home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga User Superdisk 7
/
AUI Super07.adf
/
Hyperstuff
/
hyperdata
(
.txt
)
< prev
next >
Encoding:
Amiga
Atari
Commodore
DOS
FM Towns/JPY
Macintosh
Macintosh JP
Macintosh to JP
NeXTSTEP
RISC OS/Acorn
Shift JIS
UTF-8
Wrap
HyperBook
|
1991-08-01
|
139.0 KB
|
1,152 lines
(IXdK
Mf5HS
nbbD"F
,.TF_
`bAB
ARl`P9bA
P"=Pp`
TB M7
y'ujh'
1B`@0
2J!yM
$Q`Pk
dS P?
Mf5HS
2J!yM
T<4Mw
y'ujh'
VP`qk^
p bC|w
<T^E
6_cU.f
G~v!o
,.TF_
#`bAB
Rl`P9bA
7&Eh
Picture1
hard0:HyperStuff/Hyperdata
auilogo.brush
Note1
December
Note2
HELP!
Hyperguide
Note3
Programming
Note4
Utility of
the Month
Note5
Communications
Note6
Overture
Note7
Clip Art
Note8
Electronics
Tutorial
Note9
About...
Drawing1
Picture2
hard0:Hyperbook
buttonS.brush
Picture3
hard0:Hyperbook
buttonS.brush
Picture4
hard0:Hyperbook
buttonS.brush
Picture5
hard0:Hyperbook
buttonS.brush
Picture6
hard0:Hyperbook
buttonS.brush
Picture7
hard0:Hyperbook
buttonS.brush
Picture8
hard0:Hyperbook
buttonS.brush
Picture9
hard0:Hyperbook
buttonS.brush
Drawing2
"Main Menu"
Note1
You move between pages by clicking on buttons - the six
buttons at the top of every screen will let you browse
through the
HYPERDISK
in the same way that you can flick
through a normal magazine. Most pages have extra buttons,
such as the large one at the bottom of this screen.
Note2
Look carefully at the pointer: if it changes shape,
something will happen if you click!
Note3
The information in the
HYPERDISK
is contained in individual
pages. For example, this screen is a single page which is
trying to introduce you to Hyperbooks.
Note4
Some pages (like this one) will contain nothing but words.
Others will contain pictures or diagrams which you can
interact with by clicking on them with the mouse.
Button1
CLICK HERE FOR MORE INFORMATION
Note5
HYPERGUIDE
"Help page 3"
Note1
HYPERDISK
attempts one or two tricky things, and
depending on your Amiga, the amount of memory you have and
even the prevailing weather conditions, sometimes things may
go slightly wrong. For example, you may find the Hyperbook
stops responding to your mouse and nothing you do seems to
make any difference.
Note2
Sometimes this is the software's fault, sometimes our fault,
and sometimes it's nobody's fault. Here are some tips:
Note3
* Only click ONCE on any gadget in the
HYPERDISK
* There may be a slight delay when moving between pages.
This is normal! Please wait - do not click again!
* If you get totally stuck, do a Warm Reset and try again. A
warm reset is achieved by pressing CTRL and the two
keys.
Button1
CLICK HERE FOR MORE INFORMATION
Note4
HYPERGUIDE
"Help page 4"
Button1
Click here
to find out
about the
HYPERDISK
Note1
For more information on how
HYPERDISK
created, click on the button marked
ALL ABOUT
HYPERDISK
. Otherwise, start to browse through
HYPERDISK
right now by using the control
buttons. Welcome aboard!
