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- 5th Fleet v1.1.
- The following 5th Fleet bugs have been fixed in the patch.
-
- 1. Air units on bombing missions that missed their targets could not be
- assigned to a strategic mission in the following turns air phase.
-
- 2. Missile or torpedo quantities no longer get magical boost to 255.
-
- 3. SSM and Bomb sorties from carriers are now tracked properly.
-
- 4. Teleporting task force units problem is fixed. When saving a game or
- playing by E-mail units formed in a task force sometimes teleported
- to another task force.
-
- 5. Fixed random system lockup when selecting Air Missions button followed by
- the Surface Ships button.
-
- 6. Fixed air unit names in the combat display occassionally represented
- by an invalid string.
-
- 7. Fixed graphics glitch which superimposed large square counter over the
- phase selection screen bottom right.
-
- 8. Fixed inaccurate missile strengths for secondary SSMs.
-
- 9. Fixed scoring for destroying enemy bases.
-
- 10. Fixed screen update for strategic display when selecting first hostile unit.
-
- 11. Fixed resolution of air-to-air combat over TFs defended by CAP.
-
- 12. Unrelated soundfx being spliced together.
-
- 13. Bombing attacks are no longer allowed during the first 8 hour turn. This
- prevents the unfair first strike against undefended bases advantage.
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