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- on mouseDown
- global balkenT1
- set balkenT1 to balkenT1 + 1
- if balkenT1 > 1 then
- set balkenT1 to 0
- end if
- puppetSound("click")
- set the castNum of sprite 46 to the number of member "but1BalkenT1" + 2
- updateStage()
- puppetSound("raus")
- set the castNum of sprite 36 to the number of member "BalkenT1" + 1
- updateStage()
- set the blend of sprite 36 to 0
- set the blend of sprite 46 to 0
- set the blend of sprite 47 to 0
- updateStage()
- end
-