Note2
You now know as much as you need to look through
this
HYPERDISK
. For more information, consult the
December 1991 issue of
Amiga User International
Button2
Click here to
go back to
main menu
Button3
Click here to
go back to
start of the
HELP pages
Note3
HYPERGUIDE
"Help page 5"
Note1
Picture1
hard0:HyperStuff/Hyperdata
auilogo.brush
Note2
Hyperengineered by:
John T Kennedy
in glorious
multi
coloured,
Surround
Sense
Multi
-medial
Super
HYPERVISI
i.e. Gold Disk's Hyperbook
Picture2
hard0:Hyperbook
buttonS.brush
Picture3
hard0:Hyperbook
buttonS.brush
Note3
DECEMBER
Picture4
Plop:Hyperbook/userdisk
john.pic
Button1
"All About 1"
Note1
Picture1
hard0:HyperStuff/Hyperdata
auilogo.brush
Note2
Gold Disk`s
Hyperbook
software is
available
from...
Note3
Software used in
the production
of this
HYPERDISK
Note4
DPaint3&4,
PixMate,
ProPage,
PowerPacker
Professional.
Note5
Precision
Software,
Tel: 081 330
7166 for your
local dealer
Picture2
hard0:Hyperbook
buttonS.brush
Picture3
hard0:Hyperbook
buttonS.brush
Note6
DECEMBER
"All About 2"
Picture1
hard0:Hyperbook
buttonS.brush
Note1
Picture2
hard0:HyperStuff/Hyperdata
auilogo.brush
Note2
HYPERDISK
is copyright
1991
Amiga User International
all rights reserved.
Note3
Hardware used
in the
production of
HYPERDISK
Note4
Marconi Trackball,
IVS harddisk,
VIDI, CDL A1500,
Philips 1084
Colour Monitor
Picture3
hard0:Hyperbook
buttonS.brush
Picture4
hard0:Hyperbook
buttonS.brush
Note5
DECEMBER
"All About 3"
Note1
Picture1
hard0:HyperStuff/Hyperdata
auilogo.brush
Note2
THE END
Thank you for buying
Amiga User International.
ENJOY!
Picture2
hard0:Hyperbook
buttonS.brush
Picture3
hard0:Hyperbook
buttonS.brush
Note3
DECEMBER
"All About 4"
Picture1
hard0:Hyperbook
buttonS.brush
Picture2
hard0:Hyperbook
buttonS.brush
Note1
Communications - or Comms for short - is one of the fastest growing
aspects of home computing. Here at
we`re keen to help you get
on-line, and so we`ve included a Comms program on the
Hyperdisk
. It`s
all the software you`ll need to become a comms junkie!
To use the software, you will need to have a MODEM connected to your
Amiga. MODEMs convert the digital information from the computer into
audio tones suitable for transmission over the telephone network.
Group1
Note1
Communications
Picture1
hard0:HyperStuff/Hyperdata
auilogo.brush
Note2
Communications
"Communications"
Note1
The comms program on the disk is called Access, and this is the latest
version we could find. Previous versions of Access did not support
ZModem, an important protocol used for downloading and uploading
sofware.
Access is on the disk in ARCHIVED format to save space. To un-archive
it, you will need to have a blank, formatted floppy disk ready.
The next page will guide you through the un-archiving process.
Click in this box for details on how to prepare the floppy disk.
Picture1
hard0:Hyperbook
buttonS.brush
Picture2
hard0:Hyperbook
buttonS.brush
Picture3
hard0:Hyperbook
buttonS.brush
Picture4
hard0:Hyperbook
buttonS.brush
Group1
Note1
Communications
Picture1
hard0:HyperStuff/Hyperdata
auilogo.brush
Note2
Communications
"Communications2"
Note1
Un-Archiving Access
To un-archive Access you will need to get PKAZIP running, and then
un-compress the file called ACCESS.ZIP.
The next page will explain how to get your copy of ACCESS running.
Click in this box if you wish to un-archive the program.
