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- on mouseDown
- repeat while the mouseDown
- set the castNum of sprite 25 to 122
- updateStage()
- end repeat
- end
-
- on mouseUp
- set the castNum of sprite 25 to 120
- set the visible of sprite 14 to 0
- set the visible of sprite 15 to 0
- repeat with i = 17 to 25
- set the visible of sprite i to 0
- end repeat
- updateStage()
- go("Vollmacht")
- end
-