home *** CD-ROM | disk | FTP | other *** search
- ARCHON ULTRA: Last-Minute Notes
-
- Demo Mode:
- ARCHON ULTRA is not only exciting to play but also engrossing to watch.
- If you ignore the Main Menu for more than a minute or so, ARCHON ULTRA's
- computer AI will automatically play a game against itself. (If the previous
- game of the current session involved a human being, there is a longer wait
- between games.) You can, of course, start such a demo immediately by
- selecting Computer for both sides and then choosing Start. Conversely,
- you can interrupt a computer demo by selecting New Game from the pull-down
- Game menu.
- ----------
-
- Saving a Game:
- If you must interrupt a game to perform some other task on your computer,
- you can save the game and finish it later. In the pull-down Game menu,
- choose Save Game; then you can Quit normally, but your unfinished game will
- be preserved.
-
- To go back to your unfinished game, run ARCHON ULTRA, select your input
- device, and start a game. Then choose Load Game from the pull-down Game
- menu, and you can resume play where you left off during your earlier session.
- Alternatively, you can select Load Game while you are still in the Main Menu,
- but the restored game will not be visible until you click on Start.
-
- Only one saved game can be stored at a time; saving a game overwrites any
- previously saved game. You can neither load nor save a game during modem
- play.
- ----------
-
- Swapping Keys:
- The default keyboard configuration is shown on page 5 of the rule book.
- If you prefer, however, you can play the Dark Side with the "Light Side"
- keys, or vice versa. To do so, just select Swap Keys from the pull-down
- Keyboard menu.
- ----------
-
- Windows:
- Do not try to run ARCHON ULTRA under Windows Enhanced Mode; your computer
- may crash. (Standard Mode is OK.)
- ----------
-
- Modem Play:
- If you have a modem hooked up to your computer, you can play the game against
- any other ARCHON ULTRA owner who also has a modem-equipped computer. (Both
- modems must be 2400 baud or faster.) To play a game by modem, first TURN
- YOUR MODEM ON. (If you have an internal modem, it is already on.) Then
- choose the Modem option in the pull-down Game menu. Note that this option
- is available only while the Main Menu is displayed: that is, before a game
- has started, or immediately after you select New Game.
-
- Modem Window: The modem window uses a point-and-click interface similar to
- that of the Main Menu. You can move the special modem cursor with a mouse,
- joystick, or the cursor keys -- but not the Light Side's (alphabetic) keys.
- Make selections with the usual buttons or the Insert key.
-
- Select the side you want to play (Light or Dark) and the Com Port your modem
- is using. If you are not certain of the correct Com Port, try #1. If
- nothing happens, work your way through the buttons, in order, until you
- succeed in "pushing" one. (You cannot push a button that corresponds to a
- port your mouse is using, and buttons for ports that are not there "won't
- work," either.)
-
- Error Correction: To ensure the accuracy of their transmissions, many
- modems use a variety of error-correction procedures that, unfortunately,
- interfere with the operation of the game. ARCHON ULTRA has its own
- error-correction protocols, and the unnecessary duplication of effort will
- greatly slow action on the battlefield.
-
- To avoid this problem, the program will attempt to shut off your modem's
- error correction as soon as you choose a Com Port. Since the necessary
- command varies from modem to modem, the program uses a string of commands,
- one of which is usually effective.
-
- Testing: The only conclusive test for the absence of external error
- correction is to check the speed of combat during modem play. Before
- proceeding, however, to see if the program and your modem are at least on
- speaking terms, type ATE1 and press Enter. If all is well, an encouraging
- "OK" will appear in the dialog box in the center of the window. (You do not
- have to do this to play the game; it is only a test.)
-
- Coordination: At this point, an old-fashioned telephone call may be needed
- to be sure both you and your opponent are ready to go, and to decide who (or
- whose computer) is going to call, and who is going to answer. Obviously,
- you could discuss who gets which side and what handicap, but you could also
- settle such questions later, after your machines connect, by exchanging
- typed messages. (See Connecting, below.) Once you decide which of you will
- initiate the modem connection, you can hang up.
-
- Dialing: If you are the calling party, click on the large DIAL button.
- When "ATDT" appears, type in your opponent's telephone number. Include the
- area code and the initial number 1, if needed; hyphens are optional. (Thus,
- for example, 555-1212 or 1-408-555-1212 is OK; so is 5551212 or 14085551212.)
