land has already been {plowed}.
-
- @NOROAD
- @width=190
- There is already a {road} here,
- Your Excellency.
-
- @VIOLATE
- @width=190
- {%STRING0} violate {%STRING1} territory near {%STRING2}!
- Colonists are outraged!
-
- @HALF
- @width=190
- Your Excellency, these men are tired. If we force
- them to attack this turn, they will fight at {%NUMBER0/3
- strength}.
-
- "Charge!"
- "Then let them rest."
-
-
- @NOLOOT
- @width=190
- {%STRING0} burn {%STRING1 %STRING2}! Natives flee in
- panic!
-
- @LOOT
- @width=190
- {%STRING0} loot and burn {%STRING1 %STRING2}! Natives flee in
- panic! {%NUMBER0$} worth of treasure recovered from ruins!
- It will take a {Galleon} to get this treasure back to Europe!
-
- @LOOT2
- @width=190
- {%STRING0} burn {%STRING1 %STRING2}! Natives flee in panic!
-
- @LOOTCASH
- @width=190
- {%STRING0} treasure fleet laden with {%NUMBER0$} arrives safely in %STRING1!
- Crown takes {%NUMBER1%%} share. {%NUMBER2$} added to %STRING0 treasury.
-
- @LOOTFOREIGN
- @width=190
- Spies report: {%STRING0} treasure fleet laden with {%NUMBER0$} arrives
- in %STRING1. %STRING0 king pleased with booty.
-
- @LOOTCAPTURE
- @width=190
- {%STRING0} treasure worth {%NUMBER0$} CAPTURED by the {%STRING1}!
-
- @WAGONCAPTURE
- @width=190
- {%STRING0} wagon train CAPTURED by the {%STRING1}!
-
- @COLONISTCAPTURE
- @width=190
- {%STRING0} colonists CAPTURED by the {%STRING1}!
-
- @COLONISTCAPTURE2
- @width=190
- {%STRING0} colonists CAPTURED by the {%STRING1}! Soldiers
- lose Veteran status.
-
- @CARGOCAPTURE
- @width=190
- {%STRING0} cargo of {%NUMBER0 %STRING1} captured by {%STRING2 %STRING3}!
-
- @DEMOTE
- @width=190
- {%STRING0 %STRING1} routed! Unit demoted to {%STRING2} status.
-
- @SHIPDAMAGE
- @width=190
- {%STRING0 %STRING1} damaged! Ship returns to {%STRING2} for repairs.
-
- @SHIPSUNK
- @width=190
- {%STRING0 %STRING1 sunk} by %STRING2 %STRING3!
-
-
- @RAIDNOTHING
- @width=190
- {%STRING0} raiding party wiped out in {%STRING1}!
- Colonists jubilant!
-
-
- @RAIDWREAK
- @width=190
- Spies report: {%STRING0} raiding party wreaks havoc in
- the {%STRING3} colony of {%STRING1}.
-
-
- @RAIDSTORES
- @width=190
- {%STRING0} raiding party attacks stores in {%STRING1}!
- Large quantities of {%STRING2} stolen. Colonists outraged!
-
-
- @RAIDBURN
- @width=190
- {%STRING0} raiding party burns buildings in {%STRING1}!
- {%STRING2} destroyed. Colonists demand immediate vengeance!
-
- @RAIDSCALP
- @width=190
- {%STRING0} raiding party takes scalps in {%STRING1}!
- Colonists scream for revenge!
-
- @RAIDSHIP
- @width=190
- {%STRING0} raiding party attacks harbor in {%STRING1}!
- {%STRING2} damaged. Colonists appalled!
-
- @RAIDGOLD
- @width=190
- {%STRING0} raiding party seizes strongboxes in {%STRING1}!
- Merchants report {%NUMBER0$} plundered. Colonists enraged!
-
- @MISSION0
- @width=190
- %STRING0 %STRING1 mission founded in %STRING2, %NUMBER0.
- {%STRING3} approach new religion with {curiousity}.
-
- @MISSION1
- @width=190
- %STRING0 %STRING1 mission founded in %STRING2, %NUMBER0.
- {%STRING3} are {cautious}.
-
- @MISSION2
- @width=190
- %STRING0 %STRING1 mission founded in %STRING2, %NUMBER0.
- {%STRING3} are {offended}.
-
- @MISSION3
- @width=190
- %STRING0 %STRING1 mission founded in %STRING2, %NUMBER0.
- {%STRING3} react with {hostility}.
-
- @HERESY0
- @width=190
- {%STRING0 missionaries} denounce heresy of {%STRING1}.
- {%STRING2} converts burn %STRING1 mission and erect
- a new, %STRING0 one!
-
- @HERESY1
- @width=190
- {%STRING0 missionaries} denounce heresy of {%STRING1}.
- Loyal {%STRING2} worshipers burn the %STRING0 at the
- stake!
-
- @INDIANBURN
- @width=190
- {%STRING0} burn {%STRING1} missions! Church authorities
- are outraged!
-
- @INDIANWIN0
- @width=190
- {%STRING0} ambush {%STRING1 %STRING2} near %STRING3!
-
- @INDIANWIN1
- @width=190
- {%STRING0} ambush {%STRING1 %STRING2} near %STRING3!
- {Muskets} seized by %STRING4 braves!
-
- @INDIANWIN2
- @width=190
- {%STRING0} ambush {%STRING1 %STRING2} near %STRING3!
- {Horses} seized by %STRING4 braves!
-
-
- @INDIANLOSE
- @width=190
- {%STRING1 %STRING2} %STRING4 {%STRING0} near %STRING3!
-
- @INDIANWINCOLONY
- @width=190
- {%STRING0} massacre {%STRING1} colonists at {%STRING3}!
- {%STRING2} dies fending off onslaught.
-
- @INDIANWINCOLONY2
- @width=190
- Spies report: {%STRING0} massacre {%STRING1} colonists at {%STRING3}.
- %STRING1 governor plans countermeasures.
-
- @INDIANBURNCOLONY
- @width=190
- {%STRING0} massacre {%STRING1} colonists at {%STRING3}!
- Colony burned to the ground! King demands
- explanation!
-
- @INDIANBURNCOLONY2
- @width=190
- Spies report: {%STRING0} burn {%STRING1} colony at {%STRING3}.
- %STRING1 governor vows revenge.
-
- @INDIANSURPRISE
- @width=190
- {%STRING0} make surprise raid near {%STRING1}! Colonists
- frightened. %STRING2 chief denies involvement.
-
- @CAPTURED
- @width=190
- {%STRING0} march into {%STRING2}! {%NUMBER0$}
- plundered!
-
- @CAPTURED2
- @width=190
- Spies report: {%STRING0} march into {%STRING2}.
-
- @CAPTURED3
- @width=190
- {%STRING0} march into {%STRING2}!
-
- @BURNED
- @width=190
- {%STRING0} burn {%STRING3} to the ground!
- Colonists flee in panic! King demands
- explanation!
-
- @BURNED2
- @width=190
- Colony at {%STRING3} burned to the ground.
- {%STRING1} governor vows reprisals.
-
- @BURNED3
- @width=190
- Spies report: {%STRING0} burn {%STRING1} colony at {%STRING3}.
- %STRING1 governor vows reprisals.
-
-
- @EUROPEWIN
- @width=190
- {%STRING0} %STRING4 {%STRING1 %STRING2} near %STRING3!
-
- @EUROPELOSE
- @width=190
- {%STRING1 %STRING2} %STRING4 {%STRING0} near %STRING3!
-
- @WAREHOUSEFULL
- @width=190
- Your Excellency, the warehouse at {%STRING0} already
- contains {%NUMBER0} units of {%STRING1}. It can only hold {%NUMBER1}.
- If we add another {%NUMBER2} units, some of the %STRING1 will
- probably {spoil}!
-
- Never mind.
- Unload the {%STRING1} anyway.
-
- @EXTORTSTUFF
- @width=190
- "Great %STRING0, we bow before the might of your strange weapons.
- The humble and peaceloving {%STRING1} shall gladly deliver {%NUMBER0
- %STRING2} to {%STRING3} in the hope that you will spare us from the
- wrath of your warriors."
-
- @EXTORTPOOR
- @width=190
- "Mighty %STRING0, we tremble before you. Alas, the humble and
- peaceloving {%STRING1} have no gifts worthy of your magnificence.
- We pray that you will be merciful and spare us."
-
- @EXTORTLAUGH
- @width=190
- "We laugh at your puny threats. Do not try our patience, for
- {%STRING0} warriors are known for their ferocity in times of war."
-
- @EXTORTNO
- @width=190
- "You must think us very foolish indeed, %STRING0 %STRING1. The {%STRING2}
- will not be taken in by your tricks and treachery."
-
- @TOONEAR
- @width=190
- This land is too near to {%STRING0} for
- a new colony, Your Excellency.
-
- @TOONEARBUILD
- @width=190
- A colony building project is already under way
- in an adjacent square, Your Excellency.
-
- @TOOMOUNTAIN
- @width=190
- Colonies cannot be built in the {mountains},
- Your Excellency.
-
- @DONTKNOWSHIPS
- @width=190
- We must contact the Indians on land first, Excellency."
-
- @MADATSHIPS
- @width=190
- "The {%STRING0} people do not trust the men in your
- ships. Therefore, we do not wish to trade with you
- at this time.
- If you approach our shoreline we shall punish you."
-
- @MADATWAGONS
- @width=190
- "Because of the atrocities you have committed against
- the {%STRING0} people, we do not wish to trade with you."