Picture1
hard0:Hyperbook
buttonS.brush
Picture2
hard0:Hyperbook
buttonS.brush
Picture3
hard0:Hyperbook
buttonS.brush
Picture4
hard0:Hyperbook
buttonS.brush
Group1
Note1
Communications
Picture1
hard0:HyperStuff/Hyperdata
auilogo.brush
Note2
Communications
"Communications3"
Note1
Running Access
The easiest way to run Access is to boot from your standard Workbench
disk, insert the disk to which you un-archived the data, and
double-click on the Access icon. This will ensure that all the correct
files (for example, the SERIAL.DEVICE) are present and known to the
system.
For more details on using ACCESS, please see the December issue of
Amiga
User International
Picture1
hard0:Hyperbook
buttonS.brush
Picture2
hard0:Hyperbook
buttonS.brush
Group1
Note1
Communications
Picture1
hard0:HyperStuff/Hyperdata
auilogo.brush
Note2
Communications
"Communications4"
Note1
Amiga User International
Public Information Service
Number 1 - Preparing a floppy disk
Note2
In order to use several of the programs on this Hyperdisk, it is
necessary to copy them onto a blank floppy disk. Although the copying
process is automatic, you will need to prepare the disk manually. Here is
how you do it.
1. Boot from your normal Workbench disk.
2. Insert the disk you wish to prepare.
3. Highlight the disk icon (click once) and select INITIALIZE from the
pull down menu.
4. Once the disk has been formatted, select RENAME from the pull down
menu.
5. Change the name of the disk to be AUIDEC or something equally (if not
more)
meaningful.
Click here to return to the page you were just reading.
Picture1
hard0:Hyperbook
buttonS.brush
"Formatting"
Note1
Amiga User International
Public Information Service
Number 2 - Copying Programs
Note2
You may wish to copy some of the programs on this HYPERDISK
onto you own floppies. Here is how you do it:
From Workbench
Boot from your Workbench disk. Insert the HYPERDISK and
double-click on the icon. Click once and hold on the drawer
you wish to copy, then drag it to the Workbench disk and
release.
From CLI
Boot from the HYPERDISK, and leave the Hyperbook software by
selecting QUIT from the pull-down menu. From the CLI, type
COPY <drawername> mydisk: ALL
(Where
drawername
is the drawer to copy, and
mydisk:
is the
name of the disk to which you wish to copy the files.
Click here to return to the page you were reading:
Picture1
hard0:Hyperbook
buttonS.brush
"Copying"
Note1
By archiving (compressing) data, we manage to store as much
information on your Userdisk as possible. The only snag is
that YOU have to un-archive everything to another floppy
disk.
Here is how to un-archive an archived file.
1. Leave the Hyperbook software. (Click here for details: )
2. Get PKAZIP running. (Click here for details: )
3. Select the file you wish to un-archive.
4. Select the destination. (Usually a blank floppy, click
here for details on making a blank floppy: )
5. Select UNZIP and wait.
6. That's it!
Click here to return to the page you were reading:
Note2
Amiga User International
Public Information Service
Number 3 - Un-Archiving Data
Picture1
hard0:Hyperbook
buttonS.brush
Picture2
hard0:Hyperbook
buttonS.brush
Picture3
hard0:Hyperbook
buttonS.brush
Picture4
hard0:Hyperbook
buttonS.brush
"UnArchiving"
Note1
Amiga User International
Public Information Service
Number 4 - Leaving Hyperbook
Note2
At this moment you are using a program called Hyperbook. We
Amiga User International
have created all the text and
pictures, and Hyperbook is displaying them.
To leave the Hyperbook software, and so return to the normal
Amiga Workbench, you will need to use a pull down menu.
Hold down the RIGHT HAND mouse button, and move the pointer
to the TOP LEFT of the screen. A menu will pop down. With the
mouse button still held down, move the pointer until the word
QUIT is highlighted. If you now let go of the button,
Hyperbook will exit and you will return to the Workbench. To
re-enter Hyperbook, either re-boot your Amiga or double-click
on the HYPERDATA icon in the hyperstuff drawer.
