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-
- MicroProse NFL Coaches Club Football README.TXT
- v1.3 10/18/94 Copyright 1994 MicroProse Software, INC.
-
-
- SUPERBOWL EXPANSION DISK
- ========================
-
- This expansion disk adds the winners of all 27 previous
- superbowls to your TEAMS directory and updates the
- program to the latest version(1.3).
-
- The teams included and their file names are:
-
-
- SB I Green Bay Packers 1966 - Packer66.TMN
- SB II Green Bay Packers 1967 - Packer67.TMN
- SB III New York Jets 1968 - Jets68.TMN
- SB IV Kansas City Chiefs 1969 - Chiefs69.TMN
- SB V Baltimore Colts 1970 - Colts70.TMN
- SB VI Dallas Cowboys 1971 - Cowboy71.TMN
- SB VII Miami Dolphins 1972 - Dolphi72.TMN
- SB VIII Miami Dolphins 1973 - Dolphi73.TMN
- SB IX Pittsburgh Steelers 1974 - Steele74.TMN
- SB X Pittsburgh Steelers 1975 - Steele75.TMN
- SB XI Oakland Raiders 1976 - Raider76.TMN
- SB XII Dallas Cowboys 1977 - Cowboy77.TMN
- SB XIII Pittsburgh Steelers 1978 - Steele78.TMN
- SB XIV Pittsburgh Steelers 1979 - Steele79.TMN
- SB XV Oakland Raiders 1980 - Raider80.TMN
- SB XVI San Francisco 49ers 1981 - 49ers81.TMN
- SB XVII Washington Redskins 1982 - Redski82.TMN
- SB XVIII Los Angeles Raiders 1983 - Raider83.TMN
- SB XIX San Francisco 49ers 1984 - 49ers84.TMN
- SB XX Chicago Bears 1985 - Bears85.TMN
- SB XXI New York Giants 1986 - Giants86.TMN
- SB XXII Washington Redskins 1987 - Redski87.TMN
- SB XXIII San Francisco 49ers 1988 - 49ers88.TMN
- SB XXIV San Francisco 49ers 1989 - 49ers89.TMN
- SB XXV New York Giants 1990 - Giants90.TMN
- SB XXVI Washington Redskins 1991 - Redski91.TMN
- SB XXVII Dallas Cowboys 1992 - Cowboy92.TMN
-
-
-
- CHANGES IN VERSION 1.2
- ==========================
-
- Version two is mostly a fine tuning of the games AI and
- simulation code. A couple of minor bugs were fixed. The
- auto-substitution feature now has a message showing when
- it is turned on and off.
-
- ******** WARNING WARNING WARNING WARNING WARNING *******
-
- The simulation of defensive pass coverage has been changed
- and improved. The level of coverage(tight, medium, loose)
- now makes a major difference in how defensive backs cover.
- In tight coverage the back will get up on the receiver as
- soon as possible after the snap. In medium coverage the
- back will close with the receiver, but will attempt to
- stay deeper until the pass route is identified. Loose
- coverage means to try to stay deep and give up the
- underneath coverage. This only applies until the play
- type or pass route is identified. Once the back thinks he
- knows what is happening(rightly or wrongly) he will go
- into normal coverage.
-
- Some things to look out for are defensive backs well of
- the line of scrimmage in tight coverage. The back will
- race to the los to get tight on his man. The receiver
- could blow by him in this case and be wide open deep.
- Generally, are defender in tight coverage should have
- deep help or be a very fast defender. A defender isolated
- will mostly want to be in loose coverage. Medium coverage
- should be the standard(as opposed to tight as in the
- first versions).
-
-
-
- BUGS FIXED IN VERSION 1.1
- =========================
-
- Version 1.1 fixes all known bugs. The major bugs fixed were:
- - men running backwards.
- - safeties being scored when ball kicked out of endzone.
- - kickoff men catching the ball and then standing around
- - fieldgoals going through the uprights and being no good.
- - selecting some lineplays and coverages in editor.
- - joystick not working after playing any league game.
- - right mouse button clicks in league that trashed stats.
- - You can now edit defensive plays for the visiting team.
- - Quiting after saving a game in league will not lose save.
-
- The computer sometimes did a poor job of substituting for
- tired players. This has been improved.
-
-
- NEW FEATURES IN 1.1
- ===================
-
- AUTO-SUBSTITUTION
- -----------------
- you can now have the computer substitute for tired players.
- The default is off.
-
- Alt-A - Toggles the Home team autosub on/off
- Alt-B - Toggles the Visitors autosub on/off
-
- The computer player does his own substitution so these
- hotkeys will not affect the computer player
-
-
- NEW ACTION MODES
- ----------------
- You can now play offense only, defense only, or Both(the
- default) in action mode. The modes are identical to action
- mode in version1 except you only play on the side of the
- ball you choose.
-
- On the Setup Screen the action button now defaults to
- ACTION BOTH. This is identical to the way version 1.0
- worked. Clicking a second and third time on the action
- button will switch it to ACTION OFF and then ACTION DEF.
-
-
- SQUIB KICK ADDED
- ----------------
- Now the kickoff menu has 3 buttons instead of 2. The SQUIB
- KICK button has been added. The squib kick will kick the
- ball about 40 yards downfield trying to get a strange
- bounce out of the ball.
-
-
- DOWN BALL COMMAND ADDED
- -----------------------
- The play editor now has a DOWN BALL command. The player
- given this command will immediately throw the ball into
- the ground in front of himself. This will end the play and
- stop the clock.