-
- @GRUDGEWAGONS
- @width=190
- "We grudgingly receive your wagons in spite of the
- atrocities you have committed against the {%STRING0} people."
-
- @CONFISCATE
- @width=190
- "Because of the atrocities you have committed against
- the {%STRING0} people, we shall confiscate all the
- {%STRING1} in these wagons."
-
-
- @CHIEFHOWDY
- @width=190
- "Greetings, travelers. We are a peaceful village
- known for our {%STRING0}. We would gladly trade with
- you if you bring us some badly
- needed {%STRING1}. We would also pay well for {%STRING2}
- or {%STRING3}.
-
- @CHIEFGUIDES
- @width=190
- "We gladly welcome you to our %STRING1.
- In honor of the strange tales you have shared with us,
- the {%STRING0} shall provide you with {guides} to
- aid your passage through our lands."
-
- @CHIEFAREA
- @width=190
- "The {%STRING0} are pleased to welcome travelers
- from afar. Come sit by the fire and
- we shall tell you tales of {nearby lands}."
-
- @CHIEFGIFT
- @width=190
- "The {%STRING0} welcome the emissaries of the {%STRING1}
- tribe. Please take these valuable beads (worth {%NUMBER0$})
- back to your chieftain as a peace offering."
-
- @CHIEFBORED
- @width=190
- "The {%STRING0} are always pleased to welcome {%STRING1}
- travelers."
-
- @CHIEFKILL
- @width=190
- "You have broken sacred taboos of the {%STRING0} tribe!
- We shall tie you up for target practice."
-
-
-
- @KILLWAGONS
- @width=190
- Your Excellency! Our {wagon train} has disappeared
- without a trace in {%STRING0} country.
-
- @TRADE0
- @width=190
- "We see that you have brought some %STRING0
- {%STRING1} to trade with us. We offer you {%NUMBER0$}
- in exchange."
-
- "We gratefully accept {%NUMBER0$}."
- "A fairer price would be {%NUMBER1$}."
- "No, let the %STRING1 be our {gift} to you."
- "Never mind."
-
- @TRADE1
- @width=190
- "Your haggling is trying our patience, but
- we shall raise our offer to {%NUMBER0$}
- for your {%STRING1}."
-
- "We gratefully accept {%NUMBER0$}."
- "A fairer price would be {%NUMBER1$}."
- "Never mind."
-
- @BADCARGO
- @width=190
- "We have enough {%STRING0} and don't
- need any more right now.
- Come back when you have something else to
- offer. We are in need of {%STRING1} and {%STRING2}.
- Even {%STRING3} would be of some use."
-
- @BADHAGGLE0
- @width=190
- "Our patience with your haggling is exhausted.
- We no longer want your worthless {%STRING1}. Come
- back when you have something else to offer."
-
- @BADHAGGLE1
- @width=190
- "We have already told you that we no longer want your
- {%STRING0}. Come back when you have something
- else."
-
- @BADHAGGLE2
- @width=190
- "Our patience with your haggling is exhausted.
- We will sell you nothing further until you bring
- us something of value."
-
- @BADHAGGLE3
- @width=190
- "As we said before, we will sell you nothing further
- until you bring us something of value."
-
- @BRING
- @width=190
- "We are in need of {%STRING0} and {%STRING1}. Perhaps you will
- bring some next time you come to trade with us. Even {%STRING2}
- would be of some value."
-
- @DEFICIT
- @width=190
- "Since you have brought no trade goods, we will not
- trade with you."
-
- @BUYWHICH
- @width=190
- "We have {%STRING0}, {%STRING1}, and {%STRING2} available to trade with
- you. Which would you like to buy?"
-
- "{%STRING0}."
- "{%STRING1}."
- "{%STRING2}."
- "Nothing right now, thank you."
-
- @TRADEWHICH
- @width=190
- Which cargo shall we offer to trade, Your Excellency?
-
- @BUY0
- @width=190
- "We shall fill up your {%STRING1} with {%NUMBER2 %STRING0} in
- exchange for {%NUMBER0$}. Is this acceptable?"
-
- "We will gladly pay {%NUMBER0$} (of {%NUMBER3$})."
- "A fairer price would be {%NUMBER1$}."
- "Never mind."
-
- @BUY1
- @width=190
- "We grow tired of your constant haggling. We shall fill up
- your {%STRING1} with {%NUMBER2 %STRING0} in exchange for {%NUMBER0$}.
- Is this acceptable?"
-
- "We will gladly pay {%NUMBER0$} (of {%NUMBER3$})."
- "A fairer price would be {%NUMBER1$}."
- "Never mind."
-
- @NOTENOUGH
- @width=190
- "Sadly, your treasury ({%NUMBER0$}) is not large enough to
- back your promise."
-
- @LEARNMASTER
- @width=190
- "We are glad to have a master {%STRING1} living
- among us, Old One. However, we can only teach
- new skills to colonists who do not yet have one.
- Bring us an {indentured servant} or a {free colonist} and
- we will train him."
-
- @LEARNCRIMINAL
- @width=190
- "Your ill manners offend us, Young One, and
- we doubt that you will ever be more than a {common
- criminal}. The {%STRING0} will teach you nothing."
-
- @LEARNALREADY
- @width=190
- "The {%STRING0} of this village have already shared
- their skills with young Europeans. Go and learn
- from them if you will, for we have nothing else to
- teach."
-
- @LEARNMAD
- @width=190
- "Your ill manners infuriate us, Young One. You fail
- to understand our ways, so we doubt you will ever
- learn anything from us. In fact, we wish you would
- leave_._._._your presence offends us."
-
- @LEARNSLOW
- @width=190
- "You are unskilled and uncouth, Young One, and have
- difficulty understanding our ways. We see scarce
- hope for you, although you are welcome to remain
- in our village. Perhaps in time you will
- be productive."
-
- @LEARNSTAY
- @width=190
- "You are unskilled, Young One, and your ways are
- strange. If you wish, however, we {%STRING0} will
- show you how to become a master {%STRING1}."
-
- "Then I shall become a master {%STRING1}."
- "Not right now, thanks."
-
- @LEARNLATER
- @width=190
- "Very well. Perhaps another time."
-
- @LEARNDONE
- @width=190
- "Congratulations, Young One. You have learned the
- ways of the {%STRING0} and become a master {%STRING1}.
- We hope you will share this knowledge wisely. You
- are always welcome to stay in our village."
-
- @TRADEMANY
- @width=190
- Only {%NUMBER0} trade routes can be defined, Your Excellency.
- To create a new trade route now, you must delete an old one first.
-
- @TRADESTART
- @width=190
- Select destination number %NUMBER0 for route
-
- @TRADETYPE
- @width=190
- Is this a {sea} trade route or a {land} trade route?
-
- Sea route
- Land route
-
- @TRADENAMES
- 5
- Run
- Ferry
- Cargo
- Transport
- Triangle
-
- @TRADENAME
- @width=190
- Enter the name for this trade route.
-
- Name:
-
- @TRADENONE
- @width=190
- You have not yet defined any trade routes.
-
- @TRADENONE2
- @width=190
- You have not yet defined any {%STRING0} trade routes.
-
- @TRADESELECT
- @width=190
- Select a trade route:
-
-
- @TRADEDELETE
- @width=190
- Which trade route should we {delete}:
-
- @SUREDELETE
- @width=190
- Are you sure you want to delete the {%STRING0}?
-
- Yes
- No
-
- @CARGOLOAD
- @width=120
- Select a cargo to load at {%STRING0}.
-
- @CARGOUNLOAD
- @width=120
- Select a cargo to unload at {%STRING0}.
-
- @ROUTELOOP
- @width=190
- Your Excellency, our "{%STRING0}" trade route
- has only one port on its itinerary!
-
- @PISS0
- @width=190
- The {%STRING1} tribe is now %STRING2 {%STRING3}.
-
- @PISS1
- @width=190
- Because of your incessant roadbuilding,
- the {%STRING1} tribe is now %STRING2 {%STRING3}.
-
- @PISS2
- @width=190
- Because you persist in destroying the forest,
- the {%STRING1} tribe is now %STRING2 {%STRING3}.
-
- @PISS3
- @width=190
- Because of the continued work of %STRING0 missionaries,
- the {%STRING1} tribe is now %STRING2 {%STRING3}.
-
- @PISS4
- @width=190
- Because of this umprovoked attack,
- the {%STRING1} tribe is now %STRING2 {%STRING3}.
-
- @PISS5
- @width=190
- Because of increasing population pressure
- from %STRING0 colonies, the {%STRING1} tribe
- is now %STRING2 {%STRING3}.
-
-
-
-
- @KINGNO
- @width=190
- "We are most dissatisfied with your efforts in the
- New World. Therefore we do not deign to fulfill
- your request at this time."
-
-
- @KINGFUND
- @width=190
- "Our royal treasury is stretched to the limit. At this
- time we can offer you a grant of only {%NUMBER0$}."
-
- "We gratefully accept this gift."
- "Never mind."
-
- @KINGLOWER
- @width=190
- "After careful consideration, we have graciously decided
- to lower your tax rate by {%NUMBER0%%}. The tax rate is
- now {%NUMBER1%%}."
-
- @KINGNOTHING
- @width=190
- "In spite of your impudence, we shall not change your
- tax rate at this time. You may, however, kiss our
- royal pinky ring."
-
- @KINGRAISE
- @width=190
- "Your DARE to demand lower taxes! After the kindness
- the crown has shown? For your impudence we shall raise
- taxes by {%NUMBER0%%}. The tax rate is now {%NUMBER1%%}."