Click here to return to the page you were reading:
Picture1
hard0:Hyperbook
buttonS.brush
"Leaving"
Note1
Programming
Picture1
hard0:HyperStuff/Hyperdata
auilogo.brush
Note2
There are three separate programming projects on this Hyperdisk. Please
select the one you wish to see.
QUAD - Add Blitter Objects to your demo
FLASH - Using interrupts in C and Assembler
MIDI - Software for the DIY MIDI interface detailed in the
magazine
Picture2
hard0:Hyperbook
buttonS.brush
Picture3
hard0:Hyperbook
buttonS.brush
Picture4
hard0:Hyperbook
buttonS.brush
Picture5
hard0:Hyperbook
buttonS.brush
Picture6
hard0:Hyperbook
buttonS.brush
Note3
Programming
"Prog1"
Note1
Programming - QUAD
Picture1
hard0:HyperStuff/Hyperdata
auilogo.brush
Picture2
hard0:Hyperbook
buttonS.brush
Picture3
hard0:Hyperbook
buttonS.brush
Note2
Programming - QUAD
Picture4
hard0:Hyperbook
buttonS.brush
Note3
Here is the source code for the QUAD article in the December 1991 issue
Amiga User International
. The code is in an archived format, and you
will need to have a blank, formatted disk ready in order to see it.
Please click here for details on preparing a floppy disk:
Please click here if you want to un-archive the data:
The file you need to un-archive is called QUAD.ZIP.
Picture5
hard0:Hyperbook
buttonS.brush
Picture6
hard0:Hyperbook
buttonS.brush
"Progging"
Note1
Programming - FLASH
Picture1
hard0:HyperStuff/Hyperdata
auilogo.brush
Picture2
hard0:Hyperbook
buttonS.brush
Picture3
hard0:Hyperbook
buttonS.brush
Note2
Programming - FLASH
Picture4
hard0:Hyperbook
buttonS.brush
Note3
Here is the source code for the INTERRUPTS article in the December 1991
issue of
Amiga User International
. The code is in an archived format, and
you will need to have a blank, formatted disk ready in order to see it.
Please click here for details on preparing a floppy disk:
Please click here if you want to un-archive the data:
The file you need to un-archive is called FLASH.ZIP.
NOTE: A ready-to-run version of Flash is available from
the Workbench. Click here for details on getting to the
Workbench:
Picture5
hard0:Hyperbook
buttonS.brush
Picture6
hard0:Hyperbook
buttonS.brush
Picture7
hard0:Hyperbook
buttonS.brush
"Flash"
Note1
Programming - MIDI
Picture1
hard0:Hyperbook
buttonS.brush
Picture2
hard0:HyperStuff/Hyperdata
auilogo.brush
Picture3
hard0:Hyperbook
buttonS.brush
Note2
Programming - MIDI
Picture4
hard0:Hyperbook
buttonS.brush
Note3
Here is the source code for the MIDI interface article in the December
1991 issue of Amiga User International. The code is in an archived
format, and you will need to have a blank, formatted disk called AUIDEC
in order to see it.
Please click here for details on preparing a floppy disk:
Please click here if you want to un-archive the data:
The file you need is called MIDI.ZIP.
Picture5
hard0:Hyperbook
buttonS.brush
Picture6
hard0:Hyperbook
buttonS.brush
"Progging"
Group1
Button1
Basic Electronics - Resistors
Note1
Basic Electronics - Resistors
Button1
This Code Consists Of
Letters And Numbers
instead Of Colours.
The Following Are
Examples Of This British
Standards Code (BS).
5R6J = 5.6 ohms 5%
2K2K = 2.2Kohms 10%
47KK = 47K ohms 10%
Further Reading
Recommended.
Button2
Button3
PREFERRED RANGES
Button4
BS 1852
Button5
RESISTORS IN SERIES
Button6
RESISTOR NETWORKS
Button7
RESISTORS IN PARALLEL
Button8
E12 SERIES
10, 12, 15, 18, 22, 27,
39, 47, 56, 68, 82.