- Press Enter, and the modem will dial the number.
-
- Answering: If your opponent is doing the calling, wait for your telephone or
- modem to ring. When it does, click on ANSWER.
-
- Connecting: Once one machine has dialed and the other has answered, the
- two computers should be able to establish --and maintain-- an electronic
- connection. In most cases, as soon as this happens, CONNECT (or possibly
- CONNECT or CONNECT 2400/NONE) will appear in the dialog box.
-
- The presence of additional codes after CONNECT --e.g., MNP, ARQ, or LAPM--
- usually means both modems, despite the program's efforts, have turned on
- error-correction procedures. Since this will make the game unplayably slow,
- you MUST deal with it before proceeding. See Problems and Technical Stuff,
- below.
-
- In some cases, if one modem tries --and fails-- to impose its error-
- correction protocols on the other, the CONNECT message will immediately be
- overwritten with a line of gibberish. This looks bad but is harmless.
-
- Once you are connected, as long as you are in the modem window, you and your
- opponent can "talk" to each other by typing messages in the dialog box. (Be
- sure to wait for the CONNECT confirmation before typing, or you will confuse
- your modem into hanging up.) When you are ready, press OK to return to the
- Main Menu to start the game.
-
- Starting the Game: Make any choices you need to, and select the appropriate
- Start. Once your opponent does the same, you can start playing. Note that
- you and your opponent must press Start within 30 seconds of each other. Be
- prepared for surprises if the two of you make conflicting selections (e.g.,
- you both choose to play Dark). To permit the game to begin, the program
- will arbitrarily resolve such conflicts.
-
- Message Window: Any time the board (not the battlefield) is showing, you
- can pause the game to exchange messages with your opponent by pressing the
- function key F5. Type whatever message you wish in the dialog box, and
- click on CANCEL to return to play.
-
- Quirks of Modem Play: Playing the game by modem is not much different from
- playing in person. However, there are a few quirks to remember.
-
- 1. You cannot do anything while your opponent is using a menu. (This
- includes the Main Menu.) If your cursor suddenly stops moving, this is the
- reason.
-
- 2. During your opponent's turn, you cannot use your joystick to access
- pull-down menus. Use the keyboard or a mouse, instead.
-
- 3. You cannot use the Pause key during modem play.
-
- 4. Combat sometimes slows down, and the controls are a bit sluggish: that is,
- there is a small delay between a push of the joystick and the corresponding
- action. (In effect, your creatures have intertia and momentum.) The longer
- the connection and the noisier the line, the more noticeable will be the
- delays.
-
- 5. Avoid pounding on the keyboard, especially at inappropriate moments.
- Modem play is more fragile than a normal game, and you can confuse the
- program or freeze the game if you really work at it.
-
- Playing Another Game: At the end of a modem game, after the victory and
- end-game screens are shown, the modem window will return automatically.
- Since your machines should still be connected, you can use the dialog box to
- boast of your victory, vow revenge for your defeat, or challenge your
- opponent to another game. For a rematch, press OK. To play the computer or
- another player, or simply to end your session, press CANCEL.
-
- Disconnecting: Disconnecting is usually automatic if your opponent hangs up
- or the signal is lost. If the Main Menu suddenly reappears in the middle of
- a modem game, it is because your opponent has vanished. You can also
- disconnect and hang up "manually:" in the modem window, choose CANCEL (which
- puts you back into the Main Menu); on the board, press the Escape key and
- then, at the prompt, the function key F9. (During modem play, this
- combination disconnects the line without leaving ARCHON ULTRA.)
-
- Problems: If you haven't used your modem or com port before, you may have
- configuration problems that require the assistance of an experienced
- modem user --if you can find one.
-
- If you have call waiting on the line to which your modem is connected, your
- game will be ruined if someone else calls during play. If you can
- temporarily disable the feature, you should do so. (This works better if
- you are the one initiating the modem call.)
-
- Occasionally, the game may not realize a disconnect has occurred, or the two
- computers may get hopelessly out of synch. Some modems, for instance, do
- not tell your computer when the carrier signal is lost, and the menu
- protocol can conceal a surprise disconnection. In odd cases, the modem
- connection might remain even if your opponent's computer crashes. In any of
- these cases, if you realize your opponent has vanished before the program
- notices, formally disconnect with CANCEL (in the modem window) or Escape &
- F9 (on the board). If you are on the battlefield and are POSITIVE something
- is wrong, pressing the Escape (Esc) key three times will artificially end
- the battle and return you to the board, from which you can --and in this
- case must-- start a New Game or Quit. In extreme cases, you may have to
- Quit to make sure the modem hangs up, and restart the game to get things back
- to normal.