-
- @KINGTAX
- @width=190
- "It is essential that the Crown receive proper
- recompense for its efforts on your behalf.
- Therefore we have graciously decided to raise your tax rate
- by {%NUMBER0%%}. The tax rate is now {%NUMBER1%%}. If you
- wish, you may kiss our royal pinky ring."
-
- @KINGBLESS
- @width=190
- "You have our royal blessing. If you wish, you may kiss
- our royal pinky ring."
-
- @KINGLAUGH
- @width=190
- "Ha ha ha ha ha ha ha! You make a funny joke!
- Ho ho ho ho ho! Independence! Ha ha ha ha ha!"
-
- @KINGWELCOME0
- @width=190
- "Welcome, %STRING0 %STRING1. Your exploits in
- the New World please us greatly."
-
- @MERCANTILISM
- @width=190
- "We are concerned that this {%STRING0} you have built
- will take profits away from hardworking %STRING1 merchants.
- Therefore we have graciously decided to raise your tax rate
- by {%NUMBER0%%}. The tax rate is now {%NUMBER1%%}. If you
- wish, you may kiss our royal pinky ring."
-
- @PURCHASETAX
- @width=190
- "We have graciously decided to raise your tax rate by {%NUMBER0%%}
- in recognition of your use of Crown resources. The tax rate is
- now {%NUMBER1%%}. If you wish, you may kiss our royal pinky ring."
-
- @TAXOPTIONS
- Kiss pinky ring.
- Hold '{%STRING3 Party}.'
-
- @TEAPARTY
- @width=220
- {%STRING3 Party}! Sons of Liberty throw {%NUMBER0} tons of %STRING0
- into the sea at %STRING1! Colonists refuse to pay new tax. Parliament
- announces boycott of %STRING0. %STRING0 cannot be traded in %STRING2
- until boycott is lifted.
-
- @KISSUP
- @width=220
- {%STRING0} is currently under Parliamentary {boycott}, Your Excellency.
- We cannot trade %STRING0 in %STRING1 until Parliament lifts the boycott,
- which it will not do until we agree to pay {%NUMBER0$} in back taxes.
-
- This is taxation without representation! Unfair!
- Pay {%NUMBER0$}.
-
- @KISSSORRY
- @width=220
- Unfortunately, we only have {%NUMBER0$} available.
-
- @PRICEUP
- @width=190
- The price of {%STRING0} in %STRING1 has risen to {%NUMBER0$}.
-
- @PRICEDOWN
- @width=190
- The price of {%STRING0} in %STRING1 has fallen to {%NUMBER0$}.
-
- @WHICHFREEDOM
- @width=190
- The Continental Congress will expand during its next session,
- Your Excellency. Which Founding Father shall we appoint as its next member?
-
- @FREEDOM
- @width=190
- %STRING1 Founding Fathers announce that
- {%STRING0} has joined the Continental Congress!
-
- @CLAND
- @width=190
- LAND MASS
-
- Small
- Normal
- Large
-
- @CCONT
- @width=190
- LAND FORM
-
- Archipelago
- Normal
- Large Continents
-
- @CTEMP
- @width=190
- TEMPERATURE
-
- Cool
- Temperate
- Warm
-
- @CCLIM
- @width=190
- CLIMATE
-
- Arid
- Normal
- Wet
-
- @SHIPSLOW
- @width=190
- {%STRING0}'s progress slowed by presence of {%STRING1 %STRING2}.
-
- @SHIPRUN
- @width=190
- {%STRING2 %STRING0} slips past {%STRING1 %STRING3}!
-
- @FORTFIRE
- @width=190
- {%STRING0} at {%STRING1} opens fire on {%STRING2 %STRING3}!
-
- @EUROPEARM
- @width=190
- European dock options:
-
- @EUROPESHIPCLICK
- @width=190
- European harbor options for {%STRING0}:
-
- @ARMOPTIONS
- Don't get on next ship.
- Board next ship.
- Move to front of dock.
- Arm with {Muskets} (costs {%NUMBER0$}).
- Sell {Muskets} (save {%NUMBER0$}).
- Equip with {Tools} (costs {%NUMBER1$}).
- Sell {Tools} (save {%NUMBER1$}).
- Equip with {Horses} (costs {%NUMBER2$}).
- Sell {Horses} (save {%NUMBER2$}).
- Bless as {Missionaries}.
- Cancel {Missionary} Status.
- No changes.
-
- @COLONYUNIT
- @width=190
- Options for {%STRING0%STRING1}:
-
- @UNITOPTIONS
- Move to front.
- Clear orders.
- Sentry / Board ship.
- Fortify.
- No changes.
-
- @SHIPOPTIONS
- Move to front.
- Clear orders.
- Sentry.
- Anchor in harbor ("Fortify").
- Unload all cargo.
- No changes.
-
- @EUROPESHIPOPTIONS
- Move to front.
- Set sail for the New World.
- Unload all cargo.
- No changes.
-
-
- @KINGFRIGATE
- @width=190
- "%STRING0 %STRING1. We note that enemy warships are
- preying on your undefended shipping lanes. Shall we
- dispatch a {frigate} from the %STRING2 navy to assist
- you?"
-
- "Yes, I fear it is necessary."
- "No. We shall attend to our own defense."
-
- @KINGGALLEON2
- @width=220
- "%STRING0 %STRING1. We are most pleased at the amount
- of plunder and booty your conquistadores are obtaining
- in the New World. Alas, we notice that you do not have
- a {galleon} fleet to transport this marvelous treasure home
- to %STRING2. If you wish, we shall transport the treasure
- home in our own royal galleons once our assessors have
- computed the Crown's proper share."
-
- "Very well, and let the Crown claim its rightful share."
- "No, I would sooner {kiss} your royal pinky ring."
-
- @KINGGALLEON3
- @width=220
- "%STRING0 %STRING1. We are most pleased at the amount
- of plunder and booty your conquistadores are obtaining
- in the New World. We do not wish you to be distracted
- by the task of transporting this marvelous treasure home
- to %STRING2. If you wish, we shall transport the treasure
- home in our own royal galleons {for no extra charge} once our assessors have
- taken a percentage equal to the current tax rate ({%NUMBER0%%})."
-
- "Very well, and let the Crown claim its rightful share."
- "No, I would sooner {kiss} your royal pinky ring."
-
-
- @CASHTREASURE
- @width=220
- Treasure sold to foreign agents for {%NUMBER0$}.
-
- @USEDUPTOOLS
- @width=190
- Our {pioneer} has reverted to {colonist} status after using
- all its {tools}.
-
- @EVASIVE
- @width=190
- {%STRING0 %STRING1} evades {%STRING2 %STRING3}.
-
- @KINGMERCY
- @width=190
- "%STRING0 %STRING1. In light of the unfortunate loss
- of a Royal {%STRING2} unit, we have graciously decided to
- lower your tax rate by {%NUMBER0%%}. The tax rate is now {%NUMBER1%%}.
- If you wish, you may kiss our royal pinky ring."
-
-
- @KINGNEWWAR
- @width=190
- "%STRING0 %STRING1. The arrogant attitude of the {%STRING2} has
- forced us to {declare war} on them. We have therefore cancelled
- your peace arrangement and we order you to teach
- them a lesson in manners at once. We shall provide you with {%NUMBER0$}
- from the Royal Treasury and {%NUMBER1} of our {Veteran Soldier} units to
- assist you in carrying out your campaign.
- If you wish, you may kiss our royal pinky ring."
-
-
- @KINGVICTORY
- @width=190
- "%STRING0 %STRING1. To celebrate our recent victory
- over %STRING2, we have magnanimously decided to LOWER
- your tax rate by {%NUMBER0%%}. The tax rate is now {%NUMBER1%%}.
- You may, as always, kiss our royal pinky ring."
-
- @KINGWIFE
- @width=190
- "%STRING0 %STRING1. In honor of our recent wedding to
- our %STRING2 wife, we have graciously decided to raise
- your tax rate by {%NUMBER0%%}. The tax rate is now {%NUMBER1%%}.
- You may, if you wish, kiss our royal pinky ring."
-
- @KINGWAR
- @width=190
- "%STRING0 %STRING1. Because of recent developments in our
- ongoing war with %STRING2, we have decided to raise your tax
- rate by {%NUMBER0%%}. The tax rate is now {%NUMBER1%%}. If you
- wish, you may kiss our royal pinky ring."
-
- @KINGNAVACT
- @width=190
- "%STRING0 %STRING1. We are concerned that the Crown is not
- receiving its due share of New World revenue. We have therefore
- decided to impose a new {Navigation Act}, raising your tax rate
- by {%NUMBER0%%}. The tax rate is now {%NUMBER1%%}. If you wish,
- you may kiss our royal pinky ring."
-
- @KINGSTAMPACT
- @width=190
- "%STRING0 %STRING1. The ungrateful attitude of the colonists
- in {%STRING2} makes us ill. We have therefore decided to teach
- them proper respect for their sovereign by imposing a new {Stamp Act},
- raising the tax rate by {%NUMBER0%%}. The tax rate is now {%NUMBER1%%}.
- If you wish, you may kiss our royal pinky ring."