E24 SERIES
Resistors belonging to
the E24 series have a 5%
tolerance and 24
different values. In
addition to the values in
the E12 series, the xtra
values include the
factors
1.1, 1.3, 1.6, 2.0, 2.4,
3.6, 4.3, 5.1, 6.2, 7.5,
Button9
This Code Consists Of
Letters And Numbers
instead Of Colours.
The Following Are
Examples Of This British
Standards Code (BS).
5R6J = 5.6 ohms 5%
2K2K = 2.2Kohms 10%
47KK = 47K ohms 10%
Further Reading
Recommended.
Button10
Hyperengineered by
Bill Hoy
Button11
Examples
Button12
Resistors - An
Introduction
Button13
Coverdisk:Hyperstuff/resistor1
Colour Codes
Button14
Coverdisk:Hyperstuff/resistor2
Identification
Button15
The next few
pages form an
introduction to
the Resistor - a
vital component
in modern
electronics.
Please select an
option from the
lists on the
right.
Picture1
hard0:Hyperbook
buttonS.brush
"Tutorial"
Button1
THERE ARE VARIOUS TYPES OF RESISTOR
IN COMMON USE:
CARBON FILM
METAL FILM
PRESETS
VARIABLE ETC.
FOR THIS INTRODUCTION THE EMPHASIS
WILL BE PLACED ON THE MOULDED CARBON
RESISTOR WHICH IS, BY FAR, THE MOST
OFTEN USED BY CONSTRUCTORS.
THE AIM OF THIS SMALL FEATURE IS TO
ENABLE THE READER INTERESTED IN
ELECTRONICS TO DELVE DEEPER AND
ENJOY THIS EXCITING HOBBY.
Button2
This Type Of Resistor should be
considered as general-purpose only
and not suited to High Quality
Assembly Work
Button3
Coverdisk:Hyperstuff/Intro
Introductory Text
Button4
Coverdisk:Hyperstuff/resistor3
Diagram of a Moulded
Carbon Resistor
Button5
Return to Main Menu.
Button6
Return to Resistor Menu.
Button7
Please select an
option from the list
below
"Introduction"
Picture1
RAM DISK:
resistor4
Note1
0 1 2 3 4 5 6 7 8 9
Button1
Button2
Button3
Button4
Button5
Button6
Button7
Button8
Button9
Button10
Button11
To Test Your Progress Identify
Resistor Value then Click On Red
Button to Check...
Picture2
hard0:Hyperbook
buttonS.brush
"Examples"
Picture1
RAM DISK:
Note1
Note2
Note3
Note4
Button1
Button2
Note5
RESISTORS IN SERIES
Button3
Button4
TO FIND THE TOTAL RESISTANCE IN THIS
SIMPLE CIRCUIT, USE THE FORMULA LISTED
BELOW
RESISTANCE TOTAL (Rt)
Rt = R1 + R2
2k2 + 4k7 = 6k9
Therefore Rt = 6k9 ohms 10% Tolerance
Note6
THERE ARE TWO IMPORTANT POINTS TO
REMEMBER ABOUT RESISTORS IN SERIES:
A) THE SAME CURRENT FLOWS
THROUGH EACH RESISTOR.
B) THE SUM OF THE POTENTIAL
DIFFERENCES ACROSS EACH
RESISTOR IS EQUAL TO THE
POTENTIAL DIFFERENCE ACROSS THE
COMBINATION.
Button5
PD = Potential Difference
I = V/R. V = I*R. R = V/I
Group1
Button1
Button2
RETURN
Group2
Button1
Button2
"Series"
Button1
Picture1
Empty:
resistor5
Group1
Note1
Note2
Group2
Note1
Note2
Group3
Note1
Note2
Group4
Note1
Note2
Group5
Note1
Note2
Button2
Note1
RESISTORS IN PARALLEL
Button3
Button4
Basic Formula to find total Resistance
is as follows:
Rt = R1 * R2 / R1 + R2 etc.