-
-
- PRINTING OF LEAGUE STATS
- ------------------------
- To print standings and all team stats be on the STANDINGS
- screen and type Alt-L. This will print the standings for
- both conferences and the team stats in all categories.
-
- To print the league leaders go to the LEAGUE LEADERS screen
- and type Alt-L. This will print all categories of leaders.
-
-
- HOTKEYS FOR PLAY SELECTION
- --------------------------
-
- The number keys will now select the tens digit of the
- current play. If play 17 is visible in the play selection
- window and the 6 key is pressed then the play selection
- will display play number 67.
-
- In a two player game the number keys will change the home
- team and the Alt-# keys will change the visitors. In single
- player mode either way will change the play.
-
-
-
- ATTENTION TANDY OWNERS
- ======================
-
- Due to a keyboard incompatibility, some Tandy machines may lock
- up if you use Alt-Q to end the game from the field. To avoid
- this problem, wait for the current play to end, go into the
- timeout menu (Alt-T), then use the Alt-Q key. We have not yet
- identified the problem, but hope to fix it in a future version.
-
-
- NOTE TO PRO AUDIO SPECTRUM OWNERS
- =================================
-
- If you have a joystick port on your PAS card and do not load
- mvsound.sys in your config.sys file, the joystick port will not be
- initialized and NFLCC Football will not work correctly. Our boot-
- disk generation program attempts to find and load your mvsound.sys
- file automatically, but may not succeed in unusual system configur-
- ations. If this should happen then you will have to add the
- mvsound.sys device line to your config.sys youself. Consult your
- PAS manual on how to do this.
-
-
- MEMORY NOTES
- ============
-
- As more EMS memory is made available, graphic and sound features
- are added to the game. The following is an approximate breakdown
- of EMS memory sizes and what features are present (memory values
- may vary from system to system):
-
- Sprite Running Kicking Other Playbooks Digital Mim EMS
- Level Sprites Sprites Sprites read from Sounds Memory
- ------------------------------------------------------------------
- 1 16 Angles 16 Angles 16 Angles EMS Yes 1504k
- 1 16 Angles 16 Angles 16 Angles EMS No 1376k
- 2 16 Angles 8 Angles 16 Angles EMS Yes 1312k
- 2 16 Angles 8 Angles 16 Angles Disk No 1188k
- 3 16 Angles 8 Angles 8 Angles Disk Yes 1024k
- 3 16 Angles 8 Angles 8 Angles Disk No 896k
- 4 16 Angles None 8 Angles Disk Yes 768k
- 4 16 Angles None 8 Angles Disk No 654k
- 5 8 Angles None 8 Angles Disk Yes 736k
-
-
- NOTES ON INSTANT REPLAY
- =======================
-
- When viewing a instant replay with highlights on if you should
- click on the PREV button to view a previous play you will loose
- the current instant replay stored in memory. This can be averted
- by clicking on the SAVE button then viewing previously saved
- instant replays.
-
-
- NOTES ON MIXING ROLAND SOUND THROUGH SOUND BLASTER OR PAS BOARDS
- ================================================================
-
- In Sound Blaster Pro and PAS sound cards, mixing levels for
- external sound sources (such as a Roland card) are usually set
- via a command in the autoexec.bat file. If you are using a boot-
- disk to run football, this command will not be present, so you
- may not be able to hear the Roland sound even though you have
- Roland music selected.
-
-
- FILE LOCATIONS
- ==============
-
- Team files can be found in the the FOOTBALL\TEAMS subdirectory
- Playbook files can be found in the FOOTBALL\PBKS subdirectory
- Game film files can be found in the FOOTBALL\FILMS subdirectory
- Savegame files can be found in the FOOTBALL\SAVEGAME subdirectory
- League files can be found in the FOOTBALL\LEAGUE subdirectory
-
- All league teams, game films, and save game files are kept in
- the LEAGUE subdirectory and will be deleted when a new league
- is created.
-
-
- PRINTER NOTES
- =============
-
- If your system has a printer connected to the COM port and you have
- rerouted it though the MODE command then you must print to a file
- and then use the dos copy command to direct the output to the
- printer (ie copy stats.txt prn:). Refer to your DOS manual for
- more information.
-
-
- PRINTING TEAMS
- ==============
-
- To print a team you must press ALT-L when on the main team editor menu.
-
-
- PLAYER FATIGUE
- ==============
-
- When on the timeout screen viewing player fatigue the CTRL-F key
- will sort players by fatigue level rather than roster position.
- CTRL-N will sort by name. CTRL-P will sort by position.
-
-
- TEAM EDITOR
- ===========
-
- When editing a player ALT-U will raise each attribute by 1. ALT-D
- will decrease each attribute by 1. ALT-# (# meaning any number)
- will set all attributes to # value.
-
-
- PLAYER NAME NOTES
- =================
-
- The Coaches Club, NFL, and NFLPA licenses give us the rights to use
- most coach and player names. There are a couple of names that we
- could not get permission to use. We had to scramble those few
- names. You are encouraged to edit the teams so all players have
- correct names.
-
-
- TEAM COLORS
- ===========
- For those interested we have included a utility called ADDCOLOR.
- This is a seperate file and is used outside the game. Addcolor
- will take an LBM type paint file and extract the colors from it,
- placing them into a team file. This will change the team colors
- used during the game. A sample LBM is also included (Redskin
- colors) to show you how the palette must be ordered.
-
- The palettes are not simple so it will take considerable work to
- get them looking good. But, if you really want your favorite
- non-NFL team to play then you can give it a try.
-
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-
- Brought to you by MicroProse On-Line Services!
-
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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