-
- @COUNTRIES
- the Holy Roman Empire
- the Portuguese
- the Ottoman Turks
- the Barbary Pirates
- Russia
- Prussia
- Sweden
- Denmark
-
- @ORDINAL
- first
- second
- third
- fourth
- fifth
- sixth
- seventh
- eighth
- ninth
- tenth
- eleventh
- twelfth
- thirteenth
- fourteenth
- fifteenth
- sixteenth
- seventeenth
- eighteenth
- nineteenth
- twentieth
- twenty first
- twenty second
- twenty third
- twenty fourth
- twenty fifth
- twenty sixth
- twenty seventh
- twenty eighth
- twenty ninth
- thirtieth
-
- @NEEDTOOLS
- @width=190
- {%STRING1} under construction in {%STRING0} requires
- {%NUMBER0 tools} for completion. Only {%NUMBER1} tools
- are currently available in %STRING0.
-
- @NEEDTOOLS0
- @width=190
- {%STRING1} under construction in {%STRING0} requires
- {%NUMBER0 tools} for completion. No tools
- are currently available in %STRING0.
-
-
- @ALREADYHAVE
- @width=190
- {%STRING0} is set to produce a {%STRING1}, but
- it has already built one!
-
- @LOBOTOMIZE
- @width=190
- Do you wish to {clear} this colonist's specialty
- ({%STRING0}) and make him an ordinary free colonist?
-
- Yes
- No
-
-
-
- @NATION0A
- @width=300
- ^^ENGLAND
- ^^_
- __The Age of Expansion coincided with a period of {religious
- strife} in England. The Church of England--theoretically a
- Protestant denomination but maintaining many Catholic traditions--faced
- a series of challenges during the colonial period from would-be
- reformers, or {Puritans}. The English monarchy shifted its support
- between pro-Catholic and various Protestant factions from generation to
- generation, and the English Civil War (1640-49) resulted in the execution
- of Charles I and a period of Puritan rule (1649-60) under Oliver Cromwell.
- With so much religious conflict at home, the English government had
- neither the desire nor the ability to enforce religious conformity in
- its colonial possessions. The colonies became havens of
- {religious freedom} for groups (e.g. Puritans, Anabaptists, Quakers) who
- faced persecution in the Old World.
-
- @NATION0B
- @width=300
- ^^ENGLAND
- ^^_
- To reflect the great flow of religious immigrants into English
- colonies, the English player requires only {2/3} the normal number of
- "{Crosses}" to generate immigrants.
-
-
- @NATION1A
- @width=300
- ^^FRANCE
- ^^_
- __Latecomers to the New World, France established her first
- secure American colonies in {Canada} along the St. Lawrence river, where the
- harsh northern climate proved more suitable for the {fur trade} than for
- large-scale agricultural endeavors.
- The French found the
- {Great Lakes Indians} to be ideal partners in the fur trade and formed
- long-term trading relationships with the Hurons, Algonquins and other
- tribes. Though French forts, missions, and trading posts soon dotted
- the Great Lakes region, French settlements were generally small enough
- to operate in relative {harmony} with the local native population. Although
- this relationship was not entirely without incident, the French were often
- able to cooperate profitably with the natives. This cooperation occasionally
- extended into the military realm.
-
-
-
- @NATION1B
- @width=300
- ^^FRANCE
- ^^_
- To reflect the superior ability of the French to cooperate with the
- native population, the French player's colonies and units cause {alarm} among
- the Indians at only {half} the rate of other European powers.
-
-
- @NATION2A
- @width=300
- ^^SPAIN
- ^^_
- __In 1492, the same year that Columbus discovered America, the Spanish
- completed their centuries-long "reconquista" of the
- Iberian peninsula from the Muslim Moors. This victory left Spain with
- a generation of {military men} spoiling for a new avenue of expansion and
- more eager than ever to bring Christianity to the {heathen} at the point
- of a sword. The New World and its unsuspecting natives provided exactly
- such an opportunity, and the history of the first century of Spanish
- expansion in America is the history of the conquest, plunder, and destruction
- of countless Native American civilizations. The Spanish were the first
- Europeans to encounter the 'Indians,' and the otherwise mighty {Aztec}
- and {Inca} empires proved psychologically unprepared for the arrival of an
- alien power armed with muskets and thirsty for conquest. Conquistador
- {Hernan Cortes} arrived at Veracruz in 1519 with a few hundred men and,
- within two years, brought the Aztec Empire to its knees.
-
- @NATION2B
- @width=300
- ^^SPAIN
- ^^_
- To reflect the strategic surprise which Spain achieved over pre-Columbian
- American civilizations, the Spanish player receives a {50%% combat bonus}
- when {attacking Indian villages}.
-
-
- @NATION3A
- @width=300
- ^^NETHERLANDS
- ^^_
- __The Protestant Dutch provinces gained their independence from Catholic
- Spain during the Age of Expansion. A maritime country of {fishermen}
- and {merchants}, the Dutch Netherlands operated large merchant and fishing
- fleets in the North Sea and the Baltic. Upon achieving political
- independence in the early seventeenth century, this tiny nation found itself
- ideally poised to expand its {overseas trade} into lucrative new markets
- in the Far East and New World. Unlike their rivals and sometime enemies
- the Spanish, French, and English, the Dutch were ruled by their merchant
- class. This unique arrangement led them to focus all aspects of state
- diplomatic, military, and economic policy around the {interests of trade}.
- Their strategy proved quite successful, and the Dutch economy
- and merchant fleet expanded so rapidly that the other European powers felt
- compelled to take drastic measures against the Dutch in order to prop up
- their own less successful enterprises.
-
- @NATION3B
- @width=300
- ^^NETHERLANDS
- ^^_
- __To represent the strength of the Dutch economy, as well as Dutch
- achievements in shipping, commerce, and banking, the Dutch player
- receives a bonus when trading with Amsterdam. {Commodity prices} in
- Amsterdam {do not collapse} as quickly as in other European ports and
- they {recover} more quickly.
-
- @PICKACARGO
- @width=190
- Which cargo shall we capture?
-
- @CUSTOM
- @width=190
- @checkbox
- @smallfont
- Which cargos shall our {Custom House} export?
-
- @CONTINENTAL
- @width=190
- Our {Veteran %STRING0} have hardened to {Continental Army}
- status, Your Excellency!
-
- @VETERAN
- @width=190
- Our {%STRING0} have hardened to {Veteran} status,
- Your Excellency!
-
- @VALOR
- @width=190
- Because of their valor in battle, our {%STRING0}
- soldiers have been promoted from {%STRING1} to
- {%STRING2} status.
-
- @SCOUTCOLONY
- @width=190
- Our {scouts} have reached the outskirts of {%STRING0},
- Your Excellency. What shall they do?
-
- Meet With Mayor
- Infiltrate Colony
- Attack Colony
- Nothing
-
- @LOSTOURSCOUTS
- @width=190
- Our {scouts} near {%STRING1} have been captured by the {%STRING0}, Your
- Excellency!
-
- @LOSTTHEIRSCOUTS
- @width=190
- We have captured a party of {%STRING0 scouts} attempting
- to infiltrate {%STRING1}, Your Excellency. Their {%NUMBER0 horses}
- have been taken to the colony stables.
-
-
- @HELLOFIRST
- @width=220
- "Greetings, %STRING0, and welcome to {%STRING1}.
- We have justly claimed all of this land in the name
- of {%STRING2}, and we are here to %STRING3. Please do
- not interfere with this God-given mission."
-
- @HELLOUSA
- @width=220
- "Greetings, %STRING0, from the newly elected government
- of the {%STRING1}."
-
- @HELLOAHOY
- @width=220
- "Ahoy there, %STRING0, and welcome to {%STRING1}.
- We have justly claimed all the lands of this sea in the name
- of {%STRING2}, and we are here to %STRING3. Please do
- not interfere with this God-given mission."
-
- @HELLOMEEK
- @width=220
- "{Mighty} %STRING0, we again welcome you to {%STRING1}.
- Please remember that we have justly claimed all of this
- land in the name of {%STRING2}. We continue in our efforts
- to %STRING3."
-
- @HELLOMANLY
- @width=220
- "%STRING0. We note with {displeasure} that your presence continues
- to befoul {%STRING1}, which we have justly claimed
- in the name of {%STRING2}. Our task here is to %STRING3,
- and you interfere with us at your {peril}."
-
- @GREATKINGS
- our Queen and the Church of England
- His Most Christian Majesty, King Louis
- the Pope and the Spanish Crown
- the Stadtholder of the United Provinces of the Netherlands
-
- @GREATDEEDS
- seek a life of {religious freedom} and service to the Crown
- promote the greater {glory} of France
- {convert the heathen} and enrich our Sovereign
- build a mighty overseas {trading empire}
-
- @GREATLEADER
- Our Queen
- Our King
- The Pope
- Our Stadtholder
-
- @GREATLEADER2
- the Queen
- the King
- the Pope
- the Stadtholder
-
- @MYLEADER
- King
- King
- King
- Stadtholder
-
-
- @PIRACY
- @width=220
- "%STRING0 is most displeased with the {%STRING1 pirates} lying
- in wait off the coast of %STRING2. We {%STRING3} that you withdraw
- all {privateers} immediately."
-
- "What pirates? We have NEVER condoned piracy!"
- "Very well, we shall withdraw our {privateers} to Europe."
-
-
- @PIRACYUSA
- @width=220
- "The {%STRING0} will not suffer foreign pirates to prey
- upon its commercial interests. We {%STRING3} that you withdraw
- all {privateers} at once."
-
- "What pirates? We have NEVER condoned piracy!"
- "Very well, we shall withdraw our {privateers} to Europe."
-
-
- @SIEGES
- @width=220
- "%STRING0 is disturbed by the large %STRING1 forces lurking
- outside our %STRING2 colonies. We {%STRING3} that you {withdraw}
- all military units adjacent to %STRING2 colonies immediately."