Rt = 4k7 * 2k2 / 4k7 + 2k2
Rt = ?
Try this for yourself..
Same applies to 2nd Example.
Button5
There are two important facts about
Resistors in parallel:
A) The same PD acts across each
Resistor.
B) The sum of the Currents through
each Resistor is equal to the
Current flowing from the Source.
Group6
Button1
Button2
Group7
Button1
Button2
RETURN
Button6
PD = Potential Difference
I = V/R. V = I*R. R = V/I
"Parallel"
Button1
Picture1
Empty:
resistor6
Button2
Button3
The simplest way to tackle a
network such as this is to break it
down into smaller sections.
R2 and R3 in parallel
Calculate value
( Resistors in parallel )
Call result Rx
R1 + Rx ( Resistors in Series)
As this is only a Demonstration,
simplicity is the Key Factor.
Note1
Note2
Note3
Group1
Button1
Button2
RETURN
Button4
Button5
PD = Potential Difference
I = V/R. V = I*R. R = V/I
"Networks"
Note1
Overture
is an exciting new MIDI sequencing program from
Desert
Software
. We've included a demo version on this userdisk to enable you
to try it out for yourself. Make sure you also check out the review in
the December issue of
Amiga User International
To run the demo, you will need to leave this hyperbook (click here for
details: ), and then open the
Overture
drawer and click on the icon.
For instructions on how to use
Overture
, please see the relevant pages
in the December issue of
Amiga User International
Picture1
hard0:Hyperbook
buttonS.brush
Note2
Overture
Picture2
hard0:HyperStuff/Hyperdata
auilogo.brush
Note3
Overture
Picture3
hard0:Hyperbook
buttonS.brush
"Music demo"
Note1
UTILITY OF THE MONTH
Picture1
hard0:HyperStuff/Hyperdata
auilogo.brush
Note2
UTILITY OF THE MONTH
Note3
This month we're giving you a shareware program which will save you
megabytes of storage space and hundreds of floppies!
PKAZIP is a fantastic program which allows you to archive your programs
and data, saving time and money. By keeping little used-programs in an
archived format, you can be sure of their safety and yet release hard
drive space or valuable floppy disks.
We chose PZAIP from the hundreds of archiving utilities available
because of its uniquely user friendly front end. Just point and click!
For more details on PKAZIP, please click here:
Picture2
hard0:Hyperbook
buttonS.brush
Note4
For details on copying programs from the
Hyperdisk to another disk, please click here:
Picture3
hard0:Hyperbook
buttonS.brush
Picture4
hard0:Hyperbook
buttonS.brush
"Utility of the Month"
Note1
UTILITY OF THE MONTH
Note2
UTILITY OF THE MONTH
Picture1
hard0:HyperStuff/Hyperdata
auilogo.brush
Note3
Using PKAZIP
To use PKAZIP, you will need to leave this Hyperbook software by
selecting QUIT from the pull-down menu. Next, open the Userdisk icon by
double-clicking on it. Now open the drawer called UTILITIES by double
clicking on it. Inside you will see the PKAZIP icon. Double click on it
to start.
Click here to read the instructions
which are supplied with PKAZIP. To stop the text reader,
click on the close gadget in the top left.
More instructions are printed in the December issue of Amiga User.
Picture2
hard0:Hyperbook
buttonS.brush
Picture3
Coverdisk:s/zip.help
hard0:Hyperbook
buttonS.brush
Picture4
hard0:Hyperbook
buttonS.brush
Picture5
hard0:Hyperbook
buttonS.brush
Note4
Click here to return to the
page you were just reading ->
"Util2"
Note1
CLIP ART
Picture1
hard0:HyperStuff/Hyperdata
auilogo.brush
Note2
CLIP ART
Note3
Picture2
hard0:Hyperbook
buttonS.brush
Note4
You may think you recognise the clip
art image to your right. It might
look just a little like the ARCADE
GAME icon used in the
Amiga User
games reviews.
