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- on mouseDown
- global balkenT3
- set balkenT3 to balkenT3 + 1
- if balkenT3 = 2 then
- set balkenT3 to 0
- end if
- if balkenT3 = 0 then
- set the blend of sprite 31 to 100
- set the castNum of sprite 31 to the number of member "BalkenT3" + 1
- updateStage()
- puppetSound("raus")
- set the castNum of sprite 31 to the number of member "BalkenT3"
- updateStage()
- end if
- if balkenT3 = 1 then
- set the blend of sprite 31 to 0
- end if
- end
-