-
- "Our forces protect valid %STRING1 interests and shall stay."
- "Very well, we shall {withdraw} our forces to Europe."
-
- @SIEGESUSA
- @width=220
- "The %STRING0 has never recognized the right of foreign powers
- to station large military forces in this hemisphere. Forces lurking
- near our major cities are of particular concern to us.
- We {%STRING3} that you {withdraw}
- all military units adjacent to our cities immediately."
-
- "Very well, we shall {withdraw} our forces to Europe."
- "Our forces protect valid %STRING1 interests and shall stay."
-
-
- @MEEKNESS
- request
- demand
-
- @HEATHEN
- @width=220
- "We are currently busy subduing the notorious heathen {%STRING1} tribe.
- Will you, as fellow believers, join with us in this holy task?"
-
- "Never! The {%STRING0} are a harmless and peaceful people!"
- "Yes! Let us teach the {%STRING0} a lesson!"
-
- @HEATHENUSA
- @width=220
- "The %STRING0 is currently in the process of relocating members
- of the dangerous
- {%STRING1} tribe to a government-run reservation. Will you assist us
- in this task?"
-
- "Never! That would be a terrible crime!"
- "Yes, it is our manifest destiny."
-
- @APOSTATES
- @width=220
- "We note that you have signed a treaty with those unrepentant
- heretics, the {%STRING0}. We {%STRING1} that you cancel this treaty
- at once."
-
- "Never! The {%STRING0} are our friends!"
- "Yes! We shall crush the foul-smelling {%STRING0} together!"
-
-
- @APOSTATESUSA
- @width=220
- "We note that you have signed a treaty with those imperialist
- pigs, the {%STRING0}. We {%STRING1} that you cancel this treaty
- at once."
-
- "Never! The {%STRING0} are our friends!"
- "Yes! We shall crush the foul-smelling {%STRING0} together!"
-
-
- @TRIBUTE
- @width=220
- "%STRING0 has told us that we must drive all {%STRING1} from the
- shores of {%STRING2}. Our efforts are currently given to
- weightier matters, however, and we might temporarily overlook
- this directive in exchange for a 'donation' of {%NUMBER0$} to the 'Church'."
-
- "Not a penny for those heretic swine!"
- "We will gladly donate {%NUMBER0$} to such a worthy cause."
-
-
- @TRIBUTEUSA
- @width=220
- "The {%STRING0} does not recognize the right of european powers to
- establish colonies in this hemisphere. We are willing, however, to
- overlook this doctrine temporarily in exchange for an indemnity payment
- of {%NUMBER0$}."
-
- "That is blackmail and we will have none of it."
- "We will gladly pay {%NUMBER0$}."
-
-
- @WANTSTUFF
- @width=260
- "We are displeased that you continue to befoul lands that are
- rightfully ours by order of %STRING0. We demand {%NUMBER0 %STRING1}
- as reparations."
-
- "We laugh at your puny threats."
- "We gladly share {%NUMBER0 %STRING1} with our {%STRING2} brothers."
-
-
- @WANTSTUFFUSA
- @width=220
- "The {%STRING0} does not recognize the right of european powers to
- establish colonies in this hemisphere. We are willing, however, to
- overlook this doctrine temporarily in exchange for {%NUMBER0 %STRING1}."
-
- "We laugh at your puny threats."
- "We gladly share {%NUMBER0 %STRING1} with our neighbors."
-
-
- @RID
- @width=220
- "In the name of {%STRING0}, we order you to leave {%STRING1} immediately.
- If you do not, we shall drive you into the sea."
-
- @RIDUSA
- @width=220
- "The {%STRING1} orders you to leave this hemisphere immediately.
- If you do not, we shall drive you into the sea."
-
-
- @WORTHY
- @width=220
- "Although all of this land is rightfully ours by order of %STRING0,
- we propose a demarcation {treaty}, dividing all
- the land before God into perpetual and inviolable {%STRING1} and {%STRING2}
- spheres of influence. Will you agree to such a partition?"
-
- "Yes"
- "No"
-
- @GIVECASH
- @width=220
- "Please spare our meek and helpless settlement from destruction.
- We will give you {%NUMBER0$} if you will agree not to attack us."
-
- "Very well, you shall be spared."
- "Alas, it is God's will."
-
- @PEACEMANLY
- @width=220
- "Very well. However, {only} the land you now occupy
- shall constitute the {%STRING0} sphere; the {remaining} territories shall be
- {%STRING1} in perpetuity. Trespass in those areas at your
- own {peril}."
-
- "Go in peace, {%STRING1} brothers."
- "First you must withdraw your forces from our colonies!"
- "How much do you value your puny lives, heathen swine?"
- "We suggest an alliance."
-
- @PEACEMEEK
- @width=220
- "Excellent. All of the land which you now occupy
- shall constitute the {%STRING0} sphere; the land which we occupy shall be
- {%STRING1} in perpetuity. Please remember not to trespass in
- those areas."
-
- "Go in peace, {%STRING1} brothers."
- "First you must withdraw your forces from our colonies!"
- "How much do you value your worthless lives, heathen swine?"
- "We suggest an alliance."
-
- @OLDPEACEMEEK
- @width=220
- "We welcome the friendship of our brothers the {%STRING0} and their
- wise leader %STRING2 %STRING3. Together we shall work God's will
- in the New World."
-
- "Go in peace, {%STRING1} brothers."
- "First you must withdraw your forces from our colonies!"
- "How much do you value your worthless lives, heathen swine?"
- "We suggest an alliance."
-
- @OLDPEACEMANLY
- @width=220
- "Although the {%STRING0} do not properly belong in this hemisphere,
- we elect not to drive you from the New World at this time."
-
- "Go in peace, {%STRING1} brothers."
- "First you must withdraw your forces from outside our colonies!"
- "How much do you value your worthless lives, heathen swine?"
- "We suggest an alliance."
-
-
- @PEACEUSA
- @width=220
- "The {%STRING0} welcomes peace with our politically backward neighbors,
- the {%STRING1}."
-
- "Go in peace."
- "First you must withdraw your forces from outside our colonies!"
- "How much do you value your worthless lives, swine?"
- "We suggest an alliance."
-
-
- @NOTWITHDRAW
- @width=220
- "Our forces protect valid %STRING0 interests and shall
- not be moved."
-
- @WITHDRAW
- @width=220
- "In the interest of peace, we shall withdraw our forces."
-
- @NOTHINGWITHDRAW
- @width=220
- "We have no forces adjacent to your colonies."
-
- @MAYBEWITHDRAW
- @width=220
- "Our forces protect valid %STRING0 interests. We are, however,
- willing to move them in exchange for {%NUMBER0$} to cover the
- cost of demobilization."
-
- "We shall gladly pay {%NUMBER0$}."
- "Withdraw or perish, heathen pigs!"
- "Oh. Never mind then."
-
-
- @PROVOKE
- @width=220
- "We can no longer tolerate your foul provocations. Prepare for WAR!"
-
- @WARMEEK
- @width=220
- "Very well, then in the name of %STRING0 we shall drive
- you from the shores of {%STRING1}. Prepare for WAR!"
-
- @WARMANLY
- @width=220
- "You reject our generous offer? Then in the name of
- %STRING0 we shall wipe you from the face of the New World.
- Prepare for WAR!
-
- @THREATS
- @width=220
- "We laugh at your feeble threats."
-
- @GIFTS
- @width=220
- "We present you with a gift of {%NUMBER0$} in exchange for
- your continued forbearance."
-
- @MILITARY
- @width=220
- "You must attack the infidel . . ."
-
- @NOCONTACT
- @width=220
- "We have no contact with the {%STRING0}."
-
- @ALREADYSMITE
- @width=220
- "We are already at war with the worthless {%STRING0}."
-
- @SMITEINDIANS
- @width=220
- "We shall ruthlessly smite the heathen {%STRING0}
- in exchange for {%NUMBER0$} to cover our expenses."
-
- Pay {%NUMBER0$}.
- Never mind.
-
- @SMITEEUROPE
- @width=220
- "We shall ruthlessly drive the heretic {%STRING0}
- from the New World in exchange for {%NUMBER0$}
- to cover our expenses."
-
- Pay {%NUMBER0$}.
- Never mind.
-
-
- @UNFORTUNATE
- @width=220
- "Unfortunately, your treasury is insufficient to
- match your extravagant promises."
-
- @MERCENARY
- @width=220
- The {%STRING0} declare war on the {%STRING1}.
-
- @SUCCESSION
- @width=220
- War of the Spanish Succession ends in Europe!
- {%STRING0}, ravaged by war, agrees to cede %STRING1
- to the {%STRING2}. Treaty of Utrecht specifies that all
- {%STRING3} possessions in the New World now fall under {%STRING2} rule.
-
- @REBELMAJORITY
- @width=220
- Sons of Liberty membership in {%STRING0} is up to %NUMBER0%%, Your
- Excellency. A majority of the colonists there support the idea of
- independence from %STRING1! All colonists in %STRING0 gain +1 to their
- base production abilities.
-
- @REBELUNANIMOUS
- @width=220
- Sons of Liberty membership in {%STRING0} is up to 100%%, Your Excellency.
- All of the colonists there support the idea of independence from %STRING1!
- All colonists in %STRING0 gain +2 to their base production
- abilities. Colonists can also be educated more quickly here.
-
- @TORYMINORITY
- @width=220
- Sons of Liberty membership in {%STRING0} is down from 100%% to %NUMBER0%%,
- Your Excellency. Some of the colonists no longer support the idea of
- independence from %STRING1. %STRING0 colonists now gain only +1 to their
- base production abilities.