The Arcade icon did indeed start out
like this. It was altered slightly to
produce the icon we all know and love
by Amiga artist Graham Baldock.
To see what he came up with, click on
the right arrow below.
Picture3
hard0:Hyperbook
buttonS.brush
Picture4
Plop:Hyperbook/userdisk
ICON.pic
"ClipArt"
Note1
CLIP ART
Picture1
hard0:HyperStuff/Hyperdata
auilogo.brush
Note2
CLIP ART
Note3
Picture2
hard0:Hyperbook
buttonS.brush
Note4
Here is the finished icon, as used in
the magazine. The various in-between
stages are detailed in the magazine.
Why not load the first image into
your copy of Deluxe Paint and try to
make your own icons?
There are many more pieces of clip
art stored on this disk. Click on the
right arrow to see them.
Picture3
hard0:Hyperbook
buttonS.brush
Picture4
hard0:Hyperbook
buttonS.brush
Picture5
Plop:Hyperbook/userdisk
ICON.pic
"Clip Art2"
Picture1
hard0:Hyperbook
buttonS.brush
Picture2
hard0:Hyperbook
buttonS.brush
Note1
Click in the buttons below to see the pieces of
Clip Art stored on the disk, ready for you to use. When they
have loaded, click once to get rid of them.
Click here to see part of a large picture created using
similar pieces of clip art. To see the entire picture, you
will need to load it into Deluxe Paint and scroll the screen
using the cursor keys.
Note2
CLIP ART
Note3
CLIP ART
Picture3
hard0:HyperStuff/Hyperdata
auilogo.brush
Picture4
Coverdisk:clipart/Alan
hard0:Hyperbook
buttonS.brush
Picture5
Coverdisk:clipart/Bird
hard0:Hyperbook
buttonS.brush
Picture6
Coverdisk:clipart/Ski
hard0:Hyperbook
buttonS.brush
Picture7
Coverdisk:clipart/SeaPlane
hard0:Hyperbook
buttonS.brush
Picture8
Coverdisk:clipart/Chair
hard0:Hyperbook
buttonS.brush
Picture9
Coverdisk:clipart/Bicycle
hard0:Hyperbook
buttonS.brush
Picture10
Coverdisk:clipart/nature scene
hard0:Hyperbook
buttonS.brush
Picture11
hard0:Hyperbook
buttonS.brush
Note4
Click here for details
on using the Clip Art ->
"Clip Art3"
Note1
CLIP ART
Picture1
hard0:HyperStuff/Hyperdata
auilogo.brush
Note2
CLIP ART
Picture2
hard0:Hyperbook
buttonS.brush
Picture3
hard0:Hyperbook
buttonS.brush
Note3
The Clip Art has been designed to be used with art packages such as
Deluxe Paint. Here is how you can load the Clip Art stored on this disk
into your copy of Deluxe Paint.
1. Boot from your normal Deluxe Paint disk.
2. Select LOAD from the pull down menu.
3. Insert this Hyperdisk, and use the file menu to select the drawer
called CLIPART.
4. Choose the image you want to load.
"Clip Art4"
Note1
If you understand the concept of hyperbooks, you will
immediately feel comfortable with the control buttons above,
so feel free to use them to browse. If you've seen previous
HYPERDISKS
you won't have any problems. Even if you
don`t understand what`s going on, you can still click them
anyway - you won`t break anything!
Note2
Welcome to the
Amiga User International
HYPERDISK. HYPERDISK
uses the latest in multi-media and hyperbook software to
provide you with a
companion disk for your magazine.
Drawing1
Note3
WELCOME TO THE HYPERDISK!
Note4
HYPERGUIDE
Button1
CLICK HERE FOR MORE INFORMATION
"Don`t Panic!"
df1:dpaint
diamond.font
Notebook.font
Notebook.font
diamond.font