-
- If action on the battlefield is r-e-a-l-l-y s-l-o-w, both modems evidently
- have error-correction turned on. At least one modem must have error-
- correction OFF. (To find out how to do this, you will have to look in your
- modem manual. See below for an example.)
-
- Technical Stuff: Standard com port and IRQ settings are shown below.
- (Unless you are having problems with modem play, just IGNORE ALL THIS.)
-
- Serial Port (COMPORT) I/O Base Address (COMADDR) IRQ (COMINT)
- 1 3f8 4
- 2 2f8 3
- 3 3e8 4
- 4 2e8 3
-
- ARCHON ULTRA assumes the default IRQ settings but tries to get the actual
- addresses from the BIOS. If your com port settings are weird, or your IRQs
- do not match those in the table above, you may need to override the settings
- in the game. (If you are not having any problems starting a modem game, you
- do not need to worry about this.)
-
- To correct the game settings, create a batch file that includes something
- equivalent to the following lines, and run it before running ARCHON ULTRA.
- (Alternatively, you could include the lines in your autoexec.bat, but always
- save a backup copy of autoexec.bat --autoexec.bak, say, or autoexec.arc--
- before modifying the real thing.)
-
- set ARCHON_MODEM_COMPORT=4
- set ARCHON_MODEM_COMADDR=3f8
- set ARCHON_MODEM_COMINT=4
-
- set ARCHON_MODEM_INIT=AT&F &C1 &D2 &M0 &Q0 \N0
-
- set ARCHON_MODEM_DIAL=ATDT555-1212
- set ARCHON_MODEM_ANSWER=ATS0≈1
- set ARCHON_MODEM_EQUAL=#
-
- Note that the numbers shown are just examples; the numbers and (in the
- fourth line) modem commands you actually put in your file need to match your
- particular setup.
-
- Line 1 specifies a com port; the overrides in lines 2 and 3 apply only when,
- in the modem window, you push the button matching that com port. If either
- line 2 or line 3 is omitted, the program will assume the default setting for
- the missing line.
-
- The fourth line, which is independent of the others, turns off error
- correction. The series of commands shown in the example is the program's
- default attempt to influence ALL modems. (For reference, the commands
- contain zeros, not the letter O.) It will not be used if you supply a
- simpler initialization string appropriate to your particular modem (e.g.,
- set ARCHON_MODEM_INIT=AT&M0). If you are experiencing glacial slowness in
- combat, you MUST use such a command to correct the problem.
-
- Since lines 5-7 are tricky to use and somewhat difficult to understand, we
- suggest you ignore them --and the explanations that follow-- if possible.
-
- Line 5, a labor-saving device, should be used ONLY if you play modem games
- against a single opponent. If you replace the example number (after ATDT)
- with your opponent's telephone number, clicking on DIAL in the modem window
- will cause your modem to dial that number automatically, without your having
- to type it in the dialog box.
-
- Line 6 allows you to click on the ANSWER button before the phone (modem)
- rings, and have your modem answer automatically when your opponent calls.
- (The number 1 tells the modem to answer on the 1st ring.)
-
- Here is the complication: the normal modem command to do this is ATS0=1, but
- DOS does not allow two equal signs in the same line. Thus, we are using the
- squiggly equivalent ≈, which is produced by holding down the Alt key, typing
- 247 on the numeric keypad (only), and releasing the Alt key. If this is too
- awkward, you can use line 7 to redefine any character (preferably the pound
- sign, as in the example) to be read as an equals sign. In the latter case,
- in your batch file line 7 should PRECEDE line 6, which would be altered
- accordingly (i.e., set ARCHON_MODEM_ANSWER=ATS0#1). In a few unusual cases,
- you might have to use this gimmick to shut off your modem's error correction
- (line 4, above).
-
- ---------
- If you have trouble running archon. Reboot your machine and instead of typing
- Archon to start, type Archon1.
-
- ---------
-
- Have fun!
-
-
- --Jon Freeman (1/10/94)
-