-
- @TORYMAJORITY
- @width=220
- Sons of Liberty membership in {%STRING0} is down to %NUMBER0%%, Your
- Excellency. The majority of colonists there no longer support the idea
- of independence from %STRING1! %STRING0 colonists no longer gain
- production bonuses.
-
- @SONSUP
- @width=220
- Sons of Liberty membership in {%STRING0} is up to %NUMBER0%%, Your
- Excellency. The more {Liberty Bells} our {Statesmen} generate,
- the faster membership will rise.
-
- @SONSDOWN
- @width=220
- Sons of Liberty membership in {%STRING0} is down to %NUMBER0%%, Your
- Excellency. Perhaps we should generate more {Liberty Bells} there.
- We can generate Liberty Bells with {Statesmen}. {Printing Presses}
- and {Newspapers}, as well as improvements to our government buildings,
- can increase the rate at which we generate them.
-
- @REBELUP
- @width=190
- {Rebel} sentiment is rising in the colonies, Your Excellency!
- {%NUMBER0%%} of the population supports the idea of independence
- from %STRING0. As our colonists begin to feel more self-sufficient,
- they also become more productive. Any colony with at least {50%%}
- Sons of Liberty membership receives a {+1} production bonus.
-
- @REBELUP50
- @width=190
- {Rebel} sentiment is rising in the colonies, Your Excellency!
- {%NUMBER0%%} of the population supports the idea of independence
- from %STRING0. Some of the Founding Fathers think we should
- request an audience with the King and declare our independence!
-
- @REBELDOWN
- @width=190
- {Tory} sentiment is once again on the rise in the colonies, Your
- Excellency. Only {%NUMBER0%%} of the population now supports the notion
- of independence from %STRING0.
-
- @REFIT
- @width=190
- {%STRING0} has completed its repairs in {%STRING1}.
-
- @WELLSEASONED
- @width=190
- Our {Scouts} have improved to {Seasoned} status, Your Excellency.
-
- @KINGBUY
- @width=190
- King increases military spending. {%STRING0} added to royal
- expeditionary force. Colonial leaders express alarm.
-
- @SEIZURE
- @width=190
- {%STRING0} seized on the high seas by the Royal Navy!
-
- @SEIZURESEA
- @width=190
- {%STRING0} captured at sea by the Royal Navy!
-
- @SEIZURELAND
- @width=190
- {%STRING0} captured by the Royal Army!
-
- @INDEPENDENCE
- @width=220
- Continental Congress signs {Declaration of Independence}!
- Abuses and usurpations cited! Ultimatum presented to King!
- Expeditionary force dispatched to suppress rebellion!
- General %STRING0 calls for volunteers for new Continental Army!
-
- @INVASION
- @width=190
- Royal Expeditionary Force lands near {%STRING0}!
-
- @TOOTORY
- @width=190
- Only {%NUMBER0%%} of the colonists support the independence
- movement, Your Excellency. We cannot start a rebellion against
- the King until the {majority} is behind us.
-
- @DECLARE
- @width=190
- Shall we declare our independence from {%STRING0}, Your Excellency?
- This will end our turn and place us at war with our King!
-
- "Never! That would be treasonous! God save the King!"
- "Yes! Give me liberty or give me death!"
-
- @DEADCONVERTS
- @width=190
- Indian {converts} lose faith and return to tribe. Converts
- who do not join colonies within {eight turns} of their conversion
- are eliminated for loss of faith.
-
- @TOOMANYUNITS
- @width=190
- A {unit} cannot be created because the maximum number of units for
- the game has been reached. Units must be eliminated before new
- units can be created.
-
- @TOOMANYCOLONIES
- @width=190
- A {colony} cannot be created because the maximum number of colonies for
- the game has been reached. Colonies must be eliminated before new
- colonies can be created.
-
- @PICKMUSIC
- @smallfont
- @width=220
- Select a piece of music:
-
- "Bird Song"
- "Smoky Tune"
- "Cornwall"
- "Shady Grove"
- "Fiddler's Dance"
- "Jine the Cavalry"
- "Joe Clark"
- "Little Fiddle"
- "Hornpipe"
- "Bonny Morn"
- "Hole In The Wall"
- "Nightingale"
- Independence Tunes
- Military Tunes
- Indian Tunes
-
- @PICKINDEPENDENCE
- @smallfont
- @width=220
- Select an independence tune:
-
- "Love Forever"
- "York Fusiliers"
- "Washington Artillery March"
- "Road to Boston"
- "Independence Way"
-
- @PICKMILITARY
- @smallfont
- @width=220
- Select a military tune:
-
- "The Reveille"
- "Successful Campaign"
- "Morelli's Lesson"
- "To Arms"
-
- @PICKINDIAN
- @smallfont
- @width=220
- Select an Indian tune:
-
- "Indian Victory"
- "Natives"
- "Tenochtitlan"
- "Pizarro at Cuzco"
-
-
- @UPKEEP
- @width=190
- Your Excellency, we cannot afford to pay the upkeep ({%NUMBER0$}) on
- all our buildings this turn. Until we pay the {upkeep}, colonists in
- the buildings will produce at {half efficiency}.
-
- @MOBILIZE
- @width=190
- Continental Army mobilizes at {%STRING0}! Our Veteran %STRING1
- have been promoted to {Continental Army} status.
-
- @MOBILIZE2
- @width=190
- Continental Army mobilizes at {%STRING0}! {%NUMBER0} Veteran
- units have been promoted to {Continental Army} status.
-
-
- @CANTMOBILIZE
- @width=190
- Continental Army can mobilize in colonies
- which contain at least {%NUMBER0 muskets} only. None
- of our colonies have enough muskets available
- for mobilization!
-
- @KINGMOBILIZE
- @width=190
- Parliament votes additional funds to suppress
- revolution in %STRING0. {%STRING1} mobilized in %STRING2.
-
- @EUROPENOTAVAIL
- @width=190
- The European Status Screen is no longer available once
- the {War of Independence} has begun. Ships cannot sail to
- Europe for the duration of the war. Colonies which build
- {Custom House} improvements can trade with European smugglers,
- however.
-
- @FOREIGNNOTAVAIL
- @width=190
- The Foreign Affairs Adviser's report is no longer available
- once the {War of Independence} has begun.
-
- @EUROPENOTLEAVE
- @width=190
- Ships cannot sail to and from Europe for the duration
- of the {War of Independence}. Colonies which build {Custom House}
- improvements can trade with European smugglers, however.
-
- @NOWARSDURINGREV
- @width=190
- Foreign colonies cannot be attacked during the {War of Independence}.
-
- @NOCOLONIESEITHER
- @width=190
- New colonies cannot be founded during the {War of Independence}.
-
- @NOMAYORSDURINGREV
- @width=190
- Scouts cannot meet with mayors during the {War of Independence}.
-
- @HOWMUCH1
- @width=190
- How much {%STRING0} should be loaded onto %STRING1 (0-%NUMBER0).
-
- Amount:
-
- @HOWMUCH2
- @width=190
- How much {%STRING0} should be unloaded from %STRING1 to %STRING2 (0-%NUMBER0).
-
- Amount:
-
- @HOWMUCH3
- @width=190
- How much {%STRING0} should be moved from %STRING1 to %STRING2 (0-%NUMBER0).
-
- Amount:
-
- @HOWMUCH4
- @width=190
- How much {%STRING0} (at {%NUMBER1$}) should be purchased
- and loaded onto %STRING1 (0-%NUMBER0).
-
- Amount:
-
- @HOWMUCH5
- @width=190
- How much {%STRING0} should be sold (at {%NUMBER1$}) to %STRING2 (0-%NUMBER0).
-
- Amount:
-
-
- @AMBUSHHINT
- @width=220
- Your Excellency, the King's armies have little experience with the
- kind of tactics that
- are necessary when fighting in the New World.
- If our troops attack the King's troops while {neither} unit is in a
- colony square, we gain an {ambush bonus} equal to the terrain's normal
- defensive value!
-
- @CONSIDER
- @width=220
- %STRING0 is considering intervention on our behalf against the King,
- Your Excellency! If we can generate %NUMBER0 liberty bells, they will
- join us.
-
- @INTERVENTION
- @width=220
- {%STRING0} declares war on %STRING1 and joins the War of Independence
- on the Rebel side! %STRING2 dispatched to %STRING3 for
- strategic consultations. %STRING4 navy plans bombardment of
- Tory-held fortifications.
-
- @FRIEND
- British General Cornwallis
- French General Lafayette
- Spanish Generals
- Dutch Admiral de Ruyter
-
- @INTERVENE
- @width=190
- %STRING1 Intervention Force arrives in {%STRING0}! Local Rebel Army
- commander regales %STRING1 admiral.
-
- @EXPLOITS
- COLONIZATION RATING: %NUMBER0%%
- In memory of your deeds, the citizens of
- %STRING0 give your name to . . .
-
- @SCORE
- An Infectious Disease, %STRING0 Fever
- A Stinging Insect, %STRING0 Fly
- A Poisonous Plant, %STRING0 Ivy
- A Venomous Snake, %STRING0 Rattlesnake
- A Prison, %STRING0catraz
- A Fast Food Chain, %STRING0's Roast Beef
- A Street, %STRING0 Boulevard
- A Flower, %STRING0 Thistle
- A School, %STRING0 Jr. High
- An Apple, %STRING0 Delicious
- A Bridge, %STRING0 Mem. Bridge
- A Bird, %STRING0 Eagle
- A College, %STRING0 A & M
- A Mountain Lion, %STRING0 Cougar
- A Prestigious Award, %STRING0 Medal of Honor
- A River, The %STRING0 River
- A University, %STRING0 and Lee University
- A Mountain Range, %STRING0 Mountains
- An Inland Sea, %STRING0 Bay
- A Football Team, %STRING0 Conquistadores
- A State of the Union, %STRING0 State
- A Capital, %STRING0 D.C.
