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-
- This patch file will patch Advanced Civilization Version 1.00 to Version 1.01.
-
- The version number appears on the introductory banner when the game starts and
- at the bottom of the main options screen.
-
-
- Copy all the files contained in this archive to your AVALON directory. If you
- changed the name of the directory during the INSTALL from the default put the
- files in that directory.
-
- type:
-
- patch 100_101
-
-
- If the patch process is successful...
-
- . Copy the file ACPTCH01.EXE to a spare diskette and put it in the game
- box. This way in the future if for some reason you re-install the game,
- you'll have the patch readily available.
-
- . Now you can delete the files:
- acptch01.exe
- patch.exe
- 100_101.rtp
- readme.101 (if desired)
-
-
- Revision History
-
- 1.01
- ----
-
- 1) Win 95 & building cities resulted in negative tokens. Surprisingly this
- bug only manifested itself when the game is run in a DOS box under Win 95
- or Win 3.1.
-
- 2) If the game detected that you had moved all of your tokens and ships,
- the code would tell you to press the FINISHED button. If you had
- tokens on board ships at that time, they would vanish from the game.
- This bug has been fixed. You will no longer get the direction to
- press FINISHED until all ships are also empty.
-
- 3) The cost of Roadbuilding was erroneously coded as 160 instead of 140.
- (I'll blame this one on a misprint on the back cover of the original
- Advanced Civilization manual).
-
- 4) If the beneficiary of a civil war could not completely takeover all
- of the tokens of the remaining faction, the game could lockup. This
- is now fixed.
-
- 5) Grain cards used for Famine relief were not being properly released
- for use in the next round.
-
- 6) A spinner has been added to the Barbarian Ravaging and Plundering
- Committee display to reassure folks that the game hasn't locked up.
-
- 7) Fixed a bug when ships were not maintained. Under certain circumstances
- a Ship Error could be generated.
-
- 8) Reported bug with link to/from North Aquitania was erroneous. The problem
- is that the hot spot for North Aquitania is on the small side. I have
- modified the map so that the hot spots for all the dual coasted territories
- are delineated by light gray dotted lines.
-
- 9) During a Computer buy of Tools, if there were more credits available then
- were needed to buy a tool, the excess credits would be improperly used
- to buy other tools. This is now fixed.
-
- 10) During Civil War, if the second faction was wiped out by military losses,
- the game still required you to take additional losses and you were
- essentially hung at that point. This has been fixed.
-
- 11) On the Monotheism Conversion screen, the nation buttons would only
- momentarily show other nations inventory. This has been fixed.
-
- 12) The appearance of the Barbarian Ravaging and Plundering Committee would
- cause future calamity sounds to loop. Fixed.
-
- 13) During conflict resolution, if 2 or more humans are playing, the GOODS
- button will now be disabled. In this phase of the game it is impossible
- to know whose goods should be displayed.
-
- 14) Under certain conditions, during Famine, Epidemic or Flood, the AI might
- decide to reduce more cities than it has available to reduce. Fixed.
-