- A Nation, Republic of %STRING0
- A CONTINENT!, %STRING0ica
-
-
- @LOSING1
- @width=220
- King's Forces control all ports in %STRING0!
- Continental Congress capitulates to King's terms!
- Continental Army demobilized; Royal Expeditionary force occupies colonies.
- %STRING1, stripped of titles, escapes to {exile} in %STRING2.
-
- @WARN1
- @width=220
- Your Excellency, the King's forces control all but %NUMBER0 of the
- ports in %STRING0! If we don't retain control of at least one port
- our commerce will be choked and we will have to surrender!
-
-
- @LOSING2
- @width=220
- King's Forces control all colonies in %STRING0!
- Continental Congress capitulates to King's terms!
- Continental Army demobilized; Royal Expeditionary force occupies colonies.
- %STRING1, stripped of titles, escapes to {exile} in %STRING2.
-
- @WARN2
- @width=220
- Your Excellency, the King's forces control all but %NUMBER1 of our
- colonies! We need to protect our remaining colonies, or we will lose
- the war!
-
-
- @LOSING3
- @width=190
- King's Forces control over 90%% of %STRING0 population!
- Continental Congress capitulates to King's terms!
- Continental Army demobilized; Royal Expeditionary force occupies colonies.
- %STRING1, stripped of titles, escapes to {exile} in %STRING2.
-
- @WARN3
- @width=220
- Your Excellency, the King's forces control %NUMBER2%% of the %STRING0
- population. If he ever controls 90%%, the Continental Congress will be
- unable to continue the war and we will have to surrender!
-
- @WINNING
- @width=220
- Royal Expeditionary Force annihilated!
- General %STRING0 accepts {surrender} of all Tory forces in brief ceremony.
- Parliament declares King unfit to rule and votes to accept independence
- of %STRING1.
- Continental Congress proclaims %STRING0 the first {President} of the new
- republic!
-
- @OTHERGRANTED
- @width=220
- The King of {%STRING0} grants {independence} to %STRING1! %STRING2
- elected first President of the new republic. %STRING3
- makes peace with all european nations.
-
-
- @OTHERMIGHT
- @width=220
- Your Excellency, the King of {%STRING0} is considering granting independence
- to his colonies. {%NUMBER0} (out of %NUMBER1) of the %STRING1 colonists
- currently support independence. Once {%NUMBER2} colonists support
- liberty, the %STRING1 colonies will be granted their freedom and become
- an independent nation.
-
- @OTHERLESS
- @width=220
- Spies Report: Only {%NUMBER0} {%STRING1} now support independence
- from %STRING0. The King of {%STRING0} will not grant them their liberty
- unless {%NUMBER2} are in favor.
-
- @SCORED
- @width=220
- Scoring for this game is now complete.
-
- That's all.
- Keep playing anyway.
-
- @TORYUPRISING
- @width=220
- Tory uprising near %STRING0! Parliament arms Tory Militia!
-
- @CANNOTATTACK
- @width=190
- That unit type cannot attack.
-
- @TRADEMERCANTILISM
- @width=190
- "In the interests of {Mercantilism}, %STRING0 has ordered us not
- to trade with foreign merchants. We must therefore ask you to
- go away please."
-
- @TRADEATWAR
- @width=190
- Ships and wagon trains cannot enter the colonies of foreign powers
- with whom you are at war or with whom you have not yet established
- contact.
-
- @TRADENOCARGO
- @width=190
- "You have brought nothing with you to trade with us. Please come
- back when you have something useful to offer."
-
- @TRADENOWANT
- @width=190
- "We are not interested in your {%NUMBER0 %STRING0}. Come back when
- you have something better to offer."
-
- @TRADEWITH
- @width=190
- "We will give you {%NUMBER0 %STRING0} in exchange for your %NUMBER1 %STRING1.
- Or, if you like, we are willing to give you {%NUMBER2$}.
- Is this satisfactory?"
-
- "We'll take the {%NUMBER0 %STRING0}."
- "Just give us the {%NUMBER2$}."
- "Do you take us for fools?"
-
- @EXTINCT
- @width=190
- The %STRING0 tribe has been wiped out.
-
- @MERCENARIES
- @width=190
- The King of %STRING0 has offered to send us a force of trained {mercenaries}
- (%STRING1)
- in exchange for {%NUMBER0$}.
-
- No thank you.
- Pay {%NUMBER0$}.
-
- @MERCS
- @width=190
- %STRING1 mercenaries arrive in %STRING0.
-
- @OVERBOARD
- @width=190
- What cargo shall we throw overboard, Your Excellency?
-
- @ALREADYREVOLUTION
- @width=190
- We are already fighting a War of Independence, Excellency.
-
- @SUREDISBAND
- @width=190
- Really {disband} %STRING0?
-
- Yes
- No
-
- @NEWCOLONIST
- @width=190
- Population increase in %STRING0. New colonist now available.
-
- @INEFFICIENT
- @width=220
- {%STRING0} has an inefficient government, Your Excellency!
- Any colony which has {%NUMBER0} or more colonists who are
- not members of the Sons of Liberty is lagging behind in its
- governmental development. Colonists in such colonies receive
- a {-1} production penalty for every %NUMBER0 tories. We can
- increase Sons of Liberty membership by producing more {Liberty
- Bells} in this colony; conversely, we can avoid the production
- penalty by removing enough colonists to get the number of tories
- below %NUMBER0.
-
- @EFFICIENT
- @width=190
- {%STRING0} has improved the efficiency of its government, Your Excellency.
- Production penalties no longer apply to %STRING0 colonists.
-
- @CLEARCUT
- @width=190
- Pioneers clear forest near {%STRING0}. {%NUMBER0 lumber} added
- to stockpile.
-
- @REALLYBUY
- @width=190
- Purchase %STRING0 for %NUMBER0$?
-
- Yes
- No
-
- @INDIANWARPATH
- @width=190
- "The {%STRING0} tribe is ready to go on the warpath.
- Whom would you like us to attack?"
-
- @INDIANWARPATH2
- @width=190
- "We will gladly drive the {%STRING0} from our ancestral
- lands in exchange for {%NUMBER0$}."
-
- Pay {%NUMBER0$}.
- Never mind.
-
- @INDIANWARFARE
- @width=190
- {%STRING0} nation holds War Council!
- {%STRING1} missionaries incite %STRING2 to warfare against
- the {%STRING3}!
-
-
-
- @LOSENOCOLONIES
- @width=190
- "%STRING0 %STRING1. Our efforts in the New World have
- proven fruitless and we have decided to remove you
- as Viceroy. You may, as always, kiss our royal pinky ring."
-
- @SOONRETIRING0
- @width=190
- %STRING0 %STRING1 plans to retire in 1800! A rumor circulates
- that he would postpone his retirement were a War of Independence
- to begin.
-
- @SOONRETIRING1
- @width=190
- "General %STRING1, the people are weary of this long war. If we cannot
- force a conclusion by 1850, the Continental Congress will sue for
- peace and seek to swear renewed allegiance to the King."
-
-
- @RETIRING
- @width=220
- %STRING0 %STRING1 steps down after over 300 years of loyal service to the
- Crown. King knights aging Viceroy, who retires to country estate
- near %STRING2.
-
-
- @RETIRING2
- @width=220
- War-weary Continental Congress sues for peace! King accepts
- surrender from %STRING0 %STRING1, who retires to country
- estate near %STRING2.
-
-
- @HOWTOWIN
- @width=220
- We have just won a glorious victory on the road to freedom, Your Excellency.
- In order to
- defeat the King's forces and win our independence, we must recapture
- {all} of our colonies from the King, and we must destroy most of his
- ground forces in the New World.
-
-
- @ARTILLERY
- @width=190
- %STRING0 %STRING1 {damaged}. Further damage will destroy it.
-
- @ARTILLERY2
- @width=190
- Damaged %STRING0 %STRING1 {destroyed}.
-
-
- @TIMECHANGE
- @width=190
- ^^Colonization Help: Time Scale
- ^
- In 1600, the {time scale} changes from one turn per year to
- {two turns per year}. Henceforth there will be a {Spring} and
- a {Fall} turn in each year.
-
-
- @TEACHCONVERT
- @width=190
- Indian converts already know the Indian ways.
-
-
- @SOMEBOYCOTT
- @width=190
- Some of the cargo could not be unloaded because of a parliamentary
- boycott. If you want to ask that the boycott be lifted, click on
- the cargo type in question.
-
- @KEEPSTOCKADE
- @width=220
- We cannot voluntarily reduce below {three} the population of a colony
- that has a stockade, fort, or fortress.
-
- @MORETHANTHREE
- @width=220
- We cannot put more than {three} colonists in any one building, Your
- Excellency.
-
- @LOOTWAGONS
- @width=220
- %STRING0 loot wagon trains near %STRING3!
-
-
- @TUTORIAL1
- @width=190
- @x=10
- @y=40
- Our {%STRING0} carrying a pioneer and a soldier is on the high seas,
- Your Excellency. If we navigate to the west ({left arrow}), we'll
- probably find land. If we sail to the east ({right arrow}), we can
- return to port.
-
- @TUTORIAL2
- @width=190
- We've found uncharted land, Excellency. To put the colonists ashore,
- move the ship toward land and choose {Make Landfall} from the menu.
-
- @TUTORIAL3
- @width=190
- The abundance of {%STRING0} in this area makes this a good place to
- start our first colony. To begin a colony, Sire, press the '{B}' key.
-
- @TUTORIAL4
- @width=190
- @x=10
- On the {Colony Screen}, you can decide what the colonists in this colony
- should be doing. Our colonist is currently producing {%STRING0}. He
- could, for instance, produce {%STRING1} instead. To change his job,
- select him to bring up the {Jobs Menu}, then choose what you want him
- to do. You can also drag him to a different square, or into one of the
- buildings in the colony. To take a colonist out of a colony, drag him
- to the fence (near the water on the colony picture).
-
- @TUTORIAL5
- @width=220
- Excellency, there are {%STRING1} ready to join our colony on the docks
- in {%STRING0} (Europe). If we send our ship there they will gladly
- set sail with us and become useful members of our community.
-
- @TUTORIAL6
- @width=220
- Sire, there are {%NUMBER0} {%STRING0} in {%STRING1}. If we move a ship
- into %STRING1, we can pick up this cargo and take it back to %STRING2 in
- Europe, where we can sell it for a profit.
-
- @TUTORIAL7
- @width=220
- %STRING0 is growing rapidly, Your Excellency, and we may want to
- consider building a {Stockade} to protect it from harm. To build
- something, we must first make one of our colonists a {Lumberjack}
- and have him chop {Lumber} in a forested square. Then, we make
- a colonist a {Carpenter}, who makes buildings out of the lumber.
- Finally, we tell the carpenter what to build. We do this by clicking
- on the blue 'Hammer' button at the lower right of the screen. This
- shows us what we are currently building, and allows us to change it
- if we want.
-
- @TUTORIAL8
- @width=190
- This %STRING0 has no specialty profession. If we move him into a
- friendly native village, the indians may be willing to teach him a
- new skill.
-
- @TUTORIAL9
- @width=220
- This looks like a good place for a {road}. Our {pioneers} will build
- roads in a square if you press the '{R}' key. If we build a road here,
- our fur, lumber, ore, and silver production in this square will be
- increased. Our units also move faster when they are moving
- along a road.
-
- @TUTORIAL10
- @width=220
- This looks like a good place to {plow} or {clear}. Our {pioneers} will plow
- the fields in a square if you press the '{P}' key. Plowing a square
- increases its food, tobacco, cotton, and sugar production by one.
- Plowing a {forest} square causes the forest to be {cleared}, making room
- for more agriculture.
-
- @TUTORIAL11
- @width=220
- Our ship, a {%STRING0}, is one of our most valuable units. We can use
- it to explore the uncharted vastness of the New World, to carry our cargo
- home to %STRING1 for sale, and to bring new immigrants from Europe. You
- can move the ship normally with the arrow keys. You can also send it to
- the port of your choice by pressing the '{G}' key.
-
- @TUTORIAL12
- @width=220
- @y=5
- Our ship has arrived in %STRING0, Your Excellency, and is waiting
- for cargo! The blue boxes across the bottom of the screen list the
- cargo available in our warehouse. To load cargo onto the ship, use
- the mouse to drag it from the warehouse into one of the ship's cargo
- holds (the small boxes underneath the ship's picture). Once the ship
- is loaded, you can return to the main map (press '{ESC}'). Then, on
- the ship's next turn, you can send it to Europe by pressing '{G}'.
-
- @TUTORIAL13
- @width=220
- Our {pioneers} have arrived in the New World, Excellency! They are
- ready to look for a good place to build our first colony. Try to look
- for a spot where there will be plenty of food and other resources
- available. Also, our first colony should be built near the ocean so that
- our ships can reach it. Our pioneers are currently equipped
- with {100 Tools}, which they can use to clear forests, plow fields,
- and build roads. If we want to make more pioneer units later, we will
- need either to bring more Tools from Europe or to have our blacksmiths
- manufacture them.
-
- @TUTORIAL14
- @width=220
- Our {soldiers} have two uses. They can be used to attack our
- enemies, if we run across any. More importantly, they can be used
- to protect our own colonies from harm. Our soldiers are equipped
- with {50 Muskets}. If we want to make more soldier units later on, we
- will need either to bring more Muskets from Europe or to have our
- gunsmiths manufacture them. Our soldiers will also become more powerful
- if we equip them with {Horses}.
-
- @TUTORIAL15
- @width=220
- New colonists have arrived in {%STRING0}, Your Excellency! You can make
- them citizens of {%STRING0} by clicking on the colony, and then dragging
- the colonists from the "fence" to a field or building.
-
- @TUTORIAL16
- @width=220
- @y=10
- @x=5
- @smallfont
- It is important for every colony to grow enough {food} to feed its
- colonists. Each colonist eats {two} units of food per turn. Food is
- represented by the "corn" icon; if you are not growing enough food
- each turn to feed all of your colonists, some of the corn in the colonist
- window will be covered with red "X"'es. To grow more food, turn more of
- your colonists into {farmers} or {fishermen}. You can make individual
- farmers more productive by having your pioneers {clear} forests and {plow}
- fields.
-
- @TUTORIAL17
- @width=300
- @y=10
- @smallfont
- The European Status Screen shows your home port in %STRING0, %STRING1.
- As new immigrants arrive, they will line up on the docks to await transport
- to the New World. You can recruit new immigrants by pressing the {Recruit}
- or {Train} buttons. When ships arrive in the harbor, their cargo can be
- sold by dragging it from the cargo holds to the blue warehouses at the bottom
- of the screen. Cargo can also be purchased by dragging it from the warehouse
- to a ship's holds. In the warehouse boxes, the first number indicates the
- {bidding} price which the port will pay for that type of cargo. The second
- indicates the {asking} price should you wish to buy that cargo. To send a
- ship back to the New World, click on it or drag it into the "Bound for
- %STRING2" box.
-
-
- @TUTORIAL18
- @width=300
- @y=10
- @smallfont
- Cargo is normally purchased in units of 100; when you drag a cargo from
- the warehouse to your ship, you are assumed to be loading 100 units. Since
- {%STRING0} costs {%NUMBER0$} per unit and we only have {%NUMBER1$} gold,
- we cannot afford 100 units. If you want to load or unload less than 100
- units of cargo onto a ship, simply hold down the {SHIFT} key while you drag
- the cargo with the mouse. You will then be prompted to enter the number
- of units you wish to buy.
-
-
- @TUTORIAL19
- @width=190
- {Converts} are natives who for one reason or another have decided to
- join you and live in your colonies. Unlike other types of colonist,
- converts cannot be educated in new skills. On the other hand, converts
- are better than ordinary colonists at farming, planting, fishing, and
- mining.
-
-
-
- @TUTNOLUMBER
- @width=220
- None of the spaces surrounding this square are forested, Your Excellency.
- A colony built here will have a hard time getting enough lumber to supply
- its carpenters.
-
- Cancel action.
- Build colony anyway.
-
-
- @TUTNOSPACES
- @width=220
- There are only a few productive squares adjacent to this square,
- Your Excellency. A colony built here may have a lower potential
- for growth than we hope. Perhaps we should move on to a larger
- area?
-
- Cancel action.
- Build colony anyway.
-
-
- @KINGLOSE
- @width=68
- @x=232
- @y=31
- "In our wisdom, we have decided to let you go
- your own way. We have far more importatnt
- matters to deal with than you wretched
- colonists. Do not seek our aid in the future,
- for it will not be forthcoming."
-
- @KINGWIN
- @width=90
- @x=202
- @y=125
- "As expected, your attempt to separate from
- mother %STRING0 has proven futile. Your
- Rag Tag armies are simply no match for our
- Royal forces."
-
-
- @DISBANDSHIP
- @width=190
- We cannot disband a ship at sea while it is carrying
- units.
-
-
- @NOMOREWAREHOUSE
- @width=190
- {%STRING0} is set to produce a {Warehouse Expansion},
- Your Excellency, but only {one} expansion is allowed
- per colony.
-
- @NOMOREWAGONS
- @width=190
- {%STRING0} is set to produce a {Wagon Train}, Your
- Excellency, but we are not allowed to have more
- wagon trains than we have colonies ({%NUMBER0}).
-
-
- @BUILD1
- @width=310
- @y=30
- ^^In the Year of Our Lord One Thousand Four Hundred Ninety-Two,
-
- @BUILD2
- @width=310
- @y=30
- ^^an Expedition led by the Great %STRING0,
- ^^%STRING1,
-
- @BUILD3
- @width=310
- @y=30
- ^^left %STRING0 on a Voyage of Discovery.
-
- @BUILD4
- @width=310
- @y=30
- ^^Commissioned and Blessed by the %STRING1 of %STRING0,
-
- @BUILD5
- @width=310
- @y=30
- ^^to Explore the Ocean Sea,
-
- @BUILD6
- @width=310
- @y=30
- ^^to find Uncharted Lands,
-
- @BUILD7
- @width=310
- @y=30
- ^^and to Establish Colonies for the Greater Glory of %STRING0.
-
- @BUILD8
- @width=310
- @y=30
- ^^A Ship loaded with Pioneers and Soldiers
-
- @BUILD9
- @width=310
- @y=30
- ^^Set Sail to find a New Life, a New Beginning, . . .
-
- @BUILD10
- @width=310
- @y=30
- ^^A New World!
-
-
-
-
- @END
-